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malnourish
Jun 16, 2023

Jack Trades posted:

I'd like to play some new deckbuilder but I'm so loving sick of the StS-style "3 mana a turn, use 1 mana to attack, and 1 mana to block" style and that's seemingly what everyone does at this point.

My vote is for Vault of the Void. I like it more than StS depending on the day. It's a much different style, too. Feels closer to an MTG like.

I want a more sophisticated dungeon run/path of champions game. I wish there were symmetrical deckbuilders.

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malnourish
Jun 16, 2023

TooMuchAbstraction posted:

Thanks! I hope I'm able to live up to the promise in the sales pitch.

Here's a more refined version of the matching effect:

https://i.imgur.com/HFVTyk9.mp4

The only match3 token that has a full set of animations is the water token, which is why there's a weird pause in there -- the earth token is "playing" its non-existent match animation.

Sold

malnourish
Jun 16, 2023

cock hero flux posted:

honestly the appeal of rift wizard to me was being able to turn magic missile to into magic thermonuclear icbm so i probably won't play rw2

I'm confident that the sequel will have similar enough opportunities

malnourish
Jun 16, 2023
Lost Branch is a lot of fun, I'm looking forward to the final character.

Monster Train is a bit too easy, even on the last corruption or whatever it's called. Still, absolute blast of a game. I used to go for the top spots in the dailies.

My favorite of all deckbuilders, including StS, is Vault of the Void.

malnourish
Jun 16, 2023

LifeLynx posted:

I downloaded Dawncaster and after a few runs I started to notice that if I identify a synergy early and lean into it, there's nothing stopping me from one-turn-killing every enemy including the final boss. Bizarrely the first level is the only major roadblock, because the spider enemies inflict a debuff that limits the number of cards you can play in a turn. Past that first area, enemies only have better combinations of health, armor, damage prevention, and so on that are all meaningless against the combos that are easy to pull off. If it had a minimum deck size along the lines of Vault of the Void, fewer ways to make spells free, more punishment for deck looping (or just loop prevention like cards "staying in play" until a cleanup phase), and more player defense choices it'd be much more balanced. The last run I did today I was feeling frustrated not getting the talents I wanted, so I took a break and came back. Then I noticed that I wasn't getting frustrated because I was losing, it was because I wasn't overkilling enemies by as much as my previous run. I'm going to try on harder difficulties to see if that changes anything.

Agreed. Even on higher difficulties. There are a couple unfun enemies but in general the game gives a lot of tools that ultimately don't hold up to one of the few basic strategies of "loop deck" or "spam broken basic attacks".

I've played a LOT of that game, before any expansions were even out. And I go back to it now and then, but it's too one note, despite the consistent development.

Really, I just want a Slice & Dice update.

malnourish
Jun 16, 2023
Dream Quest comes to mind. In some ways, it's the one that started it all.

malnourish
Jun 16, 2023
Yeah I just finished a run with it and Hand Cannon. Hilarious. I like the game a lot, but it is pretty dang easy

malnourish
Jun 16, 2023
Anyone try Battle Bands? I'm skeptical, but hopeful. It looks like the devs fixed one of the biggest complaints (AI companions in single player).

And yes. Yet another deckbuilder

malnourish
Jun 16, 2023

Preach it, dude. I have been craving a game like this for ages.
I think it's a lot more difficult to create -- you need an AI which can play cards, manage creatures, etc. And it would need a lot of content since you'll be seeing those cards many times.

I'm toying with a game that addresses the cards from a different angle. Instead of drafting cards/building a deck of cards, you have "components". These are things like a creature's power/toughness ratio, effects, etc.

Then, every time you would draw a card, you instead randomly generate one based on the distribution of components in your supply.

Similarly, you have templates which influence how the components are put together. High cost templates have bigger numbers or more lines of effects than low cost templates.

I still find making games (graphics and UI in particular) quite difficult, despite over a decade of professional development experience.

malnourish
Jun 16, 2023

Impermanent posted:

I'd like to see a sts like where you get to construct a deck ahead of time and pivot against uncertain threats, instead of build as you go dealing with a set of known threats

I believe that's possible with Vault of the Void and one of its Instability modifiers (modular difficulty settings). It's not full deck construction ahead of time, but it feels good.

Breach Wanderers is a bit more like what you're describing; despite that game ticking a lot of my favorite boxes it just lacks some je ne sais quoi.

malnourish
Jun 16, 2023

Loddfafnir posted:

Yeah, I'm not sure I'd recommend Rift Wizard to someone wanting

That wasn't my experience at all.

