I remember one game (that never went anywhere) where we were strongly considering funding a very, very pink mohawk group to draw attention off our mirroshades jobs.
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# ¿ Aug 4, 2013 13:03 |
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# ¿ May 22, 2024 18:10 |
Forums Terrorist posted:Would there be any interest in an IRC for talking Shadowrun, similar to what #acolyte does for warhams roleplayers?
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# ¿ Aug 10, 2013 17:59 |
Laphroaig posted:Eh, a light crossbow should theoretically be as concealable as a light pistol, dirtycajun posted:You are sinless and you are hosed. Steal a jet. Use your contacts to get from place to place under the noses of the corps. Black mail the security mages. Hack the Gibson and add security exceptions to your fake sin. That's what smuggler contacts are for.
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# ¿ Aug 16, 2013 04:52 |
You know. If it works like this, how did life and civilization last 50-odd years after the return of magic?
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# ¿ Sep 28, 2013 06:52 |
Kai Tave posted:Because the last 50 years haven't had vehicle rules that can best be described as completely loving stupid. Poil posted:This is awesome and should be in the OP, along with the calculation posts for the addiction rules (where a guy who drank a cup of coffee everyday burned out and died in two weeks) It takes something like 8 months for the coffee junkie to die, if he has one cup a week.
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# ¿ Sep 28, 2013 23:52 |
Prism posted:No coffee junkie drinks only one cup a week. Clearly unrealistic.
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# ¿ Sep 29, 2013 05:24 |
If I didn't have approximately zero design experience I would be so tempted to blackjack and hookers up my own Shadowrun knockoff.
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# ¿ Sep 29, 2013 09:26 |
I've often wondered how well a more Mirrorshades crew hiring some Pink Mohawk types to go cause a diversion to distract people from their job would work. Slip them some gas masks and K-10 chem grenades for their "job", or ask them to steal something and then give them a pile of explosives, that sort of thing. That way all the attention of Lone Star and such would be focused on that mess while you go in smooth and quiet to do whatever the hell you're planning.
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# ¿ Nov 13, 2013 01:58 |
Poil posted:Um, according to 4E vampires can get wared up. However they can only get deltaware or higher, can't use genetech plus a few over things and their bodies slowly reverse any plastic surgery. Also finding a place willing to install the ware is a lot more difficult.
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# ¿ Nov 14, 2013 03:19 |
Mystic Mongol posted:Ignore Poil's dumb advice, you take a specalization in Demon Rats. Sure, Devil Rats are more common but they're pretty easy to herd anyway so who cares. Then you round up a few hundred and send them into corporate buildings to eat everyone alive.
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# ¿ Nov 27, 2013 00:18 |
Tippis posted:That mainly left the universal problems of getting into close quarters in a firearms world to begin with…
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# ¿ Dec 3, 2013 16:44 |
Deviant posted:No, you only move a fixed amounte per combat turn, broken up over all your initiative passes.
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# ¿ Dec 4, 2013 09:01 |
Tippis posted:That depended on the kind of movement you were going for and on a technicality in the wording, and it wasn't nearly as bad as it is often portrayed. The key sentence that everyone missed was that “characters with multiple actions may run only in one of those combat phases”. The wording (and a pretty silly GM that allows walking to be faster than running) would conceivably allow for multiple walk actions in a turn, but even then, you would have had to roll an initiative of 31+ to get more walk actions than the standard running multiplier… except that a running character could get a running test to increase their effective quickness.
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# ¿ Dec 4, 2013 18:34 |
Deviant posted:the PhysAd powers who was technically kidnapped and dragged on this run, and is planning to put a bullet in her own head as soon as the team re-enters a Docwagon response zone (me)
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# ¿ Dec 11, 2013 18:38 |
Deviant posted:Putting up with the team is causing me massive brain trauma.
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# ¿ Dec 14, 2013 20:21 |
My point is that I don't think shooting themselves in the head is likely to leave them in a saveable state.
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# ¿ Dec 15, 2013 02:20 |
Diaghilev posted:The image provided in the book does not support the idea that this was meant to be an elephant gun of some sort. Also, the hell with it--if we're going to discuss a single gun from this book, I'll post the text of it. I don't expect posting a single gun out of the gun catalog will be a problem. Forgive the weird coloring surrounding the image, I copied this using mspaint.
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# ¿ Dec 17, 2013 23:33 |
Are there any guns in .50 BMG or the like in the books to compare damage to?
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# ¿ Dec 18, 2013 07:38 |
ProfessorCirno posted:Edit: Also as far as buying it...your call. I mean, I'd say don't buy it until errata is released, but even as messy as it is, I'd still take it WAY before SR4
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# ¿ Dec 18, 2013 21:25 |
Veyrall posted:Why do people apparently keep making Troll mages? I never saw anything particularly good about it except maybe having a tough mage, but all the mages I ever played were human or elf because the stats seemed to work out better. Did I miss something?
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# ¿ Jan 2, 2014 02:34 |
Mystic Mongol posted:Firing Line is an astonishingly stupid pdf. I'm pretty sure fluff-wise you shouldn't be ABLE to assemble dozens of cybered adepts because most adepts don't WANT to gently caress up their magical abilities because they don't get to read the rulebooks and think about things from a purely mechanical perspective.
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# ¿ Feb 7, 2014 21:36 |
InfiniteJesters posted:And then we have Deus Ex: Human Revolution where a 10mm pistol---that's basically a stronger .40 round, based on what I know---does less damage than a .357. Everyone automatically associates the word 'Magnum' with 'bigger than non-Magnum'.
