StrixNebulosa posted:These nerds have created programs that I've spent too many hours of my life in, and I thank you all for it. Yeah seriously thanks so much, people. I've been hooked since Rogue (and boy does that make me feel old). It's wonderful to see so many greats brought together. It's also fascinating to think how many of these games are the work of so few people.
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# ¿ Sep 21, 2016 10:10 |
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# ¿ May 9, 2024 05:17 |
Captain Foo posted:Ok I bought it This. Remember loving the beta, no clue what took me so long.
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# ¿ Oct 3, 2016 10:08 |
Weedle posted:My first roguelike was Rogue Ha, same. Although I guess you could make an argument that it was Gateway to Apshai.
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# ¿ Jan 28, 2017 19:19 |
Goon kickstarter backed. Looking drat sweet.
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# ¿ Mar 23, 2017 10:53 |
I'd go with Kranach, the raider lord for ADoM, or maybe Wriggling Mass of Pure Chaos, just for uniqueness' sake.
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# ¿ May 5, 2017 14:00 |
juggalo baby coffin posted:are there any roguelikes on sale on steam atm really worth picking up? For roguelites, Dead Cells is pushing all my buttons in a most delightful way.
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# ¿ Jun 25, 2017 11:18 |
Monster Slayers has been my jam lately. People compare it to Dungeon Quest which I've yet to get to. The dev seems quite responsive as well.
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# ¿ Jul 3, 2017 16:57 |
limited posted:I have waaaayyy~ too many hours into this game already. If you want to go nuts, play a rogue with +AP equipment when playing support cards, plus bunch of card draw, and just keep playing your entire deck over and over. Yeah this has been my only win so far. Who needs defences when the opponent only gets one turn haha. Backstab and execute getting up to 50+, just bananas. All other classes I've yet to clear level 3 on. Got furthest with Paladin, trap assassin and merchant. This game is very addictive.
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# ¿ Jul 4, 2017 00:30 |
Mystic Stylez posted:I agree, there's way too many things that can totally gently caress you and you can't control, from the simple way enemies are disposed on the map to health packs to shop availability, it goes on. I brought it up earlier, but Monster Slayers is basically this with a bunch of the edges sanded off. I played that game before DQ and it's retrospectively really interesting to see what just got copied wholesale and what they decided to change.
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# ¿ Jul 19, 2017 09:46 |
Between the dev contest, play tips and the collaborations this thread has to be one of the most feel-good on the forms
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# ¿ Sep 21, 2017 13:18 |
I registered for Jerusalem's Total War insanity transplanting Scotland to Egypt. Fascinating how many regs from that sort of just settled in over the years.
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# ¿ Nov 17, 2017 15:07 |
TooMuchAbstraction posted:Mental mutants have more leeway to purchase new powers instead, but they need to be careful about building too much glimmer and attracting interdimensional brain thieves.
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# ¿ Dec 29, 2017 00:29 |
Burning Rain posted:Huh, apparently Slay the Spire was the second best selling game on Steam last week and has already sold ~5 times as many copies as Monster Slayers and almost 100 times more than Dream Quest (at a considerably higher price than either, but Steam only - DQ probably got bulk of its income from iOS sales). While I'm happy for them, I also wish the other two games had enjoyed similar success. My personal preferences aside, I haven't seen many people saying that it's unequivocally better than either. I guess it's mostly timing and marketing (and graphics, especially compared to DQ) - along with actually having a good product. You can't just drop that Chinese thing in there without details. Spill the beans! For me Slay the Spire is more fun and compelling than the other two. This comes down to several factors: - I love passive buffs so the relic system really floats my boat - the monsters doing a single, telegraphed action means I don't have to sit through an annoying enemy turn and I get the tension of planning how to deal with what they will do - the effective build variety feels greater than the draw your deck format of DQ/MS but that may be because I haven't played this to death yet It's fascinating to me as well that this broke out when the other games didn't, but its relatively good legibility on streams plus riding on the hearthstone dungeon crawl release's coattails are the main factors I suspect.
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# ¿ Jan 22, 2018 14:21 |
zirconmusic posted:
I wonder how the Venn diagram looks for people who like Rogue Legacy and Dead Cells controls, because I loathe the former and couldn't get anywhere in it but Dead Cells is perfect for me.
