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SettingSun
Aug 10, 2013

The Silver Snail posted:

I think there was some Angband variant that had robot stuff like that.

Steamband, where you could play an automaton and give yourself new arms or heads.

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SettingSun
Aug 10, 2013

I picked up ADOM on steam and noticed that some of the achievements are straight transpositions of the "____ Man" challenges, which push the line of the impossible on an already extremely difficult game, especially with all the recent scumming changes. I think the guidebook said that the documented number of people who completed any of the said challenges were just a handful, combined. That's probably outdated though.

Then I look at the achievement stats and 0.01% of players have actually done some of them, like Steel Man. :psyduck:

I'd say optimistically I can get any one character to level 6 30% of the time, and maybe 50% of those actually make it to Dwarftown (I've never won). I cannot imagine what it takes to do some of those challenges.

SettingSun
Aug 10, 2013

He's being very coy but it sounds like one of the ways to complete the Volcano quest is to set it off and destroy the whole Chain.

Other big things:

Levitation - In addition to avoiding traps, this could finally be a convenient way to cross rivers, especially if the capability can be acquired early.
New material - "Truly ancient". Better than eternium? Could also bring in a new type of golem.

SettingSun
Aug 10, 2013

Mr. Jive posted:

Just started playing Nethack and I'm already pretty addicted.

Is there anything wrong with drinking every potion as soon as I find it? I have no idea what any of them do but none of them have killed me yet.

I *have* learned pretty quickly not to drink every fountain dry.

It took me a very long time to connect the fact all my stuff was cursed with all the fountains I was drinking out of.

SettingSun
Aug 10, 2013

Stuntman posted:

Anyone else playing TOMEnet? It's managed to hold more appeal to me than other *band games and actually works well for an online roguelike.

I haven't played TOMEnet in many a year, and I'm actually impressed that someone is still hosting a server. That reminds me, I should really spin up TOME 2.3.5 again for nostalgia's sake. It's a grindy, tedious classic.

SettingSun
Aug 10, 2013

Despite the advancements of the genre Dungeons of Dredmor is is probably my favorite roguelike, especially in regards to the music. It made my day to see that it might get some love soon. :unsmith:

SettingSun
Aug 10, 2013

Speaking of ADOM again the best character I ever played was a fighter. When it came down to whether to go through the Animated Forest or the Dwarven Halls, I weighed my options as I had never done either.

I had read that DH could have absurdly OoD monsters and that had me scared. I was also lead to believe that the AF was super easy but unbelievably tedious. I settled on AF as I figured that I could stomach some tedium in exchange for lower risk.

Well it turns out those trees can dodge like like nobody's business as my TTK for one was way too high when it became necessary to start putting them down, and they were slowly but surely dropping my HP. This took me by surprise as I had been pounding monsters all game no problem.

I was too far in before it was too late. I had exhausted every escape option I had before the trees finally did me in.

I consider this a personal betrayal by the game itself and haven't played ADOM since.

SettingSun
Aug 10, 2013

No amount of prayer saved me from the trees. In fact if I remember right my god actually punished me near the end.

ADOM is perhaps the only roguelike I have played where the game is actively hostile to the player. Nearly every mechanic has a gotcha designed to kill you. It's impressive really.

SettingSun
Aug 10, 2013

Gachapon are Freemuim games' bread and butter when it comes to earning money. Get a daily go at one (a 'pull') or sometimes earn tokens which enable more pulls. Or just throw money at it and pull all day like the slot machine it is. Some games are better about how this is handled than others.

SettingSun
Aug 10, 2013

Rupert Buttermilk posted:

Any advice for starting out in Tales of Maj'Eyal? My experiences with roguelikes are Caves of Qud (I suck, but goddamn, am I excited for the new patch), Dungeons of Dredmor, Sproggiwood, some Pixel Dungeon on my phone, and then a ton of games that aren't really roguelikes (Spelunky, FTL, etc).

TOME is cool and fun. The key idea of the game is that 95% of all the enemies you will fight are chaff that you will reap with no effort. The other 5% are rare and/or unique enemies who get skills similar to players and will decimate you if you let them. There is no food clock or any consumables. Instead you get infusions and runes that cooldown on use. Status effects will end most of your good runs, so stock infusions which clear them.

You get a quest journal and I advise you to follow it since it outlines roughly the order you should do the dungeons, but feel free to explore other places at your leisure (you unlock some stuff this way).
Also, do not get into fights on the overworld. They are designed to murder you so avoid them until you know what you are doing.

Most of the races and classes start locked but get revealed through play. Or, if you are impatient like me, you can edit a certain config file and get them all instantly.

SettingSun
Aug 10, 2013

Rupert Buttermilk posted:

That is legitimately awesome, wow.

