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Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Woden posted:

I have 18 hotbars up on my juggernaut, had 13 on my rog life and 20 as a clonk. Having to manage too many cooldowns or having too many click to hit type abilities(smite, cleave, momentum swing, etc.) is just too much for my aging brain.

Screenshot your UI. I want to see how you manage this feat. Jesus.

Tsurupettan fucked around with this message at 15:38 on Aug 22, 2013

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Woden
May 6, 2006


Forgot to edit out the random peoples names but this was what it was like as a clonk, too lazy to redo hotbars every time I swapped between EDs so there's a lot of redundant stuff(still have rocks from abbot there too :v:).

Melee + caster + multiple viable EDs = too many hotbars basically.

Woden fucked around with this message at 16:30 on Aug 22, 2013

Brownview
Oct 15, 2012

Nothing in this world can take the place of a power rack

Woden posted:

I have 18 hotbars up on my juggernaut, had 13 on my rog life and 20 as a clonk. Having to manage too many cooldowns or having too many click to hit type abilities(smite, cleave, momentum swing, etc.) is just too much for my aging brain.

Warforged arti is pretty great, repeaters tear things up fast until med levels and then to keep damage up in later levels you need to learn how to mix in rune arm and spells. If you don't you can still get by fine though, things will just take a little longer. There's almost no spell point management to learn either so you can blow almost all of it on buffs and heals if you want to, I think they're a great starter class.

You need to TR twice to get 36 point builds, once only gets you 34.
Are you suggesting a ranged artificer like that dubbel o'seven build that's floating around, or a 32pt melee artificer like the juggernaut? If the latter, hook a goon up. :)

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

Woden posted:



Forgot to edit out the random peoples names but this was what it was like as a clonk, too lazy to redo hotbars every time I swapped between EDs so there's a lot of redundant stuff(still have rocks from abbot there too :v:).

Melee + caster + multiple viable EDs = too many hotbars basically.

I would break my keyboard in half if I played like this. But I wouldn't play like that because I'd build myself around one ED+twists. I'm lazy in other ways.

Fenris13
Jun 6, 2003

Gammon posted:

Hmm, I might have to look in to how best to multiclass as a monk then. I did have my heart set on being unarmed, but I guess that's no longer as good as it used to be, or maybe using a weapon as a monk is now just plain better.

I am doing regular, unarmed monk this life and there is nothing wrong with it. I did decide to splash in 3 levels of rogue and 1 of fighter, or maybe 1 of druid, still haven't decided. But 16 levels of monk leaves you missing only .5[w] to unarmed, versus the 5d6 sneak dice from 3 levels of rogue. There are plenty of other trade offs from not being pure monk, but I have already done a pure monk life and I wanted to mess around with a little splash.

KittyEmpress
Dec 30, 2012

Jam Buddies

Do druids get the cool shapeshifting they get in everything else? And are monks still granting +wis to ac? And if both of these are true can I turn into a bear with wisdom ac?

My favorite build in NWN(The first one) was Monk1/Druid/Shifter 10. Gotta love turning into manticores with 50 ac.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

KittyEmpress posted:

Do druids get the cool shapeshifting they get in everything else? And are monks still granting +wis to ac? And if both of these are true can I turn into a bear with wisdom ac?

My favorite build in NWN(The first one) was Monk1/Druid/Shifter 10. Gotta love turning into manticores with 50 ac.

I preferred turning into 100+ AC Rakshasa with unlimited max/emp ice storms, immunity to L7 and lower spells, absurd saves and SR.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...

KittyEmpress posted:

Do druids get the cool shapeshifting they get in everything else? And are monks still granting +wis to ac? And if both of these are true can I turn into a bear with wisdom ac?

Yes they get shapeshifting, no it's not as cool as NWN and such. Monks do get +wis to AC. You can totally do a bear with wisdom to AC, but bears are underpowered right now it'd still work okay. There's even a funny shadar-kai bear build the devs made in the link I posted earlier. But the four forms a druid can take are Bear for tanking (ostensibly), wolf for DPS (heavy sneak attack based, centered+handwraps is really useful to keep your base damage up in epic levels), water and fire elemental forms (primarily for casting though there are some two-handed melee builds based around them).



