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Hypnobeard
Sep 15, 2004

Obey the Beard



blackmongoose posted:

Why would you ever need a hex map of North America in a WWII game? Just for the Japanese west coast raids? Will those hexes in the great plains ever be touched by a counter? Don't even get me started on South America; not a single country there would have joined a war in that time period on the opposite side of the US. It's especially strange because it looks like they don't even bother with East Africa, which at least saw some actual fighting and could be especially useful if you're starting pre-1939 for the Italian invasion of Ethiopia (also solves Tekopo's problem of having nothing to do as Italy!)

Edit: Also, no Murmansk extension. If you're going to make the players use brain power on irrelevant areas of the map, at least that area had opposing troops in it historically

Actually, the Murmansk extension is there, just not in that picture. It's toward the top right in this picture:

http://www.boardgamegeek.com/image/1552295/jgauthie001?size=large

Full thread: http://www.boardgamegeek.com/thread/922333/perhaps-i-went-a-little-off-of-the-handle

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Hypnobeard
Sep 15, 2004

Obey the Beard



Tekopo posted:

Anyone fancy learning OCS? I feel like going through some RE/Tunisia II if anyone is interested in playing against me and wants to learn the system.

Yes, but I need to buy it first.

Hypnobeard
Sep 15, 2004

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How do you remove your counters from the sprues? X-acto? Pizza cutter? Something else?

Hypnobeard
Sep 15, 2004

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This seems to be appropriate:

https://www.youtube.com/watch?v=thOifuHs6eY

Hypnobeard
Sep 15, 2004

Obey the Beard



Jobbo_Fett posted:

I will volunteer to become the human-cyborg ASL machine this timeline needs.

You can play all of the scenarios against yourself. Win-win!

Hypnobeard
Sep 15, 2004

Obey the Beard



Jobbo_Fett posted:

I can already do that, though?

But it'll be much, much faster!

Hypnobeard
Sep 15, 2004

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Panzeh posted:

Got every World in Flames thing for christmas, feels good.



Nice! Do you have the table/floor space for the grand campaign?

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Hypnobeard
Sep 15, 2004

Obey the Beard



Can't speak for OST, but the canonical starting module for ASL is Beyond Valor:

https://mmpgamers.com/beyond-valor-3rd-edition-p-46

So you'd buy the main ASL rulebook and that, and you'd have maps and counters and scenarios, all of which are Eastern Front.

Jobbo can probably characterize it better than I can, but the Starter Kits are just that--a way to ease into learning ASL, which has a moderately steep learning curve. (I'd argue that the curve is steep mostly because of the really weirdly organized rules rather than actual complexity. There's a pretty large potential learning curve for how to best use the rules to accomplish tasks, and that's where ASL can be fun.) You get some chunk of the rules, the components for playing scenarios that exercise those chunks of the rules, and that's all. Rulebook + Beyond Valor is basically giving you the encyclopedia and telling you to go study.

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