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You know, it's possible that we could get some somethingawful cube drafts going on magic online. Like what limited resources does... but for us. It wouldn't be hard to do, especially if we want to cobble something peasant or pauper, as those seem pretty popular alternatives to powered cubing. This is my budget cube, which I built basically for fun: http://cubetutor.com/cubeblog/1032
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# ¿ Jul 17, 2013 14:52 |
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# ¿ May 17, 2024 15:49 |
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Nibble posted:Anyway, it's a totaly work in progress right now, but check it out: http://cubetutor.com/viewcube/821 Green is pretty solid. I just drafted this against bots and I ended up with the sickest G/W/B deck featuring tons of +1+1 counter shenanigans with gavony township for gravy. The black splash was for removal, obv.
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# ¿ Jul 17, 2013 16:42 |
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This is what I ended up with when I tried to force aggro after taking a hero of bladehold over a better card (can't remember what it was). I went control after being confronted with pack after pack of bad aggro or no aggro cards. http://cubetutor.com/draftdeck/13197 I'd really appreciate it if people could tell me whether they feel the colors are fairly well balanced in my cube. I tried to make them each have distinctive strengths. CountFosco fucked around with this message at 21:36 on Aug 1, 2013 |
# ¿ Aug 1, 2013 21:13 |
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Well, there's vent sentinel. Your cube is just really, really big. I find it hard to draft based on the sheer volume of it. I think tightening it up by making some cuts could do it some good. I think there's a place for larger cubes but I think some streamlining would be good. I think that each color should have an identity or two to shape it. When I went about building my cube I thought of it like this: White: aggro cards / control cards Blue: tempo cards / defensive cards Green: multicolor support / value cards Red: burn / x-spell cards (plus vent sentinel support) Black: removal / card advantage I find that if the internal synergies are general enough, you can find naturally occurring cross-color synergies. I put my aggro focus on one color specifically (white), but each color has a decent amount to make it viable. Here's an example. I started off with a coalition relic, not knowing which way I was going, and the bots passed me some good green fixing card. When I saw a rolling thunder pack two, I knew I had something to ramp into and splash for. Looking Back, I probably built it wrong. I could have brought in a few more powerful splash cards from the sideboard. My fixing was already really good. http://cubetutor.com/draftdeck/13283 CountFosco fucked around with this message at 01:27 on Aug 2, 2013 |
# ¿ Aug 2, 2013 01:20 |
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Are there any more cheap citp-tap lands like the guildgates for budget cubes?
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# ¿ Oct 31, 2013 15:47 |
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Mr.Kite posted:You can find a pretty comprehensive listing here. From that list I'd recommend at least picking up the Refuge taplands and the Alara triple colored taplands. Most of the worldwake manlands are pretty cheap too. Thanks for the link. I was really hoping that there was a cycle of the invasion-style taplands in enemy colors, sad to see they haven't gotten around to that yet
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# ¿ Nov 2, 2013 14:19 |
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Knight of cliffhaven can often be better than beastbreaker, simply due to the evasion.
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# ¿ Mar 13, 2014 19:26 |
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ChewyLSB posted:
Wildfire and burning of xinye don't mention artifacts, but they are cards that get much better with rampy artifacts, as they help you break the symmetry. I also like red X spells that the mana ramping artifacts can make better, like rolling thunder.
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# ¿ Mar 26, 2014 01:15 |
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Lord Of Texas posted:I agree with this. The cube is silly awesome, but I feel like some more colored cards would help with color identity. This, pretty much. Check out the red green hate deck I drafted in the decks section.
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# ¿ Jun 8, 2014 01:33 |
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# ¿ May 17, 2024 15:49 |
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Anyone else here draft the limited resources cube? I just did it for the first time this past thursday and had a ton of fun. I even wrote about it in my blog.
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# ¿ Sep 28, 2014 19:23 |