Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Signal
Dec 10, 2005

MisterShine posted:

"Look guys a new designer range! Check out the dudes!"

I really want them to do a big shirtless, sexy Achilles for the line :p Or maybe a male Asura?

Adbot
ADBOT LOVES YOU

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Signal posted:

I really want them to do a big shirtless, sexy Achilles for the line :p Or maybe a male Asura?

Maybe they can put Achilles in a tunic, with his panties peaking out the bottom!



Edit: Anyone have a good cheap source of catwalks? I am going to be using THESE CONTAINERS as stackable buildings, but I need some catwalks to go between them.

dexefiend fucked around with this message at 03:31 on Sep 4, 2013

Not Keyser Soze
Mar 7, 2007

Endless Celestial Sex
So something came up which I think we've been getting wrong for the past several games. The only terrain-based penalty to BS comes from stuff you're physically up against, correct? For example, if you are shooting up into a building at a model through a narrow window, but the target is not actually up against the window/wall then the it's just distance+camo, etc. modifiers right?

We'd been apparently misinterpreting the rules for cover/low visibility and applying the -3 BS mod against models with and obstructed line of fire, but that were not physically in contact with a piece of cover.

Cataphract
Sep 10, 2004

Fun Shoe

Not Keyser Soze posted:

So something came up which I think we've been getting wrong for the past several games. The only terrain-based penalty to BS comes from stuff you're physically up against, correct? For example, if you are shooting up into a building at a model through a narrow window, but the target is not actually up against the window/wall then the it's just distance+camo, etc. modifiers right?

We'd been apparently misinterpreting the rules for cover/low visibility and applying the -3 BS mod against models with and obstructed line of fire, but that were not physically in contact with a piece of cover.

Yeah, we were making a similar mistake and I pretty much asked the same question in the last thread.



If the red circle is the firer then A would get cover (touching and obscured be the terrain), B would not (obscured but not touching) and C would not (obscured and touching tettain but not touching the terrain that is obscuring).

Sardine Wit
Sep 3, 2004

Bob Smith posted:


1) Is this the correct way to resolve shooting:

- Attacker declares target.
- Rolls 1d20 per shot his weapon fires, trying to get as close to his BS (after modifiers for weapon/range/cover) as possible.
- Defender rolls 1d20 per incoming shot, trying to beat the attacker's rolls while remaining below his BS.
- Each "hit" (Attacker wins roll) results in one armour save.

I'm a new player but I think you're making a mistake the other responses haven't picked up on.

Defender doesn't roll 1d20 per incoming shot. They choose their reaction and depending on their reaction usually only roll a single D20. The attacker's advantage is choosing advantageous matchups but also the fact they are rolling more dice than the defender.

If the defender chooses to shoot they roll 1D20 and go FtF with all the attacker's dice BS to BS.
If the defender chooses to dodge they roll 1D20 and go FtF with all the attacker's dice Ph to BS.

In each scenario the defender compares their single with die with all the enemies dice simultaneously.

Bob Smith
Jan 5, 2006
Well Then, What Shall We Start With?

Sardine Wit posted:

I'm a new player but I think you're making a mistake the other responses haven't picked up on.

Defender doesn't roll 1d20 per incoming shot. They choose their reaction and depending on their reaction usually only roll a single D20. The attacker's advantage is choosing advantageous matchups but also the fact they are rolling more dice than the defender.

If the defender chooses to shoot they roll 1D20 and go FtF with all the attacker's dice BS to BS.
If the defender chooses to dodge they roll 1D20 and go FtF with all the attacker's dice Ph to BS.

In each scenario the defender compares their single with die with all the enemies dice simultaneously.

I see now; now I know the defender's face-to-face roll has one dice to beat all the attacker's To Hits and still be below their BS it changes quite a bit.

Thanks everyone for clearing this up, I'm now very stoked to play more of this.

Sephyr
Aug 28, 2012

Bob Smith posted:

I see now; now I know the defender's face-to-face roll has one dice to beat all the attacker's To Hits and still be below their BS it changes quite a bit.

Thanks everyone for clearing this up, I'm now very stoked to play more of this.

Good you cleared your doubts. Don't forget that some models CAN use more than one die when firing back (Total Reaction remotes, the Sin-Eaters), which makes them a big threat in ARO. And there are some unusual AROs, such as throwing smoke bombs to disrupt the attacker's LoF. The system is the same, but the effects can change a bit.