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# ¿ Feb 12, 2018 15:28 |
Irony.or.Death posted:This is good advice but it's also why I'm not playing more Tangledeep even though I love everything else about the game. Crafting bullshit is a scourge upon video games and I just don't want to deal with it. This is very sad for me in Tangledeep's case, but I hope there are cooking enthusiasts out there who are digging it. Yes, this. I love the abilities and the look but drat, if I had known the amount of busywork required I probably would not have backed the game. Extremely not my jam.
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# ¿ Feb 21, 2018 16:25 |
zirconmusic posted:Tangledeep not having regenerating resources is not for everyone, I understand that. But it's absolutely an intentional design choice that fits within the rest of the game's balance and design pretty well IMO. Yeah I'm not knocking the design per se, it's just that the combination of two of my least favourite game concepts (crafting and consumables) does not work out in my favour. Still glad I contributed and that you're getting a good reception, just mild disappointment that it's not for me.
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# ¿ Feb 22, 2018 19:52 |
I adore Into The Breach. It's so transparent and clear about what will happen while still presenting an almost perfect level of complexity through interacting systems and actions. An amazing piece of design, both game and interface. The only thing I'll say against it is that it has basically destroyed one of my own game ideas by implementing it way better than I ever could.
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# ¿ Mar 3, 2018 15:34 |
Ktan posted:Hey, would anyone be willing to recommend some rogue-lites? I am really enjoying Dead Cells and would like to play some more games in that vein. For what it’s worth I enjoy the platform/action of Dead Cells, Hollow Knight, and Salt and Sanctuary but am more than willing to try turn based games, etc. - Into the Breach (turn-based mech squad tactics) - Unexplored (realtime top-down dungeon exploring, exceptionally good level generation system) - If you're into cardgames the slay the spire/dream quest/monster slayers trifecta are all pretty good in slightly different ways - Risk of Rain (platformer/shooter) - Nuclear Throne (top-down shooter)
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# ¿ Mar 23, 2018 13:31 |
Zarick posted:Anyone know if the Android version of Card Quest is adequate? Not a game I'd probably play that much at home but for a phone game it sounds cool. It's fine except the font is lovely for a handheld, and there's the usual unity thing of making the phone hot and eating your battery just to render a turnbased card thing.
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# ¿ Apr 23, 2018 00:17 |
I think Slay the Spire and Dead Cells are also in that category (frequent updates, clear idea of what they want to do)
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# ¿ May 5, 2018 18:59 |
Paladin with their ridiculous zero cost dodges and heal made warrior usable for me. It really depends on what you unlock first I expect (I just play blind in that respect)
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# ¿ Jun 11, 2018 12:32 |
Tangledeep is on sale at https://chrono.gg today!
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# ¿ Jul 2, 2018 18:12 |
DACK FAYDEN posted:The bold "right after Octopath Traveler" release date. Nope. But I don't like Gungeon at all anyway. Such a letdown after nuclear throne.
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# ¿ Jul 15, 2018 07:35 |
hito posted:You might like reading about this magic deck. You were right. Thank you.
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# ¿ Aug 9, 2018 06:47 |
pumpinglemma posted:Here's another fun one. (Win by putting your opponent into a position where they have to solve a computationally hard problem to find a legal move. Or even tell whether one exists.) Ahahaha, That's a slow burn but the escalating layers of bullshit are amazing. Thanks!
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# ¿ Aug 13, 2018 11:33 |
StrixNebulosa posted:the bow (a slow weapon that isn't fun to play with) Far Cry is basically bow-hunting: the game for me. This also makes Far Cry Primal the best game in the series.
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# ¿ Dec 3, 2018 11:22 |
tildes posted:If you end up liking card quest you’ll also like solitairica i bet. Not at all. I found the latter extremely frustrating with how little impact many of your turns have because you're so reliant on the cards that get flipped.
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# ¿ Dec 28, 2018 12:09 |
I think it's cool how in most threads stuff like this crawl discussion would have continued as sniping slapfight but here changed to interesting discussion instead.
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# ¿ Jan 5, 2019 16:07 |
Truspeaker posted:I hard disagree with every single thing you said. Yeah, wow.
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# ¿ Feb 7, 2019 11:11 |
tradjik posted:How does Meteorfall: Legends stack up against Night of the Full Moon? Meteorfall is way more streamlined (your hand size is 1 and you tinder swipe each card) and has fewer classes, cards and enemies. Still worth checking out. I'm not aware of any other good build-as-you-go games on android unfortunately. Card quest is closest but a very different type of game.
