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Rockopolis posted:I thought SK was basically, boring, but crazy powerful. Not everyone needs a shtick. I disagree. Around these parts, you come up with a gimmick, then apply character building rules to it. I was allowed to play the decker who speaks only in lolcats for exactly seven minutes. Apparently "I can has job?" was the line.
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# ¿ Aug 5, 2013 14:53 |
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# ¿ May 22, 2024 13:39 |
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Piell posted:So did a little playing around with ware. You can get Alphaware Wired Reflexes 1, Used Reaction Enhancers 3, Used Muscle Toner 3, and Used Muscle Augmentation 3 for 217,800 nuyen (leaving 57200 if you went priority B for Resources), leaving 1.775 essence. That's +10 to attributes and +1d6 initiative for a priority B, which is a pretty good deal for a Street Sam without having to go to resources A. Limit of +4 from augmentations.
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# ¿ Aug 7, 2013 04:10 |
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riggsninja posted:So I'm not sure how much use this is to anyone else, or if there's something else like this already out there, but I put together a spreadsheet for creating SR5 characters. Works good. Issue, though: Contains no area for Contacts, nor the free points for buying contacts (Charisma x3) - It also allows me to set, say, "Skills", to multiple priorities. - Allows me to choose Troll if I have race at the wrong priority. - Text alignment between cells H24-26 and H27-28 are different. This isn't a bug, it just bothers me. - Limits aren't being calculated with augmentations factored in. Deviant fucked around with this message at 16:03 on Aug 7, 2013 |
# ¿ Aug 7, 2013 15:04 |
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Rules question: Let's say I take two skills at creation, for example Disguise and Sneaking each at rank 4. Later on, I throw a bunch of karma into a hole and buy Palming up to 4. I now have all three skills in one group at the same rank, does that mean I can begin advancing it as a group? Short version, I know you can break up a group and recombine it later, but can you combine three skills you've never taken as a group?
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# ¿ Aug 7, 2013 16:44 |
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Tias posted:I haven't read my 5E a whole lot, but I'm pretty sure I read that that was possible! As long as you have them at the same rating, of course. We're not sure. I need a page number I can hurl at someone on this one, unfortunatley. All we can find for certain is that you can re-combine a previously broken group.
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# ¿ Aug 7, 2013 17:31 |
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Bigass Moth posted:You sure can, PG 129: But what if you've never had them as a group?
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# ¿ Aug 7, 2013 17:47 |
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TriggerHappy posted:Bolded part mentions "Or get a new one", should be fine. Me am can read good.
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# ¿ Aug 7, 2013 18:01 |
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Looks like for the spreadsheet above, the money priority is being done wrong. As I moved money from A to E, it went 450,000->27,500->140,000->50,000->6,000. You missed a zero, I think on D.
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# ¿ Aug 7, 2013 18:32 |
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riggsninja posted:Good catch. Missing 0 is on B, should be 275,000. I was going to say "Conditional Formatting" until you said google docs. If you're going to grow this project, you may have to go to .xlsx and maybe dropbox or something to store it.
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# ¿ Aug 7, 2013 18:59 |
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Somehow our tabletop Shadowrun team's slogan has become "We can get paid twice for this!".
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# ¿ Aug 10, 2013 18:28 |
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Okasvi posted:Regarding the earlier discussion about magic bullets. Couldn't you just sidestep the whole action economy issue by not making your magic bullets out of real bullets and just make them out of etched spent shell casings filled with reagent paste or something. This is not how bullets work.
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# ¿ Aug 23, 2013 17:50 |
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PierreTheMime posted:If you're trying to avoid all social contact because you have a Logic, Intuition, and Charisma of one and are literally being combat-dropped into a battle and do nothing else, I suppose that's your prerogative but I couldn't expect the severe flaws of other people not to impact you (and vice versa). In 4e I had an idea for a character that had 1s in all its stats, but used all the other stuff to buy a Troll, keep it in a secured box, and stuff it full of K10 day in and day out. He didn't solve any problems, but he watched a lot of problems work themselves out.
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# ¿ Aug 23, 2013 20:38 |
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Cabbit posted:They're a computerized system, I would have to assume they have off switches-- or, at the very least, can be rebooted. Presumably, for that matter, if you're about to have maintenance work done on them, you'd probably want to power them down. If that's the best thing you can do to a car, let someone else handle the decker son, because you are NOT READY. code:
Deviant fucked around with this message at 01:51 on Aug 27, 2013 |
# ¿ Aug 27, 2013 01:49 |
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Rockopolis posted:Because not everyone is an Aztechnology Blood Mage deriving power and enjoyment from slaughter? If this character's appearance isn't a picture of Doctor Rockso, the Rock and Roll Clown, I don't want to know you.
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# ¿ Sep 6, 2013 15:35 |
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ProfessorCirno posted:What situations are you going to be in where you want to c) make them suffer long term? I don't know what SR game YOU'RE playing in, but this is incredibly useful.