MisterShine
Feb 21, 2006

How's it work for ARO's against non-direct combat actions like lets say using doctor. Is it then two normal rolls? Or doctor so hard I dodge bullets?

Fix
Jul 26, 2005

NEWT THE MOON

MisterShine posted:

How's it work for ARO's against non-direct combat actions like lets say using doctor. Is it then two normal rolls? Or doctor so hard I dodge bullets?

Two normals. That way the shooter can kill the doctor and the doctor can kill the patient at the same time.

It'd be pretty funny if it were opposed, though, and you saved the incapacitated dude by sniping that psychopathic quack off of him.

MisterShine
Feb 21, 2006

Thatd be a good story mission

Genghis Cohen
Jun 29, 2013
Yeah, to be opposed rolls the actions have to mutually affect each other. IE yes, it is impossible to doctor someone if you get shot yourself. But if the rolls were opposed, you would get potential situations where the shooter hit, but the doctor was just doccing so drat hard he shrugged it off.

Word from the O-12 podcast, which is often given preview information, is that Iguana is coming out next month (and some other factions' crap, I don't know). I have already bought too much loving infinity.

Pierzak
Oct 30, 2010
How is shooting a Symbiont Armor resolved? Does it switch off immediately after getting to 0 W, or after the order? Namely, if I'm shooting at a Gao-Rael (1 W, Symbiont Armor) and he's hit twice, does he make the first roll at ARM 2 and the next at ARM 0 because the symbiont was disabled with the first hit, or does he roll twice at ARM 2 and the symbiont gets disabled at the end of the roll resolution?

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Pierzak posted:

How is shooting a Symbiont Armor resolved? Does it switch off immediately after getting to 0 W, or after the order? Namely, if I'm shooting at a Gao-Rael (1 W, Symbiont Armor) and he's hit twice, does he make the first roll at ARM 2 and the next at ARM 0 because the symbiont was disabled with the first hit, or does he roll twice at ARM 2 and the symbiont gets disabled at the end of the roll resolution?

It's disabled at the end of the order. If he takes five wounds he can use his armor against all of them.

Genghis Cohen
Jun 29, 2013
Sorry, the full releases for September are supposedly

Iguana
Mormaer HMG
Nessiae (sp? Aleph special character)

Edit: and then some knob-jockey on the infinity forum lumped his predictions for pano and mercenaries in with those. So any druze or stephen rao are unconfirmed/baseless. Disappointing.

If this is true I will be spending a bit more. I just wish there was a way to use 5 druze in a list at once! Roll on mercenary sectorials I guess.

Genghis Cohen fucked around with this message at 00:02 on Sep 6, 2013

Pierzak
Oct 30, 2010

Genghis Cohen posted:

I just wish there was a way to use 5 druze in a list at once!
Qapu Khalqi?

VVV welp

Pierzak fucked around with this message at 18:33 on Sep 5, 2013

MisterShine
Feb 21, 2006

4 Druze!

But apparently Star Company will be getting the full link team whenever that comes out

Flipswitch
Mar 30, 2010


I'm back! Will add poo poo to OP tonight, make that tomorrow.

Yesss to our TAG overlords this month.

Flipswitch fucked around with this message at 23:50 on Sep 5, 2013

Flipswitch
Mar 30, 2010


Double post. :(

Flipswitch fucked around with this message at 21:24 on Sep 5, 2013

Sephyr
Aug 28, 2012

Flipswitch posted:

I'm back! Will add poo poo to OP tonight.

Yesss to our TAG overlords this month.

Holy balls. So I'll be getting the Iguana, the Corregidor box, Nessaie alke and Atalanta this month? Guess it'll be one of those 'romantic dates at the park and other free activities' kind of months...

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!
I am getting a friend into Infinity with me. He likes Ariadna, is the Ariadna Starter, Tankhunters blister, and the Veteran Kazak with the AP HMG blister a good starting point?

bhsman
Feb 10, 2008

by exmarx

dexefiend posted:

I am getting a friend into Infinity with me. He likes Ariadna, is the Ariadna Starter, Tankhunters blister, and the Veteran Kazak with the AP HMG blister a good starting point?

That's a pretty great start, yeah.

Flipswitch
Mar 30, 2010


Yeah he can't really go wrong with that starter.

