nintendo knows that fangames strengthen the Brand more than they divert sales so they really only do the minimum level of takedowns they perceive as required to defend their trademarks, unless they perceive a fangame as too close to feature parity with their current or upcoming games. they don't want to touch the actually popular ones at all so they just roll a die and send a random takedown every few months obviously it'd be preferable if they didn't do it at all but if they really wanted to they could salt the earth on fan projects, and they don't Jazerus fucked around with this message at 11:38 on Apr 29, 2024 |
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# ? Apr 28, 2024 01:59 |
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# ? May 12, 2024 21:42 |
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Got my first Path of Achra win on my 3rd game. My strategy was mostly stand still and blast things with my mind, or pray and teleport away if in danger.
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# ? Apr 28, 2024 04:59 |
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GalaxyBounce posted:Got my first Path of Achra win on my 3rd game. My strategy was mostly stand still and blast things with my mind, or pray and teleport away if in danger. nice work.
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# ? Apr 28, 2024 05:09 |
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im not sure if im supposed to be getting way more out of the map than i am or something but the first boss is ravenswatch is pretty hard. the tentacles take awhile to kill, cant really ignore them or i just get slapped to death, and then i get about 6 seconds to dps him before he summons them all again so it takes like 5 cycles. couldnt even do it going in with all my revives.
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# ? Apr 28, 2024 07:32 |
Awesome! posted:im not sure if im supposed to be getting way more out of the map than i am or something but the first boss is ravenswatch is pretty hard. the tentacles take awhile to kill, cant really ignore them or i just get slapped to death, and then i get about 6 seconds to dps him before he summons them all again so it takes like 5 cycles. couldnt even do it going in with all my revives. There's a lot of variables at play there, which character? What level are you when the timer runs out? Are you focusing on damage or survivability talents? Etc. You're definitely not supposed to ignore the tentacles, just rotate and take them down one by one but save some damage cooldowns for the DPS window when you kill the last one. I got roflstomped by it quite a few times before taking it down for the first time (I suck at bullet hell situations), but by now things are pretty much muscle memory and it doesn't give me trouble any more. It's just learning patterns. There's no time limit on the fight so don't take risks and do as many rotations as it takes. Preserving health is more important than getting that little bit of extra damage in.
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# ? Apr 28, 2024 09:02 |
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An assortment: Indie Mystery Dungeon inspired jaunt for Android: Gaia Quest https://old.reddit.com/r/roguelikes/comments/1cf3k4y/gaia_quest_a_mystery_dungeonlike_game_is_now/ quote:As the title suggests, my game is a traditional 2D roguelike inspired by the Mystery Dungeon games (particularly the Shiren the Wanderer and Torneko titles). I also believe that MD-like games are quite underrepresented in the mobile/Android market, therefore I decided to develop one myself. A "hardcore", more enriched experience ongoing overhaul mod for One More Dungeon 2: https://www.moddb.com/mods/omd2-hardcore-mode quote:OMD2 is a fantastic little indie arcade Ultima Underworld-lite Roguelite that comes abruptly to an end. No extra difficulty modes, no post-game content. Additionally, after you've played the game once, returning later doesn't prove particularly challenging at all after learning the nuances and bypassing the trial & error phase that any game presents. This mod is a simple yet transformative hardcore alteration of the game to keep it engaging for replays and well into the future. It will test both your knowledge of the game as well as your general action-RPG skill and decision-making. You will see that all the base game's design can be elevated to an old school cerebral standard when it doesn't have to account for a newcomer. It's not all hard and scary though! Numerous perks are improved for better balance and more interesting choices. You get more xp too. Card & Dice Anew with Dice & Fold: https://store.steampowered.com/app/2693930/Dice__Fold/ quote:A turn based dungeon crawler where your only way of attacking the enemy is by rolling dice. Roll, damage, drop dice on enemies to FOLD. Inspired by classic Solitaire, in a top-down table and enemies made out of cards, try to beat the dungeon with 20 different classes. Build your deck, kill monsters.
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# ? Apr 28, 2024 12:47 |
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GalaxyBounce posted:Got my first Path of Achra win on my 3rd game. My strategy was mostly stand still and blast things with my mind, or pray and teleport away if in danger. Nice! I really like unlocking the little lore blurbs. Pure builds are fun too!
