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Pierzak
Oct 30, 2010

Flipswitch posted:

ALEPH
──────────────────────────────────────────────────

GROUP 1 6 0 1

DIOMEDES Mk12, Nanopulser / Assault Pistol, DA CCW. (44)
PATROCLUS MULTI Rifle, Nanopulser, Smoke Grenades / Pistol, EXP CCW. (57)
ALKĘ Spitfire, Nanopulser / Pistol, Knife. (1.5 | 27)
ATALANTA MULTI Sniper Rifle + 1 Spotbot / Pistol, Knife. (1.5 | 48)
SPOTBOT Electric Pulse.
ACHILLES Lieutenant Spitfire, Nanopulser / Pistol, EXP CCW. (2 | 80)
AJAX 2 Combi Rifles, Nanopulser / Pistol, EXP CCW. (0.5 | 43)

5.5 SWC | 299 Points

Open with Army 4
Fellowship of ALEPH. :v:



Here you go :v:

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Flipswitch
Mar 30, 2010


That mini is stunning. Will buy and paint gladly.

Network42
Oct 23, 2002
This game is starting to interest me. If any of you have played other minis games, which faction would you say is most like Legion of Everblight or Cryx from Warmachine (ie fast glass cannons)? And are the starters actually good overall forces or a collection of models that won't really play well on the table?

Flipswitch
Mar 30, 2010


Any faction can do that playstyle to an effect, Infinity is less divided into playstyles than other games. Each faction can replicate most playstyles to a degree.

Corbeau
Sep 13, 2010

Jack of All Trades
Anyone can do it, but the JSA springs instantly to mind.

Flipswitch
Mar 30, 2010


Yeah JSA and some skewy ASA builds definitely work in that way.

Pierzak
Oct 30, 2010
JSA are fast glass cannons and its starter should serve you well if you expand it (sounds like you definitely want Aragotos).

VVV: As would be expected from cyber-samurai and bosozoku bike gangs. Strike like lightning or go out in a blaze of glory :awesome:

Pierzak fucked around with this message at 00:46 on Sep 12, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
I'd also note that "fast glass cannon" in Warmachine is pretty plodding by comparison to the Infinity version. This can be a really, really quick game.

Sephyr
Aug 28, 2012
Very cool Nesaie mini! though I dread painting those hexagon-pants with all my might.

Hortism
Oct 25, 2010

So I've finally been able to play some Infinity and I must say that I'm quite impressed. The rules, while not exactly simple, are a fair bit more concise than 40k and the smaller amount of units makes for way quicker/exciting games.

I guess my biggest newbie problem I have with this game is not being aggressive enough. I think I overestimate how dangerous ARO reactions can be, which leads to stupid situations where I think putting a singular dude in a good position and leaving him there will somehow lock down an entire firing lane, when in reality he's probably going to get the poo poo shot out of him. On the other side, I tend be ultra defensive with my dudes, and refuse to take risks against possible reaction shots.

But all in all it's been a blast. We only play 150pts at the moment, which leaves me struggling a bit to come up with a effective list with what I have. I think I got a bit overzealous with my love of Brethren Crusaders, not quite realizing how risky jumps can be and all. Would really like to diversify my choices a little, but looking at the Military Orders Sectorial it looks like most of my options are basically just for stronger combat type units, which is a little disappointing after seeing all the slightly crazier tactical options other armies get.

Also, is the thread title some sort of common Inifniy slang thing? Because one of the dudes playing said that at some point.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Genghis Cohen posted:

Hey, that was my Senor Massacre! And I think your lasiq even survived, the sod. I will try and think of some sort of anti-fiday tactic for next game, but honestly I'm not sure there is any, at least if your opponent gets the first turn.

Oh hey! Well what do you know! Welcome the forum (three months later)

Yeah in that game in particular my Fiday was brutal. I think you'll probably make it a lot harder for her next time!

When I've used a Fiday before they've mainly been more of a threat in being rather than actually achieving much in the way of kills, dictating movements and denying areas etc.

And maybe you're right about the Lasiq. In fact, was it not that he survived the mines and then shanked the civvie to death. If so he still jumped through two mine explosions which is pretty brutal.

Tardscream
Nov 3, 2007

Funny as hell, it was the most horrible thing I could think of.

Hortism posted:

So I've finally been able to play some Infinity and I must say that I'm quite impressed. The rules, while not exactly simple, are a fair bit more concise than 40k and the smaller amount of units makes for way quicker/exciting games.