With the Iguana coming out, I think I found a nice little upgrade for my list:

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

IGUANA HMG, Heavy Flamethrower / . (2 | 73)
IGUANA OPERATOR HMG / Pistol, Knife.
WILDCAT Lieutenant Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
WILDCAT (Number 2) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (20)
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 31)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (0.5 | 31)
WILDCAT Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
INTRUDER Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22)
HELLCAT HMG / Pistol, Knife. (1.5 | 29)
HELLCAT Boarding Shotgun / Pistol, Knife. (20)

6 SWC | 300 Points

Open with Army 4

It did have a Lunokhod in the list instead of the Intruder with the Tomcat having a little Zondcat, but it didn't feel as right without the Intruder.

E: managed to field test this, proxying the Iguana with my Jotum. Holy poo poo it hits HARD and HATES camouflage of any type. I did not realise the sheer amount of Flamethrowers in this list until I deployed. Playing against my buddies Shasvastii, it was a god drat bug hunt.

Double Edit: Pierzak, my buddy is playing Shasvastii purely at the moment and it's the part of the game I have least knowledge of, he ran this against me list and it was a pretty good game, but he's wondering about changes to make to it. I said I'd post it here in the thread whilst I study up on the Shasvastii stuff so I can help him properly in the future.

SHASVASTII EXPEDITIONARY FORCE
──────────────────────────────────────────────────

GROUP 1 10 0 0

GWAILO Lieutenant MULTI Rifle / Pistol, CCW. (32)
GWAILO Spitfire / Pistol, CCW. (1.5 | 31)
GWAILO MULTI Rifle / Pistol, CCW. (32)
GWAILO Hacker (Hacking Device) Boarding Shotgun / Pistol, CCW. (0.5 | 36)
ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife. (25)
NOCTIFER Spitfire / Pistol, Knife. (1.5 | 30)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (14)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (14)

5.5 SWC | 300 Points

Open with Army 4

Flipswitch fucked around with this message at 14:26 on Sep 6, 2013

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Flipswitch posted:

Yeah he can't really go wrong with that starter.

With the Iguana coming out, I think I found a nice little upgrade for my list:

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 10 0 0

IGUANA HMG, Heavy Flamethrower / . (2 | 73)
IGUANA OPERATOR HMG / Pistol, Knife.
WILDCAT Lieutenant Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
WILDCAT (Number 2) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (20)
WILDCAT Heavy Rocket Launcher / Assault Pistol, Knife. (2 | 31)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (0.5 | 31)
WILDCAT Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
INTRUDER Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges / Pistol, Knife. (22)
HELLCAT HMG / Pistol, Knife. (1.5 | 29)
HELLCAT Boarding Shotgun / Pistol, Knife. (20)

6 SWC | 300 Points

Open with Army 4


I am now going to buy Nomads. Flipswitch, you should be getting commissions.

Genghis Cohen
Jun 29, 2013

dexefiend posted:

I am now going to buy Nomads. Flipswitch, you should be getting commissions.

Suggestion for that list: change the hellcat boarding shotgun for a daktari and 2 zondbots (one slaved to each specialist). I don't think the 3rd ad troop is adding that much to the list and another starting order would be good. Apart from that it is a pretty awesome list though. So bloody hard for me to write a corregidor list without 5 wildcats now.

Flipswitch
Mar 30, 2010


Yeah Wildcats are the first thing I consider adding into a list as my meat and bones, I'm playing around with running less of them though to give me more options, but sectorials are so limited anyway it's hard not to go full boar on the link teams.

You could drop the Hellcat for sure, but that's more of a playstyle preference, I'm not a huge fan of medics in a full aggressive list like that one, I find they can't keep up, even with the Zonds as extensions. In a balanced list I usually take a Trauma Doc/Daktari, but I just can't find space in that one which doesn't compromise something I'm trying to do.

dexefiend posted:

I am now going to buy Nomads. Flipswitch, you should be getting commissions.
I'm hoping the WarCor program fledges into a PP style Press Ganger system, I've been demoing the game for 2/3 years now as I love Infinity, but I'd like to do so in an official capacity. :buddy:

ALEPH section will be up in a bit too guys, then I'll work on CA and Tohaa, add bits to PanO and HaqqIslam, add gameplay sections and an FAQ and I think the OP will be done-ish. The V1 of it will be anyway.

Flipswitch fucked around with this message at 16:50 on Sep 6, 2013

Pierzak
Oct 30, 2010

Flipswitch posted:

Double Edit: Pierzak, my buddy is playing Shasvastii purely at the moment and it's the part of the game I have least knowledge of, he ran this against me list and it was a pretty good game, but he's wondering about changes to make to it. I said I'd post it here in the thread whilst I study up on the Shasvastii stuff so I can help him properly in the future.