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# ? Apr 28, 2024 14:24 |
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Awesome! posted:im not sure if im supposed to be getting way more out of the map than i am or something but the first boss is ravenswatch is pretty hard. the tentacles take awhile to kill, cant really ignore them or i just get slapped to death, and then i get about 6 seconds to dps him before he summons them all again so it takes like 5 cycles. couldnt even do it going in with all my revives. What are you playing as? Your damage should be a lot higher depending on who - I just played a game as Ice Queen where it died in the first stagger, although that was with a very strong run. - Always Be Moving - this is the biggest tip. Don't slow down to fight trash unless they're stopping you from looting something. Prioritize zooming around to points of interest non-stop. The reason I had a strong run was because I got a few drops that made my ice skate ability have multiple charges and a reduced cooldown so I could just zip past enemies and grab the loot. - When the game starts, take a minute to plan a route around the revealed PoIs - chests, shards and tomes are the obvious spikes, although depending on class make sure you have a level or 2 before doing a tome as you need to be able to AoE stuff down. - Always do the quest, but usually I save it after I've grabbed some levels and loot, as it can be difficult. Likewise, if you get a key, go and do the optional boss as that gives great loot. - Things are color coded with an outline around them, green>yellow>red, which indicates difficulty and reward. - I usually check the shop on starting, then recall when I have 200+ shards and something I want to buy. Cloning a useful item, upgrading a talent to legendary etc. If you find a wishing well grab the item there though.
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# ? Apr 28, 2024 14:36 |
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i did the first run as the rat dude and got absolutely obliterated, then i tried twice with the ice lady and got closer (probably because i found more healing perks) but still failed. i will try not fighting anything unless it is at an event and see if i can get more out of the map. on my last run i found the key and killed the mini boss even though he was a real fucker and it cost me a revive. not sure if it actually ended up being worth.
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# ? Apr 28, 2024 15:20 |
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Amuys posted:Nice! I really like unlocking the little lore blurbs. Pure builds are fun too! I think Astral Purity is the easiest, though i haven’t done it since the last few changes to the teleport powers. Astrohunting+projection+master teleport+Fawdaa should still be incredibly good, though
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# ? Apr 28, 2024 15:47 |
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Captain Foo posted:I think Astral Purity is the easiest, though i haven’t done it since the last few changes to the teleport powers. Astrohunting+projection+master teleport+Fawdaa should still be incredibly good, though before speed got capped lightning was the easiest purity to get. It might still be: it has an enormous amount of self contained synergy, although you'll always be a bit fragile.
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# ? Apr 28, 2024 15:56 |
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cock hero flux posted:before speed got capped lightning was the easiest purity to get. It might still be: it has an enormous amount of self contained synergy, although you'll always be a bit fragile. yeah i think lightning is much harder now with speed cap. You’re not going to have a ton of defenses and it takes some gear effort to get your healing engine online e: buffs! quote:version 0.9.8.9 closer e2: quad first, ape/warlock/exultite/azhdaha Captain Foo fucked around with this message at 00:34 on Apr 29, 2024 |
# ? Apr 28, 2024 16:06 |
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Fairly enormous One Bit Adventure update: "Dreams Come True" https://www.onebitadventure.com/dreams-come-true-release-notes-v1-3-219/ Full log Way Massive so.. quote:The time has come and the dreams are coming to life in OneBit Adventure! This update is currently rolling out to all platforms and is packed with many fulfilled suggestions made by the community as well as introducing Necromancer’s 2nd tier profession, Puppeteer! Welcome the 5 new dungeon entrances, 100 new Overworld chunks, Class-based leaderboards, Xp increase, quality of life improvements, and so much more! If you have read the previous post, this will be similar, but more finalized for what you can expect with this update and moving forward.
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# ? Apr 29, 2024 02:06 |
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flying siege golem
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# ? Apr 29, 2024 04:06 |
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Shaman Tank Spec posted:Nintendo and Pokémon Company are famously litigious though. If you're trying to make money off it is the key there. They almost never go after stuff unless money is changing hands. Pretty much every major takedown is tied to either "it became a for profit thing" or "It was a direct active competition with something they were putting out at the same time".
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# ? Apr 29, 2024 04:46 |
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ExiledTinkerer posted:Fairly enormous One Bit Adventure update: "Dreams Come True" How are the IAPs in this game?
