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Corbeau
Sep 13, 2010

Jack of All Trades
The first step is to admit that you have a very real problem.

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Corbeau
Sep 13, 2010

Jack of All Trades
Forgot how fun this game was. I might actually have a good way to play weekly games now, especially with the ITS scenarios doing wonders for the game and it's time requirements.

Also, Asawiras are still badass.

Corbeau
Sep 13, 2010

Jack of All Trades
I love 4-4 HI so much. Really can't emphasize it enough. Infinity has always felt, to my inexperienced eyes, a game of fire lane control, and powerful 4-4 or better troops allows you to really exploit uncovered lanes (whether uncovered by mistake or by casualties).

Corbeau
Sep 13, 2010

Jack of All Trades
If you're using it in a link team, it makes sense in theory. I was considering going the other way thinking about JSA though:

JAPANESE SECTORIAL ARMY
──────────────────────────────────────────────────

GROUP 1 10 0 7

SHINOBU Lieutenant Combi Rifle, Nanopulser, Smoke Grenades / Pistol, Monofilament CCW. (1 | 50)
HARAMAKI Missile Launcher / Pistol, DA CCW. (1.5 | 47)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
HARAMAKI Blitzen, Contender / Pistol, DA CCW. (28)
ARAGOTO Spitfire / Pistol, Knife. (1.5 | 29)
ARAGOTO Spitfire / Pistol, Knife. (1.5 | 29)
KEMPEI (Chain of Command) Combi Rifle / Pistol, CCW, Electric Pulse. (24)
GUĬ FĒNG Combi Rifle / Pistol, Knife, Hacking Device, +3 WIP (15), -6 BTS. (9)

5.5 SWC | 300 Points

Open with Army 4

Pretty much just a "go nuts" list. Pray that you get the first turn. Honestly I'm not at all sure that I would like the JSA playstyle, but the models are absurdly awesome so I keep thinking about buying in.

Corbeau fucked around with this message at 17:48 on Sep 10, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
I've been thinking of starting Morats when the new starter comes out. This looks like a fun beginning at reasonable dollar cost:

MORAT AGGRESSION FORCE
──────────────────────────────────────────────────

GROUP 1 6 4 5

OZNAT Combi Rifle + Light Smoke Grenade Launcher / Pistol, Shock CCW. (21)
PRETA Chain Rifle, Antipersonnel Mines (Biominas) / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines (Biominas) / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines (Biominas) / CCW. (5)
PRETA Chain Rifle, Antipersonnel Mines (Biominas) / CCW. (5)
SOGARAT Lieutenant HMG / Pistol, AP CCW. (2.5 | 67)
YAOGAT MULTI Sniper Rifle / Pistol, CCW. (1.5 | 42)
MORAT Combi Rifle / Pistol, Knife. (16)
MORAT Combi Rifle / Pistol, Knife. (16)
MORAT Combi Rifle / Pistol, Knife. (16)

4 SWC | 198 Points

Open with Army 4

I can swap a Morat Infantry for an objective-focused spec-ops in ITS-type scenarios. Building towards 300 from there would probably involve adding more various dudes to the main combat group and shifting the zergling/Oznat fireteam into a second group. The Oznat package seems insane, really, when you account for the stat boosts from a full link team.

Corbeau fucked around with this message at 21:57 on Sep 10, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
Anyone can do it, but the JSA springs instantly to mind.

Corbeau
Sep 13, 2010

Jack of All Trades
I'd also note that "fast glass cannon" in Warmachine is pretty plodding by comparison to the Infinity version. This can be a really, really quick game.

Corbeau
Sep 13, 2010

Jack of All Trades

Adam Kensai posted:

Are there a lot of cheesecaky-y models? The initial draw for me, just based on a quick look around the website, is that the female soldiers actually look like soldiers instead of strippers in tear away soldier outfits.

