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Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Should mention he was level 20, group was 20-23, but only 4 of us and doing EE. I did see some fireballs, but also lots of blue hexes so presumably many saves as well.

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Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Like I need more poo poo to muddy the reincarnation waters! It all sounds good though, wondering what sort of strange OP builds it will lead to though. I really need to find something I am happy to spend some time at 30 with, because all I have ever really done is TR at cap so I can try something new. Seeing some endgame content while it's current would be nice.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Seems like racial reincarnation gives you permanent skill and stat bonuses, and then a bonus racial action point. But items are preserved in inventory instead of TR cache after doing it, so...I don't really know how it works.

Still, getting all that extra AP is sweet.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Someone posting the notes to reddit had the skill bonus for racial reincarnation at +2, not +1, which is a bit more impactful if true.

Also liking the racial enhancement changes. Warforged getting some nice updates there.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
So I transferred to Ghalanda because the (my) night time pop on Argo was just not there, couldn't ever get a group for anything. Lost the items that were still in my TR cache at the time though, that was an unexpected result! Hopefully the ticket I logged will get it back, but there was no warning I would need to empty it.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me

Tremek posted:

Realizing this is a fairly mature game - having never played this, can a new player still reasonably start and not be completely unable to find folks to group with these days? I saw the advice re: drag a buddy in and I may do that as well, but would appreciate any starting-out advice for the current state.

Depends on the server. I have moved to Ghalanda and I am seeing groups at all levels all the time. Let people know you are a new player and they will prove understanding (at least my experience).

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
I had an idea for a ranger/bard/fighter axe thrower, taking advantage of the easy access ranger has to 20% doubleshot, the ludicrously good crit profile that level 3 bard gets through swashbuckling, and 6 levels of fighter for extra feats and defence. The skills are a bit of a crapshoot - I just tried to keep Heal and UMD maxed, I could probably spread the levels out a bit better to ensure a better spread of abilities staying at max level instead of wasting points, but at the same time I kind of want 11 ranger ASAP to unlock IPS at level 15. I have planned this as a Dwarf, because of TYWA and the extra HP from doing so, although admittedly this is something of a flavour choice and going Dragonborn or Human is probably better for the extra feat or higher starting strength and charisma (although, Brutal Throw would then become a necessary feat, and swapping to D'born might not free up much AP as going Human would).

Anyway, thoughts? My theorycrafting efforts in the past have been...questionable...but coming off a pure ranger life, where I used a Bow of Sinew very successfully all the way to 26, I think a throwing axe with 1d6 base (compared to 1d8), and 16-18x4, 19-20x7 crit profile will be quite comparable, although it will lack the imbue arrow damage (but conversely gets an extra 60% attack speed later) in heroic levels. You can get the elemental arrow imbues to apply to thrown weapons, but it's a bug and I don't want to be relying on something like that.

pre:
axe me a question
11/6/3 Ranger/Fighter/Bard
Chaotic Good Dwarf


Level Order

1. Ranger          6. Bard           11. Ranger         16. Fighter
2. Bard            7. Ranger         12. Ranger         17. Fighter
3. Ranger          8. Ranger         13. Ranger         18. Fighter
4. Fighter         9. Ranger         14. Ranger         19. Fighter
5. Ranger         10. Bard           15. Ranger         20. Fighter


Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength        10       +6       4: CON
Dexterity       15       +6       8: CON
Constitution    20       +6      12: CON
Intelligence    12       +6      16: CON
Wisdom          10       +6      20: CON
Charisma        10       +6      24: CON
                                 28: CON

Skills
          R  B  R  F  R  B  R  R  R  B  R  R  R  R  R  F  F  F  F  F
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Heal      4                 6  1  1     2  1  1  1  1  1  1  1  1  1  23
UMD       2     2        3  1        4  1  2  1  1  1  1  1  1  1  1  23
Perform      5           4        2  2     ½  1½ 1½ 1½ ½  ½  ½  ½     20
Bluff        2  1½    3½       3½ 1½    2  1  1  1  1                 18
Jump      4        3                 2              1              1  11
Concent   4                                                            4
Spot      4                                                            4
Balance   2                                                            2
Tumble    2                                                            2
         ------------------------------------------------------------
         28  7  7  3  7  7  8  8  8  8  8  8  8  8  9  5  5  5  5  5


