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Dungeon Ecology
Feb 9, 2011

I'm nearly finished building an AFR cube (4x each common, 2x each uncommon, 1x each rare/mythic), and I'd like to balance the set a little more.

Having drafted it a dozen or so times, and from watching plenty of drafts, B/R is the powerhouse color pair, and blue is woefully underpowered, so I'd like to tap the brakes a bit on B/R, and beef up blue a bit.
I'd like to know generally, what players think are good strategies to do this?

Looking at B/R, I think the big offenders making the deck Too GoodTM are:
-Dragon's Fire
-Hobgoblin Captain
-Price of Loyalty

There's also a notable lack of board wipe in the set. I don't really count Sphere of Annihilation here.

Looking at blue, I'm not exactly sure what makes it so bad, other than the format being too fast, but I think there are plenty of stinkers in here that could be upgraded to both withstand early aggro, and out-grind the venture decks.
I'm open to any suggestions on how I should approach this.
Bonus points for suggesting cards that are on-theme for D&D (Gaseous Form in blue, for example, is also a spell in D&D)

Thanks!

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