StarkRavingMad posted:https://store.steampowered.com/app/2455920/Mimic_Logic/ Holy poo poo I love this game
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# ? Mar 29, 2024 20:14 |
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# ? May 10, 2024 16:06 |
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woke kaczynski posted:Holy poo poo I love this game Seconded. I've already gotten way more than $4 worth of entertainment from this.
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# ? Mar 29, 2024 20:47 |
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I am incredibly bad at RW2 but it's still a lot of fun. It's crazy that in RW1 I used to kill most runs, and now I lose the vast majority of them. A thing I would like is the first few chests to contain selectable rewards, since I find that I kind of start a run looking to do something specific, and then get bummed out when I only get bad rewards. Overall it's very fun. Mordred needs an animation that makes him a bit more visible in realm 20, but yeah.
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# ? Mar 29, 2024 22:05 |
This is an extremely important part of Rift Wizard 2, for anyone who hasn't yet realized it: you can reroll your rifts once per level for free. If you don't like the rewards or the enemies you'll face, or even the map layouts offered, press R for another pull.
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# ? Mar 29, 2024 22:14 |
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I've been interested in picking up Touhou Lost Branch of Legend for a while. I'm usually a bit reluctant to fork out cash for indie titles with no regional pricing whatsoever since they can get quite expensive after tax, but even in EA Lost Branch of Legend is very fun. The music is great, the translation seems pretty good, each card seems to have its own VFX? Some of which are very pretty to boot! It's been great so far and I'm glad I took the plunge.
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# ? Mar 29, 2024 22:21 |
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SKULL.GIF posted:This is an extremely important part of Rift Wizard 2, for anyone who hasn't yet realized it: you can reroll your rifts once per level for free. If you don't like the rewards or the enemies you'll face, or even the map layouts offered, press R for another pull. Oh for sure, but RW2 is a game which I'll boot up with some builds/combos in mind, and unlike in RW1 where you could brute force whatever you wanted usually, in RW2 if I don't get the gear I'm looking for until realm 8 or so, I just feel bleh
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# ? Mar 29, 2024 22:52 |
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Azran posted:I've been interested in picking up Touhou Lost Branch of Legend for a while. I'm usually a bit reluctant to fork out cash for indie titles with no regional pricing whatsoever since they can get quite expensive after tax, but even in EA Lost Branch of Legend is very fun. The music is great, the translation seems pretty good, each card seems to have its own VFX? Some of which are very pretty to boot! It's been great so far and I'm glad I took the plunge. It’s the closest thing I’ve seen to a “Slay the Spire 2” and I mean that in a good way. It is very unabashed in its inspiration but it’s a quality production.
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# ? Mar 29, 2024 22:53 |
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StarkRavingMad posted:https://store.steampowered.com/app/2455920/Mimic_Logic/ huh, interestin use of rpgmaker
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# ? Mar 29, 2024 23:00 |
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an iksar marauder posted:Oh for sure, but RW2 is a game which I'll boot up with some builds/combos in mind, and unlike in RW1 where you could brute force whatever you wanted usually, in RW2 if I don't get the gear I'm looking for until realm 8 or so, I just feel bleh The two biggest things I'd like to see are (1) Equipment rewards always being offered or (2) some kind of weighting towards equipment that complements my build. It's pretty rough to go through 5+ mid-game floors in a row only being offered gear that's totally meaningless for my build, or rooms with no equipment rewards even when liberally using rerolls. I like the idea of having to build around the equipment I find but that doesn't work all that well in a game where you've already committed to a build before you have a chance to get most of that equipment, and aren't guaranteed to find equipment in the first place. deep dish peat moss fucked around with this message at 23:48 on Mar 29, 2024 |
# ? Mar 29, 2024 23:10 |
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Tunicate posted:huh, interestin use of rpgmaker rpg maker gets a ton of neat lil experimental indie stuff made in it soulestination and final profit are both neat in a similar way to this
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# ? Mar 29, 2024 23:20 |
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deep dish peat moss posted:The two biggest things I'd like to see are (1) Equipment rewards always being offered or (2) some kind of weighting towards equipment that complements my build. It's pretty rough to go through 5+ mid-game floors in a row only being offered gear that's totally meaningless for my build, or rooms with no equipment rewards even when liberally using rerolls. Most of your SP comes in the second half of the game, it's pretty easy to pivot from your starter spells even compared to RW1.
