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So I've finally been able to play some Infinity and I must say that I'm quite impressed. The rules, while not exactly simple, are a fair bit more concise than 40k and the smaller amount of units makes for way quicker/exciting games. I guess my biggest newbie problem I have with this game is not being aggressive enough. I think I overestimate how dangerous ARO reactions can be, which leads to stupid situations where I think putting a singular dude in a good position and leaving him there will somehow lock down an entire firing lane, when in reality he's probably going to get the poo poo shot out of him. On the other side, I tend be ultra defensive with my dudes, and refuse to take risks against possible reaction shots. But all in all it's been a blast. We only play 150pts at the moment, which leaves me struggling a bit to come up with a effective list with what I have. I think I got a bit overzealous with my love of Brethren Crusaders, not quite realizing how risky jumps can be and all. Would really like to diversify my choices a little, but looking at the Military Orders Sectorial it looks like most of my options are basically just for stronger combat type units, which is a little disappointing after seeing all the slightly crazier tactical options other armies get. Also, is the thread title some sort of common Inifniy slang thing? Because one of the dudes playing said that at some point.
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# ¿ Sep 12, 2013 12:03 |
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# ¿ Apr 29, 2024 04:57 |
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Well just played a game tonight where I got absolutely savaged by some Aleph sniper that was basically automatically hitting with an aimbot and a four man Myrmidon link team. Is there really any advantage to going/setting up first? He was able to basically plonk that sniper in a position that had full coverage of my dudes when they left their initial cover, and the only thing I could do was burn a bunch of orders moving prone until he flanked me with his linked team.
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# ¿ Oct 24, 2013 10:23 |
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It was partly due to my terrible deployment. The terrain was elevated in the deployment zones and then dropped down into a lower middle part that just had crates scattered everywhere. It was set up pretty haphazardly though, so yeah, didn't really help. Last time I played the guy setting up the terrain painstakingly arranged it so there was no possible way to see from one deployment zone to another, which I guess is more how it should be done.
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# ¿ Oct 24, 2013 10:31 |
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Ugh, every time I play this game or tinker with my lists I get a massive irrational urge to buy more models. Thank God there aren't too many options for Military Orders at the moment! How have any PanO folk found Magister Knights? I kinda want to pick up the box set since they seem pretty solid for their points cost, but the one MK I've been using from the box set has kinda underperformed in most games I've used it in. Is CC at all viable? Maybe supplement the list with some LGL fusiliers to get them into combat range? Though that sounds fairly gimmicky.
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# ¿ Oct 24, 2013 22:25 |
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So, since coming back to Melbourne I haven't found anywhere to play, and apparently there is a tournament coming sometime next year that I might go to just because I really want to get some games in. It's 250pts, which I've never really played up to before, though I have more than enough units to play around with a list. I wanted to go with someting pretty straight forward since I'm still relatively new to the game though. What do you all think of this list: MILITARY ORDERS ────────────────────────────────────────────────── GROUP 1 9 0 1 KNIGHT OF THE HOLY SEPULCHRE Lieutenant Spitfire / Pistol, EXP CCW. (2 | 58) SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 39) KNIGHT OF MONTESA Combi Rifle + Light Grenade Launcher / Pistol, AP CCW. (1.5 | 51) TRAUMA-DOC Combi Rifle / Pistol, Knife. (14) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15) MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW. (27) PALBOT Electric Pulse. (3) PALBOT Electric Pulse. (3) 5 SWC | 249 Points I think its ITS rules.
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# ¿ Dec 8, 2013 04:28 |
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Yeah, found out that the LGS I played at was using house rules to allow Doctors as specialists. Will have to see what I can fit in.
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# ¿ Dec 9, 2013 02:15 |
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So, despite not having played in a few months I've been spending an awful lot on Infinity resulting in a bunch of new terrain and an entirely new force of Ariadna. Having never played with or against them before, I can imagine that the general strategy is to use camo subterfuge to win rather than go all guns blazing? I have quite a few units, so I can try a bunch of different strats, but at the moment the only list I've been able to come up with focuses on camo FOs and Trakto Muls. Is it generally worth it to pick up some heavier units like Mormaers and Veteran Kazaks in that case?
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# ¿ Jan 9, 2014 04:16 |
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As in, don't deploy the controller till later? I was planning on grabbing the Assault pack, but I'm not quite as excited about using them as I am my Traktor Muls. I kinda just envision them rushing down one target before getting stuck in enemy territory and ARO'd to hell.
