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Tulip
Jun 3, 2008

yeah thats pretty good


Hm alright. You're spot on about Mag Plus. The real reason i have it is because before this build, i'd never had it and wanted to try it out. It's great for the Loco, but as you point out that's not of great importance, and for the KSP and Car4 and whatnot it's just pointless.

I am my team's primary sawbitch (we have 5: 1 masterforcer who also has saw but is the least common player, aforementioned ghostnician, a deep mastermind and a deep ghost, the last guy i think must be throwing his skillpoints into a furnace or something), so Portasaw is more or less mandatory. However, i'm probably going to Infamy soon (and skip up to like I4 or something), and that will free up 2 points in Ghost and 3 in Technician, which will let me get Saw and Aced Fully Loaded.

Of course i'll have to get back to 100 but hey.

King Vidiot posted:

I only cheated myself mask customization and gun mods because gently caress their RNG crap. Some people will never, ever get certain (or any) masks and others will never get mods.

But the XP curve was never an issue for me. I'm level 98 now and at no point did it ever really feel like a slog. If you're playing 24/7 then yeah, you'll feel the tedium set in. But me and my Steam friends just jump in like once a week to run a few OVK missions, and most of us are hovering around 100 now (for the first time, not Infamous). One of us went ahead and dived into Infamous ahead of the rest, but we'll probably catch up to him before he ever breaks I-90.

AFAIK people mostly cheat themselves through infamy levels, and i can't blame them. Seriously, who cares if timmy gets dessert without eating all his veggies?

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Hobo Siege
Apr 24, 2008

by Cowcaster

Stanos posted:

I've seen pubs with two different cheats and I really don't get it. Hooray, you can stealth when tripping alarms/guards does nothing or complete the mission 20 seconds after it starts perfectly. What fun, glad I'm playing just to trivialize the entire thing. I immediately leave when stuff like that happens, what's the point outside of epeen I don't care about?

Only thing I could see rationalize cheating in (like the previous poster said) was weapon mods because that's random bullshit.

This is mainly what I'm talking about. You absolute need that one mod and you're impatient, fine. Don't care enough to do it myself/am paranoid, but if you pull that hacky poo poo during a heist you're just sort of weirdly inscrutable in my eyes. You could pay 99 cents for most phone games and get roughly the same experience, so why not do that?

Coolguye
Jul 6, 2011

Required by his programming!

Tulip posted:

AFAIK people mostly cheat themselves through infamy levels, and i can't blame them. Seriously, who cares if timmy gets dessert without eating all his veggies?
I think it's exceedingly likely that I will end up doing this, yeah. The initial climb to 100 has been amazing, and OKS needs some serious props for making the level up journey actually a fun and satisfying experience. That said, the last 10 levels take so long and are so static that I can't envision enjoying going through it again.

Legit Businessman
Sep 2, 2007


Tulip posted:

I am my team's primary sawbitch (we have 5: 1 masterforcer who also has saw but is the least common player, aforementioned ghostnician, a deep mastermind and a deep ghost, the last guy i think must be throwing his skillpoints into a furnace or something), so Portasaw is more or less mandatory. However, i'm probably going to Infamy soon (and skip up to like I4 or something), and that will free up 2 points in Ghost and 3 in Technician, which will let me get Saw and Aced Fully Loaded.

I'm not saying your friends are assholes or anything, but your friends are assholes. Not one of them is going deep enough in the Enforcer tree to bring double stuffed ammo bags and a saw? :cripes:

DISCO KING
Oct 30, 2012

STILL
TRYING
TOO
HARD
I know I should probably play a Masterforcer, but deep Enforcer is the most satisfying murder machines ever. I don't think there's been a game where I didn't have top scores in at least 2/3 accuracy, most kills and most special kills areas. Everyone should try being a death machine at some point.

Tulip
Jun 3, 2008

yeah thats pretty good


Drewjitsu posted:

I'm not saying your friends are assholes or anything, but your friends are assholes. Not one of them is going deep enough in the Enforcer tree to bring double stuffed ammo bags and a saw? :cripes:

The masterforcer does but he's only around sometimes. I can probably talk the mastermind into respeccing into masterforcer.

Napoleon Bonaparty posted:

I know I should probably play a Masterforcer, but deep Enforcer is the most satisfying murder machines ever. I don't think there's been a game where I didn't have top scores in at least 2/3 accuracy, most kills and most special kills areas. Everyone should try being a death machine at some point.