I guess my biggest newbie problem I have with this game is not being aggressive enough. I think I overestimate how dangerous ARO reactions can be, which leads to stupid situations where I think putting a singular dude in a good position and leaving him there will somehow lock down an entire firing lane, when in reality he's probably going to get the poo poo shot out of him. On the other side, I tend be ultra defensive with my dudes, and refuse to take risks against possible reaction shots.

But all in all it's been a blast. We only play 150pts at the moment, which leaves me struggling a bit to come up with a effective list with what I have. I think I got a bit overzealous with my love of Brethren Crusaders, not quite realizing how risky jumps can be and all. Would really like to diversify my choices a little, but looking at the Military Orders Sectorial it looks like most of my options are basically just for stronger combat type units, which is a little disappointing after seeing all the slightly crazier tactical options other armies get.

Also, is the thread title some sort of common Inifniy slang thing? Because one of the dudes playing said that at some point.

Order sergeants in MO are really awesome and have a ton of options for loadout/roles. And yeah there's definitely units that are better at reactive actions, while others should only be relied upon in the active turn. 150points is a great place to learn the game but feel free to jump in the deep end of 300 points as soon as your comfortable! Pretty sure you can do crazy things with every sectorial if you stare hard enough.

Asswangs

Tardscream fucked around with this message at 14:22 on Sep 12, 2013

Asphyxious
Jun 25, 2012

I'm trying to explain that I'm a person who wishes to live a very quiet life.
Does the lieutenant's order refresh each turn or is it only once per game?

Tardscream
Nov 3, 2007

Funny as hell, it was the most horrible thing I could think of.
It refreshes, only caveat is that it can only be spent on himself but otherwise it works as any other order. Guess it is slightly ambiguous now that I look at it written!

Asphyxious
Jun 25, 2012

I'm trying to explain that I'm a person who wishes to live a very quiet life.

Tardscream posted:

It refreshes, only caveat is that it can only be spent on himself but otherwise it works as any other order. Guess it is slightly ambiguous now that I look at it written!

Thank you. I looked at the rulebook, the simplified rulebook, the quickstart rules and the wiki and none of them were written un-ambiguously.

I've been pouring over the rules for days and it's all slowly sinking in.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...
Does anyone have a file with faction and sectoral symbol/icons ? I want to make some decals, but having a hard time finding anything like that.

nevermind found some!
http://s166.photobucket.com/user/seekermage/library/Brians/Decals?sort=3&page=1

poo poo these are perfect!

LumberingTroll fucked around with this message at 15:34 on Sep 12, 2013

Indolent Bastard
Oct 26, 2007

I WON THIS AMAZING AVATAR! I'M A WINNER! WOOOOO!

LumberingTroll posted:

Does anyone have a file with faction and sectoral symbol/icons ? I want to make some decals, but having a hard time finding anything like that.

nevermind found some!
http://s166.photobucket.com/user/seekermage/library/Brians/Decals?sort=3&page=1

poo poo these are perfect!

What technology are you using to make the decals? I've thought about making some but didn't really search out the "print your own" options.

LumberingTroll
Sep 9, 2007

Really it's not because
I don't like you...

Indolent Bastard posted:

What technology are you using to make the decals? I've thought about making some but didn't really search out the "print your own" options.

All you need is an InkJet printer, and buy some InkJet waterslide decal paper, you can get clear, and white.

http://www.decalpaper.com is where I order it from. never had any problems from them.

Mona Lisa Overdrive
May 7, 2006
Calculus Enthusiast
Can anyone comment on how the Shock Army of Acontecimento plays and what would be a couple good ways to expand the starter box?

gobbledygoat
Jun 4, 2011

Ask me about
Steaming Early-onset Accessperger's



Free Logical Fallacies only in 2014!
Do not listen to a thing I say.
I'm thinking of starting a second faction and I really love the look oh Aleph, but not their stupid loving fake greeks. I really like the tacbots and weird hosed up metahumans but from what I can see everyone just uses the greek sectorial? Are the tacbots and asuras and sit just terrible?

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
No, they are all really good (Tacbots maybe not that good) but the reason people play the Greeks is because they are the only Sectorial for Aleph so far and Sectorials are really really good.

Link teams are an immensely powerful feature of the rules and I find (personal experience only!) that not using one essentially gimps you.

