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Dawgstar
Jul 15, 2017

Cooked Auto posted:

Funny enough I think that book fits most of the SR players in my gaming group, me included, since we almost prefer being do gooders than morally ambiguous people.
Which is kinda why our last SR campaign ground to a halt, alongside some other tonal differences.

Same. Mostly my players like to act hard, but generally they'll play big softies. (Relatively speaking.)

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Dawgstar
Jul 15, 2017

Ronwayne posted:

Oh yes, its ignorable, but it takes a deliberate effort to do so. The zeitgeist of the current edition is, well, annoying.

I feel it's better than the book in 4E where you were just straight up drug-runners, but yeah, there's a ways to go.

Dawgstar
Jul 15, 2017

Liquid Communism posted:

It cannot be overstated how clownshoes CGL is. Clownshoes enough that I suspect their German counterpart for SR, Pegasus, could publish better English-language works for the game.

There's a new thread on RPG.net about a guy trying to run 5E for the first time and ran headfirst into the fact the pre-gens are hot garbage. I can't think of a nice way to say 'yeah, that's CGL for you.' There is apparently not a single one of them that does not have an error that makes them unable to be built by the rules. You'd think law of averages would mean they get at least one right.

Dawgstar
Jul 15, 2017

Mirage posted:

SR 1 (and maybe 2) did the same thing. I vaguely remember the authors saying they set them up that way on purpose to make the characters easier just to hand to beginners and play.

Yeah, I know in SR3 in the original printing they were messed up (as a specific example the Street Samurai had a B in Resources but had spent like they'd had an A) but I think that got fixed in later printings?

Dawgstar
Jul 15, 2017

nofather posted:

According to the rpg.net conversation someone mentioned, part of the problem was they had to tailor the pre-made characters to the art.

Yeah, that and bizarre choices like 'only one skill at 5 or two at 5 and nothing else above 4' and not unlike Anarchy they apparently changed rules after the pregens were made. Efficiency!

Dawgstar
Jul 15, 2017

I saw there was another Anarchy book, but man, I'm leery.

Dawgstar
Jul 15, 2017

I wonder if HBS might revisit Shadowrun in the future.

Dawgstar
Jul 15, 2017

Liquid Communism posted:

SR is a crunchy game, which means it will draw people who like that crunch. Pathfinder has the same problem, there are so many moving parts that it really scratches the itch for the people who get off on character optimization, so they gravitate to it.

The secret to SR is in setting expectations for your table, and ignoring the gently caress out of the extremely online people who are convinced that anything without dice pools twice the size of the 'elite special forces' npcs ine book is too weak to survive a walk to Stuffer Shack for some NERPS.

I remember that stuff from talking about 4E. Like if you wanted to play the Face but were not making it the Pornomancer social style character you were committing an affront to God, man and everybody.

And personally I love to look in on runners' private lives and what they do away from the job.

Dawgstar
Jul 15, 2017

Kane was annoying when he showed up (I think) late in 3E but I don't think he was thought to be 'cool' until 4E. I really don't like Kane.

Dawgstar
Jul 15, 2017

Bigass Moth posted:

Dwarves did have their own communities and mountain pairs in Earthdawn which was part of Shadowrun canon for a long time. This just reads like someone didn’t research the history before filling space.

Yeah, I mean if I remember right their culture was so widespread in Barsaive that Dwarven (or Throalish, whatever) was the language everybody spoke in addition to their own.

Dawgstar
Jul 15, 2017

I've seen some of the freelancers elsewhere say they've about begged to do errata and such for SR5 and Anarchy but that the higher-ups just kind of shrug.

Dawgstar
Jul 15, 2017

Agnosticnixie posted:

otoh, 4e did have sourcebooks that just basically said "gently caress it, if you want to be a bounty hunter or a drug runner here's ideas" (Vice, Running Wild), and the heavy duty presence of gogangs has always felt like a hint that smuggling is also a common sideline in the slums.

Oh, in my games there's been a lot of smuggling as at least the backdrop. And not even anything particularly illicit, like the runners have spent time getting water to places in the Cal Free State. It's good for the soul to hood!

Dawgstar
Jul 15, 2017

Cooked Auto posted:

This is just farcical by this point.

One can only imagine that CGL are trying a The Producers-esque "we can make more money with a flop than we could with a hit" scheme.