Feats

 1        : Quick Draw
 1 Ranger : Favored Enemy: Undead
 3        : Point Blank Shot
 4 Fighter: Weapon Focus: Thrown
 6        : Empower Healing Spell
 8 Ranger : Favored Enemy: Evil Outsider
 9        : Improved Critical: Thrown
12        : Precision
14 Ranger : Favored Enemy: Construct
15        : Quicken Spell
16 Fighter: Dodge
18        : Mobility
18 Fighter: Weapon Specialization: Thrown
20 Fighter: Shot on the Run
21 Epic   : Overwhelming Critical
24 Epic   : Combat Archery
26 Destiny: Holy Strike
27 Epic   : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Harbinger of Chaos
30 Epic   : Epic Reflexes
30 Legend : Scion of: Arborea


Enhancements (80 AP)

Deepwood Stalker (38 AP)
  • Far Shot, Sneak Attack, Sniper Shot
    1. Favored Defense III, Stealthy III, Increased Empathy II, Versatile Empathy II
    2. Melee/Range Power Boost III
    3. Favored Hunter III, Aimed Shot, Dexterity
    4. Killer III, Merciful Shot, Dexterity
    5. Extra Favored Enemy: Giant, Heavy Draw, Strikes Like Lightning, Improved Archer's Focus
Dwarf (18 AP)
  • Dwarven Toughness, Dwarven Constitution, Dwarven Toughness II, Dwarven Constitution II, Dwarven Toughness III
    1. Axe Training, Dwarven Armor Mastery II
    2. Axe Training
    3. Axe Training
    4. Axe Training, Throw Your Weight Around
Swashbuckler (15 AP)
  • Confidence, Swashbuckling
    1. On Your Toes III, Blow By Blow: Range III
    2. Double Shot Boost III
    3. Dashing Scoundrel
Stalwart Defender (9 AP)
  • Toughness, Stalwart Defense
    1. Durable Defense III, Stalwart Defensive Mastery I
    2. Resilient Defense III
Destiny (24 AP) Legendary Dreadnought
  1. Legendary Tactics II, Extra Action Boost III, Constitution
  2. Constitution
  3. Critical Damage III, Constitution
  4. Constitution
  5. Devastating Critical, Constitution
  6. Master's Blitz, Headman's Chop
Twists of Fate (14 fate points)
  1. Whirling Wrists (Tier 3 Shiradi)
  2. Pin (Tier 2 Shiradi)
  3. Rejuvenation Cocoon (Tier 1 Primal)

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me

DemonMage posted:

Looks okay to me! Throwing Weapons main problem has always been their lack of good weapons and scaling from what I remember. Lots of things just didn't apply to them but I think most of those have gotten fixed/changed these days. I don't think it would be better than a bow build but nothing jumps out at me as terrible or anything!

Were you able to get your stuff back by the way?

Nope, SSG were no help at all. Not at all interested in the problem, and it took 1-2 weeks to get a response each time.

Having thought on this build more, going full Dex for attack and hit is probably better. Not sure if that necessitates using a different race, staying dwarf would at least allow me to try both variants out at the cost of a lesser heart, but it's just cleaner to go full Dex.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Enhancements are kind of the exception to the rule in that you can assume they will stack, but outside of that a lot of other things won't. Bonus types are very important in this game.

As an example, on equipment most stat boosts are of the 'enhancement' type (completely separate to your character enhancements, they really should have picked a different term), so while they are easy to get, only the biggest bonus will apply. But, you can have an enhancement boost stack with an insight bonus,and/or a Quality bonus. High end gearing is all about stacking the poo poo out of those things, so don't worry about it for now.

Just assume that if it's on something you are wearing, you can only get that bonus once, and only the largest will apply. Once you get more experience, you will see how it works in greater detail.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
The body feat can be taken at any feat level (1,3,6,9, etc). Warforged are super cool.

Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
Yeah those changes are nice. BE tree also got a much needed overhaul, and they can now also specialise in 1h bludgeoning weapons which is some nice variety. Int modifier sunder and trip attacks are also nice!

Should be a lot less boring playing a melee arti now.

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Gammon
Aug 20, 2003
Cliff Yablonski Hates Me
It's not! I listened to the Livestream they did going over the notes and it was specifically noted that was intended so that people would find it easier to consolidate gear.

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