If only there were some other skillset, that gave you some Technical skills to make you more murderous

(seriously bulletproof+iron man is the best).

Legit Businessman
Sep 2, 2007


Seriously, splitting your points between (at least) two (or more) trees makes you a better heister. You have more than enough points to get the pinnacle skills in two separate trees.

Geight
Aug 7, 2010

Oh, All-Knowing One, behold me!
I don't think there's a single tree that I would want to have every single point in, anyways. Variety is the spice of crime!

Medium Style
Oct 11, 2002

Can anyone recommend a mastermind/enforcer build that would be good for getting into Deathwish?

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
Pretty much anything that includes Inspire will serve you fantastically.

Legit Businessman
Sep 2, 2007


Medium Style posted:

Can anyone recommend a mastermind/enforcer build that would be good for getting into Deathwish?

http://goo.gl/XP0NGF

There are some points in the ghost tree you can move around. You might want aced cleaner/chameleon/cat burglar instead, and you can take points out of ghost to get basic overkill out of the Enforcer tree.

Your new favorite weapon is the KSP. Make sure it does 40 damage (after skills and mods), and will have 12 accuracy (so avoid using the long barrel, I think). In the alternative, you can rock the thanatos/loco combo. If you never plan on using a rifle (thanatos or otherwise) on DW, you can skip kilmer and move the points into Aced Inside Man to avoid escapes and a few extra goodies here and there.

EDIT: You can also drop aced combat medic if you're doing exclusively DW, as the bonus health from a revive is negligible on that difficulty. It's so useful on every other difficulty, that I usually pick it up anyway.

Gilg
Oct 10, 2002

Kind of a strange question, but as a new player, how often do you use your secondary weapon? I can see it for someone using the saw or sniper rifle as their primary, but with an assault rifle, I've almost never resorted to my secondary except for a silenced pistol in relevant situations. I've almost never ran into ammo issues.

Should I be intentionally using it more, maybe on earlier grunt cops?

Forer
Jan 18, 2010

"How do I get rid of these nasty roaches?!"

Easy, just burn your house down.

Gilg posted:

Kind of a strange question, but as a new player, how often do you use your secondary weapon? I can see it for someone using the saw or sniper rifle as their primary, but with an assault rifle, I've almost never resorted to my secondary except for a silenced pistol in relevant situations. I've almost never ran into ammo issues.

Should I be intentionally using it more, maybe on earlier grunt cops?

The pistols are pretty much when you run out of ammo in primary, fall over from a bad case of death, or when it's silenced and your primary isn't, or when your primary is something like a shotgun with low accuracy and your pistol can smack people in the head from a long way away. I think that's pretty much it

404notfound
Mar 5, 2006

stop staring at me

Get the Locomotive secondary shotgun and never look back.

John Murdoch
May 19, 2009

I can tune a fish.
It depends on what your preferred loadout is to an extent, but it's usually down to engagement ranges. Most secondaries are built for close range fights, with a few exceptions, while primaries are the opposite, also with exceptions. There's also something to be said for taking something light with a fast reload to back up something heavy with a long reload.

But on some maps it ends up not being a big deal - most of what you're going to be up against on say, Trustee banks is going to be close-mid range anyway. On other maps where you can't run out to grab ammo from the cops you're killing, things get a bit more tense.

My general rule of thumb is to keep at least one full magazine in reserve, if not two for primaries, and then switch weapons, that way I'm always replenishing ammo back and forth without having to use bags.

If you're playing on lower difficulties, it could also be a sign that you're ready to kick things up a step. Otherwise you're just some kind of ammo efficiency savant.

John Murdoch fucked around with this message at 00:47 on Jul 1, 2014

Matlock Birthmark
Sep 24, 2005

I wanted this to happen!!
Soiled Meat

Hobo Siege posted:

Don't care enough to do it myself/am paranoid, but if you pull that hacky poo poo during a heist you're just sort of weirdly inscrutable in my eyes. You could pay 99 cents for most phone games and get roughly the same experience, so why not do that?

It could very well be a false positive as well. Did you notice any game effect that shouldn't have been happening? Because I've gotten a cheater flag before from Hoxhud for one round. Restarting the game removed it and it has never appeared again, but it was weird as hell.

As for LUA editing, I agree with you that if your messing with other peoples heists that's taking it a bit far. But outside of game, who really cares.

Scalding Coffee
Jun 26, 2006

You're already dead
Are damage bonuses from multiple sources like mods and active skills, universally added together and applied to base damage or do they get weirdly calculated and applied to base?

