|
Impermanent posted:...is that picture for the hitler's war card a frame from the the Charlie Chaplin movie The Great Dictator? It certainly ain't Hitler.
|
# ¿ Dec 15, 2022 04:17 |
|
|
# ¿ May 21, 2024 07:35 |
|
Cessna posted:The Chaplain pic sold me. Wrong guy.
|
# ¿ Dec 22, 2022 17:28 |
|
Yo everyone making GBS threads on ASL for being super complex just play Starter Kit 1 *cries*
|
# ¿ May 20, 2023 20:22 |
|
Thirsty Dog posted:Starter Kit 1 is still incredibly complex Wh- how?! Moving, shooting, some rout stuff, bingo bango bongo
|
# ¿ May 21, 2023 14:59 |
|
Thirsty Dog posted:
Why are you posting Starter Kit 4?
|
# ¿ May 22, 2023 13:46 |
|
A Strange Aeon posted:Do we think ChatGPT could make playing ASL easier? I could imagine being able to ask an AI in natural language questions about rules and getting accurate answers back would make it easier. God I hate ChatGPT and everyone on the discord tries to use it for making scenarios or playing and it sucks and is dumb and bad and everyone's all "look at me being clever tee-hee, I made a robot play my game" instead of just writing code
|
# ¿ May 22, 2023 13:54 |
|
Thirsty Dog posted:Oh, my bad - didn't realise I'd gotten the wrong link. Is SK1 significantly less complex than that? Yes
|
# ¿ May 22, 2023 22:04 |
|
Southern Heel posted:I hadn't heard of Old School Tactical before. What would be the elevator pitch for ASL-SK vs OST for a primarily solo gamer? I like that Eastern Front there as a theatre off the bat, which is much more interesting to me than the Western Front/Pacific theatres. *sharp inhale* I've never played Old School Tactical. I looked it up on BGG on the blurb for it talks about the "unique" Impulse system which "varies the number of actions each side can take in a turn", which I'm pretty sure has been done before? Regardless, it comes with 2 mounted maps, 4 counter sheets, 18 Luck cards, 54 Unit Data Cards(?) and some misc stuff like a rulebook. An example from the rulebook talks about needing to activate your units with points to shoot at an enemy unit, then the Russian player gets to use an action, then the German side, etc etc. It can be interesting to have a back and forth action where, presumably, either side can move units or shoot or perform other actions - though I feel like that must bog down play at some point. I've never been a fan on impulse/turn point systems where you have to pay to activate units (or you have a limited # of activations) because my full Order of Battle shouldn't be hobbled by the lack of command. But that's just me. Starter Kit is a gateway to a much larger system - SK#1 comes with 2 maps, 1 countersheet, 6 scenarios, an aid and a rulebook. SK1 focuses more on Western Front combat, but there are a pair of scenarios in the East. Being SK1, the focus is entirely on infantry to better grok the system. The beauty of Starter Kits, and ASL in general, is that your interests can be catered to specifically. Don't like Pacific Front stuff? You can 100% avoid it and get products that only focus on the Eastern Front. The game's age and flexibility allows the system to offer a wide variety of battles and actions that you could dive into immediately (though I always recommend SKs, even if you go straight to #3 or #4 so you know what you are getting into). As a solo experience, SK is friendly to that as it doesn't have fog of war or other tricks that would interfere with play. In Full ASL, its not impossible to play scenarios solo (gently caress, I do it every Tuesday #searching4opponents) but you may need to view some house rules to adapt it to feel more organic. Soooo.... OST is, overall, going to be at a lower pricepoint while offering a sort of WEGO system and a more succinct rulebook (vs Full ASL) Whereas SK#1/2/3/4 have an initial low entry point, offering an IGO/UGO system and a dense catalog of content
|
# ¿ Jun 9, 2023 05:17 |
|
Southern Heel posted:Fair play. I've spend the last hour reading why I should just go for ASL instead of SK but it looks like you buy the single rulebook and then a set of scenario/campaign packs for maps and counters? what a minefield... For beginners, you can always go to MMPs website and download a selection of free scenarios they offer (which iirc are almost all Starter Kit scenarios) and grab a free copy of the Starter Kit rules to go with. ASL products will generally tell you what modules you need to play them, but at worst, go with Beyond Valor. Its the initial module, focuses on German/Russian battles, and offers enough replayability for a long while if you enjoy playing the same scenario multiple times. Scenario Setups are very fluid, and dice are fickle, so you'll have plenty of reasons to wonder how it could play out differently if X machine gun didn't break there or if Y squad had managed to win their Close Combat fight.
|
# ¿ Jun 9, 2023 05:24 |
|
Sleekly posted:actually re ASL as a totally new player to it i found making one of these markers really useful You have the phase wheel automatically with VASL on VASSAL.