There's my current hotkey setup. I've got a non visible bar filled with stuff I rarely use (Stealth, Search, Eveningstar Key, etc) but like to have access to easily. I limit myself to those bars on every life, so far I haven't had to go past that, but it's rare I can't manage to find enough clicks/potions/scrolls/abilities to fill them up.

Brownview posted:

Are you suggesting a ranged artificer like that dubbel o'seven build that's floating around, or a 32pt melee artificer like the juggernaut? If the latter, hook a goon up. :)

Ranged probably. Juggernaut really doesn't shine if you don't have good weapons to back it up, it starts to feel anemic like most hybrid DPS characters in the late teens, if you've already got leveled destinies then at 20 you jump back up in power. But if you don't have good weapons, or leveled destinies, you're going to feel pretty weak. Especially since you're stuck starting with an Arcane sphere destiny as an Artificer build.

Woden posted:

Forgot to edit out the random peoples names

Also there's barely any reason to do this on the official forums, let alone here.

Brownview posted:

Looking at the "builds for new players" link, what would you say is an easy and fun first life character? I played very briefly years ago but never made it past level 7. I'd be interested in something that doesn't hit much of a difficulty curve at any level.

Human Wizard is really your best bet here. You can play with all the various Wizard/Sorcerer spells, with all the various changes to the game it should be pretty easy to blow through the game (as usual I don't recommend going past hard especially solo first time). You've got great self healing from level 7 on with Zombie and Death Aura, and there's Cure Serious Wounds potions in the guild chest to make life easy until then.

DemonMage fucked around with this message at 20:58 on Aug 22, 2013

Fenris13
Jun 6, 2003
As a new, first life PM you don't even have to wait untill level 7 for self healing, zombie form and lesser death aura are level 3 and will do just fine in non elite stuff.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.



I am stuck and I don't know what to do for choices.

Do I drop the emp/max enhancements, change it to quicken and pick up imp. heighten? I could get imp heighten and keep what I have but I'd lose the +1 int from human. Do I have something in the trees that isn't really worth it that I can/should drop and move elsewhere?

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
It's hard to recommend much without a good planner to use in front of me, but I don't find the improved metamagics to be worthwhile, this is even more true post 20 where shrines are pretty common (largely due to being balanced around EE). Also you could ditch the Fire Shield SLA if you need to free up a point (or two?), it's not that hard to scroll or slot when you truly need it (which is no where really in MotU era content). I'd also consider getting the spellpower action boost and the enhancements that let it give +5 intelligence when used.

On the bright side, looks like the new planner version is coming along nicely, ETA is about a week.

quote:

Garix has been feverishly inputting tree data (a very very tedious process, we're up to nearly 9000 lines of text, and only about a third through the trees at this point). He's done most of the trees we have so far (Dragon and I have helped, but he's done the majority of that work).

:bang: Wish Turbine would provide stuff like enhancement/destiny info in a json file or something. I get DDO wasn't designed with web hooks in mind, but it would have been nice if MyDDO was expanded in usability some instead of being shuttered.

DemonMage fucked around with this message at 00:13 on Aug 23, 2013

mfny
Aug 17, 2008
When using the iconics with their preset paths all I have to manage manually is Enhancements I assume, skills,feats and stats are all taken care of for me based on the path as I level ?

Also, when did they change all the music, its a bit different to the usual fantasy stuff now, especially in taven.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

I only see enhancements for +3 int when boost is used. I do have the spell power action boost though. What do you think of:

Drop the imp. metamagics and fire shield, pick up +3 int on boost, +10 universal spell power, and Arcane Bolt (another cheap SLA that gives zero fucks about SR and saves)?

It would look like this:

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
That looks good. It's probable it was changed from +5 to +3 since the last I looked at it. Also keep in mind that Necrotic Ray (with no metas) is a great filler spell and does tons of damage on green named EH/EE guys (which you can't instakill), especially on EE it's worth chucking energy drain and/or enervation at them a few times with Necrotic Ray's between them to get their hp down to a comfortable level for blasting.