But I am a pretty bad player.

gobbledygoat
Jun 4, 2011

Ask me about
Steaming Early-onset Accessperger's



Free Logical Fallacies only in 2014!
Do not listen to a thing I say.

ineptmule posted:

No, they are all really good (Tacbots maybe not that good) but the reason people play the Greeks is because they are the only Sectorial for Aleph so far and Sectorials are really really good.

Link teams are an immensely powerful feature of the rules and I find (personal experience only!) that not using one essentially gimps you.

But I am a pretty bad player.

Ah, that's sad. I just want cool robo dudes.

Signal
Dec 10, 2005

gobbledygoat posted:

Ah, that's sad. I just want cool robo dudes.

A Marut list would be pretty solid. Generic army lists can be awesome, because it gives you a ton more options that the sectorials don't have. In Aleph's case, things like any sort of Camouflage, or fire that doesn't come from a rocket launcher.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
Tacbots aren't awful by any means. They are fast, and hard to shoot at with normal weapons. They are also fairly cheap (for Aleph).

Garudas are good as well. At least one person here has mentioned using an HMG Garuda a lot and getting good results.

Tardscream
Nov 3, 2007

Funny as hell, it was the most horrible thing I could think of.

Mona Lisa Overdrive posted:

Can anyone comment on how the Shock Army of Acontecimento plays and what would be a couple good ways to expand the starter box?

Here's a wall of text for you:

I'm sure other people will have an opinion on this but the ASA is about bringing lots of firepower aggressively in the other players face. This can be seen by their airdropping Akalis, Mechanized Deployment with both peacemakers and Knights of Montessa or Speedy HI like Guarda who make their own cover with zero-v smoke, plus accessibility to good infiltrators/disruptive/annoying dicks (also known as nagas) and lots of up close equipment like flamethrowers and spitfires (no missile launchers here outside of clipper remotes). You'll also find mines are quite common in ASA which is good because they help slow/disrupt enemy movement and allow you to capitalize on yours. Of note also is that they have two great TAGS- the Dragao and Toni Macayana (just use Toni rather than ordinary Tikbalangs - she gets mines, climbing plus, multi-terrain movement, -3 extra BTS and +1 BS and WIP for only 9 more points, a bargain).

Downside is that they are overall rather fragile and don't do slogging battles well. Plus, they are low tech-ish for PanO (outside of said TAGs), with less focus on armour for their troops, no total-optical camouflage, poor hacking specialists (which is bad due to their low BTS) and absolutely no accesses to MSV2 for spotting camouflaged units - so you have to use flamethrowers, sensors and the generally higher WIP rolls than regular PanO (both ASA and MO have mostly 13 WIP or more for their troops - not amazing but good for PanO). I find Guarda de Assalto, Naga and Toni to be premier units. Baghs - maris are good in link teams (but pretty rubbish/over-costed except for their boarding shotgun loadouts/lacking direction by themselves except for their HMG and Sniper options when compared to the amazing Nisse that PanO gets) and are probably the most defensible unit they have outside of well supported knights. And ASA regulars get access to cool things like sappers and sensors. The biggest thing is that they also usually have great sculpts for their models!

You should start with 150 point games, which is easy to do with the starter set and see how you want to play, and I recommend expanding into Guardas ASAP.
Hope that helps buddy!

gobbledygoat posted:

Ah, that's sad. I just want cool robo dudes.

There's a Vedic sectional for aleph in the works that'll be all about robodudes and cyberbabes. But that won't be for a little while yet sadly.

Tardscream fucked around with this message at 11:27 on Sep 13, 2013

gobbledygoat
Jun 4, 2011

Ask me about
Steaming Early-onset Accessperger's



Free Logical Fallacies only in 2014!
Do not listen to a thing I say.

ineptmule posted:

Tacbots aren't awful by any means. They are fast, and hard to shoot at with normal weapons. They are also fairly cheap (for Aleph).

Garudas are good as well. At least one person here has mentioned using an HMG Garuda a lot and getting good results.

13 points for a cc 8 phys 8 bs 11 line troop just feels wrong, but I guess I didn't factor in the 6-4 mov or any bonuses they get as remotes. No guts rolls or something?