The developer, Darkgod, is in chat a whole lot so if your game bugs out you can usually ask him directly to lend you a hand. He calls his players minions, which I find is simultaneously patronizing and adorable. :3:

SettingSun
Aug 10, 2013

TooMuchAbstraction posted:

My experience matches Stokes though; by the time I realize I should be running away, I'm already dead.

Not realizing it's time jet outta here is my #1 cause of death in every roguelike I play.

SettingSun
Aug 10, 2013

My first was Nethack. There was a small sidebar story in an old Game Informer magazine about Dwarf Fortress and how it shares its graphics scheme with games like Nethack. One google search later and here we are. This is also why I have my head around Dwarf Fortress.

SettingSun
Aug 10, 2013

TOME absolutely rules but I suffer from the same two problems every time I play: I get a serious analysis paralysis about what I should spend my talent points on and when, and how to effectively sort through all the loot I end up with.

I made it to the East after a long while with a Doombringer (because explosions) but only on exploration mode and hoping my equipment and skill points are adequate (my needing infinity lives would suggest they aren't).

I think I'm finally at the point where I need to learn about effective skills and gear picks. On normal of course; I want to walk before I run.

SettingSun
Aug 10, 2013

Old TOME (2.3.5) was an amazing dissertation on just how insanely powered you can make yourself in the classic *band engine. The classic Possessor class could steal the body of anything that left a corpse, so steal something like The Watcher in the Water to give yourself like 10 attacks/turn and also absurd speed. Or play the class the learned randomly generated spells and maybe get one that did 1000 irresistible damage to everything you can perceive. Or be the class that can make its own artifact gear and just dial the stats to 11.

New TOME and old TOME are two wholly separate games now. I still kinda miss early TOME4 where it kept all the Lord of Rings stuff in.

SettingSun
Aug 10, 2013

The only real problem I have with TOME is that the base game is longer than it needs to be. Well that, and sometimes you'll come across a boss or rare that tears you a new one quicker than you realize what's happening and your toolset simply can't kill it. But playing on Normal or even Nightmare is a very comfortable experience where that scenario is rare.

SettingSun
Aug 10, 2013

I sincerely love Dredmor but that doesn't excuse how poorly it aged or how annoying it is to actually play.

SettingSun
Aug 10, 2013

rodbeard posted:

I've beaten several roguelikes but I never seem to get any further than the dwarftown every time I play. I was mostly just curious about the fudged die rolls.

Last time I played ADOM my barbarian made it all the way to the Tomb of the High Kings, and died by getting confused and stumbling into the pirahna lake. Apparently the old ways to not move while confused don’t work in newer versions. I’m still mad about that.

SettingSun
Aug 10, 2013

ADOM early game is brutal. I think only about 10% of any characters I attempt will make to Dwarftown. You also roll the dice on whether or not a wilderness encounter will ambush you too early and murder you. Or fall into a pit trap full of vipers. Or have a stone block fall on your head.

SettingSun
Aug 10, 2013

Can't gremlin bomb anymore! The more recent versions cracked down on a lot of scumming from the elder days. Gremlin bombing, infinite money from the casino, hard stat potential caps, etc.

SettingSun
Aug 10, 2013

Awesome! posted:

who are these mist elves and why are they terrible at everything

They can't wear iron or steel equipment, and are physically weaker than even other elves, and have the worst HP of any race. If you didn't know, an Amulet of Life Saving is always an iron amulet.

SettingSun
Aug 10, 2013

In the past, that was fixable (or band-aid-able) for a lot of races because you could use herbs to train Toughness to 25 for pretty much anyone. Herbs don't raise your potential in a stat anymore so it is very hard to shore up the poor toughness of races like the elves.

SettingSun
Aug 10, 2013

Adventures in ADOM: spent a non-trivial amount of time in the Infinite dungeon scumming for spellbooks. On my way out I fell into a pit trap full of vipers. RIP that wizard.

SettingSun
Aug 10, 2013

I actually like ADOM's world map as a concept. It lends a lot to its theme. What I don't like is how goddamn perilous it is. I have lost many a character to inescapable ambushes.

SettingSun
Aug 10, 2013

It's been a long time since I've played SLASH'EM it seems. I don't remember it being so...outrageous.

SettingSun
Aug 10, 2013


According to that wiki article a non-trivial amount of people consider taking notes out of game as cheating. Nethack!

SettingSun
Aug 10, 2013

Games as a Service is gaining major traction because it makes an absurd amount of money. There isn't anything stopping the Nethack devs from making you pay for wizard mode beside their own morality and committal to "the art". It really is a question of how much of the game is an expression of art versus it as a vehicle to make money. Lots of devs (or in most cases publishers, I suspect) are just starting to figure out what players are willing to pay for.

SettingSun
Aug 10, 2013

Dancer posted:

Can you write a starter guide because I put this on my phone a week ago but I'm still lost.

