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Tiger soldiers can also be a nasty surprise in vanilla yu-jing. BS13 and mimetism can be a real pain if you're not covering your flanks well enough
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# ¿ Nov 17, 2016 21:01 |
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# ¿ May 15, 2024 09:49 |
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If you aren't running two TAGs in every list, then I'm not sure what to say.
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# ¿ Nov 22, 2016 21:10 |
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One of the very talented guys in the Aus infinity group pulled of a rad Szalamandar conversion with a Guijia and iguana. Maybe work in a bloody great gun from somewhere as a hrmc and you'd be gold.
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# ¿ Nov 22, 2016 23:11 |
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I did an 8-mission slow grow earlier this year (using its2015 rules), I think having at least the first two as 3-round killing makes sense. Start with 150pts with no retreat/lieutenant/advances rules so you can learn the basic mechanics, then introduce the missing things at 200pts without having to worry about objectives as well. Them bring in specialists at round 3. Starting with all the rules is pretty harsh on someone new, and dumping command tokens, hacking, specialists, and objectives on game 2 at once would be pretty full on.
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# ¿ Nov 30, 2016 22:15 |
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Under 15 posted:I'm starting to feel, after a year of playing, that people just don't think of what they are going to do if they are losing or the dice are against them. I've been trying to put a lot more thought into what I'm going to do to get, say, four points if I'm losing. In an ITS tournament I think losing well is really important, since it's so easy to win big. Too many of my tournaments are like 10 - 0 win, 10 - 1 win, 0 - 9 loss. Yeah, I'm starting to get experienced enough to learn triage is a lot of the game. If you can hold on through turn 2 after a rough 1st turn then it's surprising how often a one-sided game can swing back. I think that's what the ITS scoring system is trying to reward, but drat if there isn't still a tonne of griping about it.
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# ¿ Dec 15, 2016 06:09 |
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ODD/TO etc seem to really help in it if you want to POWER GAME YO. Spitfires are good, it's all at pretty close ranges.
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# ¿ Dec 21, 2016 07:17 |
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I've been surprised how often I've gotten some of the older models and found they look pretty good painted up. I think the old colour schemes really didn't help.
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# ¿ Dec 24, 2016 23:21 |
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Yeah, jaguars are one of the gold units in the game. Not quite as much as Mutts, but still pretty essential. I'd say OP, but really that's just my non-smoke-having PanO arse being sore.
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# ¿ Jan 17, 2017 21:54 |
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Lol, the PanO remote tag thing is WIP loving 10. CB
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# ¿ Jan 19, 2017 11:35 |
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drat, that makes the Iguana a lot more tempting. Run it up and when it goes down it shits out an hmg wielding HI infantry specialist.
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# ¿ Jan 20, 2017 08:05 |
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It feels like skill creep is hitting new units pretty hard. Look at the most recent dire foes and things like the al-fasid. I don't know if its hurting the game yet, but the trajectory is a bit worrying.
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# ¿ Jan 21, 2017 13:28 |
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But they've already got such a tasteful o-yoroi sculpt?
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# ¿ Jan 22, 2017 00:04 |
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Trip report lite: Jotun/Seraph list is absolutely brutal if you're hacker-less. Who gave the armour 10 bts 9 tag a heavy flamethrower?
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# ¿ Jan 28, 2017 07:44 |
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admanb posted:poo poo like that is why you play ITS. (It was an ITS tournament) In related news, I now know why you want specialists in firefight :p
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# ¿ Jan 28, 2017 09:54 |
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Yuhuh. He was a great guy, fun to play against, but jeeezus. It was firefight, I had a Tik and spit montessa/peacemaker list with a Bagh mari sniper Harris and alkali for backup. It had done solid work in a few test matches but, uh, wow. I hadn't really expected that. The jotun was just an unkillable brick without any sort of exp ammo or hacker, and the seraph could jump and murder at will. Was impressively vicious.
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# ¿ Jan 28, 2017 22:27 |
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I'd be keen to know how deep the fluff is for the fall of the US/Russia/EU etc after the dawn incident. Also have a sweet as hell croc man conversion I got to play against on the weekend. Shown moments before he aro crit my Bagh mari boarding shotty.
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# ¿ Feb 2, 2017 01:27 |
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Good lookin 'dron, I like the alternate colour scheme. I feel 2017 is going to be the year of teal.