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# ¿ Feb 27, 2019 08:28 |
golden bubble posted:I finally got Card Quest. It's really good and fun, but it left me wondering why anyone compared it to Slay the Spire. I love both games, but they provide very different experiences once you start digging into both games. I've only ever seen people say they're pretty different games, just that you're likely to enjoy one if you like the other.
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# ¿ Mar 26, 2019 01:43 |
DrManiac posted:Has anyone else been messing with the Roguebook alpha? Of all the slay the spire clones I've played so far this feels like the one with the most potential when it comes to deck building decisions. It's definitely very interesting. Beaten it once now with the two tank dudes. The UI is abysmal though, what an insane amount of wasted space.
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# ¿ Jun 17, 2019 11:28 |
Chin Strap posted:So to add to my weekend of card roguelikes I bought Griftlands too. It is amazing art style and the game is already fun. I have full confidence Klei is going to turn it into a masterpiece. It's pretty fun so far, but I have to say I find combat to be quite disappointing compared to the negotiation part of the game. It seems virtually impossible to get enough defense, which I guess justifies the massive health pool you get. Attrition-based gameplay is really not my thing, though, nor do I particularly like consumables, which the game also leans on to some extent. Gorgeous art indeed, and promising overall. I've definitely enjoyed Trials of Fire more though. Their presentation and resource system are excellent, every turn is an interesting puzzle.
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# ¿ Jul 22, 2019 16:56 |
Yeah, I'm not trying to say it's too hard, just that it's using a kind of resource scarcity to create challenge that I don't find all that enjoyable. Like, paying for a temporary ally feels about as annoying to me as paying for a healing potion. Again, attrition.
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# ¿ Jul 22, 2019 18:21 |
Burning Rain posted:I'm also playing Night of the Full Moon, and it is a bit less Dream Quest than I expected from the early talk in the android thread (but still very much Dream Quest 2). It does seem that I'm sleepwalking through a large proportion of the fights with the first couple of characters,which has dampened my enthusiasm. I do like it though, seems a decently relaxing game. There's about 7 higher difficulties for each class which still don't make the game super hard but enough to make it interesting. I'm really digging the alternate campaign DLC, getting to choose your starting perk/deck makes runs slightly more steerable. Shame there's only three classes for it.
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# ¿ Jul 29, 2019 12:09 |
DrManiac posted:Has anybody tried Neoverse? I think it's an OK Spirelike but nothing extremely special mechanics-wise. The most interesting is the third character who revolves around summoning different pets to do different things. Everything revolves around the usual damage/block like StS though. The graphics have that really smooth 'my first zbrush/blender' look which I find a bit offputting. My favourite things about it are: - your choice of fight also always comes with a challenge which you don't necessarily have to fulfill immediately - things like 'do x damage in one round' or 'play Y cards of a certain type in one fight' and the reward can vary greatly in quality, which can result in interesting choices. - There's a skill point system that lets you activate nodes on a x/y grid and filling a row/column lets you activate a more powerful node which lets you steer your game more than purely random card selection would. - The three characters each have multiple builds, making it pretty replayable
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# ¿ Sep 11, 2019 20:16 |
Hugoon Chavez posted:Griftlands is incredibly polished but I feel the deck variety isn't great, each deck has basically two possible, very obvious build paths and there aren't that many good card combos to be had.
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# ¿ Nov 12, 2019 10:04 |
I love pausable realtime games because I hate having to frenetically click stuff, and I dislike the way most turnbased games chunk time. Pausing to adjust orders and positioning is a lot of fun to me. Especially cool is doing stuff like lining up fireballs to detonate exactly at the right spot and moment with the rest of the party running out of harm's way with a whisker to spare. They're is a lot of joy in seeing things play out in real time after planning them out without the stress of time pressure. The Commandos games and Shadow Tactics are examples of games I strongly dislike because I can't execute in real time but would greatly love if they had a rtwp option. Making those turnbased would make them unwieldy.
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# ¿ Dec 31, 2019 17:29 |
William Henry Hairytaint posted:Yeah man we need more 'games' that are just straight start to finish reading with maybe a couple of inconsequential options and lots, I mean lots, of sex with barely 18 girls.
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# ¿ Jan 1, 2020 20:55 |
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# ¿ May 9, 2024 05:17 |
The move to discords and slacks off forums is just unbelievably depressing to me. Unsearchable, dependent on a single company, ephemeral. Bleak.
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# ¿ Jan 2, 2020 11:27 |