I love the geruda models a ton so I was thinking of picking up the starter, a geruda pack, a dasyu and a sophotech and running something like this:

Aleph | 9 models
________________________________________________________

Asura Lieutenant (73|0)
Naga Hacker (37|0.5)
Dakini Tacbot Combi (13|0)
Dakini Tacbot Combi (13|0)
Dakini Tacbot Light GL (18|1)
Deva Spitfire+MSV (34|1)
Dasyu Sniper (48|1.5)
Garuda Tacbot HMG (31|1.5)
Sophotects (31|0)
________________________________________________________

298/300 points | 5.5/6 swc
open with Aleph Toolbox : http://goo.gl/dVW7Fs

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte
If they don't release a rifle Chasseur standalone or boxed outside the Ariadna starter I will be very miffed. The Merovingian starter is horrible, and doesn't even have one! :argh: I just want more than one of the most cost-effective skirmishers in the game in my list :negative:

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

gobbledygoat posted:

13 points for a cc 8 phys 8 bs 11 line troop just feels wrong, but I guess I didn't factor in the 6-4 mov or any bonuses they get as remotes. No guts rolls or something?

I love the geruda models a ton so I was thinking of picking up the starter, a geruda pack, a dasyu and a sophotech and running something like this:

* snip *

They are still the cheapest troops available to Aleph, and they also have mimetism which you didn't mention.

But yeah they definitely aren't a stellar choice.

Tardscream
Nov 3, 2007

Funny as hell, it was the most horrible thing I could think of.

Fanzay posted:

If they don't release a rifle Chasseur standalone or boxed outside the Ariadna starter I will be very miffed. The Merovingian starter is horrible, and doesn't even have one! :argh: I just want more than one of the most cost-effective skirmishers in the game in my list :negative:

I think they might be getting some more Chasseur standalones available to buy in this thread on the official infinity forums: http://infinitythegame.com/forum/index.php?/topic/6191-split-box-leftovers/

Worth a shot at least! Would be nice if you could just order individual specified models/weapons/arms direct from corvus-belli.

Pierzak
Oct 30, 2010
Well that's what you get for keeping your AVA 4 :colbert:

Tardscream posted:

I think they might be getting some more Chasseur standalones available to buy in this thread on the official infinity forums: http://infinitythegame.com/forum/index.php?/topic/6191-split-box-leftovers/
Hahahaa, no way. That line is longer that for the chain rifle Myrmidon, i.e. light-years long.

Tardscream
Nov 3, 2007

Funny as hell, it was the most horrible thing I could think of.

Pierzak posted:

Hahahaa, no way. That line is longer that for the chain rifle Myrmidon, i.e. light-years long.

Abandon all ye hope then man. Guess the choice is to just proxy it with some other cool model. Infinity is too chill for WYSIWYG :sax:

Flipswitch
Mar 30, 2010


Tardscream posted:

Here's a wall of text for you:

I'm sure other people will have an opinion on this but the ASA is about bringing lots of firepower aggressively in the other players face. This can be seen by their airdropping Akalis, Mechanized Deployment with both peacemakers and Knights of Montessa or Speedy HI like Guarda who make their own cover with zero-v smoke, plus accessibility to good infiltrators/disruptive/annoying dicks (also known as nagas) and lots of up close equipment like flamethrowers and spitfires (no missile launchers here outside of clipper remotes). You'll also find mines are quite common in ASA which is good because they help slow/disrupt enemy movement and allow you to capitalize on yours. Of note also is that they have two great TAGS- the Dragao and Toni Macayana (just use Toni rather than ordinary Tikbalangs - she gets mines, climbing plus, multi-terrain movement, -3 extra BTS and +1 BS and WIP for only 9 more points, a bargain).

Downside is that they are overall rather fragile and don't do slogging battles well. Plus, they are low tech-ish for PanO (outside of said TAGs), with less focus on armour for their troops, no total-optical camouflage, poor hacking specialists (which is bad due to their low BTS) and absolutely no accesses to MSV2 for spotting camouflaged units - so you have to use flamethrowers, sensors and the generally higher WIP rolls than regular PanO (both ASA and MO have mostly 13 WIP or more for their troops - not amazing but good for PanO). I find Guarda de Assalto, Naga and Toni to be premier units. Baghs - maris are good in link teams (but pretty rubbish/over-costed except for their boarding shotgun loadouts/lacking direction by themselves except for their HMG and Sniper options when compared to the amazing Nisse that PanO gets) and are probably the most defensible unit they have outside of well supported knights. And ASA regulars get access to cool things like sappers and sensors. The biggest thing is that they also usually have great sculpts for their models!
This is actually a pretty good rundown on ASA.

