Triangle Wizard is still in the OP, wow. Fair enough; heck, I've beaten it (and more! Although it was ages ago...), and it is still in development at least. The dev seems nice from the little I've interacted with him. Edit: I think the Dungeonmans section should be filled out soonish because there's a thread. Maybe by madjackmcmad if he wants. Doom Goon fucked around with this message at 08:49 on Aug 6, 2013 |
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# ¿ Aug 6, 2013 08:46 |
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# ¿ May 10, 2024 00:26 |
doctorfrog posted:Yahtzee is making a Cthulhuesque "Survival Horror Roguelike."
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# ¿ Nov 28, 2013 05:05 |
doctorfrog posted:Yahtzee is making a Cthulhuesque "Survival Horror Roguelike." I only played a few rounds because I thought the combat was really bad (aiming seemed arbitrary and melee is at best inconsistent, though I never did luck far into the magic system) and the enemies seemed pretty annoying. It seems really repetitive for how easy you can get railroaded, though I did clear a lot of Stonehenge once; supplies are limited and take time to route, and if you run from enemies you take a pretty strict sanity and status effect penalty (though apparently if you get the right upgrades the game's a breeze?). The movement/combat's the big roadblock for me; if he fixed it up and balanced it a bit better, as it's in beta right now, I could see it becoming a fair recommendation. That's my knee jerk reaction, as it would take time to figure out how varying the CYOA choices in the game are, for instance (I got a lot of doubles). Doom Goon fucked around with this message at 09:43 on Dec 1, 2013 |
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# ¿ Dec 1, 2013 09:41 |
Looks like it only beat ToME by 48 votes! You know what they say, "One good turn...". I'm not surprised considering how lackadaisical the award is, just be happy that a pony roguelike didn't flood the charts. I'm sure people will still care too much next year, anyway. Speaking of end of the year lists, it was brought to my attention that the 7DRL rogue-whatever 868-HACK (recently 86856527) from March popped up on a couple sites' lists recently (mostly indie game sites like Cavanaugh's freeindiegam.es, though apparently it was also on a Gamasutra feature). I'm not too into that scene myself, but I couldn't remember if it was brought up here at all or not. It's a weird neon hacking simulator of sorts which is pretty puzzley. Apparently the dev released an updated iOS version (of the PC original) of which a PC port is coming out sometime next year. Here's a picture I sloppily re-hosted, because not everything in this thread has to be ASCII : Fake Edit: Oh, weird, just noticed it was even on the Ascii Dreams voting page blog. Must be going around again.
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# ¿ Dec 31, 2013 15:39 |
Unormal posted:R3QC9-HLCKH-5DDKP
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# ¿ Oct 2, 2014 03:06 |
Unormal posted:FYI: Just got a confirmed bug report. On a fresh install, don't start with continue, start with new game, otherwise your state will be really broken until you actually start one via "new game"
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# ¿ Oct 2, 2014 03:53 |
Unormal posted:If the response is good, the conversion to be pretty slick with a console controller isn't a huge amount of additional work, though I'd like to do a little more extensive futzing than I need to do to get it running on touchscreens (which isn't really any at all). Oh, I finished the survey, btw. Thanks again!
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# ¿ Oct 2, 2014 09:52 |
Unormal posted:
Where's the save located, anyway (I accidentally nuked this one by selecting New Game )? All I found was the secret Popeye vid. Edit: Oh, I forgot one, that potion that scrambles your skills messes up the level thingy. Doom Goon fucked around with this message at 12:28 on Oct 3, 2014 |
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# ¿ Oct 3, 2014 12:22 |
Doom Goon posted:I triggered them all except for the 2 Surma ones (can't get past that one area) and the companion one, which I tried many ways to trigger (scrolls, shrines, charming, randomly getting a sheep in the Tutorial) and couldn't find one that worked. Oh, another bug is when you "retry" after fleeing it doesn't retry with any (some?) of the default equipment.
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# ¿ Oct 3, 2014 23:56 |
Right now "Hard" is pretty much what I'd consider normal, in that I usually make it through unless I'm choosing a class that I think is weak (Vampire seems pretty tough). I don't notice goatmen that much w/o it toggled, for instance. Of course there's ways around a weak class, too, with the right equipment selection. And I expect that baselevel of difficulty to change with a little tweaking of the equipment and some skills, anyway. It probably does need some more challenge options but I'm not really worried about that; I get absolutely destroyed in CoQ.Unormal posted:I'm just using the default player prefetences to store state at the moment (which is in the registry on Windows). I plan to move the serialization to a save file but it'll probably be post 1.0 release. Oh, I don't know if these are "bugs" but charmed wisps still sap you, and I got a mushroom companion from a scroll in the Hill area which liked to put down hostile portals, both which are actually pretty great.
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# ¿ Oct 4, 2014 01:25 |
hand of luke posted:Which dungeons in particular?
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# ¿ Oct 4, 2014 02:44 |
A Strange Aeon posted:I ended up getting there with Seth and I found a rocket launcher and a ton of good scrolls, including one that makes bosses have less health. The rockets were amazing and made short work of him!
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# ¿ Feb 18, 2019 11:03 |
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# ¿ May 10, 2024 00:26 |
madjackmcmad posted:Hunger Clock
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# ¿ Nov 20, 2019 05:09 |