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metasynthetic posted:I have some ideas on extending the functionality beyond simple barriers, but one step at a time. Do one that teleports trespassers, and do a deliberately-faulty teleport one that duplicates trespassers, drawing a big power surge. Duplicating entities in exchange for power sounds pretty cool, although dunno how you'd deal with players (named zombie?).
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# ¿ Aug 3, 2013 16:14 |
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# ¿ May 22, 2024 14:21 |
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Minecraft was mentioned in an opinion piece in The Guardian today. The main thrust of the article appears to be the beneficial effect it has for helping autistic kids express themselves, although modding got mentioned in the comments section.
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# ¿ Sep 5, 2013 19:49 |
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Serifina posted:Of course, it gets more dangerous if you have Mek (more skeles and zombies with armor and weapons) Speaking of which, is there any way to stop mekanism from spawning armoured zombies? It doesn't add anything to the gameplay, it's just annoying as poo poo. Especially because helmeted ones don't die in sunlight!
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# ¿ Jan 18, 2014 17:51 |
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mechaet posted:I think, secretly, Calclavia wishes no one would ever use UE. Thankfully the part I wanted out of it (Mekanism) has gotten tired of his poo poo and moved to his own hosting ( http://aidancbrady.com/mekanism/ ). Oh, cool, I was hoping to find out how the hell to use the Digital Miner without having to watch twenty minutes of youtube, so this is great timing! Let me just check the wiki: quote:Digital Miner
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# ¿ Jan 21, 2014 19:22 |
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Thanks for the digiminer help, all. Managed to mine around 4000 blocks at x9 speed before realizing that maybe energy upgrades make it more efficient and don't just increase the internal reservoir size
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# ¿ Jan 22, 2014 01:47 |
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Rocko Bonaparte posted:Never Stop Toasting trip report here. Go to C:\Users\*Rocko Bonaparte*\AppData\Roaming\.technic\modpacks\never-stop-toasting-16\mods and delete the zip file of Mo' Creatures. I believe it is a poo poo mod for garbage people and you will have much more fun without it.
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# ¿ Jan 27, 2014 19:13 |
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Items will vanish. You'll get a screen on startup saying "jesus look all these IDs are missing!!" but so long as you've not, like, fashioned them into blocks and made your sole shelter out of them amidst a sea of creepers, you'll be fine.
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# ¿ Jan 27, 2014 20:43 |
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Use the magma crucible from Thermal Expansion to melt down netherrack. It costs less energy to melt netherrack than you get back by pumping the resultant lava into magmatic dynamos, so you can siphon off the excess for use in obsidification. e: I mean, magma pump + tesseract is probably better, but the above is simpler if you want to deal with fewer new mod concepts at once.
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# ¿ Jan 31, 2014 01:11 |
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I placed a digital miner down so that the 3x3 thing it unfolds into would connect to an energy conduit. Naturally this crashes my game and when I respawn I'm under the bedrock layer and fall into the void and die. Luckily I can't really say I've lost anything because I'm still in cheat mode to recreate all the stuff I had on my previous world, which was rendered unloadable by, uh, accidentally de-constructing a digital miner. I'm starting to see a trend here
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# ¿ Feb 2, 2014 22:54 |
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Sultan Tarquin posted:I want to hit the MFR guy with a newspaper. How did he think that using pink slime for the laser drill precharger was a good idea. What modpack are you playing? A good number of them have the different slimes be interchangable through shapeless crafting - NST definitely does.
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# ¿ Feb 5, 2014 22:13 |
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Use Big Reactors if you want to make a... big reactor. You can optimise it for fuel efficiency or for raw output and it's rad as hell. Big initial outlay, practically no upkeep once you have a mining operation on the go. You can also wire them to turn themselves on and off as needed, really simply. They're great.
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# ¿ Feb 23, 2014 01:23 |
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Rocko Bonaparte posted:ok how do you hook anything up in NST 1.6 or anything else for that matter? My quarry halted due to oil filling up the hole, so I decided to build a buildcraft refinery and start making fuel out of it. Three stirling engines kind of had it going slow, so I tried to drop down my redstone energy cell. The thing is completely full. It's set to no input, and full output. I have a redstone energy conduit link connecting that cell to the refinery. The cell refuses to do anything! I have a crescent wrench or whatever TE's magic wrench is and looked into changing pipe directions or whatever. I didn't see anything indicating a direction; either it connected or it didn't. So how do I remedy this? Post pics of what you're doing, it'll be more help and people can see stuff you've missed.