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# ? Mar 30, 2024 00:54 |
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Mimic logic is a lot of fun, The anticipation of seeing if you are right or wrong means that you either feel like a genius or feel the sting of your stupidity which kept me locked in. It makes me feel like a clever adventurer Solving a sphinx's riddle
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# ? Mar 30, 2024 06:49 |
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OK lol mimic logic rules. Need to get the full game sometime. There is even a tiny bit of tower of sorcerer dna here, neato.
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# ? Mar 30, 2024 06:50 |
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I know we're all talking about Rift Wizard 2 now but I had another Achra run I wanted to show off and I will not be silenced Started off just messing around trying out Pallas who I hadn't done before, with the race and class that both do passive heals, and a vague plan of doing a tanky block and heal build. I went Martial for Stand Ground so I could stack poise for blocking, and Ice for Isaz for the block chance, then realised I'd locked myself out of all the healing prestige classes and decided to go Champion instead. I was struggling to find any decent gear for a while but Champion's poise=speed buff carried me. Then I found Mind Diamond, which on standing still adds repulsion stacks equal to 10% of your highest stack of effects, and does a PBAOE with damage equal to total effect stacks. It rapidly scaled out of control off my poise, and I quickly discovered that effects cap out at 1000000 stacks. The secutor class's starting weapon deals poison damage equal to your highest effect stack on attack, so now I was running around at absurd speeds AOEing for a million damage and hitting anything that somehow got close for a million damage with every hit on my Stand Ground multi-swing. Then of course there's the actual effect of repulsion, which does damage equal to its number of stacks to anything that hits you. So anything that somehow got an an attack in got vapourised too. But it got better than that. I found gloves that summoned poo poo on standing still, so I was able to clog the map with ablative armour while I stood around building my max replusion stack, and I also found a shield that gave block equal to stacks and body armour that did the same with armour. So now I was also rocking a million block (with max block chance) and a million armour. Definitely my most ridiculous run yet and it wasn't even really a planned build. The only disappointment was finding out that the highest damage achievement is 1 mil when my biggest hit was 5 Wafflecopper fucked around with this message at 06:58 on Mar 30, 2024 |
# ? Mar 30, 2024 06:53 |
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Jack Trades posted:Anything interesting in the Deckbuilder Steam Sale that isn't "StS map lanes" + "select one of 3 cards" + "metaprogression" schlock? There are many things that aren't just those things. Going down the list quickly and ignoring things you've probably played: Concordia and Spirit Island aren't actually deckbuilders at all. They're digital adaptations of boardgames. Shogun Showdown, Poker Quest and SpellRogue also aren't deckbuilders, they just nominally use cards to represent your abilities. (SpellRogue is intentionally a lot like Spire, though, the devs admit to homaging it and Dicey Dungeons.) Heretic's Fork is only a deckbuilder in the sense that you occasionally acquire cards. It's more of a tower defence game. Arcanium: Rise of Akhan was never fully finished - Netflix hosed the devs over - but all that's missing is three or four of the planned characters. It also has open world map travel and more ways to obtain cards for the three characters in your party, although it does have metaprog to unlock alternate Ultimate abilities for characters. It's an absolute bargain in this sale and feels very different to Spire. Banners of Ruin is another deep discounted title. This one has the twist that position matters - attacks are aimed at spaces on a 3x2 grid, not characters, so you can dodge attacks or manoeuvre enemies into the line of fire. Breach Wanderers does absolutely everything in your "isn't" list in spades, but is unique in that it's a genuine deckbuilder where you select both your starting deck and the pool of cards you'll be gaining rewards from. With ten characters and hundreds of unlockable cards it's practically infinitely customisable. (Unlocks are also less intimidating than they sound; I have 80 hours played and have every card unlocked for a while.) Nadir: A Grimdark Deckbuilder is a bit of an odd fish. You proceed through a series of rings collecting rewards and fighting battles - it's fairly open, you just can't go back once you move on. The trick here is that playing cards adds points to enemy abilities, so what you do triggers what they do. It feels different and interesting. Lastly, a couple of games I've played that are just Spire-A-Likes but are hugely discounted and worth a look at on that basis: Power Chord and Castle Morihisa.