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# ¿ Feb 2, 2017 21:42 |
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It is a good game. And you don't stop learning major lessons for a loooong time. I've just switched from PanO sectorials to haqq vanilla. I'm learning all sorts of things about which units should be in which pool, and how much I took several high BS heavy weapons for granted. (Also just learned that charontids have msv3. Ouch.)
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# ¿ Feb 12, 2017 11:05 |
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Clawtopsy posted:My friend, if you do not think YJ can do bullshit (tacbow khd godninja), you have not yet lived. Yaoxie are some INCREDIBLE bullshit. I can't remember the last time they didn't make the cut in my lists. Moved 6-4 spitfire with msv2 for 20pts? That's how you oppress.
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# ¿ Feb 13, 2017 09:53 |
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There's 4 sweet as gently caress busts in the kickstarter, and a 75mm (same scale as busts) o-yoroi pilot. A) panty showing cheesecake. B) with the awesome busts an iconic 75mm mini would have been sweet. Like an Aquila or Hsien. C) still gonna get it all because painting large scales is great. The pilot will just have to hide up the back of the display case... E: the 75mm pilot is available from day 1, the 32mm (game) scale pilot is a stretch goal.
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# ¿ Feb 13, 2017 20:33 |
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The luxumbra Kickstarter is up and away, funded in about an hour. https://www.kickstarter.com/projects/783398011/luxumbra-infinity-collectors/description The largest stretch goal they've got at the moment is for a ~90mm high Ajax. Which would be pretty sweet - otherwise no add ons to the base minis so far.
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# ¿ Feb 14, 2017 22:01 |
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fozzy fosbourne posted:Is there a list somewhere of all the playable Infinity minis that were limited edition? This is the best I've seen: At the lead rising blog Pretty tempted to go in for 4 or 5 o-yoroi pilots, I reckon you get 25-30 for them pretty easy when the KS ends.
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# ¿ Feb 15, 2017 02:10 |
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House of war is the main one up that way. I'm southeast, and the only stockist outside of the cbd I head to are house of war, game knight (campberwell) and general games. Mind games in town has the beat range, but the other joints (particularly game knight) are cheaper. Game Knight is also pretty well linked into the community. See if you can catch a tournament at house of war. There's a few smaller, private face book groups around melb that are how most get a game on. But if you post in the infinity aus page then you'll get some tips there for sure. If you're super fresh I've been putting together a boot camp thing that's worked well enough the one time I've tested it. Shoot me a PM if you're interested.
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# ¿ Feb 15, 2017 10:33 |
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I've found tohaa hard to play against if they're handled well, but quite fragile if a few key units drop. I certainly wouldn't classify them as unfair. The only thing they have that's sus is the symbiomate. On an ectros its giving them a 4th wound that is not only lower risk than a normal wound, but can soak all damage in an order. While not invincible, it just seems a bit over the top.
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# ¿ Feb 15, 2017 21:26 |
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You're a bad, bad, person. With, I suspect, 6 orders.
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# ¿ Feb 18, 2017 03:42 |
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Under 15 posted:It's only the Gorgos that has a 14, yeah. I have the best odds when I go after the high-burst guys and counterdeploy the obligatory Nikoul. If you can get rid of the spitfires and the Nikoul, you've won. Problem is it's so easy to get sucked into killing link fodder, thinking you're gutting his force and kicking rear end... Yeah, I learnt this hard in a 200pt game. I had a montessa spitfire go hard and cleanup 6 troops first turn, and thought that was that. Instead he re-linked a team where every member was tough as nails, which cleaned me up while a nikoul covered it. Tohaa
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# ¿ Feb 19, 2017 06:49 |
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P sure the troops aren't effected by retreat, but the army is still in retreat (IE warcors etc are). So the game still ends that turn, but your troops don't just wander around like lemmings.
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# ¿ Feb 25, 2017 23:35 |
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I'd agree, but all of these drat dual tag lists I keep seeing makes me wonder.
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# ¿ Feb 27, 2017 00:19 |
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Chill la Chill posted:It will never stop being funny to me to hear americans pronounce Corregidor. I play with some people who also play PanO so I get to hear it often. Huh, fair. How do you pronounce it? Corregidor and aconticmientico
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# ¿ Feb 28, 2017 21:28 |
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I've seen a couple of 5-man wuming/zhanying links with 3 kuang shi + controller and an extra specialist for spice in the local 200pt scene. A fair departure from your list, but a 5 man hi lnk at 200 pts is 100% brutal.