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# ¿ Sep 6, 2013 19:50 |
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Does anyone have that Excel sheet that was posted for SR5? The one some goon made, i forget who. Also, let's say you take Exceptional Logic or a piece of cyberware that augments your logic such as a Cerebral Booster. Do these things give you knowledge skill points at creation or otherwise? Example: Character with 6 logic, 5 int gets 22 knowledge points off the line. What happens in these scenarios? A) He adds Exceptional Logic and Cerebral Booster 1 to go up to 8 during creation. Does this yield 26 points? B) He takes Logic or Booster after creation? Deviant fucked around with this message at 16:11 on Sep 27, 2013 |
# ¿ Sep 27, 2013 15:42 |
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Bularin posted:I refuse to believe that the roll for driving a rigged car can possibly be REA+Pilot. Without looking at the book, this doesn't seem that odd. When you're jumped into a rigged vehicle/drone, you ARE the vehicle.
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# ¿ Oct 1, 2013 20:27 |
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Bularin posted:Gotta disagree. Reaction, body, strength, and agility are all physical attributes, and don't really apply in any way when you're just a data stream in a machine. Your body's motor reflexes just don't mean anything when it's effectively an empty house. Page 264: quote:"When you jump into a vehicle or drone, your control rig feeds information to your brain to make you feel like the machine you’re jumping into. There’s a bit of a virtual transformation process that takes a second or two, helping ensure that the change doesn’t hit you like a brick to the noggin. After that, your control rig uses signals from your brain to control the machine, so it moves the way you want it to, so seamlessly that you might as well be one being. Acceleration, braking, maneuvering, all as easy wiggling your big toe or shifting your weight in your meat body. You are the vehicle.
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# ¿ Oct 1, 2013 20:55 |
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Laphroaig posted:Basically I can't recommend the system do anything but what it does, which is let you play a magic elfman with a cyberman buddy doing the bidding of a shadowy Corporate Johnsonman. This. SR is so many moving parts together that it doesn't repurpose well.
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# ¿ Oct 4, 2013 20:56 |
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Diaghilev posted:Feel free to use him as an NPC or player character or whatever. I've been keeping the character sheet up to date with party karma, but the only thing past what he came out of chargen with is 18 karma spent on three ranks of "Will To Live". He was firmly in the realm of GM beatstick/liquid preposterone when he still had (an incorrect) 13 STR, but now he's much more on the level. I'm currently playing a pretty straightforward young prodigy mage, but if he bites it, gets too injured to continue, or just flat out retires, REX EVERYMAN is on deck. REXEVERYMAN
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# ¿ Oct 7, 2013 14:35 |
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Gort posted:Has anyone seen/made a decker designed to use decking in combat? Is that even possible? Mine has 9 Logic, 6 Cybercombat(Specializing in Personas), a mid-range deck, a quality for +2 dice on Data Spike, and the Biofeedback and Hammer programs. 17 dice, Limit of 7. Edge it for 5 more dice and blow past the limit. Edit: extra dice for marks and hotsim as well, not included here. Deviant fucked around with this message at 19:46 on Oct 9, 2013 |
# ¿ Oct 9, 2013 19:30 |
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Mystic Mongol posted:I've seen one, and he spends every combat struggling to get marks on anything and spending every pass spamming matrix perception tests before the more combat-focused characters flatten the opposition forces. This has not been my experience. I've ended combats by both bricking cyberlegs and getting marks on a car and then using the command ability to set AIRBAGS = YES.
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# ¿ Oct 9, 2013 19:49 |
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Bigass Moth posted:So instead of doing something useful like releasing eratta or new sourcebooks (coming this fall, we swear!), Catalyst puts out and ebook on Assassins...what the gently caress guys. I'm not a nice person:
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# ¿ Oct 28, 2013 22:34 |
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Gort posted:I always wondered if it could be possible to sell errata stickers you use to just cover up the old rules with new ones. I was going to do this to my book regardless of whether or not they sell them.
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# ¿ Oct 29, 2013 18:11 |
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ProfessorCirno posted:For those who haven't seen it, the new-ish Shadowrun computer game is getting geared up to release some DLC. They have a teaser image for it that owns pretty hard. This is for Shadowrun Returns?
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# ¿ Nov 22, 2013 20:01 |
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Zereth posted:Couldn't you deal with that by A: being an elf, and B: getting a lot of actions out of the init system so you could move your run speed every one of them? Wait now we're back to needing init bonuses again No, you only move a fixed amounte per combat turn, broken up over all your initiative passes.
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# ¿ Dec 3, 2013 17:20 |
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Where does "NO BATMAN VILLAINS." fall along the pink-mirrorshades spectrum? You don't see a corpse, that guy isn't dead.
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# ¿ Dec 5, 2013 16:54 |
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Tippis posted:I'd say that it is only barely outside of the deep pink zone. There's still enough variation and leeway in the silliness available for them to not be all-mirriorshades. I mean, the classic SR opponent isn't even necessarily a villain, and the mirrorshade spectrum just means they'll sit safely in their CEO and high political offices and scheme, without the characters ever being able to touch them until every piece of the puzzle is in place. I should have been more clear. "No Batman Villains!" is an actual quote spoken by multiple members of the group just prior to comedy-murdering someone.
