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Any idea why my AE networks keep breaking? It seems like the ME cables won't hook up to the ones already placed down. I can break them all and replace them and it will work, but when I relog it breaks again.
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# ¿ Jul 28, 2013 19:41 |
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# ¿ May 22, 2024 06:27 |
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Vib Rib posted:Thanks for the reality check, folks.
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# ¿ Aug 1, 2013 21:19 |
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Taffer posted:I'm going to run a server once TE updates, based on this modpack, sans project red and EnderIO (it's a good mod, but redundant with TE). If anybody has any suggestions, shoot them my way, trying to get everything working smoothly beforehand so it'll be a quick turnaround with the TE update. In the yogscast moonquest series they have a really cool biome pack going on. Specifically, the mountains actually look like they're mountains that go up really high. It's much more interesting than the vanilla biomes.
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# ¿ Oct 31, 2013 21:32 |
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Rutibex posted:I think the problem is the whole "machine building automation" game has gone as far as it will go. Once you have a way to automatically make every Minecraft resource you're pretty much done. Now they are resorting to creating needs for the express purpose of having something else to automate. Rolling plates annoying? Well it can be just as easy as old IC2 it just takes a few more steps! Exactly. There's so much energy put into making a better furnace that mods aren't even about removing the tedious things in minecraft anymore.
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# ¿ Nov 3, 2013 21:10 |
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An engine that actually uses any of the worthless buildcraft oil that spawns everywhere and isn't a pain in the rear end to maintain.
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# ¿ Nov 5, 2013 01:58 |
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This is why should just bring back EE, still the best system.
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# ¿ Nov 9, 2013 13:10 |
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Not having to deal with anything forestry is always a plus.
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# ¿ Nov 10, 2013 19:08 |
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New Leaf posted:I found a new group of friends to play Minecraft with and we've done the vanilla thing for a little while now. It's time for mods. I've tinkered with stuff- mostly the minimap mods- but never anything too advanced. I love the Yogscast videos and recommended a few mods for them to start with, but can anyone just toss me a few simple mod ideas for us to cut our teeth on? Biomes o Plenty is like playing minecraft2. It adds a lot of interesting overworld to explore, where as with vanilla you see the 4 or 5 built in biomes and are done moving around for good.
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# ¿ Nov 13, 2013 23:47 |
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Taffer posted:I feel like kind of a jerk for constantly linking this, but people keep asking, so.... Yes. http://forums.somethingawful.com/showthread.php?threadid=3583789 Don't feel bad. It's an active server and starting to get pretty interesting. I think the lag comes from Twilight Forest, but it's not really often enough to matter.
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# ¿ Nov 14, 2013 15:33 |
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Clairetic posted:For those who haven't checked out Opis yet and can stand Direwolf20: It's good to see the most inefficient machine is some forestry block that's not doing anything.
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# ¿ Nov 15, 2013 13:47 |
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I finished my road this morning! Actually one of the more satisfying things I've done in minecraft. Start at this cool helix tower that I did not build. I tried to put little shelters like this along the road so people had a bed and food. I made a road up to glider point in case people didn't feel like taking the boring trek over the ocean. These trees make nice bases And finally you end up at this hermit goon base. Here's the dynmap you can easily see the road from space.
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# ¿ Nov 15, 2013 15:54 |
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I think it's an MFR laser drill.
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# ¿ Nov 15, 2013 17:01 |
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Of course the new te would come out when im stuck at work until 7.
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# ¿ Nov 17, 2013 08:48 |
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Railcraft, forestry, and yes thaumcraft seem like huge unfun timesinks to me. I can kind of understand why people enjoy thaumcraft, it's well designed and easy on the eyes, but I personally don't find all the effort you need to put in to be worth it. Railcraft and forestry are just pointless as there are too many other mods that do what they do better.
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# ¿ Nov 20, 2013 22:19 |
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Is there an easy way to get minefactory reloaded to work with natura in 1.64?
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# ¿ Nov 26, 2013 05:20 |
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Serifina posted:Make sure both are fully updated, and you won't get crashes. mDiyo isn't working on Natura anymore, seeing it as "complete", so it only gets bugfixes now. One of those bugfixes was to pull MFR support out when it get updated for 1.6.4, instead of updating the MFR API. As far as I know, no mod currently exists to make them work together. Oh, were they crashing with each other? That kind of sucks, but I guess I can deal with it.
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# ¿ Nov 26, 2013 16:32 |
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I kind of hate myself for enjoying lovely mod drama as much as I do. I'd love to see a new official Tekkit pack come out that just doesn't give a gently caress now. Must have game breaking EE2 mechanics in it.
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# ¿ Jan 24, 2014 18:35 |
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Yogscast made youtube videos about tekkit instead of videos about IC2EEBCRedpoweretc. So a bunch of people got mad.
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# ¿ Jan 24, 2014 23:10 |
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Serifina posted:Railcraft is basically the go-to minecart mod. Which is probably why I've never touched minecarts in any mod pack, pretty much ever. Railcraft has always been an extremely tedious mod to me that I've never found fun.