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# ¿ Feb 23, 2014 13:42 |
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Take it a mod at a time. Your best bet is to start with Thermal Expansion to get ore processing online and to generally start spitting out power. Then go with whatever looks interesting.
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# ¿ Feb 27, 2014 18:33 |
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TheChad posted:So, I built a steam engine, and it works (built it on top of an water pumping machine so it gets a steady stream and powers up. I also built a pulverizer and I'm a bit lost. How do I get power from the steam engine to the pulverizer? I placed it adjacent to the steam engine, did I screw up? How do I move it? Conduit - either leadstone or redstone. Leadstone's easier, but funnels less power. RF is the Thermal Expansion power unit so yeah you're good. Or get the big pointy part of the dynamo pointing at the pulveriser. You can rotate TE stuff by right-clicking with a crescent hammer, or break the blocks by shift-right-clicking.
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# ¿ Feb 27, 2014 21:27 |
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SugarAddict posted:RIP minecraft modding. Hahaa
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# ¿ Mar 5, 2014 19:22 |
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Squirrelo posted:https://ap.nintendo.com/faq/#ip_rights Might want to try the astoundingly named legalnotices@pokemon.com address, too. I presume The Pokemon Company have copyright over, y'know, pokemon.
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# ¿ Mar 7, 2014 18:38 |
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Learn Thermal Expansion ASAP for ore x2-ing and energy storage, then probably start farming stuff with MineFactory Reloaded. Then, look into large scale energy production with a Big Reactor, figure out automining by running up the Mechanism tech tree to the Digital Miner, and after that you'll have shitloads of resources to just pick a mod at a time and explore it. e: man your earlygame is way different to mine
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# ¿ Mar 10, 2014 19:25 |
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If you have access to a Minium Stone in EE3 you can craft them out of iron.
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# ¿ Mar 22, 2014 11:43 |
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Itemduct, hit with a wrench to make the blue arrow red, with a redstone signal provided (i.e a lever next to it). Alternatively give your itemduct a pneumatic servo, that only takes a redstone, two iron, and two glass to craft and allows for finer control (e.g. grabbing whole stacks at once).
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# ¿ Apr 1, 2014 00:27 |
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Ciaphas posted:New question, I dismantled my volcano pump this morning, leaving about 45 buckets of lava in a BC tank. How do I actually get the lava out and into another machine (an igneous extruder for example, though more likely I'll do the extruder->crucible->extruder thing)? I tried fluiducts and wooden transport pipes; the former didn't transfer anything and the latter wouldn't attach to the tank at all. Fluiducts need a) a redstone signal (e.g. lever), and b) need to be bonked with a wrench to get the red "output" arrow on the bit that connects to your source tank.
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# ¿ Apr 1, 2014 19:21 |
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Flux/Minecraft Joules appear to be the standard, and TE power conduits will output flux or joules as appropriate. For example, you can bung a TE power cell next to a bunch of Mekanism stuff (which ostensibly has its own power system) and as long as you use conduits to connect with them it'll work fine. Same with Applied Energistics - it'll happily guzzle joules from conduits. Also don't use buildcraft engines christ.
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# ¿ Apr 1, 2014 23:57 |
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Assuming you use thermal expansion as a storage medium, and there ain't much competition, flux and MJ are functionally the same. Cells themselves can only feed flux to adjacent blocks, but pump a cell full of flux, conduits will let you take MJ out if necessary. So yeah, should be fine (and the Big Reactors in NST produces flux, dunno about the one in Tekkit).
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# ¿ Apr 2, 2014 00:04 |
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Well, "r" shows you (r)ecipes to make an item, and "u" shows you (u)ses for that item. Like, smelting iron ore to make iron ingots would show up if you "r" an iron ingot, and iron + sticks = axe would show up if you pressed "u" on it.
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# ¿ Apr 6, 2014 01:00 |
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Erm. TE Steam Dynamos? Feed spare logs through a furnace, burn the resultant charcoal. Or burn the logs straight off if you can handle the inefficiency. Just make sure you hook them up to a perpetual water supply.
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# ¿ Apr 17, 2014 22:44 |
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Rutibex posted:Ok I ended up adding a bunch of stuff to Agrarian Skys because it looked neat and I wanted to try it out too. I haven't played any of these 1.6.4 mods so it's all new and interesting to me. I have put up a pack on the platform if anyone else wants to try it out and/or avoid the FtB launcher. Once I finish my first play through I'll likely add some more quests with the extra mods: I realise I'm probably missing something here, because whenever I generate a world my dude just falls through an endless void before dying. However, I prefer to think that Agrarian Skies is actually a massive joke being played on people.