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# ? Apr 29, 2024 04:56 |
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ok i defeated the first boss of ravenswatch. really poo poo all over it too. didnt come close to dying once. i still left a lot on the map but was much better about ignoring enemies in between the nodes and moving efficiently. also learned how to fast travel so that helped. this was the first time i actually unlocked my ultimate ability lol. that alone did half the boss hp. is the event to get 15 rocks to build the guys house worth it? seems like a ton of time needed to collect all the poo poo
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# ? Apr 29, 2024 06:29 |
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Awesome! posted:ok i defeated the first boss of ravenswatch. really poo poo all over it too. didnt come close to dying once. i still left a lot on the map but was much better about ignoring enemies in between the nodes and moving efficiently. also learned how to fast travel so that helped. this was the first time i actually unlocked my ultimate ability lol. that alone did half the boss hp. Yes, assuming you can can clear out a lot of enemies decently quickly. I would say doing it too early is a trap, and would recommend waiting till after you get some levels and items before taking the sidequest. Beating it nets you get a ton of exp and a legendary item. it's usually 3 minutes to gather the material and another 2-3 defending the house. Keep track of carts that you passed near the house as they will spawn material to gather once the quest starts.
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# ? Apr 29, 2024 13:49 |
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eris walks with me (on the path of lightning)
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# ? Apr 30, 2024 01:24 |
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resistentialism posted:
how in the gently caress did you get three Finger 6es
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# ? Apr 30, 2024 01:53 |
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technically it's 6, 7 and 8 but the fingers barely even mattered next to the silvermelt that cast a billion mercurizes, which produced a ton of metallic geists, that would then die to friendly fire from the cannons and come back as more siege golems. with little propeller hats resistentialism fucked around with this message at 02:58 on Apr 30, 2024 |
# ? Apr 30, 2024 02:24 |
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Awesome! posted:ok i defeated the first boss of ravenswatch. really poo poo all over it too. didnt come close to dying once. i still left a lot on the map but was much better about ignoring enemies in between the nodes and moving efficiently. also learned how to fast travel so that helped. this was the first time i actually unlocked my ultimate ability lol. that alone did half the boss hp. Razakai posted:What are you playing as? Your damage should be a lot higher depending on who - I just played a game as Ice Queen where it died in the first stagger, although that was with a very strong run. These are good tips. The big metagame element of Ravenswatch is really learning how to do things efficiently. That's managing your time spent traveling/fighting, prioritizing objectives that will give you the most strength for the time invested, and finding opportunities to multitask. An example of that last one is how the quest in the first zone often overlaps with another objects (e.g. collecting wood from mobs guarding a treasure chest). The more you play, the more you'll get a feel for how to traverse the map and what objectives to go for at different stages of the game.
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# ? Apr 30, 2024 06:25 |
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I just made an infinite damage loop in Achra Attack and deal lightning damage with Electrokinesis -> Stormbringer prestige class ability applies freeze on doing lightning damage -> Ice Necklace deals ice damage on application of freeze -> Crystal Hand deals astral damage on dealing ice damage -> Auzomi Sash deals lightning damage on dealing astral damage -> return to Stormbringer ability If the target dies, my unlimited range astral damage from Asi Malak kicks in and hits another target, starting the loop on them. I zone in, attack once, everything dies e: okay sometimes I have to attack more than once. It doesn't chain infinitely, but anything that takes any damage at all takes infinite damage e2: inevitable victory, finally got a Sorcerer win after many attempts. Might be my fastest win at 28 turns. It's a shame the run history screen doesn't record that. Wafflecopper fucked around with this message at 08:30 on Apr 30, 2024 |
# ? Apr 30, 2024 08:03 |
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Gave Ravenswatch another stab, decided to try a character that looked terrible on paper and plowed through it to victory on my first run on Melusine I really like the style of the game but I think I just fundamentally don't like what they're going for here for a variety of reasons. I'll keep giving it a shot through patches, but I think there's some bedrock stuff here that I'm just not in love with. Then decided since I was on a roll I'd check out the Astral Ascent armory patch and one shot D15 with Ayla. After playing this for awhile I have a lot of gripes, but the presentation is so charming and the combat so smooth I can forgive a fair bit of it. Game would be hugely improved for me if they changed a few things like moving cooldown abilities to per room/encounter instead of timers, dumping the terrible Zodiac challenges (I legit thought these were a one and done, but nope), or the slightly less terrible Andromeda's challenge (pace killer for a small upgrade). One of them is unfixable (spell spam in combat rendering the entire spell selection and gambit choices a mushy bowl of uninteresting fiddly number choices that all end up in the same place, mashing the spell button to deal max deeps). Oblivion Override patched in endgame boss variants and Blazblue has been continuously patching small fixes (rather to my surprise), but I guess the game sold well enough to keep the team running in some capacity, but I haven't checked those or the new Roboquest or Gunfire or Last Spell updates out yet either (or Everspace 2, good god too many games updating rn!)
