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ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

Takoluka posted:

Whose idea was the Sonic/Mega crossover anyway? It's not a bad idea at all, but I can't help wondering who proposed it.
Believe it or not - it was Capcom who got the ball rolling. SEGA was cool with it with no hassle, so we just went to town with it.

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ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

Metal Loaf posted:

Is it true that Nigel Kitching offered to let you use the Brotherhood of Metallix in Archie Sonic?

What do you guys think of STC? Obviously it's a very different format, but have you ever found its direction has influenced your own approach?

He did! It was Summer of Sonic... 2010, I think? Very nice man. And while I'm honored by the offer, the legal mess involved would never let it happen. I'm pretty sure that under UK copyright law, Mr. Kitching owns the Brotherhood of Metallix, but here in the US, I've got no say over the ownership and the legal side of things.

I can't speak for the entirety of the development team, but as for me, I wasn't a huge fan. STC did some neat stuff, sure. And some of the interior art is absolutely gorgeous. I'm not saying STC was bad or inferior, it just wasn't my cup of tea.

ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

Monaghan posted:

Given that capcom came up with the idea of a crossover, is capcom actively involved with the creation of this comic? I was under the impression that Sega was pretty hands off with the sonic comic.

Also I'm excited as hell for megaman x showing up, that was my favorite franchise for the snes.

Oh-ho-ho no sir. They approve every level of production. Of the two, I'd say Capcom has let me be more liberal with the source material, but both of them give us a tremendous amount of creative freedom when you get down to it. I don't get to do everything I want, but then again, these aren't my properties, now are they?

ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

Kurui Reiten posted:

One example from the first issue of Ian's run: concerning Sonic's age, he was supposed to state "Let's call me sixteen 'til forever" or something like that. Sega had it changed to "Let's call me a teen 'til forever".

Silly me, referencing his official bio, right?

While I could go on at length, I worry it might come across as complaining, and that's not a smart thing to do for a man in my position. It's just the nature of the biz - their property, their rules. Sometimes they're clarifying. Sometimes they make us invent something new that comes out better than what we'd originally planned.

I guess one harmless example: in Sonic Universe #1, Shadow gets booted into the ocean by Metal Sonic. He flails around a bit until he's rescued by Blaze and Marine aboard the Ocean Tornado. The note I got back from SEGA was that Shadow shouldn't struggle in the water - he's an excellent swimmer. And I'm like: "Well, come to think of it, I don't think we've ever seen in him a water-level, and he is the "Ultimate Lifeform," so alright. Mea culpa."

ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

ConanThe3rd posted:

Also, I remember that Megaman X stories were largely dependent on the success of the comic so is it safe to say we've made it as far as MM is concenred?
Depends on what you mean by "made it." If you mean "has reached a point where it's selling well," then yeah, we're there. The Sonic/Mega Man crossover did it's job. If you mean "forever free of worries about cancellation" - that'll be never. It's a licensed book for one thing, and it's for an old property that isn't getting support outside of the comics. That's thin ice to be on, even with good sales.

ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

Metal Loaf posted:

Do you feel less constrained with Mega Man? I mean, obviously Capcom has rules it will lay down about what you can and cannot do, just the same as Sega, but compared to Sonic it seems to me as though you'd have had more latitude for what you want to do with the series, seeing as you don't have to account for about twenty years worth of existing comics already.
So far, I've been very pleasantly surprised with how much freedom Capcom has given me. I think the only two notes I got were:
ME: "Hey! In the time-jumpy homage story, "Rock of Ages," I want to show the Dimensions for Rockman & Forte 2!"
CAPCOM: "No, there's a rights issue there. Don't use them."

-and later-

ME: "It doesn't look like Dr. Cain has a given name. Can we give him one?"
CAPCOM: "Eh... keep it Dr. Cain."

So, y'know, nothing remotely heart-breaking of off-putting.

TwoPair posted:

Speaking of Sonic, how pissed are you now that Sega went and redesigned the central characters right after the soft reboot when that would've been the prime chance (for you guys on the comics side) to introduce redesigned characters like you did with the entire rest of the cast? Also I wish you luck on your storyarc about Knuckles' struggle with steroid abuse.
Not at all. The comics are based of the mainline Sonic, and "Sonic Boom" is - so far - a Western-specific sub-brand of the franchise. If "Sonic Boom" takes off and becomes the new standard and we have to change, well, them's the breaks. I dunno if I'll ever get used to the blue arms, tho'. After all these years, it's just... wrong.

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ElPottoGrande
Jun 19, 2005
I write children's stories about talking, colorful animals.

AHungryRobot posted:

What's your opinion of Command Mission? The game gets a lot of flak, but I think some of the party members are cool.
I really need to go through it again, but I like it. Sure, it's got it's problems, but overall I think it's an excellent effort. To bring it on topic: "Sonic Chronicles" feels like a weird Bioware RPG with Sonic added to it. "Command Mission" feels like a MMX RPG. One feels like an attempt to apply a genre to a license, the other feels like a natural extension.

Metal Loaf posted:

Huh. Didn't even notice that. I guess I was too distracted by Knuck Hogan.

It's kinda like how Richard Elson used to draw Sonic with flesh-coloured eyelids for ages then changed them to blue; not something you notice straight away, but once you do it sticks out at you.
The fleshy eyelids started out in the Genesis era and lasted through Sonic Adventure. Then, starting with Sonic Adventure 2 (I think), they started coloring them blue (pink in Amy's case) and retroactively applied it where they could (see: Sonic Adventure DX)

...I can get away knowing this kind of poo poo because it's my job.

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