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# ¿ Jun 4, 2014 17:46 |
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I'm putting together a modpack for myself and a couple of friends. Below is a list of what I've got working together so far, but I'm wondering a few things:
Baubles-1.7.10-1.0.1.10.jar betterrain-1.7.2-1.7.10_0.15-core.jar betterrain-1.7.2-1.7.10_0.15.jar BigReactors-0.4.0A.jar BiomesOPlenty-1.7.10-2.1.0.1004-universal.jar BloodMagic-1.7.10-1.3.0Beta-6.jar Botania r1.5-168.jar buildcraft-6.4.2.jar Chisel-1.7.10-1.5.7.jar CodeChickenCore-1.7.10-1.0.4.29-universal.jar CoFHCore-[1.7.10]3.0.0RC3-203.jar CoFHLib-[1.7.10]1.0.0RC3-120.jar connectedglass-59.0.2.jar CoroUtil-1.1.1.jar denseores-1.5.jar EnderIO-1.7.10-2.2.5.311.jar Ex-Nihilo-1.37.jar ExtraTiC-1.7.10-1.0.3.jar extrautilities-1.2.2.jar GraveStone-2.11.3.jar Hats-4.0.1.jar iChunUtil-4.0.0.jar immibis-core-59.0.7.jar immibis-microblocks-59.0.5.jar InfiniBows-1.7.10-universal-coremod-1.3.0.20.jar InventoryTweaks-1.59-dev-152.jar ironchest-1.7.10-6.0.60.741-universal.jar Jabba-1.2.0_1.7.10.jar JourneyMap5.0.1_Unlimited_MC1.7.10.jar LootBags-1.7.10-1.5.2.jar magicalcrops-1.7.10_0.1.jar Mantle-1.7.10-0.3.2.jar Mekanism-1.7.10-7.1.1.127.jar MekanismGenerators-1.7.10-7.1.1.127.jar MekanismTools-1.7.10-7.1.1.127.jar Metallurgy-1.7.10-4.0.6.80.jar MetallurgyCore-1.7.10-4.0.4.18.jar MineFactoryReloaded-[1.7.10]2.8.0RC7-71.jar MobAmputation-4.0.0.jar Morpheus-1.7.10-1.5.26.jar neiaddons-mc1710-1.12.2.9.jar NEIIntegration-MC1.7.10-1.0.3.jar NetherOres-[1.7.10]2.3.0RC4-4.jar NotEnoughCodecs-1.7.10-0.3-snapshot-11.jar NotEnoughItems-1.7.10-1.0.3.73-universal.jar NotEnoughKeys-1.7.10-1.0.0b29.jar ObsidiPlates-1.7.10-universal-3.0.0.18.jar OpenBlocks-1.7.10-1.3.jar OpenModsLib-1.7.10-0.6.jar PiP-4.0.0.jar redlogic-59.1.9.jar roadblock-1.7.10-2.1.5.jar TallDoors-1.7.10-0.5.2.jar TConstruct-1.7.10-1.8.2a.jar ThermalDynamics-[1.7.10]1.0.0RC3-90.jar ThermalExpansion-[1.7.10]4.0.0RC3-132.jar ThermalFoundation-[1.7.10]1.0.0RC4-58.jar ThermalSmeltery-1.7.10-1.1.1.jar tubestuff-59.0.3.jar twilightforest-1.7.10-2.3.1.jar Waila-1.5.6a_1.7.10.jar WailaHarvestability-mc1.7.x-1.1.0.jar [1.7.10]DamageIndicatorsMod-3.2.3.jar
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# ¿ Mar 4, 2015 12:25 |
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I just finished setting up my server last night so I can help answer some of these!Rocko Bonaparte posted:Which of these mods are client-side-only? Rocko Bonaparte posted:How can do I do a standalone test of a client mod pack? All the videos I see are "and now you upload to technic!" I was hoping I could just do a local test. code:
What's a lot easier is just installing vanilla minecraft on the launcher, then going to the launcher folder and pasting all your mod jars and config files over the vanilla install.
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# ¿ Mar 5, 2015 14:53 |
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What do they add? Our server seems to run fine without them.
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# ¿ Mar 5, 2015 17:08 |
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Rocko Bonaparte posted:Given how I write software for a living and a hobby, I feel conflicted in complaining about the mods that require framework mods from the same developer--particularly when that developer only has one mod. I mean, good for them for trying to abstract some stuff, but what's the point? Visions of a mod ecosystem? Are you using this page? http://modlist.mcf.li/ It lists all the dependencies in orange.
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# ¿ Mar 5, 2015 22:39 |
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in the past 2 weeks ive been trying out all 3 launchers. AT is painfully slow and I wont be using it anymore. FTB isnt terrible, but I don't like the hypocrites who run it. Im currently using technic as it was easiest to set up a mod pack for. It's also super easy to get it working for all my friends, and I just think it looks the best.
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# ¿ Mar 7, 2015 09:18 |
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That sounds like forge isn't loading at all. The same thing will happen in technic if you dont rename the forge jar place it in the bin folder.
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# ¿ Mar 7, 2015 19:33 |
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# ¿ May 22, 2024 06:27 |
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I left thaumcraft out of my private pack. I leveled it all the way up once, and it was neat, but it was such a deep rabbit hole that I didnt use anything else. I also felt like it worked the server way too hard.
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# ¿ Mar 8, 2015 14:31 |