There are definitely a lot of cheesecake female miniatures. There are also some pretty great female miniatures. In fact, with the exception of Odas, I put most of Haqq's infantry in that latter category. The female Ghulam and Halqa are both parts of why I got into Haqq (along with the Ghulam hacker from Marathon and the Asawira from Crysis). Here's a lovely cell snapshot of those two + my now-effectively-obsolete hacker:



(I just figured out how to get cell phone pictures onto my computer easily; indulge my lovely image quality. And yes, that's turquoise instead of typical Haqq green; I liked it better that way.)

e: Also, because I happen to have it and I don't think it's been posted here before, this is a pic of a part of Cal's Infinity terrain. Cal is one of our regulars who is a terrain machine; he's since pumped out several more tables' worth of terrain, both urban and jungle, and he knows how to do it on a budget (apparently most of the materials he gets for free from his workplace, which would otherwise just throw it out).



That's a 4'x8' table, IIRC. You can make out a Marut TAG in red and black on the left corner of the table space. This table was set up for a 300pt game before ITS scenarios came out, instead using one of the card systems. I think that Haqq won (not me - I still can't field 300 pts) by using drop troops to flank and destroy the Marut.

Corbeau fucked around with this message at 20:58 on Sep 17, 2013

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

the Chimera can be reposed into an aggressive pose (and/or given a weapon)

That's... difficult. The miniature's pieces don't lend themselves to a repose very well. Adding a weapon was the best I could do, and I've still not gotten around to painting her:



The only time I've used her was to proxy for the SMG Oda that donated her hands to the project. I intend to use the Spitfire from the spec-ops blister to make a second Spitfire Oda, but I haven't had the fortitude to commit to that much cutting with a hobby knife again.

e: I also spent some time reading the aforementioned linked blog, and the follow-up article on the really good female soldier sculpts is pretty much a laundry list of why I like the visuals of the factions that I like (especially the JSA). If you're interested in reading about the flip side of the coin, I highly recommend it. The author's thresholds for bullshit versus tolerable are almost exactly the same as mine.

Flipswitch posted:

Also Corbs, that terrain owns loving bones.

Cal is pretty much the best person ever to have in your tabletop group. He even made an entire table of terrain specifically for the PAX Prime Infinity demos, all of which we now have at the FLGS. Also something that doesn't come through in that photo is that both the elevated rail car and the various elevators within buildings all move, and the group has made up simple rules for using them (IIRC, elevators are just a simple action with no roll to call or activate). We luxuriate in Cal's benevolent glory.

Now that I know how to get photos off my phone, I plan to document local games more often. There's some really cool stuff that goes down with climbing and jumping on this terrain. I won my last game when my Asawira vaulted off the side of a building, survived the landing, and sprinted up an unguarded alley with his 4-4 movement to rambo-gut my opponent's back line (including Lt.). Heck, I've even been meaning to give Khawarij a real try at some point - if they'll work anywhere, it's definitely here!

Corbeau fucked around with this message at 21:50 on Sep 17, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
IMO, the strength of Haqqislam is in their versatility. Haqq has amazing cost-effective tactical options for basically everything imaginable, meaning you can bring a very balanced list and then emphasize specific models in your tactics depending on what your opponent fields. I don't think there's such a thing as a "bad matchup" for vanilla Haqq.

Useful Haqqislam purchases in order of subjective priority:

1) Naffatun blister.
--- You get two heavy flamethrower Naffatun who are cool dynamic figures and probably the best cheap infantry in the entire game.

2) Haqqislam starter pack.
--- A few Ghulam infantry are great in lower-point games because they're a 14 WIP Lt. option. Since you can easily take multiple, it's also non-obvious which one is your Lt. (which is kind of a big deal in Infinity).
--- Another Naffatun is never bad. I'd probably proxy her as the heavy flamethrower version, but either one works.
--- In terms of table performance the Hunzakut is probably my favorite model in the entire game. Being irregular doesn't matter when he's your point-man and he has the equipment options to support any kind of force that you could possibly dream of fielding in Haqq. He can even be a Forward Observer, which allows him to fulfill objectives in ITS scenarios.
--- The Jannisary is the only model from the starter that I have never fielded, but that's not because he's bad. The Jann is just pretty vanilla so I prefer paying for the offensive special abilities of the Asawira when it comes to fielding HI. If you need to hold a position like a rock, the Jann would do that very well.