Important thing to keep in mind with enhancements is that you're not locked in for 3 days anymore, it's just got a scaling plat cost. Which can get pretty expensive I suppose, but at least you're not forced to live with your choices without paying astral shards.


mfny posted:

When using the iconics with their preset paths all I have to manage manually is Enhancements I assume, skills,feats and stats are all taken care of for me based on the path as I level ?

Also, when did they change all the music, its a bit different to the usual fantasy stuff now, especially in taven.

And yeah that sounds correct, I don't believe it does enhancements as well. And I don't believe there were any global music changes, I think FR taverns have different music than Eberron ones, but I don't pay a ton of attention to the music. It's actually pretty good, I just usually have my music going and/or am too busy talking to really hear the game music.

[Edit] Also on an unrelated note, it looks like Combat Archery was finally fixed to provide the +1[W] it's supposed to with U19.

DemonMage fucked around with this message at 00:41 on Aug 23, 2013

RosaParksOfDip
May 11, 2009
Wheloon has a new soundtrack as well, so maybe that's what you're hearing?

edit: Any tips for a shadar-kai stick rogue? I'm going to go with the standard strength-based, THF lines with cleave and whatnot. Anything else I should be aware of? I'm trying to decide between pure rogue or a monk splash to pick up the monk qstaff stuff, too.

double edit: At level 1, while running my shadar-kai attacks stupid fast. I don't know if it's just the animation, but I swing at least twice as fast compared to when I'm standing still. Weird.

triple edit: Stopped happening after zoning. Sad.

RosaParksOfDip fucked around with this message at 01:12 on Aug 23, 2013

Economy Clown Car
May 5, 2009

by Pipski
Can...can you multi-class the iconic heroes? :stare:

Because I have the sickest idea for being a purple dragon knight multi-class.

Fenris13
Jun 6, 2003
Yup, you just have to take the first level as the class they are ment for, then you can leave the iconic trainer and level up normally. The bladesworn makes for a great first life sorc.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
The only thing iconic heroes require is to take 1 level of the class they're based on. After that you can build them however you like.

A bard/fighter/rogue PDK would probably be pretty cool, or a Paladin or maybe FvS/Cleric too.

Woden
May 6, 2006

DemonMage posted:

Ranged probably. Juggernaut really doesn't shine if you don't have good weapons to back it up, it starts to feel anemic like most hybrid DPS characters in the late teens, if you've already got leveled destinies then at 20 you jump back up in power. But if you don't have good weapons, or leveled destinies, you're going to feel pretty weak. Especially since you're stuck starting with an Arcane sphere destiny as an Artificer build.
Yeah go ranged for a first life Arti, Juggs are low DPS from levels 14-20 or so and you don't get recon until late forcing you to use weak repair spells. They were pretty great in epics where EDs make up the majority of your damage but I'm looking for something new to TR into as the enhancement pass didn't help them as much as other classes.

Goons seem to love Pale Masters if reading this thread has taught me anything, so you could go that way too and get a lot of help fleshing it out.

For shadar-kai/rogue I really don't know anymore. You get all these buffs for going dex based and even some dex based abilities but then there's the weird poo poo like +trip dcs, the rogue ED favoring int heavily while giving nothing to str havers and missing a ton of DPS feats.

Been playing around with the idea of a 12 rog/6 monk/2 paladin stick fighter to exploit improved defensive roll but you have to go all in pretty much on reflex saves to get 100 and then can't use other synergies. No str so no cleaves, THF feats, Divine Might or Overwhelming Crit, most EDs suck and the ones that don't only offer Str/Con instead of dex for attributes.

I'd probably take some monk levels though for the Master of Forms and extras from henshin, and also a druid level for +1w and rams might for a str haver though. So 13/6/1 I guess?

