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It's possible that it's different in other cubes, but I've found in the cube I play most often that crystal shard just isn't worth the time and mana spent on it--rather than repeatedly spending six mana to chump block with mulldrifter and recast it, it seems far better to just keep making plays that advance your board.
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# ¿ Jul 19, 2013 20:03 |
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# ¿ May 22, 2024 03:35 |
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I guess I just see the crystal shard pseudo-lock (with mystic snake, venser, or similar) come together so rarely even in decks designed to abuse it that I'd rather not bother with all of that. Even in decks perfectly suited to abusing it, a large percentage of the time you play crystal shard it either gets removed, you just get aggroed to death because your three drop didn't affect the board, or you only have "value" bounce targets like mulldrifter or eternal witness that take a ton of mana while again not affecting the board.
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# ¿ Jul 19, 2013 22:05 |
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Grave Titan is insane in any cube that isn't blisteringly fast. The only argument I could see for taking him out is if he's too dominant and overshadowing the other black finishers.
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# ¿ Oct 26, 2014 10:08 |
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BaronVonVaderham posted:Probably the most appropriate thread for it. It's not that hard to make a deck that beats mono-red, I've found, the problem is making a deck that beats mono-red and Ux control, which is almost impossible. The one time I managed it, I did it by being a blue control deck myself, with Thragtusk, Obstinate Baloth, and Green Sun's Zenith there to make red not impossible.
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# ¿ Nov 21, 2014 19:19 |
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Speaking of awful beatings (coming from me thankfully), I wouldn't argue with anyone who removes geist from their cube for fun-related reasons. A three-drop that removes half the normal methods of interaction and wraps the game up in just a few turns may not actually be more powerful than something like Jace, but it sure it less fun to play with or against.
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# ¿ Nov 22, 2014 20:40 |
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Aston posted:I lost a game to a monored deck when they drew something like 13 lands and 4 spells, and two of those spells were Jitte and Rabblemaster. I suspect Rabblemaster was more key to them winning than Jitte. Don't get me wrong, Jitte is a better card than Rabblemaster, but Rabblemaster is more able to carry the game all by itself. cheetah7071 fucked around with this message at 23:57 on Nov 24, 2014 |
# ¿ Nov 24, 2014 23:37 |
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Rabblemaster is basically a mono-color Geist of Saint Traft.
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# ¿ Nov 25, 2014 00:22 |
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Angry Lobster posted:I was drinking with some relatively new friends last night and talking about our past gaming experiences and other nerdy stuff, and we found out none of us have played magic since 2001-2002 and some of them still have a crave for drafting. Unfortunately, we don't have any cards left and not that much disposable income to do regular booster draft sessions, so I've been thinking we could try this. Building a cheapass (or even a powered one with proxies) cube from scratch would be doable? Also, we just don't have enough people to do 8-man drafts, it's possible to draft with less people? I actually prefer cube drafting with 6. Theoretically you can draft with as few as four but it's really pretty miserable to go lower than 6.
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# ¿ Jan 4, 2015 12:25 |
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tallkidwithglasses posted:Is there a Naya colored card that's any good at all? I started with Woolly Thoctar and it was maybe ok at best if you had great mana, it was switched to Naya Charm and I think that's only made 1 deck in a couple months of having it. Trace of Abundance and Meglonoth both seem like they might be OK, but neither feel like a payoff or anything. I like having a cycle of 1 card for each allied shard but RWG is making it hard. Wild Nacatl is pretty ok.
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# ¿ Oct 24, 2015 22:52 |
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# ¿ May 22, 2024 03:35 |
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Worldknit is actually one of the few cards removed from my friend's cube for being too powerful.
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# ¿ Mar 17, 2016 02:01 |