I'd start with the previous two choices and then one of the next four blisters (or box, if applicable) when starting a Haqq army.

3) Either version of the Hassassin Lasiq
--- One of the greatest strengths of playing Haqq is that you can bring a huge toolbox. The Lasiq provides you with multiple unique tools in one model: Viral weaponry, climbing plus (this is huge in urban terrain), and mimetism (also x-visor, but I consider that more of an occasional bonus than a powerful tool). It doesn't have the 4-4 MOV that I adore, nor a second wound or pseudo wound, but the versatility and power are easily worth it.

4) Hassassin Barid
--- If you have any interest in hacking or remotes, then this guy is a steal. Amazing loadouts, strong stats, and very affordable price. Until he came around Haqq was in kind of a painful place for hackers. Not so today! Oh, and don't forget that the Hunzakut carries around deployable repeaters...

5) Spitfire Odalisque
--- Yeah, I know. Still, Odas are flat-out the most cost effective general combat troops that you can bring. NWI makes them tough, SSL2 gives them vastly better chances to survive camo attacks, i-kohl has mattered exactly once for me ever but is a godsend against CC-specialists, and the Oda's higher BS and good weapon loadouts make them very deadly at most engagement ranges. That said, you don't have to field them. They're powerful in direct combat but they don't actually add that much to Haqq's toolbox. I do like having at least one massive blunt object available just in case I need it though.

6) Hassasin Muyibs
--- Remember what I said about toolboxes? If the Oda is a blunt hammer, these guys are an entire freaking workshop. Name a tool and they've got it. Viral mines to protect flanks? Can do. Anti-armor weapons? Oh hell yes. Smoke launchers? Got that covered. Need some d-charges for an objective? Sure thing! How about a doctor who can get shot while making the rounds and then sow himself up? Yeah, we got that too. Muyibs are substantially more difficult to use than Odas, their main competition in this price range, but they can give you ridiculous tactical advantages.

Note that if you're really into the Hassassin toolbox, you can get a Muyib, a Lasiq, a Fiday, and a Ragik all in the Hassassin starter. It's a perfectly fine purchase even if you're playing vanilla Haqq, IMO.

And there are a ton more great pieces that I haven't even touched on, including the fancier Hassasins and crazy stuff like Kum bikers, Tuareg infiltrators, or that god-king of blunt objects known as the Asawira.

Corbeau fucked around with this message at 22:55 on Sep 17, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
Also, worth noting re: beginners, don't be afraid to play vanilla if you're not absolutely in love with a sectorial. Frankly I think the versatility of vanilla Haqq is stronger than being able to field a sectorial link team. While links are nasty, there are tools and tactics that can wreck them - and if you're playing vanilla, it's easy to bring those tools.

Sephyr posted:

And can we have pics of the red Marut? I'm almost done painting mine in the usual Apple white-gray and would like to see some alternatives. For when I can field two of them in the Vedic sectorial, I mean. :roboluv:

I don't have any specific pictures of his army, but I'll ask him.

Corbeau fucked around with this message at 01:27 on Sep 18, 2013

Corbeau
Sep 13, 2010

Jack of All Trades

Sephyr posted:

And can we have pics of the red Marut? I'm almost done painting mine in the usual Apple white-gray and would like to see some alternatives. For when I can field two of them in the Vedic sectorial, I mean. :roboluv:

Got a reply back; this post on the official Infinity forum has pictures both his Marut and his Asura among jungle terrain (which apparently was his creation - I thought it was also Cal, but apparently Cal's just been cranking out the urban boards like crazy).

Corbeau
Sep 13, 2010

Jack of All Trades
I just had a really evil thought. ITS scenarios give you access to a 12 XP Spec-Ops trooper. I play on ridiculous urban terrain. Super-jump costs only 4 XP. Haqq can field a Muyib-based Spec-Ops with Super-Jump, Specialist Troop, BS 14, WIP 15, and the standard Muyib loadout of Rifle + LSG, Panzerfaust, D-Charges, and Dogged.