They're a rush army for PanO, which is in itself really odd because PanO tends to be slow as gently caress. You have to hit hard and fast and basically use your high BS to blitz people out of zones, which is why the Guarda de Assalto is such a baller model from the HS book.

It's a fun sectorial and very different from how PanO regularly play, comapred to say, NCA which tends to be an extension.

Mona Lisa Overdrive
May 7, 2006
Calculus Enthusiast
Thanks! That generally seems up my alley. I was also thinking of picking up a second starter to mess around with. Any recommendations for something that might complement the ASA and not be too similar?

EonBlueApoc
Oct 13, 2006
I play straight up.

Fanzay posted:

If they don't release a rifle Chasseur standalone or boxed outside the Ariadna starter I will be very miffed. The Merovingian starter is horrible, and doesn't even have one! :argh: I just want more than one of the most cost-effective skirmishers in the game in my list :negative:

I needed more metros as well as another chasseur model, so I bought the HaqqIslam starter. Painted right the Ghulams make good Metros and the Hunzakut makes an excellent chasseur.

I also wanted Zouaves that weren't the sapper models (before they released one) and got the Halqa pair.

Good models, no regrets.

Sephyr
Aug 28, 2012

Tardscream posted:


There's a Vedic sectional for aleph in the works that'll be all about robodudes and cyberbabes. But that won't be for a little while yet sadly.

I really hope they make some new HI for the Vedic sectorial, something cheaper and linkable. I like the Asuras but they cost an arm and a leg; for their cost, most other factions are putting medium TAGs on the table!

An Impersonator would also be cool and very much in line for the S.S.S.

Genghis Cohen
Jun 29, 2013
I have an Acontecimento army - not huge, 15 models or so. The games I have played with it I had a great time. Used a link of regulars or bagh-maris, a knight montesa. Proxied a guarda and naga once, now I own 2 guardas, they're awesome. It struck me as a really cool aggressive list, and for all the slagging off bagh-mari get, I love the models and their 5-man link won me a game single-handed. Strength of mimetic linked hmg and msr in ARO is not to be underestimated. Also, I don't get the hate for MSV1. If your oppo brings TO camo units yes it is useless. But surely there are more CH:Camo than TO Camo units in the game? Ariadna, or almost all Haqq or Nomads, don't give a toss if you have MSV 1 or 2.

ineptmule posted:

Oh hey! Well what do you know! Welcome the forum (three months later)

Yeah in that game in particular my Fiday was brutal. I think you'll probably make it a lot harder for her next time!

When I've used a Fiday before they've mainly been more of a threat in being rather than actually achieving much in the way of kills, dictating movements and denying areas etc.

And maybe you're right about the Lasiq. In fact, was it not that he survived the mines and then shanked the civvie to death. If so he still jumped through two mine explosions which is pretty brutal.

Great games both times mate. I am cooped up this weekend, but we might get a chance to play next sunday? I thought the fidays were brutal, you might have wiped me if you had pumped orders into them (coordinated orders actually would have worked really well for you there, it occurred to me later. As it was you lost them next turn having fulfilled their mission, so maybe you should have doubled down and just worked them to death in the active turn.

Look at me giving advice to some chap who beats me like a red headed stepchild. Fookin' lasiqs!

Pierzak
Oct 30, 2010
New Squalo model:

https://www.youtube.com/watch?v=RxkkzSdLl6A

:doh::hf::3:

Also:

EonBlueApoc posted:

I needed more metros as well as another chasseur model, so I bought the HaqqIslam starter. Painted right the Ghulams make good Metros and the Hunzakut makes an excellent chasseur.

I also wanted Zouaves that weren't the sapper models (before they released one) and got the Halqa pair.

Good models, no regrets.
Post your conversion-paintjobs!

Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte

EonBlueApoc posted:

I needed more metros as well as another chasseur model, so I bought the HaqqIslam starter. Painted right the Ghulams make good Metros and the Hunzakut makes an excellent chasseur.

I also wanted Zouaves that weren't the sapper models (before they released one) and got the Halqa pair.

Good models, no regrets.

That's loving brilliant! I already collect Haqq, so this is the perfect compromise! Thanks, dude!

Flipswitch
Mar 30, 2010


It even looks better than the current one!

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Condoleezza Nice!
Jan 4, 2010

Lite som Robin Hood
fast inte

Flipswitch posted:

It even looks better than the current one!

Let's not say things we can't take back, now. There's no need for that.

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