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# ¿ Apr 18, 2014 19:51 |
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Jblade posted:Is there a way to hide microblocks from NEI? I mean the ones you get by using a ProjectRed saw or whatever on blocks to get half-blocks .etc It's filled up half of the list and it's kinda annoying to scroll through. Browse by mod (menu up top) and doubleclick whichever mod provides microblocks to turn it off.
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# ¿ Apr 19, 2014 09:52 |
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Robhol posted:Make shears ASAP Do this with zombie mob drops, not by sifting gravel, at least to start with. The sword of splintering you get as a quest reward early on is actually terrifyingly efficient at carving through mobs once you've used it for a while, so you can just straight-up make a dark area with a single hole gap and slash things when you're not crooking leaves. You could do a drop mob farm once you get more wood but someone else (who can get one working) can explain that.
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# ¿ Apr 26, 2014 12:50 |
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Stone hammer seems to take pretty much exactly as long to break a cobblestone as lava takes to update. If you use this generator: the next rock's ready for smashing almost as soon as you finish the first one. Unless I just got really lucky.
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# ¿ Apr 26, 2014 16:42 |
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Yellow-orange-whatever is Round Robin, incidentally, and you can only have the first duct coming out of an output container set to it. Something that took annoying amounts of effort in IC2 comes as standard in TE3, which is nice. So, salt in AS - how on earth do I make it without braving the nether? The mariculture manual doesn't mention it, unless I'm being dense, and I've got so much wheat that I now can't apparently easily turn into bread.
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# ¿ Apr 27, 2014 22:46 |
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Try a steam dynamo. Same thing but better. If you're set on the stirling engine, post a picture of your setup.
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# ¿ Apr 28, 2014 01:00 |
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Water's perfectly fine as a coolant. Gelid Cryotheum and Ender juice just make the reactors even better. You could also try lava.
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# ¿ May 3, 2014 13:53 |
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Ciaphas posted:Honestly going through all that code makes me want to get my own programming chops on. But there's already A Mod For Everything, so I'm a bit bereft of ideas Make an attack helicopter mod, thanks.
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# ¿ May 4, 2014 19:27 |
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Agrarian Skies, soul sand farming - dumping normal sand into witchwater. How do I get the drat stuff out of the barrels? I thought I could use itemducts - am I stuck using an autonomous activator for each one and a vacuum hopper?
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# ¿ May 10, 2014 18:19 |
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Doy. Bottomducts worked fine, and had the added bonus that I have now started on underlevel infrastructure for my AS map.
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# ¿ May 10, 2014 20:43 |
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Use Round Robin mode, dude. Whack the itemduct nearest the output with a wrench until it turns orange. It'll output to each valid exit in turn.
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# ¿ May 12, 2014 14:12 |
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Vib Rib posted:So because all blocks are now viable spawns, it's very compact too. Ok, context makes me ask - are conveyor belts not viable spawns, then? If so, drat.
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# ¿ May 13, 2014 10:46 |
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Alkydere posted:It only takes tin+sulfur for fuel Where'dja get renewable sulfur from? I know you can make netherrack by putting redstone in a barrel of lava, so I guess I could automate that and pulverise the resultant 'rack, but is there a better way?
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# ¿ May 15, 2014 09:59 |
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Elswyyr posted:I've gotten to a stage in AS where I've got metal production, automated ore generation, a monster grinder, and a few farming machines but not an actual farm. What's my next step? I need something called an Induction Furnace to make the different cables for the next quest in Learning To Skyblock, so I'm assuming getting that and expanding my power production is one thing. But what about all of the other chapters? When should I get started on those? I'm just a bit lost in the possibilities, especially because I haven't really used any of these mods before I played AS. The steel questline is really easy if you have a TC smelter up and running, and you need boatloads of steel to make a big reactor. You're going to want to get a way of renewably spawning blazes to generate enough yellorium to make and run the thing, too. As mentioned above, easy dirt comes from sludge. Or, you can automate pumping leaves into barrels if you want more.
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# ¿ May 18, 2014 23:29 |
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Agrarian Skies. I need diamonds. Lots of diamonds. Diamonds for advanced processors for my AE setup. Do I have options besides fish (eeearrrrgh), bees (eeearrrrgh), and sifting shitloads of gravel?
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# ¿ May 19, 2014 16:10 |
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# ¿ May 22, 2024 14:21 |
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I'll just come out and say it, the problematic mod is Iron Chests.
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# ¿ May 19, 2014 19:47 |