:getin:

e: I kinda want the upcoming Hassassin Spec-Ops miniature now.

Corbeau fucked around with this message at 01:37 on Sep 19, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
Well my previous thought was to use a Hafza base Spec Op with Chain of Command to back up Saladin (and attempt to disguise my Ragik points), but then I decided to cut Sally. Super-Jump seems much better when it's not on Khwarij.

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

what's wrong with Khawarij?

No Dogged/NWI/2W, no anti-armor weapons, and no objective-qualifying loadout. A Muyib-based spec op has Dogged, can threaten armor with the Panzerfaust, and qualifies for both main objectives by being a specialist and sabotage objectives by packing D-Charges. Kind of a huge difference there.

Corbeau
Sep 13, 2010

Jack of All Trades
I finally replaced my Zap-a-Gap supply and sorted around my basement to take stock of my miniatures. You know how I keep talking about how I've not played 300 points yet?



I have no excuse. And that's just the stuff that I haven't assembled yet, much less the stuff waiting for paint. :negative:

Planning to at least assemble a Ragik tonight. One step at a time, right?

e: Really ought to get in on the oath thread, too. Maybe next month.

Corbeau fucked around with this message at 01:02 on Sep 22, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
Mmm, good progress tonight. So far have assembled a Ragik, a Naffatun, and a Muyib, plus have finished up painting another Naffatun. Planning to finish out the evening by basing my Kameel. That's not why I'm double-posting though. I assembled those minis for a reason. I have a list planned for tomorrow's arranged 250pt ITS-scenario spec-ops-allowed game.

HAQQISLAM
──────────────────────────────────────────────────

GROUP 1 9 1 0

ASAWIRA Spitfire, Nanopulser / Pistol, Shock CCW. (2 | 59)
RAGIK Hacker (Hacking Device) Rifle + Light Shotgun / Pistol, CCW. (0.5 | 42)
BARID Hacker (Hacker Device) Lieutenant Rifle + Marker / Pistol, Knife. (1 | 26)
ODALISQUE Submachine gun, Contender, Nanopulser / Pistol, Knife. (25)
HUSAM Rifle + Light Shotgun, Panzerfaust, D-Charges / Pistol, Knife. (25) // Muyib base with Super-Jump, Hacking Device, Mimetism, and +1 BS.
HUNZAKUT (Forward Observer, Deployable Repeater) Rifle + Light Grenade Launcher, Antipersonnel Mines / Pistol, Knife. (0.5 | 24)
KAMEEL (EVO Repeater) Electric Pulse. (0.5 | 13)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12)
NAFFATÛN Rifle + Heavy Flamethrower / Pistol, Knife. (12)

5 SWC | 250 Points

Open with Army 4

My opponent generally plays ALEPH and likes to bring remotes and/or a TAG. This will be my first time using Airborne Deployment, but I'm hoping the EVO Repeater allows for pinpoint high-power hacking if necessary. And hey, even if that's not so useful, this way I can airdrop a hacker onto objectives. The downside is that my Lt. is super-obvious and will probably be a target even if my opponent doesn't realize he's my only fielded Lt. option, which is also something I've never tried before. Hoping the Oda is an effective bodyguard.

I've had this general strategy in mind for what feels like forever, but until now have never assembled the miniatures to actually do it.

e: Testing IA instead of Army 4:

Haqqislam | 10 models
________________________________________________________

Asawira Spitfire (59|2)
Ragik Hacker (42|0.5)
Barid H+Lt (26|1)
Husam Panzerfaust (+1 bs, CH: Mimetism, Hacker (Hacking Device), Super-Jump) (25|0.5|12xp)
Odalisque Smg (25|0)
Hunzakut FO (24|0.5)
Kameel EVO (13|0.5)
Naffatun HFT (12|0)
Naffatun HFT (12|0)
Naffatun HFT (12|0)
________________________________________________________

250/300 points | 5/6 swc
open with Aleph Toolbox : http://goo.gl/Y3reah

Much better.