RosaParksOfDip
May 11, 2009
I've started as a 12/3 rogue/monk and it seems reasonable thus far. I'm tempted to make myself a melee AoE monster between the qstaff skills and the chainwhip thing shadar kai get. I probably won't really be effective, but I'm hoping it'll be fun.

edit: been looking around the named items for qstaffs available for use at 15 and... there aren't many. Currently using a souleater since I didn't really have anything else. Going to have to use random gen loot or something. Thinking something of vertigo (To go with the area trip skill). Ran the first of the two new chains on elite straight out of the gate with the new character and did alright. Even with a bit of a gimpy weapon, it's been fun. I really wish there was some form of improved bodyfeeder, though. That thing is really cool, but kinda useless when you get hit for 50-something damage by multiple targets. You can't really crit fast enough for it to maintain usefulness. Maybe some kind of shorter duration, but allow it to stack a certain number of times?

Long, rambling story short, stick rogues are fun. I do need to be a shitload tankier, though. Considering how easily and quickly I aggro stuff.

double edit: Probably going to end up as 16/4 rogue/monk so I can get that last staff attck/dmg boost in henshin mystic. Or maybe take a fighter level or two if there's anything worthwhile through the kensei tree.

RosaParksOfDip fucked around with this message at 09:23 on Aug 23, 2013

Noricae
Nov 19, 2004

cheese?
http://ddowiki.com/page/Nature%27s_Vengeance isn't too bad, and then Rahl's might (maybe) or just the Forgotten realms staff from turnins. And cross fingers for a Drow staff of the weaponmaster. But yeah they need to add a lot more non-mage options.

My bars look just like Wodens - but I have 2 stacks on the right side and all bars out. I really need them to add more skill bars to the game. I don't have any nonessential destiny stuff up either.

Noricae fucked around with this message at 13:26 on Aug 23, 2013

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me

Fenris13 posted:

I am doing regular, unarmed monk this life and there is nothing wrong with it. I did decide to splash in 3 levels of rogue and 1 of fighter, or maybe 1 of druid, still haven't decided. But 16 levels of monk leaves you missing only .5[w] to unarmed, versus the 5d6 sneak dice from 3 levels of rogue. There are plenty of other trade offs from not being pure monk, but I have already done a pure monk life and I wanted to mess around with a little splash.

Yeah, I was thinking about various ways to do a multiclassed monk, and decided on going either 12 monk/6 fighter/2 <whatever> (possibly even 14 monk/6 fighter so I at least get Diamond Soul), or either a 16/4 | 18/2 monk/fighter build. None of the monk capstones are that thrilling, and going 4 Fighter lets me get weapon specialisation, which is essentially 0.5[W] by itself, which would make up for the missing 4 monk levels. Whichever way I go, I definitely want to do at least 12 levels of monk so that I qualify for the Improved Martial Arts and Vorpal Strikes epic feats. Points have been well made about the low hanging fruits of other classes :)

Does Stunning Fist benefit from increases to general tactical DC's, like from Fighter past life bonuses? DDOWiki is not entirely clear on that, but I suspect that it might not, which kinda sucks.

Woden
May 6, 2006
Almost 100% positive that +tactics buffs stunning fist, monks are pretty ridiculous.

Just completed a True Elite saga, the rewards are kinda crappy. Choice between 4 +3 random skill tomes, 134k xp(that apparently goes away if you relog), 15k guild renown and an impressive trophy.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

They do. I can tell you this because I picked up an epic spare hand back during my monk life and fell in love with it. Stunning wraps also apply to both stunning blow and stunning fist.

Fenris13
Jun 6, 2003
Even thought it isn't a traditional melee weapon, http://ddowiki.com/page/Item:Stave_of_the_Seer is pretty drat good for leveling a dex based QS build. The 1.5[2d6] is really good, and with shileagh and all the +[w] attacks in the new enhancement system, it hits like a truck for its level. Plus takes care of true seeing, and has two red slots.

+tactics now also affects quivering palm and the new, aptly named, unbalancing strike.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...

Woden posted:

Just completed a True Elite saga, the rewards are kinda crappy. Choice between 4 +3 random skill tomes, 134k xp(that apparently goes away if you relog), 15k guild renown and an impressive trophy.

Yeah they're mostly a way to get skill tomes into the game without making them a super rare drop like stat tomes, at least with the current two. And then the experience/renown are there incase you already have a full set of tomes.

Noricae
Nov 19, 2004

cheese?