If LCS qualifies as a roguelike then it is the only one I've won multiple times. I'm going off of memory but I'll give you some newbie tips:

Be a mastermind and don't personally commit a lot of crime. They can't pin crimes on you if you let your loyal agents do all the dirty work.
At the beginning recruit Hippies from the Vegan Co-op. They are very easy to recruit since they by default are Liberal.

Cash: Legal income is generally low and includes selling t-shirts, performing on the street, and shilling for donations. These are skill based for the first two, and reputation based on the last. Selling brownies by the way is illegal because of course they are pot brownies. A reliable cash flow is breaking into the Projects and stealing and fencing the loot you find at the Pawn Shop. Keep in mind these are crimes. Later, you can use sleeper agents to embezzle money from where they work. Like from, say, a bank. You can also use them to facilitate a bank heist. Good luck with that, I've only succeeded in a bank heist a handful of times.

The Homeless Shelter sucks. Move your base as soon as you are able to afford something else.

A good way to level up combat is to bust into the Genetics Lab and murder mutants. They aren't people so killing them isn't a crime. Don't linger since security is human. You can always come back.

Sleeper agents are the keys to influencing public opinion efficiently. Therefore, train an agent in seduction and/or persuasion so you can turn high level conservatives.

Now the big complex issue I grappled with was Heat. When you commit crimes, the offender accrues Heat, based on the crime. Selling (pot) brownies or spraying graffiti won't grant you much, but going on a murder spree or committing treason will shoot it way up. For some reason Heat works literally; it is transferred from the offender to the location they're laying low in. When a location has enough Heat it is raided by the police or worse. So compartmentalize your high crime unit from, say, where you publish your newspaper. If you have a sleeper cop they will actually tell you when a raid will occur and where. You can then move everyone out of that location and the police will raid an empty building.

SettingSun
Aug 10, 2013

Once you get into it LCS is very fun and hilarious. There's a chance (or you can start a game in this state) that the issue of free speech is turned ultra conservative. In that state, the fire department becomes the Firemen, jerks armed with flamethrowers tasked with dealing with unacceptable speech a la Fahrenheit 451. There's also a UI change: Anytime the game has to describe something vaguely vulgar (such as what you say when seducing someone) it will be censored.

"Hey how about you and I [go watch a G Rated movie]?
"Oh my god."

This also applies to the otherwise graphic descriptions of combat.

SettingSun
Aug 10, 2013

I second Dungeonmans. It is very accessible!

SettingSun
Aug 10, 2013

tombom posted:

What version of LCS do people play? Looking at the wiki after 4.07 (which seems a few years old) it's really confusing what the preferred version is and where you download it.

I play 4.10 which you can get out of GitHub

SettingSun
Aug 10, 2013

tombom posted:

Is there a precompiled windows binary anywhere? If not I'll put some time into setting up mingw or whatever, I'm just being lazy heh

Check under Releases on that Github.

SettingSun
Aug 10, 2013

No problem! One note about that version: as far as I can tell it doesn't autosave, so don't do what I did and try to save scum to save a hippie from being beaten and lose the entire save file.

SettingSun
Aug 10, 2013

LCS has really neat modifiers. You can:

-Prevent the creation of your rival the Conservative Crime Squad
-Start the game with the CCS already created and at 100% power
-Start with the Arch-Conservative agenda 99% complete (Nightmare Mode, combine with the previous for an extremely difficult game)
-For a long game, prevent Liberal Constitutional amendments that purge Congress and the Supreme Court of Conservatives

SettingSun
Aug 10, 2013

The constant tip I see about TOME is “don’t open vaults in Dreadfell”. I of course throw caution to the wind and kill many characters that way.

SettingSun
Aug 10, 2013

That's why TOME is a top roguelike for me: no consumables, and equipment is instead a pile of stats and qualities you have to curate.

SettingSun
Aug 10, 2013

Early game Crawl for me was get to the downstairs on D:3 and then test all my consumables. Not a lot of strategy to be had there.

SettingSun
Aug 10, 2013

Olesh posted:

My favorite dumb Nethack thing is that if you polymorph into a metallivore, you can eat metal weapons. If you consume a trident in this way, you get a special message ("That was pure chewing satisfaction!") and it exercises your wisdom.

Nethack is full of hilarious edge cases, which I think is what I like the most about it. If you polymorph yourself and then genocide your original race, you doom yourself to death because polymorph is temporary. You can get a number of unique messages from this, including one if you utilize an Amulet of Life Saving. "Unfortunately, you're still genocided..."

SettingSun
Aug 10, 2013

ADOM has some real gently caress yous for an unspoiled player. The Tomb of the High Kings comes to mind for one.

But I guess Nethack does as well, but I've played ADOM more recently than Nethack so none immediately come to mind.

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SettingSun
Aug 10, 2013

I was referring more to the skeleton within the tomb trying to really hard to confuse you so you fall in the lake and die, which would almost certainly happen if you didn't know it was coming.

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