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xarph
Jun 18, 2001


I'm building a cube that was suggested by gavin verhey, which is "weird old border cards no one remembers but the text boxes are covered with post it notes you only get to remove as they resolve for the first time."

I'm thinking of these archetypes:

W: banding and the combat tricks get dumber from there
U: oops I milled myself again
B: alternate/additional casting costs (house rule for the cube is that you get a refund on mana if you could cast it cheaper after text reveal; if it has an additional casting cost you can't meet it fizzles)
R: I can't believe it's not an un-set (goblin game, chaos orb proxies, other direct damage with dumb targeting or value calculations)
G: this 5/5 is suspiciously low cost

I can't think of any good archetype for artifacts, might just use them as a free space where you can figure out what they do from name and reputation I'm also not sold on the G and U archetypes.

I'm also soliciting ideas for thematically appropriate cards or other forgotten mechanics like horsemanship.

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xarph
Jun 18, 2001


GetDunked posted:

Everything in U should be a flagrant color pie break, just because you can.

Perfect. Found http://tappedout.net/mtg-decks/list-of-color-pie-breaksbends/ and if there are more lists of extremely odd forgotten cards I'd love to see them.

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