|
# ¿ Jun 10, 2023 02:28 |
|
Southern Heel posted:Well, I've been making my way through the Advanced Squad Leader Starter Kit #1 (henceforth ASL) first scenario "Retaking Vierville". It pits a small troop of US troops in the middle of a town being attacked by an East/West pincer of German troops, who are then relieved by another platoon of US soldiers from the North. The best way to look at what you should be doing with your units will typically revolve around equal parts the scenario's objectives, your available resources, and the current state of the game. Are the Americans weak enough that the Germans can try to advance on their positions? Is there a (set of) building(s) that you can move into and grab the defensive bonuses from? Do you have Assault Fire and how good is it? Can your infantry pop smoke in order to cover an advance by the troops with Assault Fire? The beauty of ASL is in the choices that you can make, and while its hard to suggest exactly what to do, especially without seeing the situation, there are some maxims that people will preach, such as not stacking (Stacking can be good, or necessary, sometimes). You can also shoot in the Defensive Fire Phase even if you shot in the MPh, but its restricted.
|
# ¿ Jun 21, 2023 13:52 |
|
Southern Heel posted:I'm watching the ASL Academy videos about Vierville in an attempt to give it another bash and I've noticed a few things I'd not grokked from the rules: A10.62: With respect to a unit becoming DM when fired at on the IFT – Does the actual dice roll or result on the IFT matter in determining whether or not the target unit is placed under DM? If a unit capable of Cowering fires a 1 +1 shot on the IFT , and actually rolls doubles, is this sufficient to DM the target unit? If the firing unit actually Cowers on the dice roll (rolls doubles) is the FP reduced by two columns to determine DM? A: The actual DR does not matter. Despite the answer, you still need to roll for effects of the shot in Full ASL (Where Snipers exist) Correct. Subsequent must be at the closest unit - this is why sometimes it is best to move up a unit that you can "sacrifice", have them absorb the shot, then move priority units afterwards. Similarly, a defender that opts NOT to shoot the unit that approached may now have to face them in Close Combat afterwards. Keep in mind that the restriction for SFF is Nearest known, ARMED, enemy unit, within range. Its Movement Factors per hex, not total. A8.3 "The same unit/weapon can never fire on a moving unit in the same Location more times than the number of MF/MP expended (FRD, but a minimum of once per hex)" Failure to Rout is a good way to kill units, because it usually means none of YOUR units are under threat while doing so. This, however, is highly dependent on your opponents setup, the map, your objective, your mobiility/units, etc etc etc. Essentially, preventing a unit from routing typically requires 3 of your units, all within LOS, and able to interdict. Shooting at a broken 5-morale squad, however, may use up fewer resources and overall be faster. If you DON'T DM your enemy's units, they still may not rally them without a leader - focus on those whenever possible, imo.
|
# ¿ Jul 4, 2023 16:01 |
|
So i discovered recently that theres a super edition ultra complete version of world in flames. Almost makes me want to learn the system. I miss the LP of it
|
# ¿ Jul 27, 2023 01:41 |
|
Panzeh posted:I've got it. I can barely fit both of the main maps on my 72x48 table, even! I hear that comes with the official version of the VASL module for it!
|
# ¿ Jul 27, 2023 11:56 |
|
NC Wyeth Death Cult posted:I played it when it first came to the states and I thought it was amazing. I am a FB group member for the game and it seems weirdly complicated now- like ok I get the added strategy that planning for training pilots brings but the drat game is already super complex. All the LPs seem to go the same way, too- secure oil and then the rest of the game can happen. There was more than one? I only remember Will_Colorado's thread and I'm re-reading it now and slowly working out how I would even put all this stuff together in VASSAL. Seems crazy, compared to ASL, haha
|
# ¿ Jul 28, 2023 01:05 |
|
Oh, also I've tried playing some Unconditional Surrender, finally, after owning it for so many years and it feels like a bit of a mess. Maybe its because I'm playing on VASSAL, but nothing feels organic, and I'm having to go back to the Rulebook AND the Playbook multiple times for every action, it feels like.
|
# ¿ Jul 28, 2023 01:10 |
|
No screenshots?!
|
# ¿ Nov 25, 2023 23:29 |
|
ASL SK1 is particularly easy to grok on the infantry only scenarios.
|
# ¿ Dec 15, 2023 17:49 |
|
Tekopo posted:The discord is the SA Boardgoon one, but the wargames channel within it is pretty active, and has a lot of discussion in it about various games: Thats a warthunder invite.
|
# ¿ Jan 5, 2024 01:01 |
|
WiF is far more open but only if, as mentioned, you add the Days of Decisions "pack/game" to it. Its what adds the entire political layer. Factories in Flames makes production more rigid, but in a better way (originally, you would be able to produce units from anywhere and deploy them anywhere - which is suuuuper gamey) But I must agree that World in Flames feels very old, it is clunky with its rules, with many options, variants, or little addendums to rules being unhighlighted or hard to confirm. There is so much that could be improved, especially with how the game tries to include the world in its setting.