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# ? Apr 30, 2024 10:08 |
victrix posted:Gave Ravenswatch another stab, decided to try a character that looked terrible on paper and plowed through it to victory on my first run on Melusine I'll stress again for people who don't like the timed stuff that there are now mutators you can apply to the game like for example removing the timer. That does make the game beyond trivially easy since you can just hoover up all the resources on each map, but it's fun for exploration and practice.
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# ? Apr 30, 2024 11:09 |
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Wafflecopper posted:I just made an infinite damage loop in Achra Nice find, you should probably report infinite loops to the dev (steam comment works fine, usually). Interesting how different features work for people, i got a sorc win my first try but splatted several lightning Purity attempts before settling in on an Eris build
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# ? Apr 30, 2024 12:42 |
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I don't think there is anything to report there. It's not really an infinite loop as the player is not stuck in this state once the screen cleared.
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# ? Apr 30, 2024 13:10 |
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Captain Foo posted:Nice find, you should probably report infinite loops to the dev Yeah I posted it on the reddit and he's commented Loddfafnir posted:I don't think there is anything to report there. It's not really an infinite loop as the player is not stuck in this state once the screen cleared. You're right, but maybe he feels it needs a nerf anyway Wafflecopper fucked around with this message at 13:15 on Apr 30, 2024 |
# ? Apr 30, 2024 13:11 |
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In most games, auto-win combos are considered a bad thing and they get patched out. In Achra, who knows?
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# ? Apr 30, 2024 13:20 |
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TooMuchAbstraction posted:In most games, auto-win combos are considered a bad thing and they get patched out. In Achra, who knows? I don’t think it’s a big problem since it relies on getting a specific item. Maybe the dev thinks differentz
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# ? Apr 30, 2024 13:38 |
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The ultimate goal of any roguelike player is to not have to play at all
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# ? Apr 30, 2024 13:48 |
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TooMuchAbstraction posted:In most games, auto-win combos are considered a bad thing and they get patched out. In Achra, who knows? He’s patched out “going infinite” behaviors before
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# ? Apr 30, 2024 14:08 |
Broken Cog posted:The ultimate goal of any
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# ? Apr 30, 2024 14:25 |
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First try of Path of Achra. Won despite not being entirely sure what I am doing. Still fun though.
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# ? Apr 30, 2024 15:38 |
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I dont know posted:
Beating the hell out of everything with Berserk, which is extremely powerful in early cycles as it’s a good way to escalate your speed. I’ve found it falls off in higher cycles as most things are really fast and there are better ways of improving speed than taking the top off your defenses.
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# ? Apr 30, 2024 16:48 |
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victrix posted:Oblivion Override patched in endgame boss variants and Blazblue has been continuously patching small fixes (rather to my surprise), but I guess the game sold well enough to keep the team running in some capacity, but I haven't checked those or the new Roboquest or Gunfire or Last Spell updates out yet either (or Everspace 2, good god too many games updating rn!) Yeah the Blazblue devs got rehired after being almost entirely laid off like two weeks after the game launched lol the new Roboquest update is nice but I'd like to have more enemy variety rather than weapons at this point.
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# ? Apr 30, 2024 18:25 |
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Are there any other roguelikes with a Roleplay mode like Caves of Qud? I know ToME has something similar but I don't enjoy its gameplay. I put a whopping 70 hours into Qud after only a week of owning it because Roleplay mode is just the right amount of lethality for me and even if I die a new procgen adventure awaits without having to start from scratch and I could have an even more fun time
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# ? Apr 30, 2024 20:41 |
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Lakbay posted:Are there any other roguelikes with a Roleplay mode like Caves of Qud? I know ToME has something similar but I don't enjoy its gameplay. I put a whopping 70 hours into Qud after only a week of owning it because Roleplay mode is just the right amount of lethality for me and even if I die a new procgen adventure awaits without having to start from scratch and I could have an even more fun time I guess CDDA in a way?
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# ? Apr 30, 2024 22:53 |
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Captain Foo posted:I think Astral Purity is the easiest, though i haven’t done it since the last few changes to the teleport powers. Astrohunting+projection+master teleport+Fawdaa should still be incredibly good, though I'd say blood or death are the easiest since it's very very hard to die with the lifesteal. All the paths being different is what I like the most of it.
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# ? Apr 30, 2024 22:56 |
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# ? May 12, 2024 21:42 |
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I know some RLs have a save/load feature if you enable it (eg Cogmind), but as for Qud's checkpointing semi-permadeath system... it seems pretty unique?
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# ? Apr 30, 2024 22:57 |