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# ¿ Jan 9, 2014 05:15 |
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That Tank Hunters gun/arm/hand are a monstrosity to stick together.
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# ¿ Jan 9, 2014 06:15 |
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I think most the time where I should have been getting better at this hobby were wasted away on WH40k, where painting huge squads of same looking Guardians wore away at my soul to the point where I just didn't give a poo poo about how they looked anymore. Now I want all my cool, unique dudes to look awesome and don't have the skill or tools to do it.
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# ¿ Jan 9, 2014 06:37 |
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So now that I've picked up a bit of terrain, I was playing around with some board setups. I know the basic kinda rules, like no long fire lanes and shouldn't be any tall terrain to stand on in any of the deployment zones, but one thing that I can't quite get a handle on is how much terrain should be in the deployment areas. I feel like there should be more clutter there, but at the same time want to avoid having too many building to start on. At the moment I'm just playing on a dining table, and its longer that it is wide, making the field a bit narrow. Trying to remedy that by getting a wooden board set up at some point though. The marker and tape measure are marking out the deployment areas. The right side probably has a better set up than the sparse scatter I have on the other end. I feel like I need some chunkier scatter, and maybe some bridges but other than that, does it look like I should have enough to play on here?
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# ¿ Jan 18, 2014 13:30 |
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I've gotten a few friends to invest in some 150 points squads so was running through a few games with them, and an interesting scenario popped up. Basically one of them had a model with a chain rifle, while the other had a dude somewhat in front of him and another a fair bit behind him (outside the range of the chain rifle). The model behind moved to generate an ARO from the chain rifle unit, who has LoS but obviously not enough range to hit. However if he does place the template it hits the other unit who is standing in front of him. Is he allowed to declare a reactive shot to the other model and coincidentally hit the closer one? Gut feeling was no, but couldn't find anything on the wiki to suggest otherwise.
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# ¿ Jan 27, 2014 09:59 |
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Pierzak posted:If it's a friendly model, the shot's canceled. Huh, that seems a bit odd but fair. Thanks.
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# ¿ Jan 27, 2014 11:34 |
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ijyt posted:So I'm putting together the Micro Arts mdf terrain, and the connectors have a really tight fit to the walls, to the point where one snapped off when I was dismantling it. Should I file the insides of the connectors so the fit is a bit more loose? I've got quite a bit of that stuff, and managed to put it together without any filing etc. It's best to put it on a bit loosely first, and once the structure is all set up, you can push it all in quite easily without it falling to pieces/snapping. I generally like their stuff because, unlike some of the other mdf stuff once it's all joined together it's really stable and doesn't require any glue. Though this is only their building stuff, dunno about any of their other terrain.
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# ¿ Jan 30, 2014 07:56 |
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Wait, are armies full of chain gun wielding, smoke grenade launching Highlanders a thing? Because that sounds loving fantastic.
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# ¿ Jan 31, 2014 15:09 |
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Oh those look like the sensible, properly constructed armies. I was thinking something gimmickly stupid like this: Ariadna - Caledonian Highlander Army | 44 models ________________________________________________________ Combat Group #1 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #2 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #3 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #4 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Combat Group #5 Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Highlander Chain (6|0) Wallace Lieutenant (38|0) ________________________________________________________ 296/300 points | 0/6 swc open with Aleph Toolbox : direct link Buuuut I imagine that'll probably get torn apart in the 300 point range anyways. I think Highlanders are T available for regular Ariadna anyways, but I think I'm pretty happy with all I've got. Haven't actually touched any of the Caledonian stuff (Greys, Wulvers etc), but I think it's time to either move on to my next army, or convert my Military Orders list to plain Pan O so I can finally get a TAG.
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# ¿ Jan 31, 2014 15:18 |
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I wonder why cheap unit spam isn't more of a thing in Infinity. Other than the potential tedium of painting the 2-3 models over and over.
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# ¿ Jan 31, 2014 16:15 |
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Indolent Bastard posted:At $8-$10 per model I can see why some players might skip a 40+ model army. Plus unit spam is boring poo poo. It's boring in 40K and I don't know why it wouldn't be boring here. Infinity is a skirmish game, why try to play a horde army list in a skirmish game? Definitely not for me either. I find it hard to pick up more than one of any unit if I'm not putting them in a link team. The variety is half the reason I love the game. I've paid my dues of painting chunks of same looking grunts and it's no loving fun. Corbeau posted:Two words: Total Reaction. That's why the Highlanders seemed so oddly good at 6 pts a pop though. They're all packing smoke grenades. With 40 plus models I'm sure someone can get into smoke grenade range.