|
# ¿ Jan 17, 2024 15:35 |
|
gradenko_2000 posted:I was watching someone do an unboxing of the latest ASL product, Twilight of the Reich, and he mentioned that there was such a thing as an "electronic ASL rulebook" The electronic rulebook is legit and has received multiple updates I dont think theres a plan to make a version that includes the HASL-specific rules because something something versioning and ownership is hard to do in those circumstances. Its like how the Journals and Annuals (and Special Ops) magazines, for the most part, got digitized. MMP has yet to make the journals past 10 available, and same goes for SPOPS after... 8? But the rest are available at a better price youll ever find on ebay or 2nd hand
|
# ¿ Feb 5, 2024 12:40 |
|
Also those scenarios look like Squad Leader, not ASL scenarios - no SAN or ELR numbers and different counter artwork are dead giveaways.
|
# ¿ Feb 5, 2024 12:43 |
|
Looks to be it. Ive got plenty of free scenarios cultivated from the web I don't mind sharing if you ping me on discord. Edit: also the ASL logo in the top right. Dunno when thay was officially introduced though
|
# ¿ Feb 5, 2024 13:23 |
|
Cessna posted:Hey, did you ever get any further with your "play the whole war in ASL" project? If you read the thread about it! Im very much behind on posting completed scenarios to it, but have finally achieved German invasion of Polamd status as of this month!
|
# ¿ Feb 5, 2024 18:14 |
|
The streams arent popular, but I still hold them twice weekly whenever possible.
|
# ¿ Feb 5, 2024 18:15 |
|
Hekk posted:ASL is one of those games where if I have the time and energy to dedicate to it, I’d rather play something myself than watch someone else play in real time. It’s a fascinating system but it’s brain burner and the pace is kind of glacial. Hey I'm not saying my stuff is a must watch, I just use it to be able to document it. Play it at 1.5x speed, watch it in the background, whatever, I just think its cool to put it on video to see what the scenarios are like and how they play
|
# ¿ Feb 5, 2024 18:34 |
|
Tekopo posted:Finished the Crete LP. Was a lot of fun and enjoyed the system quite a lot. Gonna be thinking about more GTS LP projects since it was a breeze to go through this one in 3 weeks. One day I think there should be a Wargames LP thread where peeps volunteer to play every WW2 wargame published.
|
# ¿ Feb 9, 2024 15:06 |
|
gradenko_2000 posted:I'm trying to wrap my head around ASL's concealment rules, and I'd like to ask if I'm grasping the basics correctly: Taking a PTC [or worse] automatically causes loss of Concealment. Concealment GAIN happens under 3 circumstances. - Outside of all enemy LOS - Outside of all enemy LOS, but within 16 hexes of the nearest enemy (Requires dr of 5 or less) - Inside of any enemy LOS, but outside of 16 hexes to the nearest enemy and in concealment terrain (Requires dr of 5 or less) If you check the Concealment Gain/Loss table you'll see Case I, J, and K. Movement into an open hex may drop concealment, but hindrance can negate that. A10.531 is a great little thing to understand for that purpose. Don't forget about residual firepower!
|
# ¿ Mar 6, 2024 14:04 |
|
gradenko_2000 posted:by this I assume you mean that, if the firer rolls an IFT result equivalent to a PTC [or worse], then Concealment is lost, regardless of whether or not the unit passes the check. Correct. Dummies don't actually take morale checks except under specific circumstances, like Bombardment.
|
# ¿ Mar 8, 2024 04:44 |
|
I literally stream twice a week what is wrong with ya'll
|
# ¿ Mar 24, 2024 02:26 |
|
Count Thrashula posted:When do you stream I can't watch it if I don't know about it Its in the OP of the ASL thread I did. Mondays/Saturdays 8pm EST
|
# ¿ Mar 24, 2024 03:46 |
|
Count Thrashula posted:Sweet, I might watch Monday! I'm always down for answering rules questions, even if I still haven't memorized them in their entirety I've got as much errata as I possibly can so I almost always have something that'll help. And for the streams, well, I save them to my youtube channel so there's a bunch from prior months/years available.
|
# ¿ Mar 24, 2024 04:59 |
|
World in Flames
|
# ¿ Mar 27, 2024 02:19 |
|
Count Thrashula posted:Don't tempt me...!!! I did a solo thread not too long ago, you can be tempted.
|
# ¿ Mar 27, 2024 03:47 |
|
I'll get to it after I devise a system like World in Flames (and after I document all the possible docks/ports for an appropriate timeframe)
|
# ¿ Mar 28, 2024 14:23 |
|
|
# ¿ May 21, 2024 07:35 |
|
PoontifexMacksimus posted:Don't forget to account for each port's tons/day offloading capacity and the maximum hull size each shipyard can fit! I literally have those stats ready to go
|
# ¿ Apr 3, 2024 15:13 |