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I happen to like Lofwyr and S-K, but while they appear to only merit AA status, I guess they have enough shady assets to stay on top of the game. Corporate Intrigues had a really good bit on why AAAs sometimes appear vague and understrength, but actually have enough economic leverage and political capital to destroy any one of their competitors.
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# ¿ Aug 5, 2013 15:04 |
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# ¿ May 22, 2024 11:28 |
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I have never run a campaign that didn't have at least a couple of hooding job offers. Concerned neighbourhood mother group, Anarchist Black Cross, anti-racist alliance, that sort of thing. It gives the world some needed perspective, and helps players think about whether their characters would like to make a difference instead of just cred. A lot of political groups in the sixth world are more than a little shady (Genepeace in principle concerned with out-of-control genetweaks and GMO crops, but not averse to loving killing people with gene therapy to make a point. Or TerraFirst! having the noble girl of averting global climate disaster, but bombing the living gently caress out of everything remotely civilized.), and exploring the depths of political extremism can be fun, but I will usually put up at least one "these are really honest, good people getting hosed over by the corps/syndicates/other runners, and they can't really pay you nova cred, or much of anything else for that matter. Will you do it anyway?" run. ((E: Valatar, even the humblest neighbourhoods have a part to play in larger political schemes, just mix it up!)) Tias fucked around with this message at 20:52 on Aug 6, 2013 |
# ¿ Aug 6, 2013 10:53 |
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Hypha posted:many interesting about bones. Also, you have all kinds of nanoimmunosupression drugs and type Owen bones, so there is that to say for easy transplants!
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# ¿ Aug 7, 2013 07:24 |
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Deviant posted:Rules question: I haven't read my 5E a whole lot, but I'm pretty sure I read that that was possible! As long as you have them at the same rating, of course.
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# ¿ Aug 7, 2013 17:28 |
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That's the one! Hypha posted:What is a "type Owen bone"? I just figured you could get type Owen bones, the same way you could get it in organs. For instance, a character with type O system quality would have type Owen bones, no?
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# ¿ Aug 7, 2013 17:42 |
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Type O is not yet a thing in 5E, but in 4E it was, poorly paraphrased since I don't have my book: Organs or people made of universally transplantable, non-allergenic cells, the basis for most bioware. For a high cost you could buy the Type Owen System quality at character creation, which imparted some serious bonuses with regards to augmentation (but also made you a ripe target for ripper crews, since all your organs could be implanted in everybody).
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# ¿ Aug 7, 2013 17:51 |
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Kwyndig posted:This was named after the first person it was discovered had this quality, his biomass is now technically the largest living thing on the planet (just divided up into a whole bunch of people). Aye, Owen Whiting of.. Michigan, I think? Why is it I can remember SR trivia, but not long division?
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# ¿ Aug 8, 2013 07:42 |
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On the subject of 4E veh/drone costs: It was argued in the fluff that, say, an APC could rather easily be purchased because of the many wars necessitating military development and a large surplus of second-generation hardware. I'd assume it was because having cops chasing your BMP in a citymaster is a lot more punk rock than a car chase, but that was the argument anyway.
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# ¿ Aug 9, 2013 08:52 |
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Also, for the inventive GM, Chicago can be a loving treasure trove. I ran the "Ares Dragon Down" mission seed from Feral Cities in there, and my players were making GBS threads bricks, but stayed motivated because of the massive green they were promised!
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# ¿ Aug 9, 2013 13:47 |
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It definitely is. I've only gone through the book a couple times, but it's no worse than 4E (though that isn't necessarily saying much, depending on how complex you think that is).
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# ¿ Aug 9, 2013 21:04 |
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I'm away from books for a while, so pardon me asking: Can adepts still opt to astral project?
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# ¿ Aug 10, 2013 09:20 |
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Martello posted:But in 4th Edition they already made it so the hacker (which is what hackers are called, deckers is a stupid word) needed to come with on a run. And everyone having commilinks with agents and poo poo was both realistic and cool and made for a lot of poo poo the hacker could do. Not disagreeing completely, but the matrix rules in 4E were so loving complicated that I eventually stopped using them. And I sat through learning dwarf fortress without complaint, you know?
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# ¿ Aug 14, 2013 08:56 |
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I'm going to ask here since I can't find a thread for Shadowrun Returns, and I know all you guys probably play it: I accidentally turned on some feature that means I have to double-click every time I have to make a move or shoot order, and it makes the game a horrible drag to play. How did I do it, and how do I turn it off again?