Fenris13 posted:

Even thought it isn't a traditional melee weapon, http://ddowiki.com/page/Item:Stave_of_the_Seer is pretty drat good for leveling a dex based QS build. The 1.5[2d6] is really good, and with shileagh and all the +[w] attacks in the new enhancement system, it hits like a truck for its level. Plus takes care of true seeing, and has two red slots.
I almost mentioned that but man.... I don't wish the curse of farming Restless Isles content (with insanely low drop rates) on anyone. That said, I did get one of these finally after three years of occasional farming so they're great (I just wish a lot of these items were bound to account on equip - I would buy an item from the store that converted BtC to BtA honestly).

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me

Tsurupettan posted:

They do. I can tell you this because I picked up an epic spare hand back during my monk life and fell in love with it. Stunning wraps also apply to both stunning blow and stunning fist.

This is good news then :) I'm thinking that 16 monk/4 fighter might be the best split to go, or maybe even 16 monk/2 fighter/2 xxx, and trade in weapon specialisation for somethingl ike sneak attack stuff from the rogue's Assassin tree. I won't be taking the tier 5 stuff from Kensei, so I don't need any more than 4 levels.

Is Human still basically the best race for monk, or is another race now more optimal? Given that toughness is no longer required, and dragonmarks now only need one feat + enhancements, it might be interesting to pick up one of the dragonmarks. Having Dimension Door as an SLA would be super handy.

Tsurupettan
Mar 26, 2011

My many CoX, always poised, always ready, always willing to thrust.

My monk life I was a half-elf, and when I (some day/year) reach that life again, it will be a half-elf. I really like the options you get from dilettante.

I've heard half-orcs are great too, as well as plain ol' human.

mfny
Aug 17, 2008
Anyone have some guidance as to what I should be doing Enhancments wise with the Shadar-kai Assassin Iconic with the One With the Shadows preset ? because while a fair amount of it looks fairy common sense, with 15 levels of points to spend in one go im kinda overwhelmed so just need a push in the right direction..

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
I've been playing around a bit with the Shadar-kai today, although I'll probably recreate him yet again. Currently a 6 monk/5 rogue/4 fighter, and using a staff, though as Henshin Mystic and Thief Acrobat have a lot in common with enhancement it does seem to be an inefficient class distribution. That said, with a lot of points in Henshin, I have some minor spellcasting stuff, I can use Dex for hit and damage with my staff thanks to the T-A tree (haven't put many points in there tbh, I don't really see a need for all the high end staff attacks in there) and Whirlwind Attack thanks to all the feats that Fighter gives me.

No two handed fighting feats though, because my strength simply isn't high enough (base 10) because of T-A's nice enhancement. Decent spread of skills, maxed concentration/open lock/search/DD, and a few token points in other things like Balance, Spot, hide, from the starting Rogue level. I think there's a really good build to be found in all of this, but I'm not positive that having both Monk and Fighter is the way to go with rogue...one or the other would probably allow for more focus with the enhancement points. Ninja Spy enhancements would go well in that case.

I also found while playing around with that build, that the advanced versions of the monk elemental forms need extra feats to be taken. Given they used to be available as enhancements...it's kinda lovely to make that change.

DemonMage
Oct 14, 2004



What happens in the course of duty is up to you...
Actually they're given to monks for free rather than requiring points. You can just take them as feats even with one level of monk as an option. It was a straight buff.

eth0.n
Jun 1, 2012
Am I right that the +3 Insightful Wisdom version of Spider-spun Caparison is the best Monk outfit? It looks pretty drat awesome. Is there even any other source of that Wis bonus for Monks?

Could I reasonably trade for one using large devil scales (I have 20) and flawless red scales (I have 8)? If so, what's a fair offer?

Woden
May 6, 2006
Intricate Field Optics or a Planar Focus of Subterfuge are also good places for +3 wis, with all the power creep from items this update it's kind of weird there's no lootgen +3(or even 4-5 heh) stats. I honestly wouldn't pay more than 200k for the spidersuit, people will be running that content again just to xp up and check out sagas.

On that rogue/monk staff build thing you're 100% right about enhancements, assassin and ninja spy have some great things in them so you'll be spread incredibly thin. I'd push for sweeping strikes though as I think I read that it'll enable sneak attacks.

