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Should mention he was level 20, group was 20-23, but only 4 of us and doing EE. I did see some fireballs, but also lots of blue hexes so presumably many saves as well.
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# ¿ Feb 27, 2017 09:32 |
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# ¿ May 12, 2024 10:40 |
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Like I need more poo poo to muddy the reincarnation waters! It all sounds good though, wondering what sort of strange OP builds it will lead to though. I really need to find something I am happy to spend some time at 30 with, because all I have ever really done is TR at cap so I can try something new. Seeing some endgame content while it's current would be nice.
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# ¿ Mar 7, 2017 21:52 |
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Seems like racial reincarnation gives you permanent skill and stat bonuses, and then a bonus racial action point. But items are preserved in inventory instead of TR cache after doing it, so...I don't really know how it works. Still, getting all that extra AP is sweet.
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# ¿ Mar 7, 2017 22:19 |
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Someone posting the notes to reddit had the skill bonus for racial reincarnation at +2, not +1, which is a bit more impactful if true. Also liking the racial enhancement changes. Warforged getting some nice updates there.
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# ¿ Mar 8, 2017 00:26 |
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So I transferred to Ghalanda because the (my) night time pop on Argo was just not there, couldn't ever get a group for anything. Lost the items that were still in my TR cache at the time though, that was an unexpected result! Hopefully the ticket I logged will get it back, but there was no warning I would need to empty it.
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# ¿ Mar 18, 2017 22:39 |
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Tremek posted:Realizing this is a fairly mature game - having never played this, can a new player still reasonably start and not be completely unable to find folks to group with these days? I saw the advice re: drag a buddy in and I may do that as well, but would appreciate any starting-out advice for the current state. Depends on the server. I have moved to Ghalanda and I am seeing groups at all levels all the time. Let people know you are a new player and they will prove understanding (at least my experience).
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# ¿ Mar 25, 2017 02:29 |
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I had an idea for a ranger/bard/fighter axe thrower, taking advantage of the easy access ranger has to 20% doubleshot, the ludicrously good crit profile that level 3 bard gets through swashbuckling, and 6 levels of fighter for extra feats and defence. The skills are a bit of a crapshoot - I just tried to keep Heal and UMD maxed, I could probably spread the levels out a bit better to ensure a better spread of abilities staying at max level instead of wasting points, but at the same time I kind of want 11 ranger ASAP to unlock IPS at level 15. I have planned this as a Dwarf, because of TYWA and the extra HP from doing so, although admittedly this is something of a flavour choice and going Dragonborn or Human is probably better for the extra feat or higher starting strength and charisma (although, Brutal Throw would then become a necessary feat, and swapping to D'born might not free up much AP as going Human would). Anyway, thoughts? My theorycrafting efforts in the past have been...questionable...but coming off a pure ranger life, where I used a Bow of Sinew very successfully all the way to 26, I think a throwing axe with 1d6 base (compared to 1d8), and 16-18x4, 19-20x7 crit profile will be quite comparable, although it will lack the imbue arrow damage (but conversely gets an extra 60% attack speed later) in heroic levels. You can get the elemental arrow imbues to apply to thrown weapons, but it's a bug and I don't want to be relying on something like that. pre:axe me a question 11/6/3 Ranger/Fighter/Bard Chaotic Good Dwarf Level Order 1. Ranger 6. Bard 11. Ranger 16. Fighter 2. Bard 7. Ranger 12. Ranger 17. Fighter 3. Ranger 8. Ranger 13. Ranger 18. Fighter 4. Fighter 9. Ranger 14. Ranger 19. Fighter 5. Ranger 10. Bard 15. Ranger 20. Fighter Stats 36pt Tome Level Up ---- ---- -------- Strength 10 +6 4: CON Dexterity 15 +6 8: CON Constitution 20 +6 12: CON Intelligence 12 +6 16: CON Wisdom 10 +6 20: CON Charisma 10 +6 24: CON 28: CON Skills R B R F R B R R R B R R R R R F F F F F 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Heal 4 6 1 1 2 1 1 1 1 1 1 1 1 1 23 UMD 2 2 3 1 4 1 2 1 1 1 1 1 1 1 1 23 Perform 5 4 2 2 ½ 1½ 1½ 1½ ½ ½ ½ ½ 20 Bluff 2 1½ 3½ 3½ 1½ 2 1 1 1 1 18 Jump 4 3 2 1 1 11 Concent 4 4 Spot 4 4 Balance 2 2 Tumble 2 2 ------------------------------------------------------------ 28 7 7 3 7 7 8 8 8 8 8 8 8 8 9 5 5 5 5 5 Feats 1 : Quick Draw 1 Ranger : Favored Enemy: Undead 3 : Point Blank Shot 4 Fighter: Weapon Focus: Thrown 6 : Empower Healing Spell 8 Ranger : Favored Enemy: Evil Outsider 9 : Improved Critical: Thrown 12 : Precision 14 Ranger : Favored Enemy: Construct 15 : Quicken Spell 16 Fighter: Dodge 18 : Mobility 18 Fighter: Weapon Specialization: Thrown 20 Fighter: Shot on the Run 21 Epic : Overwhelming Critical 24 Epic : Combat Archery 26 Destiny: Holy Strike 27 Epic : Blinding Speed 28 Destiny: Doubleshot 29 Destiny: Harbinger of Chaos 30 Epic : Epic Reflexes 30 Legend : Scion of: Arborea Enhancements (80 AP) Deepwood Stalker (38 AP)
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# ¿ Apr 26, 2017 12:41 |
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DemonMage posted:Looks okay to me! Throwing Weapons main problem has always been their lack of good weapons and scaling from what I remember. Lots of things just didn't apply to them but I think most of those have gotten fixed/changed these days. I don't think it would be better than a bow build but nothing jumps out at me as terrible or anything! Nope, SSG were no help at all. Not at all interested in the problem, and it took 1-2 weeks to get a response each time. Having thought on this build more, going full Dex for attack and hit is probably better. Not sure if that necessitates using a different race, staying dwarf would at least allow me to try both variants out at the cost of a lesser heart, but it's just cleaner to go full Dex.
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# ¿ Apr 26, 2017 20:38 |
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Enhancements are kind of the exception to the rule in that you can assume they will stack, but outside of that a lot of other things won't. Bonus types are very important in this game. As an example, on equipment most stat boosts are of the 'enhancement' type (completely separate to your character enhancements, they really should have picked a different term), so while they are easy to get, only the biggest bonus will apply. But, you can have an enhancement boost stack with an insight bonus,and/or a Quality bonus. High end gearing is all about stacking the poo poo out of those things, so don't worry about it for now. Just assume that if it's on something you are wearing, you can only get that bonus once, and only the largest will apply. Once you get more experience, you will see how it works in greater detail.
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# ¿ May 11, 2017 20:55 |
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The body feat can be taken at any feat level (1,3,6,9, etc). Warforged are super cool.
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# ¿ May 14, 2017 02:26 |
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Yeah those changes are nice. BE tree also got a much needed overhaul, and they can now also specialise in 1h bludgeoning weapons which is some nice variety. Int modifier sunder and trip attacks are also nice! Should be a lot less boring playing a melee arti now.
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# ¿ Jun 9, 2017 01:41 |
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# ¿ May 12, 2024 10:40 |
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It's not! I listened to the Livestream they did going over the notes and it was specifically noted that was intended so that people would find it easier to consolidate gear.
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# ¿ Jun 9, 2017 05:44 |