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# ¿ Aug 14, 2013 22:03 |
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OB_Juan posted:Why hack some mook's gun? Hack a news chopper, park it on the mooks. A Good Post (tm) Seriously, I like that guns aren't insta-hackable. See above for a list of much more fun alternatives, and remember that hacking guns should be done in advance and come as a surprise for it to work the best - see that 4e fiction where a technomancer makes a meet with an italian militia, and ejects their clips as proof of ability. E: As for the respirators, I love low rating poo poo, makes for more teeth-jarring close calls. Street Level character creation prohibits buying devices above R4, and you may have to fashion or steal one in a pinch that simply isn't the bleeding edge Tias fucked around with this message at 08:50 on Aug 21, 2013 |
# ¿ Aug 21, 2013 08:42 |
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That very much depends on the security set-up. As has been argued, if you're going up against Secure Operators who have everything turned off or skinlinked (though a crawler drone up the pant leg can hook you up in the latter case!), you're hosed - but I side with the "people rarely go black" crowd. There is a variety of arguments here, I tend to see it like this: People with their weapons, armor and cyber off piss off their superiors who may have RoE, ammo costs or the expensive corp facility around them in mind. Corporate groupthink dictates that mother corp has picked the best probably IC package, or the spider is an elitary goon who refuses to work with soldiers who don't let him handle their matrix security. At the very least their biomonitors should be meshed to check on them, providing a venue of attack. ..And that's before we get into non-professionels, who just don't see a reasion to stay off the grid. JimRob can't not have his AR hooked up to arfcom, otherwise how would his peers know how many home invaders he shot recently?
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# ¿ Aug 21, 2013 09:18 |
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So I'm creating a character, and in the list of agility-linked skills in my book, I see "Herding". Which I cannot find a description for, elsewhere in the book Another thing to chalk up to lovely editing, or is it supposed to be a skill you can have?
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# ¿ Nov 26, 2013 22:30 |
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So are you all saying you have no loving idea why the book mentions Herding without a skill description, or have I overlooked where it is? Also, I play Dresden Files now for all my wisecracking goat needs, it even suggests weregoats as characters
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# ¿ Nov 27, 2013 22:44 |
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The magic stab-goat.. It's.. beautiful
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# ¿ Nov 28, 2013 12:54 |
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I'm sorry if this has been answered before, but the rules about advancing skills inside of skill groups and skill groups as a whole, do they apply at character generation? Specifically, could I spend my skill group points to get Cracking to 3, and then spend single skill points to increase, say, Hacking to 5?
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# ¿ Nov 29, 2013 12:55 |
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Also helps for those Leadership tests when commanding team members or NPC hirelings..
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# ¿ Dec 3, 2013 19:51 |
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Stuck in a 4E pickle, please help! http://forums.somethingawful.com/showthread.php?threadid=3159838&pagenumber=117#lastpost I know 5E is the hot poo poo right now, but I haven't played since forever and am sticking to the books I have. Thanks in advance!
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# ¿ Dec 5, 2013 16:19 |
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So we've established that a character may not break up skill groups at character creation - but can he or she take specializations in single skills in the group?
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# ¿ Dec 6, 2013 12:36 |
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Putting O. Capsicum in with the speed and mind-melting hallucinogen is a bit mean, don't you think?
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# ¿ Dec 10, 2013 14:05 |
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I'm sorely tempted to make a 5E CYOA for the purpose of learning all these rules. Idea yes/no/awesome/lovely?
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# ¿ Dec 10, 2013 18:33 |
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Yeah, you're probably right. I just learn best by doing, and I don't have any players to inflict 5E on before next year
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# ¿ Dec 10, 2013 19:08 |
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So the 5E Rulebook offers a plot hook about the Povryejhda buying up a large barrens area, throwing up a big astral ward and lots of protection around it, to further a secret plan. This sounds like a neat idea for a game, what do you guys think it could be?
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# ¿ Dec 10, 2013 20:57 |
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Here I was with a plot to mass kidnap folks, install fabritech-glands in them that make betameth and milk them for unlimi-meth at the cost of some protein shake and naps a day. I guess I'm just not cut out for the evil business
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# ¿ Dec 11, 2013 18:30 |
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You're right, of course.. Cowtampering somehow just lacks the, er, heinous vibe the Povryejhda seem suited for.
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# ¿ Dec 11, 2013 18:35 |
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Might want to put the bullet somewhere else, your biomonitor will still ping them.
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# ¿ Dec 11, 2013 18:42 |
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Just got hold of Gun Heaven 2, that has troll- and minotaur customized rifles.. That do 7 and 9P in damage. What the gently caress, Catalyst.
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# ¿ Dec 17, 2013 09:06 |
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Laphroaig posted:I've given up attempting to run Shadowrun using the 5E rules. The game is just so terribly broken, and every piece of material being released points towards this being a continuing trend and not an aberration which will be fixed with errata. That's encouraging I actually had the impression some parts of 5th were easier to use? bunnielab posted:That is wildly lame. I don't see that it is. Electrocution requires time, even if only a short time, to be effective as a means of damage or incapacitation. A punch or swing only connects for an instant. It'd make more sense that a grappling clinch could do both stun and crushing damage.