Corbeau fucked around with this message at 21:27 on Sep 22, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
I remember my first time I played against Aragotos. They were cool as all hell, but AROs destroyed them. One got shot in the face as it jumped (!) over a boulder, the other took a crit while in a shooting exchange. Aragotos, at least, are pretty hampered by the lack of extra wounds or NWI. Not resilient to bad luck.

But that was rolling, rocky hills. In an urban environment with lots of streets and compartmentalized fire lanes... and with Penthesilea's NWI... that's pretty scary. Makes me want to run Aleph, to be honest, since I love fast 2W (real or pseudo) models.

Corbeau fucked around with this message at 22:15 on Sep 22, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
Welp, got my head handed to me twice. Mostly. I lost one game resoundingly and we drew the rematch. My problem was that he got a super dominant TO sniper position in the first game that I had no answer for due to my lack of MSV and lack of smoke. In both games I was able to deal with his total reaction bot by dropping my Ragik hacker out of LoS and immobilizing it (order-expensive since he had a defensive hacker for opposed rolls, but it eventually worked), yet had no good answer for his sniper. I only drew the second game because my FO Hunzakut was an absolute freaking boss regarding objectives, thanks to midgame combat camo and then scoring a crit success on his dodge ARO on my opponent's last order (a success that allowed the Hunzakut to bumrush the objective with his WIP 14). I was in enormous trouble without any source of smoke though. I've never regretted bringing it and now I've greatly regretted leaving it at home. Not again. Since I dislike Djans, I'm going to have to bring a LGL Smoke Muyib to just avoid the fire lanes altogether.

Taken halfway through game 2 from the right corner of my board edge:



Overall Lesson:

I need to get better at prioritizing my orders. I actually used to be better at it, but now I'm doing wacky stuff to see what works - and it often doesn't. Infinity does not forgive misapplication of resources. Between the two games I must have lost at least 200 points of models simply because I ran out of orders in a turn without reaching superior positions for my pieces.

Individual Performances:

- My Asawira accomplished nothing, in large part because the table was too open and because I did not deploy in any way that gave me attack corridors. As a result, his Spitfire got fatally outranged by sniping and HMGs. This is the biggest reason why I need smoke. In every other game I've gotten close enough that I can drown the controlling enemy unit(s) with the Asawira's combined burst and ballistic skill. This time the distances were simply too far. It's instructive to push a tactic or model until it breaks, but this time I asked too much; the Asawira engine definitely broke this time.

- The Ragik hacker was a great tactical tool. He actually failed resoundingly at killing anything directly thanks to a horrible run of shooting dice, but in both games he was my only way to deal with a TR HMG in a commanding elevated position over an open board. Part of why he stands out is because of how poorly my other options fared without supporting smoke, but the Ragik was nonetheless immensely and consistently useful.

- Using my Barid hacker as Lt. was fantastic. I consistently used the extra order for either trajectory assistance or support hacking, and even for taking an objective in the second game, while remaining safe. Some of that was certainly my opponent's army composition: he was focused on board control rather than head-hunting. As it worked out, I basically got an extra order for free compared to running a Ghulam shell game.

- The Husam was entirely disappointing, but that's not entirely surprising since I brought him to deal with an armored threat in urban combat and we wound up playing on a relatively open board with no TAG in sight. I dearly wish that I'd brought a regular Muyib with smoke instead.

- Having an Oda SMG was potentially fantastic given the number of NWI models that my opponent was fielding (4, IIRC), but I mostly spent orders elsewhere and had great trouble reaching good SMG or rifle ranges. Unimpressive.

- As mentioned before, the Hunzakut single-handedly salvaged a draw from the second game's wreckage. His toolkit is so enormous that there's always something applicable. Unfortunately I forgot about his flash pulse. He might have gotten even more work done.

- Bringing an Kameel EVO repeater was nice, but hardly essential. I'd probably rather have the flexibility that it provides my hacking game than to have an extra Ghulam or Naffatun, but it's still not amazing.