Gilg
Oct 10, 2002

Thanks for the replies on secondaries, it makes sense. I was just curious since Mastermind has several skills devoted to pistols.

DoombatINC
Apr 20, 2003

Here's the thing, I'm a feminist.





Scalding Coffee posted:

Are damage bonuses from multiple sources like mods and active skills, universally added together and applied to base damage or do they get weirdly calculated and applied to base?

Mods are applied to the base first, then skills

DISCO KING
Oct 30, 2012

STILL
TRYING
TOO
HARD
I actually have a decent number of points in the bottom tiers of Ghost and Mastermind. I just gave Masterforcer a try and I actually like it quite a bit. I actually have to take cover every once in a while and I can't just play quake with an ICTV on, but it's more useful for competent teams.

This is my old build by the way: http://www.pd2skills.info/profile/copicide-3/
It will always have a special place in my heart.

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
Is this game ever fun solo? I only played 2 levels but it was really boring. It's just a standard FPS except slower. Hope you like to hit F and wait a bunch.

Stanos
Sep 22, 2009

The best 57 in hockey.
It's like the borderlands series: fun with friends and completely terrible solo.

Also seconding the loco as your secondary. 9/10 I run loko/silenced weapon of choice in secondary, primary depends on if i need to saw, shoot longer range or Just Shoot Bullets.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
It's probably terrible solo because it's not a single-player game at all. Solo only exists as an option because they didn't want to prevent people from booting a server with only one person or force people to play online-only.

Dr. Arbitrary
Mar 15, 2006

Bleak Gremlin
Solo is good before you do a mission live.

Go in solo, learn the layout. Don't play to win.

It only works for one day heists but at least you'll know how to get on the roof and stuff.

PhantomZero
Sep 7, 2007
This game is not ever fun solo, no.

You might want to go solo a stealth mission for the bonus sometimes but that is about it.

ATP_Power
Jun 12, 2010

This is what fascinates me most in existence: the peculiar necessity of imagining what is, in fact, real.


I'm just getting started, but this is the build I'm looking at come lategame. Not a frontline murdermachine, but more specced for backline fire support and objectives. Am I spending too many points acing skills and is there anything missing from a mastermind focused build that I want?

Ezreail
Mar 25, 2013
How are the new DLC's, been awhile since I've played

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

ATP_Power posted:

I'm just getting started, but this is the build I'm looking at come lategame. Not a frontline murdermachine, but more specced for backline fire support and objectives. Am I spending too many points acing skills and is there anything missing from a mastermind focused build that I want?

You should buy basic Demolition Man if you're aiming for a C4 opening build. You also really need to get Transporter aced. Your total lack of the basic quality of life ghost skills will also be crippling. I would recommend dropping mag plus and pistol messiah and spending those points on the low-tier skills that make life liveable.

Ezreail posted:

How are the new DLC's, been awhile since I've played

Sniper and Gage courier pack were excellent, Big Bank and the other Gage packs are OK, Armored Transport is kinda terrible.

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!
Alright thanks is for feedback. I'll play with some other people and see how that goes.

Coolguye
Jul 6, 2011

Required by his programming!
So we had a gold bank heist on Deathwish tonight that we had intended to stealth and hosed it up. It was a pro job, so we didn't want to suicide pact, so we basically went 'eh, let's try it at least.' I got nailed into custody fairly quickly since I was doing my usual enforcer thing of trying to absorb all bullets ever, but then 3 guys with suppressed weapons and in suits managed to break into the vault, grab 3 bags of gold, run across the street during a goddamn assault, and escape, all while Skulldozer and Friends were chasing them like horror movie monsters. I am still awed that they got away.

Even better: Two of those 3 people were levels 19 and 47, respectively.

Grognan
Jan 23, 2007

by Fluffdaddy

Gilg posted:

Kind of a strange question, but as a new player, how often do you use your secondary weapon? I can see it for someone using the saw or sniper rifle as their primary, but with an assault rifle, I've almost never resorted to my secondary except for a silenced pistol in relevant situations. I've almost never ran into ammo issues.

Should I be intentionally using it more, maybe on earlier grunt cops?

You swap your secondary and primary because ammo drops replenish both equally as far as I know. It makes sense to use the one that has a 100% when you're dropping cops because if you do pick up a drop when something is at 100% it gets wasted. Someone let me know if I'm wrong.