Dawgstar
Jul 15, 2017

"A pixie with a crowbar hits as hard as a troll with a crowbar."

:allears:

Dawgstar
Jul 15, 2017

sexpig by night posted:

yea for extra context those guys have been, like, ACTIVELY trying to make this shitshow work for a good month so this is not some bitter fan-spite, they tried super hard to make 6e playable and just...couldn't.

Doin great, though, Catalyst.

It is the most constructive, thoughtful 'we're ditching this system because it is a trash receptacle set aflame' I have ever seen.

Dawgstar
Jul 15, 2017

The Roll4It crew went on to talk about armor in 6E which was... yeah, wow. (Also the thing that finally made them drop it.) If I'm being charitable I think they imagined Edge being a harder resource to get or something, but in reality I think they just went 'eh whatever.'

Dawgstar
Jul 15, 2017

I still like the poor Roll4It crew's 'we thought we could fix armor, but then we'd have to fix Edge too.'

Dawgstar
Jul 15, 2017

I feel like when Mike Mulvihill left as line developer.

Dawgstar
Jul 15, 2017

sexpig by night posted:

yea some versions/books of SR weirdly paint a very Children of Men But Orcs picture of the world where entire chunks of the world are just near wastelands but all the art/fiction/etc has normal dense mega city poo poo.

I think they even make mention at one point of the UCAS having a lot of ghost towns thanks to VITAS and whatever else.

Dawgstar
Jul 15, 2017

It's true. I think 3E did the most work trying to justify 'how can you have a half-dozen new Native American countries' by saying the tribes were not super choosy as long as you had some ancestry and also they decided this included Latinx people, which is added to the fact that none of the North American tribal countries are super populous and then the setting decides to just not worry about it too much. It increasingly feels like the correct way to have done it.

Dawgstar
Jul 15, 2017

The Lone Badger posted:

I think the debate these days is usually about 2e through 4e, with the occasional 5e fan. Nobody stans for 1e or 6e.

That's valid. Myself I fall right in the middle with 3E. It fixed stuff I didn't like about 2E and 4E felt like it over-complicated things.

Dawgstar
Jul 15, 2017

EthanSteele posted:

SR3!! It's not quite giant and at least 7 people enjoy playing it.

I can add my group so that it brings up to a whole baker's dozen.

Dawgstar
Jul 15, 2017

Piell posted:

The 4e pregens aren't just "not minmaxed", many of them don't even do the loving thing they claim to - the "smuggler" doesn't have any ability to smuggle anything, iirc one of the combat specialist characters only has one IP and single digit weapon skills, etc. They're complete and absolute nonsensical garbage.

I think they reworked some in the 20th Anniversary edition as the Smuggler now at least has a Bulldog Step-Van.

Dawgstar
Jul 15, 2017

bird food bathtub posted:

Many of the pregen characters are straight up mechanically impossible according to the rules edition they were released with. Like impossible to have stats or skills, totals that are over or under what the generation system creates. That's been a running joke in Shadowrun since forever.

Apparently the Anarchy pregens were made under different variations of the character creation rules before they settled on one. Why bother having them all be under the same system? That's the weak man's way.

Dawgstar
Jul 15, 2017

What's sad is they have people begging to edit/fix Shadowrun in English but CGL just shrugs and goes back to whatever it does.

Dawgstar
Jul 15, 2017

Bigass Moth posted:

https://www.enworld.org/threads/shadowrun-cutting-black-sourcebook-review.669595/

Cutting Black, which was supposed to come out in September or October, is maybe coming out soon? Reviews are not positive.

As the kids say: thanks, I hate it.

Dawgstar
Jul 15, 2017

Mystic Mongol posted:

Nooooooot really. The Shadowrun setting is not a very prosperous one--cities are lost, vast suburbs are occupied by monsters, everyone is poor. The corporate elite are only super rich compared to everyone else.

I think the tip-top of the megacorps really are just plain super rich and obscenely wealthy. They at least used to have like a dozen living on the Corporate Corp Authority's space station because they were also extremely old and that helped with treatments or somesuch.

Dawgstar
Jul 15, 2017

Gobbeldygook posted:

I have never read a Shadowrun novel, but I have vague memories of hearing recommendations for Changeling, 2XS, Burning Bright, & Wolf and Raven.