Fenris13
Jun 6, 2003
I haven't tested recently, but in the early stages sweeping strikes did not enable sneak attacks, which sucked. Unbalancing strikes from any of the monk tree's does enable sneak attack, and is also incredibly broken on some mobs.

RosaParksOfDip
May 11, 2009

Gammon posted:

I think there's a really good build to be found in all of this, but I'm not positive that having both Monk and Fighter is the way to go with rogue...one or the other would probably allow for more focus with the enhancement points. Ninja Spy enhancements would go well in that case.

I found mixing the monk and rogue staff attack/damage passives make for some pretty nice synergy. Also, with the passive staff speed boosts, plus the 30% haste boost, the 25% doublestrike skill (for about 30% with the starter gear they give) makes for some pretty solid damage output) I'm trying to decide between a level or two of fighter for the extra feats and boosts to tactical skills (for that sweet, sweet mass trip qstaff skill) I'd get, or take a druid level so I can get that +1[W] spell someone mentioned earlier.

edit: I think I'm going to completely disregard the shadar-kai tree and work on getting some of those sweet, sweet assassin sneak attack dice on my stick rogue. I really wanted the shadar-kai chainwhip attack for flavour, but they take way too many enhancement points to max out(A minimum of 17 ap). I'd definitely dip into shadar-kai for a pure assassin rogue, since it gives some nice bonuses to sneaking and damage mitigation. Not nearly as good for straight damage as a halfling, but gloom stalker is very nice for the passive blind effect and a deception effect on sneaking.

RosaParksOfDip fucked around with this message at 21:51 on Aug 24, 2013

Woden
May 6, 2006
The problem with the druid splash is I think the staff needs to be made of wood to benefit from Shillelagh, so pretty limiting. And if you go dex based you don't get the benefit of the other cool spell in Rams Might.

One cool thing I did notice earlier is that you can take the perfect TWF/THF epic feat without needing the rest of the chain, just the filled out destiny.

RosaParksOfDip
May 11, 2009

Woden posted:

The problem with the druid splash is I think the staff needs to be made of wood to benefit from Shillelagh, so pretty limiting. And if you go dex based you don't get the benefit of the other cool spell in Rams Might.

One cool thing I did notice earlier is that you can take the perfect TWF/THF epic feat without needing the rest of the chain, just the filled out destiny.

I rolled up 18 str and 15 dex, so I am all about the hitting things hard as opposed to fancily. Mostly because I wanted cleave + g. cleave which, in hindsight I really didn't need considering all the active stuff that comes out of the enhancement tree.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me

RosaParksOfDip posted:

I rolled up 18 str and 15 dex, so I am all about the hitting things hard as opposed to fancily. Mostly because I wanted cleave + g. cleave which, in hindsight I really didn't need considering all the active stuff that comes out of the enhancement tree.

Yeah, that was exactly why I largely ignored STR when I put my S-K together. It was just going to be a case of too many buttons to push, not enough time to push them, if I had cleave/great cleave and all those things.

I'm beginning to think that taking 6 levels of monk for the feats, centering, elemental attacks etc is the way to go, but just stick with Thief-Acrobat and Kensei enhancement trees could be the way to go. Am I right in thinking that the staff fighting lines that give +hit and +damage would not stack from different trees? The one really nice synergistic thing I did find between monk and T-A is the ability to get that special ki attack which gives mobs a -10 Balance, which would obviously then greatly help with the T-A's many, many trips, especially as the DC of the those trips depends on your rogue level, and my rogue level just ain't that high with 4 fighter/6 monk in the build (though I could drop that to 2 fighter).

Also, for the monk forms - do they automatically grant the feat at monk level 6/12/18, but you can pick them at those character levels manually as well if you lack the monk levels?

Gammon fucked around with this message at 00:12 on Aug 25, 2013

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Fenris13
Jun 6, 2003
Caisha posted the answer to the monk stance question a few posts up.

I really like 4 war as a splash now, 4 levels of kensai plus 3 feats, weapon spec etc. It is a strong splash for almost any non caster. I am also not sure I would ever want to do a melee without shadowfade after starting to use that, especially with the new invis changes.

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