- For probably the first time, Naffatun sucked. They're my usual answer to camo, but I could not get close enough to use template weapons. The board was just too open and - again - I didn't bring smoke to compensate.

Corbeau
Sep 13, 2010

Jack of All Trades
I have not tried them myself, but Khawarij have the reputation as one of the worst - or at least most situational - units in the entire game. They're really dependent on Super-Jump being great.

Corbeau
Sep 13, 2010

Jack of All Trades

Dr. Clockwork posted:

What exactly is an "orderbot"? I've seen this phrase used to describe the CA Batroid and I'm unsure what it means.

It's really cheap and provides a regular order.

Corbeau
Sep 13, 2010

Jack of All Trades

Dr. Clockwork posted:

Is it common for such units to just hang back in your DZ doing nothing, while other more useful models utilize the orders provided?

Fairly common, yes, but such units are still very much "in play" as threats and defenses. Especially when you're talking about airborne deployment. Not to mention that going full rambo tends to leave your expensive guys stranded without supporting fire lane control.

Corbeau
Sep 13, 2010

Jack of All Trades
Yeah, mines are super-smart in this game. They're also my favorite pieces of equipment, bar none. One order to deploy, almost always at least two orders to clear. Plus don't forget that you can lay down a mine as an ARO!

Corbeau
Sep 13, 2010

Jack of All Trades

gobbledygoat posted:

I've never really used shotguns much, much preferring light flamethrowers or grenade launchers as secondary weapons for the most part. I'm pretty ignorant, what are the pros of a shotgun?

Well, if you're Haqq, you have them anyway so you'd better find a use for them. :v:

In theory they're like template weapons that demand opposed AROs and can miss. If you've got good BS then it may be better to make an opposed roll than to eat normal return fire. Also, they can theoretically shoot a lot further than actual template weapons. Boarding Shotguns are also a lot more versatile than Light Shotguns since the former can just load AP slugs and blow away an armored target.

Corbeau
Sep 13, 2010

Jack of All Trades

Dr. Clockwork posted:

Is there a less-intensive online army builder? I cannot get Infinity Army to load for the life of me. It's a slick program, but I'd be ok with a simple crappy Java thing.

Try this. I can't stand using Army 4 anymore - it's so cumbersome.

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

...says he, and then links to the Aleph Toolbox :psypop:

It's different in interface, but it doesn't take an hour to load.

Corbeau
Sep 13, 2010

Jack of All Trades
I use a touch of greenstuff for gap strength with some zap-a-gap for quick assembly. Combined, they're pretty amazing. I don't think I've had any fully-assembled mini with this method break.

Corbeau
Sep 13, 2010

Jack of All Trades
I've been considering this for a while as an MO beginning:

Panoceania - Military Order | 7 models
________________________________________________________

Teutonic Knight Spitfire (46|2)
Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Magister Knight Shotgun (31|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
________________________________________________________

200/200 points | 3/4 swc
open with Aleph Toolbox : http://goo.gl/FIH6zf

What can I say? I like Teutonic Knights. This would be the starter plus two blisters of Tutons, which makes for a total of three different Teutonic Knight sculpts.

Corbeau
Sep 13, 2010

Jack of All Trades

TKIY posted:

So I realize the mistake with the objective/terrain layout, but is it normal to see one model systematically chew through all the orders and wipe entire forces off the table?

When the other side doesn't have a way to prevent it, sure. I think that avoiding that sort of thing is what drives most of the game's positioning.

Corbeau
Sep 13, 2010

Jack of All Trades

TKIY posted:

Until we actually played it I don't think either of us realized just how bad it is to get caught in the open.

Yeah, if you're not in cover in Infinity then you're dead. Heck, you're dead even if you're in cover - it's just going to take a higher investment of resources to finish the job.

e: Also, is it bad that I want that box just for Angus?