SHASVASTII EXPEDITIONARY FORCE
──────────────────────────────────────────────────

GROUP 1 10 0 0

GWAILO Lieutenant MULTI Rifle / Pistol, CCW. (32)
GWAILO Spitfire / Pistol, CCW. (1.5 | 31)
GWAILO MULTI Rifle / Pistol, CCW. (32)
GWAILO Hacker (Hacking Device) Boarding Shotgun / Pistol, CCW. (0.5 | 36)
ASWANG Combi Rifle, Adhesive Launcher / Pistol, Knife. (25)
NOCTIFER Spitfire / Pistol, Knife. (1.5 | 30)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
MALIGNOS Combi Rifle + Light Shotgun, Monofilament Mines / Pistol, Knife. (1 | 43)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (14)
SEED-SOLDIER Combi Rifle + Light Shotgun / Pistol, Knife. (14)

5.5 SWC | 300 Points

Open with Army 4
Hmm, I've never ran a Gwailo link, but it looks to me that it could use Sheskiin to boost them to full 5. Alternatively, make the Aswang the LT, it's very survivable. I think the Multi Rifles are too expensive for what's essentially an ARO weapon, I'd switch one to a HRL and ditch the other (thanks for the conversion idea, BTW!). The Seed-Soldiers are chaff and unless you want to play the first turn camo mindgame, it's better to switch them for Batroids, that are still better. MonoMalignos are terror incarnate but surprisingly squishy, weighing cost/benefit is one of the most important things to learn with them.

Also, Shrouded :v:

Flipswitch
Mar 30, 2010


Sweet, thanks mate. He loves the Monofilament mines (and I hate them) which is why he ran double despite the cost and they posed massive issues for me moving on one side of the table which I had to resign being unable to take from him. He is toying with the idea of making one of them a Multi Sniper though. I'm not sure why he didn't run Shrouded either, but I didn't see them so I wasn't complaining either. :v: Dropping the Seeds for Ikadrons is a good idea though, he needs to buy them at some point no doubt anyway.

I'll send him the ideas forward, I think the one issue he's having is points cost with Shasvastii, I know he wanted Sheskiin in the list but chose to ditch her because he couldn't boot the 50 extra points. I'm not seeing a HRL option in the Army builder for the Gwailo or Malignos though, or do you mean the Missile Launcher Noctifer?

E: Question for the thread, with the fluff sections, would you rather they be brief and strimmed down like the PanO/Haqq ones, or extended to about 5 paragraphs like the Ariadna one?

Flipswitch fucked around with this message at 17:13 on Sep 6, 2013

Korwen
Feb 26, 2003

don't mind me, I'm just out hunting.

How terrible of an idea is this? I'm new to the game and want to play ISS. I want the Kuang Shi as order generation for the Su Jian, and the second fire group is more or less the ISS starter.

How horrible is this, and would it be reasonable to play? At some point I would want to try a list with some HMG guys or maybe some Garuda tacbots, but for now this looks fun.

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 7 1 4

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Boarding Shotgun / Pistol, Knife. (11)
SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Pistol, Electric Pulse. (23)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
YÁOZĂO Electric Pulse. (3)

GROUP 2 6 0 0

CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Boarding Shotgun / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
HSIEN MULTI Rifle / Pistol, AP CCW. (60)
WU MÍNG Boarding Shotgun, Grenades / Pistol, CCW. (36)

2.5 SWC | 300 Points

Open with Army 4

Korwen fucked around with this message at 17:51 on Sep 6, 2013

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Can someone explain what tactical role remotes fill?

As a follow up, what faction can effectively use the most robots? I liked the idea of a Yu Jing list with lots of anime combat bots but other than the Su Jian (which is a lot of points) and maybe the Karakuri, most of them don't seem to be very combat effective.

Pierzak
Oct 30, 2010
^^^: No, bots are quite effective. Most factions have their 4 basic bots (repeater/GML/reaction/sensor), and Yu Jing has some specialized ones to boot.