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# ¿ Dec 18, 2013 09:42 |
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What does 'Sixth World' refer to in this context? The 4E book park?
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# ¿ Dec 18, 2013 09:59 |
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Bows are quiet, on the other hand, perhaps even more so with the cyberbows of 2075. I had an adept who used bows and injection arrows for the silent approach to drugging or poisoning people. Not saying it's perfect, but it should have a smaller report than a dart gun.
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# ¿ Dec 18, 2013 12:02 |
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Little did they know he had some slightly wired friends who'd help out the family. What's even more awesome is that they managed to out-chaos and out-crazy the loving Halloweeners!
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# ¿ Jan 8, 2014 13:16 |
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Decided to re-read some old posts and came across this:Rockopolis posted:
Doc Tias got you covered! Roll 2d6: 1-5: Besides the unnerving sense of wearing chrome that has been in other people who are probably dead now, your 'ware seems to work perfectly! 6-7: Buggy 'ware. The equipment was formerly in the care of someone who didn't know how to take care of it. Receive the "Buggy 'ware" negative quality. 8-9: 'ware is banged up, and faulty fibres or wire bundles that are hard to repair, make your implant emit weird noises. Receive the "implant noise" negative quality. 10: Tracker. The former users employers, as is standard practice many places, had a stealth RFID tag placed in your new implant (your character is not aware of this!). If the previous owner died under strange circumstances, or they bother to check anyway, the implant can lead them right to your character. 11: It's dead, Jim. The implant is of an older date, with an inferior and possibly obsolete power source. If the implant or the area it is implanted in is struck, make an Edge test(2). If it fails, the implant will stop working, becoming dead weight till it can be repaired or replaced. Given a glitch or critical glitch, it may even break completely or harm the character! 12: Oh sh*t. The former wearer was a bad sort. For whatever reason, the implant was installed with an extra 'gift' in the form of a remote-controlled bomb. While the former installers might not know where the implant is now, it could go off at any time, for any reason whatsoever. The GM is encouraged to make the roll in secret, of course.
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# ¿ Apr 6, 2014 11:10 |
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Am I too late for the armour discussion? :iamafag: I kinda agree that armour should only protect onto a certain point. As with everything, your GM should scale the threat level and be square with you what to expect. If you crash a normal event or facility, there will be normal security guards, with tazers and Americolts that can't pierce for poo poo. But then you kill the guys. So a CorpSec team shows up with AP rounds and Neuro-stun grenades that may ruin your day. But you can probably deal, right? You can kill a fool. Only then you get a bad rep for being a fool-killer, or maybe you try to crash a corporate black facility or embassy. Then it's the APDS turrets, AP missile-toting sablecat biodrones and Ringu gas dispensers, because you just had to play hard. And finding out ways around those situations, comrade, is what separates a good razorborzoi from a dead one. ((Can you tell I like my new Russian runner? I do!))
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# ¿ Apr 19, 2014 13:42 |
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Yeah, but a tendency to use all rules as written will destroy even the most casual game of Shadowrun 4/5E. Unless you're addicted to IV'ing novacrack mocca, a sensible GM might overrule essence loss.
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# ¿ Apr 24, 2014 11:34 |
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J. Alfred Prufrock posted:"A good GM will ignore the worst rules" is a direct admission that your rules suck. Now me, I don't usually give money to people for things I'm apparently supposed to ignore, because I am a fountain of bad ideas all of my own. I doubt anyone's disagreeing, but like most here I enjoy the setting, and so I stay in the game.
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# ¿ Apr 27, 2014 10:34 |
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Mr. Maltose posted:This is the weirdest argument. Like, there's nothing intrinsic in the setting that keeps you from taking better and cooler rules and using them. The TRPG SWAT won't bust your door down for violating copyright or anything. Not really, I am really bad with crunch (brain damage of sorts) and it is actually easier for me to go with a system I've learned than to try to convert an equipment-heavy system til a system I'm unfamiliar with. Me and my group are the kind of people who will have fun and just house rule or let me determine how conflicts or confusingly worded rules fall out, so that's the route we're going. E: WiiFitForWindows8 posted:How does one write an overall campaign for this? You can, but ideally you want to fit in a narrative that makes players want to do certain things, much like you'd do in other systems. For instance, you may want players run to pick up a weapons prototype for some unsavory characters, then are double-crossed. Then the baddies use it for a terrorist attack. The characters will help an intelligence agency get back at the scumbags, and may then learn that the terrorist group is a front for life-hating wraiths or an insane immortal elf or what have you, advancing the narrative. Thinking a little about how you want the runs you present in the start to fit together will go a long way towards building a coherent greater story. Tias fucked around with this message at 10:42 on May 3, 2014 |
# ¿ May 3, 2014 10:37 |
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# ¿ May 22, 2024 11:28 |
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Can you still first aid/medkit damage from drain, though?
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# ¿ May 18, 2014 10:23 |