Corbeau
Sep 13, 2010

Jack of All Trades
So I just discovered today that the Order of Dobrzyń is a thing in Infinity. That's frickin' awesome! I am compelled to finally build and paint the starting MO list I've been contemplating for a while:

Panoceania - Military Order | 7 models
________________________________________________________

Teutonic Knight Spitfire (46|2)
Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Magister Knight Shotgun (31|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
Order Sergeant Combi (13|0)
________________________________________________________

200/200 points | 3/4 swc
open with Aleph Toolbox : http://goo.gl/QlL4pC

Planning to link the Teutons and go nuts. I already have one, since I was interested in painting a knight, so I'd just have to buy the starter and the Teuton Spitfire. Probably going to paint up the knight I already have as a test for the color scheme, then pull the trigger if I like the look.

Corbeau
Sep 13, 2010

Jack of All Trades

Pierzak posted:

Are you :poland: by any chance?

Not culturally; my great-grandparents explicitly aimed at integrating with "American" culture, so I have almost nothing of Polish culture. But I'm at least 1/2 Polish and roughly 1/4th German from the perspective of ancestry, and I've been on a European history binge recently.

Naturally, being American, I express this interest via consumerism:



:v:

Planning to do the whole army as an Oath:

Panoceania - Military Order | 9 models
________________________________________________________

Teutonic Knight Spitfire (46|2)
Teutonic Knight Lieutenant (42|1)
Teutonic Knight Combi (42|0)
Order Sergeant TO Sniper (39|1.5)
Magister Knight Shotgun (31|0)
Order Sergeant TO FO (29|0)
Order Sergeant TO FO (29|0)
Order Sergeant MSV2 Spitfire (25|1.5)
Indigo Combi () (13|0)
________________________________________________________

296/300 points | 6/6 swc
open with Aleph Toolbox : http://goo.gl/9RNdET

(Yes, all at once. Yes, I am insane. Yes, I think TO FO Order Sergeants are awesome.)

Corbeau fucked around with this message at 12:04 on Oct 31, 2013

Corbeau
Sep 13, 2010

Jack of All Trades
Well, the Pano/Haqq box is looking pretty good there. And none of them are as bad as I'd feared. Aside from the cheesecake peeves, I actually really like the Tohaa mini.

Corbeau fucked around with this message at 23:41 on Nov 22, 2013

Corbeau
Sep 13, 2010

Jack of All Trades

Feeple posted:

Can I make a decent army out of any of this?

Yes.

I mean you'll have to learn the quirks of whatever list you build, but there are very few lists that are just plain bad. Just don't short yourself on total orders and you'll be set to learn your minis.

Corbeau
Sep 13, 2010

Jack of All Trades
Man, I really want Konstantinos. Especially since I've actually got a MO army now. I've assembled more Infinity minis this month than in the past year otherwise.

Still probably going to fail my oath, but there's always Friday to finish priming and Saturday to finish painting! Paint 9 Infinity minis in one day? :getin:

Corbeau
Sep 13, 2010

Jack of All Trades
Do these characters take up your spec-ops slot for ITS? Could I have Konstantinos and an Indigo Spec-Ops in the same list? I don't think I've seen anything prohibiting it so far.

Corbeau
Sep 13, 2010

Jack of All Trades
Man, if you like the Deva models then go crazy with them. I don't like the figures personally, but their stats and abilities are absolutely fantastic for line infantry. Like, Odas with specialist loadouts and auxbots. Crazy good.

Corbeau
Sep 13, 2010

Jack of All Trades

Deviant posted:

The list I wanted just needs a Devabot, and if there's a cheaper way to get one, you tell me.

I'm trying to figure out a good way to get Auxbots for my Order Sergeants, so uh good luck with that.

Corbeau
Sep 13, 2010

Jack of All Trades
Naffatun are goddamned amazing. Just outright stellar, to the point where it's painful playing 300pts in one combat group in Haqq because you can't actually fit in cheap models like Naffatun even though they're amazing.

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Corbeau
Sep 13, 2010

Jack of All Trades

Deviant posted:

Assembling these tacbots is a special kind of super hell.

Welcome to Infinity, where skin and blood are part of the cost of entry.

There's a reason why I keep putting off assembling my Tohaa.

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