The GML is nasty when it works, but is essentially a gimmick, because you need to write a large part of your list for it and it can be unfun to play / play against. The repeater is what it says on the tin, cheap orderbot or a 6-5 MOV repeater if you hack/need one for scenario reasons. The sensor bot is where you encounter the elusive Sensor/FO combo which lets you mark targets through walls with the sensor (good to use with the GML one). And the reaction bots are great board controllers and death to anything without camo. EVO bots are more or less passive buffs, and the specialized Yaoxie are a source of MSV and Holo1. It's fun when your "EVO repeater" suddenly pours napalm on some unsuspecting gently caress that tried to dismantle your support :allears:

Flipswitch posted:

I'm not seeing a HRL option in the Army builder for the Gwailo or Malignos though, or do you mean the Missile Launcher Noctifer?

E: Question for the thread, with the fluff sections, would you rather they be brief and strimmed down like the PanO/Haqq ones, or extended to about 5 paragraphs like the Ariadna one?
No, I do mean a HRL Gwailo. They got an option in the Paradiso book and it's probably the army builder being updated once in a blue moon (FFS do it you lazy fucks you put Miranda in so you apparently can but won't :argh:).

I think I'd prefer the smaller blurbs, they're less tl;dr and it's easier to write them without feeling forced/having to get people who play them to help (if you do the longer ones I'll gladly help with Yu Jing/CA)

Pierzak fucked around with this message at 19:22 on Sep 6, 2013

Flipswitch
Mar 30, 2010


Aha didn't check Paradiso but that explains it. I don't think he knows about that model so I'll pass that along too. Agree on the smaller blurbs, will try to strim down the Ariadna one a bit.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

Acceptableloss posted:

Can someone explain what tactical role remotes fill?

As a follow up, what faction can effectively use the most robots? I liked the idea of a Yu Jing list with lots of anime combat bots but other than the Su Jian (which is a lot of points) and maybe the Karakuri, most of them don't seem to be very combat effective.

There are some standard remote types: the sentry gun, the guided missile launcher, the mobile forward observer. There are faction specific ones as well.

Yu Jing and PanO have some neat options for remotes, but I will leave it up to better minds to comment on how good they are.

They fill the exact same roles as infantry with some strengths and weaknesses. They can be hacked, but I dont think they make Guts rolls. (Not sure.) You also must take either a TAG or a hacker to include one in a list, but suffer no direct effect if that model is removed from play during the game.

Genghis Cohen
Jun 29, 2013

Korwen posted:

How terrible of an idea is this? I'm new to the game and want to play ISS. I want the Kuang Shi as order generation for the Su Jian, and the second fire group is more or less the ISS starter.

How horrible is this, and would it be reasonable to play? At some point I would want to try a list with some HMG guys or maybe some Garuda tacbots, but for now this looks fun.

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 7 1 4

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Boarding Shotgun / Pistol, Knife. (11)
SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Pistol, Electric Pulse. (23)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
YÁOZĂO Electric Pulse. (3)

GROUP 2 6 0 0

CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Boarding Shotgun / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
HSIEN MULTI Rifle / Pistol, AP CCW. (60)
WU MÍNG Boarding Shotgun, Grenades / Pistol, CCW. (36)

2.5 SWC | 300 Points

Open with Army 4

Open with Army 4

If you're new to the game, it might be better to start with a conservative 10-order list . . .

If you do go along these lines, and why not if it floats your boat, I would try and squeeze in a couple more models, especially that 5th celestial guard in the second group. The wu ming is somewhat out of place, a single 4-2 move HI with a boarding shotgun is quite hard to bring to bear. Definitely try for a list with more SWC, especially in long range weapons. And really I'm not sure about kuang shi as order generators. Yes they're cheap, but really you should use their offensive potential.

Here is how I would use that basic collection of models . . . this would require a bit of proxying, maybe buy a couple more celestial guard, but that's not a big deal in infinity. 24 pts to spare, I would either downgrade the sophotect and add a powerful model to combat group 1, or tool up the celestial guard link.

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 8 1 0

CELESTIAL GUARD Spitfire / Pistol, Knife. (1 | 20)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Pistol, Electric Pulse. (23)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
HSIEN HMG / Pistol, AP CCW. (2 | 61)

GROUP 2 5 0 4

CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)

5.5 SWC | 276 Points

To explain myself, because I don't mean to just waltz up and tell you what to do, this is a better way to use kuang shi. Depending on who has the initiative (turn 1), you could either deploy them as a link to restrain impetuosity, or leave them separate and unleash them forward. Either way the cg are a more viable link to support your heavy hitters through the endgame. Little things like the hmg hsien can make a big difference too. Always question your use of swc, armies need long range guns and/or ways to get up the field and into cqb.

Hope all that helps.