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# ¿ Feb 1, 2014 00:31 |
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Just ordered a bunch of Tohaa stuff that was on sale (50% off!). This is going to be my third army, and only one of them is painted. What are you doing to me Infinity!!!?
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# ¿ Feb 6, 2014 09:36 |
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Indolent Bastard posted:Forcing you to play an enjoyable, quick game system, with amazing models. I know how this can be confusing for some especially if you have previously played GW games. Despite all I've spent on Infinity, with three armies and a lot of terrain, I think I'd only have like a 2000+pt 40k army. And a poo poo load of modes to assemble/paint. On that note, is everyone here an escaped GW hobbyist? Seems that most people I know who play Infinity have quite bitter opinions from first hand experiences with their poo poo.
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# ¿ Feb 7, 2014 00:20 |
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Yeah, I Haven't actually been into wargaming in ages, so was looking to get back into it when the last rendition of this thread caught my interest. But my brother who had just been getting really into 40k and had a nice shiny new Dark Eldar force, sold off everything after I told him about Infinity. I guess Games Workshop more or less had a monopoly on this kinda stuff which allowed them to do whatever the gently caress they wanted, but now that there are more options (Warmachines etc.) people are beginning to sour on them.
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# ¿ Feb 7, 2014 08:01 |
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WAR FOOT posted:I'm running an Infnity tournament this coming Sunday, and I'm really quite pleased with the Mission Briefing sheets I Just saw something on Facebook and connected the dots, is this for Total Reaction down at La Trobe?
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# ¿ Feb 9, 2014 06:19 |
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WAR FOOT posted:That's us. I'm the TO! Ah, really wanted to go, but didn't match up with my schedule and La Trobe is a fair way away. Though I thought I saw there was another one in September?
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# ¿ Feb 11, 2014 02:54 |
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WAR FOOT posted:Yup, we're just coordinating which date in September it is now Neat. ITS too this time. Definitely will try to make it. A bit sad to see it's only 200 points though. No Knight links for me.
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# ¿ Feb 12, 2014 09:11 |
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^^^^ Yeah, dunno why I decided on Tohaa but pretty excited to get some games in with mine. Can't wait for shiny Gorgoth fun! (will get flame-throwered and die instantly) The more I look at the new NeoTerra starter, the more I wish I went down that sect instead of Military Orders. I'd pick up that pack if there was just a bit more crossover between the two sects. I guess I could always go Vanilla PanO, but that's opening up a pretty big can of worms and I don't think I'd trust myself to not pick up at least one of everything.
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# ¿ Feb 14, 2014 10:56 |
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Sounds like an ITS style mission then. If you want to go the Traktor Mul route, it may be worth it to pack a few Forward Observers, as they count as specialists for objective purposes and can mark enemy units for guided artillery. Isobel is ok, but Ariadna are fairly hack proof, so she'd only be there to counter hack any offensive hacking on your Muls or stop enemy guided missile (or potentially screw up drop troopers, which ISS don't have?). As for any army specific line ups, I'm not sure, Yu Jing have a few HI options that are pretty tough to bring down, so packing something like a Tank Hunter may help. At 200 pts Ariadna can field quite a few units, so you probably should have a number advantage. Not knowledgeable enough about ISS to give any specific match up advice, but as long as you pack a good list you should be fine. The armies are all really balanced in Infinity, and I don't believe any force really fucks over another one. Just remember that an ITS missions taking objectives are everything, so even if you can't hold up in a head to head firefight, tactical positioning and using your (hopefully) number advantage to hold points can win you the game.
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# ¿ Feb 16, 2014 00:38 |
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I can't say I would have expected to see such an expensive TAG in a 200 game. Though I can imagine it would have been super tempting to focus all fire on that Avatar and dropping 3/4 of this army in one hit.
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# ¿ Feb 20, 2014 10:42 |
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Like Piezark mentioned, Antipodes and Tank Hunters could work. Honestly though, I probably would try to just bleed it of orders by taking out the weaker dudes. Ariadna get access to a fair bit of infiltration, I imagine it can't be too hard to slip some guys up there for some quick kills. Though I guess you're poo poo out of luck if you're playing unlimited turns/kill em all style games. I guess you could try flamethrowers to get rid of the ODD, and mines to try and slow it down. But yeah, I think if you managed to mark it with the Uragan still around you would have had a pretty good chance of bringing it down.