Path of Achra at low difficulty fits much better.

It's been a while since I played, but there are some easy to install mods (found on the official discord, as is modern tradition) that let you go DK Bongos nuts.
Path of Achra is dope but for me, it's much less readable and satisfying. RW is a massively high bar though.

malnourish
Jun 16, 2023

It's good. Some gameplay mechanics are a bit cumbersome (notably the Planeswalker equivalent) but it's pretty enjoyable. I'm a sucker for colored mana systems.

malnourish
Jun 16, 2023

habituallyred posted:

or the slay the spire one imo

Are non-StS games discussed in that thread regularly? I've avoided it simply because I already put in my 100s of hours into StS and want to branch out.

Anyway, I think regardless of the power of the poison deck, people seem to gravitate towards off-axis decks. If there was a mill deck, people would like that too. I kinda dig how there are a few off axis angles in the game. I hope they add more.

malnourish
Jun 16, 2023
The Path of Achra dev has been churning out content as well recently, adding a number of new prestige classes.
The game didn't click with me right away, but I'm really enjoying it now. The dev recently removed the tinted items (though I hope they return in some form, I love risk/reward) and either toned down the difficulty or I got much better.

I just had my best run, yet: a stand still and teleport build that dealt 45k damage and took only 56 game turns.

malnourish
Jun 16, 2023

Groovelord Neato posted:

The path of dust is way harder than even the end of the normal run. I think I've got to Dust 19 with my peltast character who finished the game but even my strongest characters of other classes haven't got past 10.

Path of Dust? Is that just the name of the 19th cycle or am I missing something?

malnourish
Jun 16, 2023

Groovelord Neato posted:

You can continue on in a super hard mode from the menu option that shows all your dead or successful characters.

I... had never known that. Cool, I'll try it

malnourish
Jun 16, 2023

Veryslightlymad posted:

I want to play it badly, too. I have to know what other weird hands exist, such as the Flush House.

Also, give me a planet that lets me buff my flush houses, Coward.

I'm pretty sure that exists and that I've taken it, you just need to play a flush house before it shows up.

I hope they rectify the missing "flush of a kind" hands, i.e., acknowledge 2-5 cards of the same rank and suit.

Love the demo; it's hypnotic.

Unrelated, but I just picked up Shogun Showdown and that game fuckin slaps. Killer soundtrack and Into the Breach adjacent gameplay that doesn't feel so exhausting. Would recommend.

malnourish fucked around with this message at 17:20 on Dec 30, 2023

malnourish
Jun 16, 2023
Aggressive saccing leads to aggressive winning

malnourish
Jun 16, 2023

victrix posted:

I am retroactively annoyed ya'll didn't evangelize Wildfrost harder, this is like Nowhere Prophet but extremely adorable instead of a post apocalyptic vibe

Or wait, maybe it's post apocalyptic extremely adorable vibe

Has it changed much since launch? When I first played it at release I quickly tired of it. Enjoyed some ideas but felt like it packed substance.

I'm a big fan of difficult card games, but its difficulty seemed... Odd, too.

malnourish
Jun 16, 2023

sephiRoth IRA posted:

Is Astraea any good when you get deeper? I love the graphics in the demo, but I got slice and dice vibes- fun for a few hours as a phone game, but not something I'd pay 25 bucks for.

Did we play the same Slice & Dice? Because that game is incredible and better than Astraea. I enjoyed Astraea but I hungry for more S&D.

malnourish
Jun 16, 2023
First RW2 win, third game overall.

Ricochet upgrade for Magic Missile = good. It did serious work alongside my Orbs, but the real MVP were the Furnace of Sorcery fire hounds that could cast my Magic Missile. I had to set my animation speed to XTurbo to get through my turns.

malnourish fucked around with this message at 20:45 on Mar 26, 2024

malnourish
Jun 16, 2023

Harminoff posted:

Here come the balatro casino clones, and I'm all for it! Anyone grab this one yet?

https://store.steampowered.com/app/2789810/Bingle_Bingle/

I picked it up and played a few runs. It's got a good vibe and shows promise, I enjoyed myself, but I didn't think it's ready for prime time. If you're fine with that - go for it. The devs seem to have an appropriate level of engagement and responsiveness.

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malnourish
Jun 16, 2023

ExiledTinkerer posted:

Fairly enormous One Bit Adventure update: "Dreams Come True"

https://www.onebitadventure.com/dreams-come-true-release-notes-v1-3-219/ Full log Way Massive so..

How are the IAPs in this game?

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