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# ? Mar 30, 2024 11:23 |
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SKULL.GIF posted:YAVP: that is rad, nice find
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# ? Mar 30, 2024 14:46 |
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Wafflecopper posted:I know we're all talking about Rift Wizard 2 now but I had another Achra run I wanted to show off and I will not be silenced Nice!! Mind diamond is a crazy good item for most stand still builds
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# ? Mar 30, 2024 14:51 |
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Jedit posted:There are many things that aren't just those things. Going down the list quickly and ignoring things you've probably played: Thanks for the writeup. I'll check those out.
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# ? Mar 30, 2024 17:36 |
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Azran posted:I've been interested in picking up Touhou Lost Branch of Legend for a while. I'm usually a bit reluctant to fork out cash for indie titles with no regional pricing whatsoever since they can get quite expensive after tax, but even in EA Lost Branch of Legend is very fun. The music is great, the translation seems pretty good, each card seems to have its own VFX? Some of which are very pretty to boot! It's been great so far and I'm glad I took the plunge. Thanks for the review! I've heard a lot of good things about it but have always shied away due to the price tag lol Speaking of, Chrono Ark announced it's going into 1.0 and will receive a price increase at the same time. I really liked their take on a party-based deckbuilder and the plot was pretty compelling! Looking forward to coming back with the final ending implemented!
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# ? Mar 30, 2024 19:17 |
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Something that's really bothering me in Rift Wizard 2 is how many exceptions there are to equipment/passives affecting spells, and how it's generally not indicated anywhere when there's an exception. For example effects that increase the number of summons for summoning spells don't apply to certain spells like Giant Bear or Blue Lion. Or a Mystic Dagger which adds +3 damage to Arcane spells doesn't apply to Nightmare Aura.
deep dish peat moss fucked around with this message at 20:23 on Mar 30, 2024 |
# ? Mar 30, 2024 20:20 |
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deep dish peat moss posted:Something that's really bothering me in Rift Wizard 2 is how many exceptions there are to equipment/passives affecting spells, and how it's generally not indicated anywhere when there's an exception. For example effects that increase the number of summons for summoning spells don't apply to certain spells like Giant Bear or Blue Lion. Or a Mystic Dagger which adds +3 damage to Arcane spells doesn't apply to Nightmare Aura. not sure if it helps, but if the number of summons in the skill is orange, it's affected, etc
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# ? Mar 30, 2024 20:33 |
Being able to filter spells by attribute, not just school, has been a decently common request. I expect it'll get added sooner or later.
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# ? Mar 30, 2024 20:37 |
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deep dish peat moss posted:Something that's really bothering me in Rift Wizard 2 is how many exceptions there are to equipment/passives affecting spells, and how it's generally not indicated anywhere when there's an exception. For example effects that increase the number of summons for summoning spells don't apply to certain spells like Giant Bear or Blue Lion. Or a Mystic Dagger which adds +3 damage to Arcane spells doesn't apply to Nightmare Aura. an iksar marauder posted:not sure if it helps, but if the number of summons in the skill is orange, it's affected, etc yeah its not super clear but for example wolf says summon 1 wolf, thats affected by num of summons, while something like fire drake says summon a drake, that doesnt get affected. and nightmare aura says right there that the dmg cannot be changed by anything that said the balance does feel very off sometimes. the other day i grabbed some +summons item and i could not find any spell thta was affected by it also I grabbed some dragon boosting wand and tried a dragon build and died instantly to my own drakes lol babypolis fucked around with this message at 21:05 on Mar 30, 2024 |
# ? Mar 30, 2024 21:00 |
To my knowledge there are only 12-13 spells that even have the num-summons attribute. Wolf, Plague of Toads, etc all the way up to Ritual of Revelation.
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# ? Mar 30, 2024 21:29 |
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I think wizards with the wizard gang upgrade becomes num-summons upgradeable
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# ? Mar 30, 2024 21:51 |
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From what I gathered glancing at the discord a few days ago, it seems like partway through development they changed it so those attributes could be added when purchasing spell upgrades instead of needing to be on the base spell, but spells set up before then use the old way. For example, Wolf has a num_summons attribute, because one of the upgrades lets you have multiple. Because the attribute is already there without purchasing that upgrade, Wolf gets the benefit of any +num_summon stats you get, even if you take a different upgrade (or none at all). Its possible this is intentional for some spells, but generally speaking it doesn't seem to be. To possibly be redundant, but hopefully more clear: The Wizard Gang upgrade works this way already, +num_summons only start affecting the spell after you purchase it. The inconsistency is a result of it being in early access, and it seems like it's planned to be sorted out sooner or later.