Flipswitch
Mar 30, 2010


Yeah, I'm going to leap with the advice of sticking with a single combat group for beginning to learn, and learn at 150pts! not 300! 300pts is a HUGE leap and there are a lot of intricacies with learning the game, so stick to a lower point scale. You don't have to use a starterbox and it's very easy to make a pocket version of what you're after at this point scale.

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 8 0 4

CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
IMPERIAL AGENT (Chain of Command, X Visor) Combi Rifle + E/Mitter / Pistol, Monofilament CCW. (43)

2.5 SWC | 145 Points

Open with Army 4

It's a bit of a skewy way to approach the game, but it's far from an incorrect way of playing. The ISS starterbox is pretty good though if you want a more traditional route. I didn't start with a Nomad starterbox when I picked them up as I knew the route I wanted to go, but I did with my PanO as a brand new player into the game.

Speaking of Nomads, thinking of giving this a whirl once the Geckos hit:

JURISDICTIONAL COMMAND OF CORREGIDOR
──────────────────────────────────────────────────

GROUP 1 9 0 0

GECKO 2 Combi Rifles, Chain-colt, Panzerfaust / . (1 | 54)
GECKO PILOT Pistol, Knife.
GECKO Mk12, Chain-colt, Blitzen / . (1.5 | 55)
GECKO PILOT Pistol, Knife.
INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44)
INTRUDER Combi Rifle + Light Flamethrower, Grenades / Pistol, CCW. (36)
WILDCAT Lieutenant Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (19)
WILDCAT Spitfire / Pistol, Knife. (1.5 | 25)
WILDCAT Hacker (Hacking Device) Combi Rifle + Light Flamethrower D-Charges / Pistol, Knife. (0.5 | 31)
TOMCAT Engineer Combi Rifle + Light Flamethrower, D-Charges + 1 Zondcat / Pistol, Knife. (28)
ZONDCAT Electric Pulse.
SALYUT (Minesweeper) Electric Pulse. (8)

6 SWC | 300 Points

Open with Army 4

Acceptableloss posted:

Can someone explain what tactical role remotes fill?

As a follow up, what faction can effectively use the most robots? I liked the idea of a Yu Jing list with lots of anime combat bots but other than the Su Jian (which is a lot of points) and maybe the Karakuri, most of them don't seem to be very combat effective.
Which REMs in particular? each faction has the generic defensive one, like the Sierra Dronbot, the sensor/repeater one, the cheap one and the GML one. Do you mean those or the specialist ones?

Flipswitch fucked around with this message at 22:46 on Sep 6, 2013

Pierzak
Oct 30, 2010
Or even better, link the Kuang Shi:

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 9 0 5

CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD (Kuang Shi Control Device) Combi Rifle + Light Smoke Grenade Launcher / Pistol, Knife. (0.5 | 13)
KUANG SHI Boarding Shotgun / Pistol, Knife. (11)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
KUANG SHI Chain Rifle / Pistol, Knife. (5)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
WU MÍNG Boarding Shotgun, Grenades / Pistol, CCW. (36)

2.5 SWC | 149 Points

Open with Army 4

Korwen
Feb 26, 2003

don't mind me, I'm just out hunting.

I should state that the reason I wanted to play ISS is because I think HI, especially the Su Jian, are awesome as hell and I want to have as many badass robosuit motherfuckers shoot huge guns at my enemies as possible, so the idea of cheap cheerleaders intrigued me.

Thanks a ton for the advice, I'll try to give those lists a shot at my LGS, should be fun. Now to get these things painted, I'm blown away at how tiny all these models are.

Flipswitch
Mar 30, 2010


4x Kuang Shi (Or 5 I forget the AVA), 2x CG in every list, you'll have like 90% of the points left to spend on 4 blinged out dudes: the list.

gobbledygoat
Jun 4, 2011

Ask me about
Steaming Early-onset Accessperger's



Free Logical Fallacies only in 2014!
Do not listen to a thing I say.
REMs also have the advantage of being really really cute :3:

I love my GML with 2 FO auxilia/auxbots. Nothing is safe :cool: Then I can get a peacemaker and a guarda de assaulto and have maximum auxbot action.

I just really love auxbots.

Pierzak
Oct 30, 2010

Flipswitch posted:

4x Kuang Shi
Zombies are AVA 8 in ISS :getin:

Adbot
ADBOT LOVES YOU

Flipswitch
Mar 30, 2010


Oh my god hahahaha, yeah gently caress that then, take 8 of the little bastards.

  • Locked thread