Mr.Hotkeys
Dec 27, 2008

you're just thinking too much

Grognan posted:

You swap your secondary and primary because ammo drops replenish both equally as far as I know. It makes sense to use the one that has a 100% when you're dropping cops because if you do pick up a drop when something is at 100% it gets wasted. Someone let me know if I'm wrong.

This is exactly how it works and the secret to never running out of ammo or having to use ammo bags. It's also good to have a loaded backup weapon, obviously, when reloading would take too long.

Also as a card-carrying pistolero Mastermind I'd probably recommend not using a pistol without the relevant skills. Maybe I'm spoiled but they've always felt really lackluster without them when compared to the SMGs (particularly the Kobus, Para and Compact-5) or Locomotive.

e: Forgot to mention, if you're never running out of ammo then this isn't as important as you're probably using something high capacity like the Car-4 or JP36. When you start using weapons with smaller reserves (AK 7.62, M16) or weapons that pick up disproportionately small amounts of ammo from drops (all the LMGs and the Thanatos), it becomes a lot more crucial. Also when you're holding out in one place for a while like on Rats (which is doubly bad about it since a lot of the drops will be outside and you have to make as much as you can from the ones you can get).

Mr.Hotkeys fucked around with this message at 03:50 on Jul 1, 2014

Coolguye
Jul 6, 2011

Required by his programming!
If you're a new player you just haven't gotten the good secondaries yet. The Locomotive 12g is a secondary and is better than 80% of the primaries in this game by a mile. Whatever they call the P90 knockoff is also an absolute loving beast with the SMG specialist skills in Ghost.

nerdz
Oct 12, 2004


Complex, statistically improbable things are by their nature more difficult to explain than simple, statistically probable things.
Grimey Drawer
So in this game is it possible to help powerlevel lower level people? Like, 3 pretty good guys who can finish an overkill mission by themselves and the low level guy getting constantly killed and into custody. Is it even worth it?

Mr.Hotkeys
Dec 27, 2008

you're just thinking too much

nerdz posted:

So in this game is it possible to help powerlevel lower level people? Like, 3 pretty good guys who can finish an overkill mission by themselves and the low level guy getting constantly killed and into custody. Is it even worth it?

There's a big XP penalty for being low level that scales down as you level up, but rushing Rats for someone low level still levels them quicker than a bunch of low difficulty heists even with the penalty.

Liquid Penguins
Feb 18, 2006

by Cowcaster
Grimey Drawer

nerdz posted:

So in this game is it possible to help powerlevel lower level people? Like, 3 pretty good guys who can finish an overkill mission by themselves and the low level guy getting constantly killed and into custody. Is it even worth it?

It's not hard if the low level person sticks with the team and someone has the shout revive. We used to run rats for people but I think they changed the objectives around to make this harder.

-Zydeco-
Nov 12, 2007


The thread is getting a bit long in the tooth, the OP is completely out of date, the OP author has vanished, and we're getting a lot of FAQs that the OP should really address. I'm writing a new OP, but I need all the gifs that got created as well as any fool thing you all think should be included. I have Murdoch's guide, the skill calculator, weapon damage spreadsheet, and anything else that was in the current OP.

Also, thread titles. Gimme thread titles. Current is PAYDAY 2: Portal to the elemental plane of police.

Matlock Birthmark
Sep 24, 2005

I wanted this to happen!!
Soiled Meat

-Zydeco- posted:

Gimme thread titles. Current is PAYDAY 2: Portal to the elemental plane of police.


PAYDAY 2: Drop a pig on a pig.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Payday 2: Hold F to Make your Post

Payday 2: Never Play with Pubbies

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Stanos
Sep 22, 2009

The best 57 in hockey.
I quit around 50 the first time and a cooking Rats run gave me like a level and a half at least. We also only got 3-4 bags of cash at the end because some guy thought the voice chat said 'watch the door' instead of 'watch for C4' which lead to a comical scene when the guy ran out to try to mess with the bus doors while a C4 ticked inside the bus.

PAYDAY 2: Never Stealth Pub
PAYDAY 2: NO ONE WALKS AWAY
PAYDAY 2: Sam Fisher was here, Dallas is a loser!
PAYDAY 2: Whatever you respec, pubs won't have the other


The last one hits closest to home because I decided to tinker around with tech and while shaped charges are cool I CAN'T GET ANYONE TO TAKE A GODDAMN SAW.

Stanos fucked around with this message at 04:13 on Jul 1, 2014

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