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Yeah I'm down for being more inclusive in this thread because there are tons of cool games that use a lot of roguelike elements that I would miss out on if they weren't mentioned in here.
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# ¿ Aug 7, 2013 03:09 |
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# ¿ May 10, 2024 14:22 |
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Jordan7hm posted:What? Those people are crazy. Cardinal Quest isn't just a roguelike, its a good (though also easy) roguelike. It's maybe the best mobile roguelike (I don't have iOS, dunno about 100 rogues, and am not counting Powder). Yeah, diving is possible in a lot of traditional roguelikes but it requires a very well developed sense of when a situation is going to get ugly so it's pretty difficult for anyone who hasn't previously won to pull it off. It's great fun once you do know what you're doing though! Also there's a few nethack bots out there, TAEB (http://taeb.github.io/) is the main one I know of. Apparently its back under active development too (imagine I made a joke about 'nethack' and 'active development' here).
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# ¿ Aug 9, 2013 03:01 |
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It’s 3.4.3 with the curses interface mod https://nethackwiki.com/wiki/Curses_interface
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# ¿ May 29, 2018 13:52 |
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Writing scrolls of chaos resistance costs a decent chunk of mana, and I guess if you don’t have enough mana it takes out of your hp instead like it does for spells?
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# ¿ Jun 9, 2018 10:12 |
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Lawman 0 posted:Just reached gehennom with this monk after spending many turns polypilling and messing around. Then suddenly remembered why my interest in finishing runs just craters though at least the mysterious force is weaker now in 3.7. How did they change the mysterious force? Magic mapping gehennom is always worth it. Unless somethings changed in the 15 years since I last played, as long as you’re efficient with the levels you map it costs like 50 marker charges to map every stair and shortening the game by that much does more for your chances than a few more enchant scrolls or whatever.
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# ¿ Jun 23, 2021 04:17 |