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# ¿ Feb 11, 2014 20:36 |
Poil posted:Having a medkit built into the gun would be weird, but practical... I guess? Unless it makes it too bulky.
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# ¿ Feb 16, 2014 19:16 |
bunnielab posted:Yeah, I do see that, but I think the theme of inevitable betrayal is a sound one. Even looking at irl organized crime and racketeering stuff, a huge percentage of the time these guys fall because of a betrayal of some sort. And I would assume that working as a deniable and disposable asset you would often run into issue with getting payed. poo poo, I am a non criminal freelance worker and I have issues with this poo poo.
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# ¿ Feb 18, 2014 14:57 |
Cyclomatic posted:To be honest, I've found the Shadowrun rules work best when you avoid using them where at all possible.
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# ¿ Feb 23, 2014 07:05 |
Tippis posted:That's been the description all along, as I recall it. Delta capability is a prerequisite for cybermancy, not the other way around.
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# ¿ Feb 23, 2014 23:27 |
Mystic Mongol posted:Shadowrun! (What the hell's the tone of this game again)
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# ¿ Feb 24, 2014 09:19 |
Mystic Mongol posted:Which edition was the adventure where a woman tazers a member of the party, harvests his sperm while he's unconscious, impregnates herself, and threatens to shoot the runner's unborn child if he doesn't do the run for her? I think it was second.
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# ¿ Feb 24, 2014 10:45 |
bunnielab posted:I have always though the idea of a game where in the players act as a Omar to the ncp runner's dealers would be fun. I bet setting yourself up as a fake Johnson and sending shadowrunner teams into ambushes would work a few times before someone figured it out and you got slaughtered. I think there a a ton of fun ideas using the setting in atypical ways that would work great for a one-off or short campaign.
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# ¿ Mar 1, 2014 01:22 |
ProfessorCirno posted:Shadowrun doesn't have in depth salesman rules for the same reason D&D doesn't. Oh wait I did it's called Recettear
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# ¿ Mar 1, 2014 02:57 |
Tippis posted:Kind of, yes, but it wasn't really formalised until somewhere late SR2/early SR3 iirc. Still, the main point was that there was none of this individual-limb book-keeping. Modifications affected your entire body and your single attribute, period. In defence of the game designers, though, I think that some of it came out of bioware getting more common and accepted. The whole rebate system worked fine for cyberware but didn't make much sense if you implanted muscle toning in the meat portion of your body. You are probably still in the hole essence-wise compared to the bioware option since you chopped off a limb, but maybe you wanted some feature that doesn't work at all on organic limbs.
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# ¿ Mar 8, 2014 09:19 |
I stand by my assertion the last time we had this conversation, that you can turn off your wireless on your gear, but it's also illegal as gently caress and if anybody notices you anyway, you're basically wearing a bright neon "I AM COMMITTING A SERIOUS CRIME" sign. Even being able to is an illegal modification. You'd probably even get hassled for using stuff that doesn't have wireless in the first place. Plus shadowrunners are rare, so the tales about somebody getting their arm hacked and it choking them to death are just that: tales. Urban legends. Spooky stories people tell each other. Unless you're a runner and know it is in fact possible, you saw this poo poo-hot hacker do it once. Tippis posted:But yes, that. I'll maintain that it's in part a mechanics problem though, since there's pretty much nothing in the rules that even hints at this inefficiency and waste. Instead, it's presented more in the form of you can also get [useless added functionality] if you really want to without ever explaining why you'd want it.
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# ¿ Mar 9, 2014 05:58 |
Deviant posted:Got a page number? This sounds wrong. Tippis posted:Come to think of it, that ties neatly into a hand-wave we came up with for a one-shot weekend adventure our group ran a while back with some new players. They asked how on earth the game handled the fact that there is plenty of blatantly obvious cyberware that, no matter how restricted, is still something that ordinary people have. Yes, cyberarm gyromounts are forbidden, but a whole buch of corp security and military guys will have them. Does this mean that they will not be able to go and buy milk or have a drink at the bar?
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# ¿ Mar 9, 2014 06:29 |
bunnielab posted:I guess coming from a "haven't played a game sense AD&D 1st ed and early WOD" perspective I just kinda assume that very group is going to have to house rule the poo poo out of any game system.
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# ¿ Mar 9, 2014 06:36 |
Kai Tave posted:That's probably because the writers and designers who decided to include technomancers in the game didn't really think about this stuff either.
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# ¿ Mar 9, 2014 07:28 |
Kai Tave posted:In fairness Technomancers are a 4E invention. The 5E team didn't create that problem so much as inherit it.
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# ¿ Mar 9, 2014 07:32 |
Doc Dee posted:It's not "illegal as gently caress," but it's seriously frowned upon. No this was a proposed different way of handling it.
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# ¿ Mar 9, 2014 10:02 |
MohawkSatan posted:If that's the technical meaning of otaku, does that make me gun otaku?
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# ¿ Mar 11, 2014 01:04 |
On the other hand, having higher Accuracy sounds like it should directly help you instead of just limiting you less.
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# ¿ Mar 16, 2014 06:31 |
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# ¿ May 22, 2024 18:10 |
Mystic Mongol posted:Basically you turn, partially or fully, into some obscure Earthdawn monster because of a comet.
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# ¿ Mar 18, 2014 22:48 |