The ones by Nigel Findley are pretty good, and of those 2XS is one. That would be my recommended novel. It's breezy and pulpy and Nigel was pretty good at fiction.

Dawgstar
Jul 15, 2017

Even as I ask and can guess the answer, did they ever fix Shadowrun Anarchy?

Dawgstar
Jul 15, 2017

ShineDog posted:

Its exactly as you expect

Yeah. I remember hearing somebody was trying to errata it on their own time and CGL still wouldn’t do anything but that was a while back.

Dawgstar
Jul 15, 2017

Over on RPG.net, one of the writers announced there was going to be a 2050 Anarchy supplement.

Dawgstar
Jul 15, 2017

Liquid Communism posted:

Yeah, the reason nobody in their right mind fucks with Saeder-Krupp is because at their heart they're a logistics company. They have the expertise to get anything anywhere, or simply make you vanish.

I always kind of liked that along those same lines most of what you bought at your local Stuffer Shack as far as household goods probably came from Aztechnology.

Dawgstar
Jul 15, 2017

bob dobbs is dead posted:

official fiction books. dragon heart saga. stranger souls, clockwork asylum, beyond the pale. i am extremely not kidding about the books having poo poo writing

I made the writer of that trilogy mad on the old Shadowrun mailing list for calling Ryan Mercury one of the worst protagonists I'd ever seen. And he is. He's a super special kind of physical adept (DRAKE), really handsome, has a hot elf girlfriend (Nadia... whatever her name is, the former VP), is so good he can make Damien Knight sweat with two lines of dialogue and not once in a whole trilogy feels like he's in any kind of peril because he's just so uber.

Dawgstar
Jul 15, 2017

Finster Dexter posted:

Burning Bright was a fun book. It's pulpy as hell, but a fun read.

And since I was buying up all Shadowrun stuff at the time anyway it was a fun lead in to the Bug City book.

Findley's stuff still has a lot of charm.

Dawgstar
Jul 15, 2017

Weren't there German-only novels about one of the immortal elves? The one who was Harlequin's friend and wound up on Dunkelzahn''s board after he died thanks to his will?

Dawgstar
Jul 15, 2017

Tippis posted:

I'd say it was somewhere around Cyberpirates that things started to really go downhill, not just because Kane was a nonsensically unkillable mary-sue, but also because it no longer served any real plot purpose and was more to advertise “great characters” the writers had invented and felt a need to share. Then again, Denver had much of the same, but at least the infighting in the Nexus served to progress the story a bit.

Man, I would love for whomever decided that Kane needed to be a recurring character to get their nose swatted with a rolled up newspaper and told 'no' in a loud voice. "He gets his team killed! He has a huge bodycount! He has a dead lover!" Just miss me with all of that. It was much better when you got some dumb wannabe posting, somebody like Hangfire advising him not to, the guy saying he'd do it anyway and then a while later people asking if they'd heard from the newbie.

Dawgstar
Jul 15, 2017

Liquid Communism posted:

The conversation I have regarding APDS at the start of every game. Players are welcome to it, but enemies will eventually catch on and start bringing both better armor and APDS of their own.

Yeah, I had something similar. Also along the same lines of 'if you go full sick house on the guards/whatever they, or their families/friends/employers will also remember. Play how you want of course but my players kind of liked having to play... restrained, I guess? It made the times they had to go rock 'n roll on somebody that much more dramatic and interesting.

Dawgstar
Jul 15, 2017

Liquid Communism posted:

Yep. Street rep cuts both ways. When you get a rep for going in guns blazing, you'll get offered jobs that fit that rep, which leads to opposition to match.

Nobody wants to hire the Dirty Dozen to pull an Ocean's 11 heist.

This is true and makes me even more irritated at Kane's existence in-setting.

Dawgstar
Jul 15, 2017

I think what did it for me on Kane was reading his entry on the wiki and he apparently spent 'hundreds of millions of nuyen' to hire like an armored division to spring whomever he was sore about the Azzies holding prisoner originally. Like... what? Oh! And he helped found Jackpoint because that seems like a thing he would do.

Would take a dozen Harlequins over Kane.

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Dawgstar
Jul 15, 2017

I seem to recall even in 4E they wanted to move away from the immortal elf stuff which is fair enough, I liked the Tir Tairngire and Aztec books but they're not to all tastes, but then had nothing much to fill the void with an even killed off better characters like Hangfire.

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