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# ¿ Dec 5, 2013 17:18 |
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Tippis posted:Ah… were the talking about themselves or the victim? If you leave someone for dead, no matter what happened (on fire, fell off a building, into the ocean, etc), they WILL come back, and they will have approximatley ALL THE CYBERWARE from last time you met them. Do not create a batman villain for yourself.
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# ¿ Dec 5, 2013 17:28 |
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I can't wait until this run ends. Currently our rag-tag team is: - On a mission to finger-quotes-rescue someone's finger-quotes-son. No one is sure if the word 'rescue' was a euphimism for 'extract', 'assassinate', or 'rescue', and the result will likely depend on which member of the team enters the room first. - Not being paid, as the rigger took the run to pay for his RCC/VCR/etc - Which he has no idea how to use, both in character and out. - and whiffed a negotiate roll, indebting himself to the team's Face 15,000y - and has yet to establish how he will be paying: 1) The shotgun dwarf 2) The PhysAd mercernary 3) The stoner mage who is tired of working at SoyBucks Coffee. - or how to pay the Runner-cum-Aztechnology-Delivery-Girl with the rocket skates and the PhysAd powers who was technically kidnapped and dragged on this run, and is planning to put a bullet in her own head as soon as the team re-enters a Docwagon response zone (me) Deviant fucked around with this message at 19:26 on Dec 10, 2013 |
# ¿ Dec 10, 2013 19:22 |
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Tias posted:So the 5E Rulebook offers a plot hook about the Povryejhda buying up a large barrens area, throwing up a big astral ward and lots of protection around it, to further a secret plan. This sounds like a neat idea for a game, what do you guys think it could be? An elaborate series of red herrings.
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# ¿ Dec 10, 2013 21:03 |
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Zereth posted:Wait, DocWagon can fix massive brain trauma now? Putting up with the team is causing me massive brain trauma.
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# ¿ Dec 11, 2013 18:44 |
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PeterWeller posted:Shadowrun is very much like AD&D in that the rules are bloated and convoluted that every group has their own set of houserules. These aren't even necessarily developed consciously, but often simply emerge from just trying to play the game. When I started in my current 5e game, I was playing a decker, and the 'visual' representation of the matrix changed from 2e to 4e to 5e depending on how the GM felt that week. It was bad rear end.
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# ¿ Dec 20, 2013 15:14 |
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Sapphaholic posted:Although realistically--my runners are trigger happy. If they act like they did in the previous run, they're likely going to die whether I want them to or not. Last week was in the Barrens, yeah, but they: This sounds like Shadowrun. Deviant fucked around with this message at 16:30 on Jan 8, 2014 |
# ¿ Jan 8, 2014 16:26 |
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Nyaa posted:This box has all you need to play a game of Shadowrun, including: I'm just asking questions, guys. Edit: HOLY poo poo THEY ANSWERED ME Catalyst Game Labs Yes, errata is worked into the Digital Tools Box, and the characters work. They are not intended, however, to startup characters--they are advanced some to enhance game play right out of the box. The errata will release very soon. Deviant fucked around with this message at 18:10 on Jan 31, 2014 |
# ¿ Jan 31, 2014 16:55 |
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OB_Juan posted:BIOTECH SKILL GROUP (P. 153, SKILL GROUP LIST) Good place for it.
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# ¿ Feb 9, 2014 17:03 |
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LGD posted:I quite liked this typo (emphasis added)- rear end-ault cannon.
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# ¿ Feb 22, 2014 07:49 |
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Fitzdraco posted:My 3.5 d20 group wanted a change, so we're switching over to 5e Shadowrun. I'm setting up the introductory game and I have a couple of questions about stuff I either missed or isn't in there. The first run is going to involve extracting a target from a hostile concert. Are there any rules for dealing with moving through or fighting mobs? Also, if the run is successful it's going to put a negative quality distinctive style on some of the members, is it appropriate to give them the karma they would have gotten for taking it or is it just one of those things runners have to deal with? I don't think I'd keep playing in a game where negative qualities were forced on me without the appropriate karma bonus.
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# ¿ Mar 3, 2014 15:24 |
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Zereth posted:I stand by my assertion the last time we had this conversation, that you can turn off your wireless on your gear, but it's also illegal as gently caress and if anybody notices you anyway, you're basically wearing a bright neon "I AM COMMITTING A SERIOUS CRIME" sign. Even being able to is an illegal modification. Got a page number? This sounds wrong.
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# ¿ Mar 9, 2014 06:02 |
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# ¿ May 22, 2024 13:39 |
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Poil posted:To be fair, it probably only counts if you're unable to hold a normal non-awkward conversation and that you actually talk about things other than your obsession. Our group has been handwaving licenses pretty hard because they can rapidly escalate to that complexity level.
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# ¿ Mar 10, 2014 15:45 |