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# ¿ Mar 3, 2017 06:20 |
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*bust kickstarter update* No sculpt yet, but hopefully Joan will be available by the end of the campaign. Pidgin Englishman fucked around with this message at 23:46 on Mar 4, 2017 |
# ¿ Mar 4, 2017 23:44 |
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Hmm, sounds frustrating which is a shame. Narrative events can be a lot of fun, but that sounds less narrative and more like frustrating missipns.
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# ¿ Mar 5, 2017 09:05 |
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Unless it's a tourney that's the way my games tend to go too. Especially if someone gets a bit of an upper hand, it's to tempting to push the advantage. Then they're in retreat and it's all over. Nothing wrong with that. I think it makes the zone control missions better casually - you don't need to get a spec to a certain point, you're winning and slaughtering all at once!
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# ¿ Mar 14, 2017 21:30 |
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Shikami is also good, but I was really hoping for a Japanese red rage mask on the mini. Plus Caledonian women in pants? *typical pot stir*
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# ¿ Mar 18, 2017 08:40 |
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Rumours are that Vedic has been confirmed for the next book, and terracotta army is 90% confirmed. I cannot wait to play terracotta. Yu-jing HI are what got me into this game and a 2 wound bs13 specialist for 28pts is sexy af.
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# ¿ Mar 18, 2017 22:31 |
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Hot drat that's quite a page topper post
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# ¿ Mar 20, 2017 09:25 |
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Ok, on a gimmick scale of 20 auxilia to 30 order USAriadna, where does this fall? Imperial Service ────────────────────────────────────────────────── 9 1 SFORZA Viral Rifle + Adhesive Launcher, Nanopulser / Pistol, Electric Pulse. (0 | 25) KǍNRÈN Hacker (Killer Hacking Device) Combi Rifle, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0 | 29) KǍNRÈN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt / Pistol, Monofilament CC Weapon, Knife. (0.5 | 32) KǍNRÈN Combi Rifle, Chain-colt, MadTraps / Pistol, Monofilament CC Weapon, Knife. (0 | 28) LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21) LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21) SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59) SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Heavy Pistol, Knife. (2 | 59) CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13) CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (0 | 13) 4.5 SWC | 300 Points Open in Infinity Army I really want to try it because putting down 6 rems and 12 viral rifle dudes - 9 nearly half way up the board - immediately would get great reactions. Plus battle kittys are the best cats. However, I'm concerned no one will ever talk to me again. Also the whole 'winning the game' thing goes out the window before you even deploy.
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# ¿ Apr 2, 2017 00:43 |
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A big claim, but it checks out. Personally Hsien do it for me - the old and the new ones. Big fan of the stingray series tags, too.
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# ¿ Apr 4, 2017 09:27 |
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Cat Face Joe posted:Also, Strikezone Wotan? More like Hypezone Wootin! Personally psyched AF for this campaign. I missed out on the last one said was just learning, but now I've got a solid crew and the need till track up some kills. As for pining, I haven't found the need to. As long as you wash & score the surfaces and use fresh glue the newer sculpts hold fine. I've taken a Tik and the country this way and dropped many a Bagh mari with minimal breakage.
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# ¿ Apr 4, 2017 22:49 |
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# ¿ May 15, 2024 09:49 |
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I'm running a 4-round slow grow in a month or so, planning for 2 weekends, then a break, then 2 weekends. It's not as big as a normal slow grow, but when I've done those people seem to burn out pretty quick. That and the break week is a good point for absentees to catch up. I'm aiming to get some new people in to form a local community - there's a solid city wide one, but it's quite fragmented these days. A local store who stocks some infinity stuff are hosting. Question for y'all, though - what should the first round be? Standard - no advanced rules, 150/125pts. It's ok but with TR and camp and msv etc it's a lot to take on for new people. Simple - as above, but restrictions on troops and weapons. Just have the basics - combi/multi/plain rifle, boarding shotty, hmg, multisniper, chain rifle, flame thrower, spitfire. Add plasma in for any onyx players. Also limit troops to avoid to/camo (a lot of extra rules around handling them) and any of the more complex skills (eg, gazis). Essentially just have 6 or so units for each army that's 'approved' for round 1 so it's easier to pick up, and there's no one bringing hac-tao/kuang shi/TR bot combos on day 1. Any other ideas? The game is complex, but the first round can definitely be made easier imo.
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# ¿ Apr 5, 2017 03:03 |