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# ? Mar 30, 2024 22:05 |
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It seemed to me that wolf got it because it's pretty weak without something like that being able to multiply how many wolves you get, but I didn't look at the discord or anything. Could be a balancing decision later on, also necromancy/death bolt feels kinda meh. Please buff.
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# ? Mar 30, 2024 22:38 |
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Yeah Death bolt seems useless. Spider queen is pretty nice now! (I was able to rush it because of a lucky exotic pet) Walh Hara fucked around with this message at 23:33 on Mar 30, 2024 |
# ? Mar 30, 2024 23:19 |
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pilgrimage completed
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# ? Mar 30, 2024 23:36 |
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Feeling good about this as far as game achievements goes, if it's not clear I really like Path of Achra. There's also so many more prestige classes I could try to win with!
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# ? Mar 30, 2024 23:42 |
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an iksar marauder posted:It seemed to me that wolf got it because it's pretty weak without something like that being able to multiply how many wolves you get, but I didn't look at the discord or anything. Could be a balancing decision later on, also necromancy/death bolt feels kinda meh. Please buff. I suspect that wolf works the way it does because it had a mass summon upgrade in RW1 and is using legacy code while other upgrades that go from a single summon to multiple summons are new to RW2. Regardless, having the first summon spell most players encounter interact differently with num_summons than every other conjuration in the game is... probably not great.
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# ? Mar 31, 2024 00:01 |
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https://www.youtube.com/watch?v=3b11EA6XW3w
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# ? Mar 31, 2024 00:13 |
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the cosmic struggle Jan 5 Jan 12 Jan 14 Jan 18 Jan 21 Jan 27 Jan 29 Jan 30 Feb 1 Mar 2 Mar 3 Mar 7 Mar 9 Mar 15 Mar 16 Mar 17 Mar 22 Mar 23 Mar 30
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# ? Mar 31, 2024 00:39 |
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Cross-posting from the Steam thread:FutureCop posted:
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# ? Mar 31, 2024 00:58 |
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Was coming to the thread to post this myself. Excellent overview of Cogmind by a guy who loves it tremendously
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# ? Mar 31, 2024 02:12 |
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Rift Wizard is cool but I think I’m going to wait for a little more iteration on the endgame before I play it again. I must have been fighting Jormungandr for half an hour. Part of it was my build, which centered around using translocation spells to fire magic missiles and summon free allies. I didn’t exactly have a lot of damage. But the enemies are just a bit too hardy for something that’s a penultimate boss anyway.
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# ? Mar 31, 2024 02:27 |
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Captain Foo posted:pilgrimage completed congrats! also i never noticed before and it's really weird how acidify is a different colour to all the other poison school abilities, had me tripping for a moment that you had 4 different elements somehow e: also wtf is up with jawharas? one of those wierd geometric pattern enemies. i''ve lost more runs to them than all the bosses combined. actually on that note bosses don't even seem all that dangerous in this game. i think i've died to them twice. packs of ranged enemies (jawharas in particular) are by far the most dangerous thing ime Wafflecopper fucked around with this message at 05:21 on Mar 31, 2024 |
# ? Mar 31, 2024 04:30 |
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What If Dice Cards, but more Esoteric and/or oddly introspective? Perfect Dice https://store.steampowered.com/app/2398430/Perfect__Dice/ Demo, Q2 release incoming quote:Incredibly complex card-based roguelike that challenges you to learn and exploit the nuances of chance, mastering luck itself.
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# ? Mar 31, 2024 12:22 |
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So it's my very first ever game of either rift wizard. I seem to be summoning golden skulls that frequently summon balls of ghosts, each of which includes a ghost king, which summons portals that summon more ghosts.
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# ? Apr 1, 2024 07:45 |
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# ? May 10, 2024 16:06 |
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Hiding in my skull hole and waiting for them to bring me more skulls.
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# ? Apr 1, 2024 08:14 |