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# ¿ Feb 20, 2014 12:19 |
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Are those yours? Because those are loving unreal. (Oh just saw, new model) Anyone actually have experience using/facing Van Zant? He seems like a massive risk. You need to use him as you LT for drop shenanigans, but that makes it really obvious, and dropping a somewhat fragile 42 point LT into the front lines just doesn't seems like the wisest idea. Picked one up in the hopes of using behind the FO marking for my Muls, but would still prefer the safer camo/infiltrator option. Hortism fucked around with this message at 01:09 on Feb 22, 2014 |
# ¿ Feb 22, 2014 01:06 |
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Thanks for the Van Zant feedback. Might have to give him a few practice games, but still so many Ariadna tactics I've yet to try out so it's going to have to wait.The Dark Project posted:Anyone know if you can fire a chain rifle or template out from smoke at a group of enemies? Or are you unable to due to not having line of sight to them? If you can do it, are they able to ARO back at you while you are inside it? You can intuitive attack from a zero visibility zone. Don't think they get an ARO?
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# ¿ Feb 22, 2014 15:13 |
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DJ Dizzy posted:Oh, I thought that was how you made link teams I don't think the list builders have a way to indicate link teams, especially since they can be a pretty dynamic thing. Combat Groups are entirely different and I honestly can't think of a reason to use them unless you've hit the unit limit (which I thought was the only way to create more than one in the first place)
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# ¿ Mar 3, 2014 14:40 |
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Panoceania - Military Order | 9 models ________________________________________________________ Magister Knight AP CCW (27|0) Magister Knight AP CCW (27|0) Magister Knight AP CCW (27|0) Magister Knight Missile (49|1.5) Trauma-Doc Doctor (14|0) Machinist Engineer (15|0) Order Sergeant MSV2 Spitfire (25|1.5) Teutonic Knight Lieutenant (42|1) Fusilier Hacker (22|0.5) ________________________________________________________ 248/250 points | 4.5/5 swc open with Aleph Toolbox : direct link How's this for a kinda solid, no suprises 250pt MO list for ITS missions? I realise the Lt would be fairly obvious and the engi is really only there for objective grabbing, but I currently can't of a way to circumvent that.
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# ¿ Mar 4, 2014 03:53 |
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Flipswitch posted:That list looks fine to me buddy. Building MO is fairly linear as you've realised with obvious Lt and specialist choices, the sectorial hopefully be getting some love in future releases for more options, but it's also a style/thematic choice. Thanks for the advice! Some of those choices were limited by what models I actually own, but I guess I can always buy more! Also I can run two lists in this tourney, so may be able to run something with more surprises and variety in the other one. The Dark Project posted:So, my Van Zant list worked. Worked too well. Glad to hear that Van Zant worked out as I've been curious how he'd go in a game as well. One thing though. I though with Van Zant you just needed to pick a table edge to deploy from, no dispersion or other drop rules?
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# ¿ Mar 5, 2014 23:07 |
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Pierzak posted:This, but it only applies to AD3. AD1-2 cannot enter from deployment zone (which also means they don't get to use the whole sides of the table). Tactical jump ignores the deployment zone restriction for the unit and any AD1 troops with him right?
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# ¿ Mar 6, 2014 12:22 |
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For all those that need to update their bases but don't want to rebase everything http://www.customeeple.com/product/infinity-40mm-to-55mm-extension-2-units/ Hortism fucked around with this message at 02:52 on Apr 22, 2014 |
# ¿ Apr 22, 2014 02:50 |
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For this season I suppose. I guess it hardly matter since I don't exactly play in heaps of official ITS tournies anyways.
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# ¿ Apr 22, 2014 03:55 |
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Finally got a game of Infinity in at the LGS after a decently long absence, and somehow lost two knights to trying to take out a freakin Ikadron, who shrugged off a hail of gunfire and DA CC hits. Little dude cost me dearly. Also, drat flamethrowers on cheap models own.
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# ¿ May 9, 2014 13:51 |
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WAR FOOT posted:D'awww, the lil' dude EARNT those kills. Yeah, figured as much. Cheers, too. it's awesome to finally get some games in around the CBD.
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# ¿ May 9, 2014 16:23 |
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Kinda sad I already have 3 of them, with two being double ups. Still I don't know if I'd ever field 4 at a time anyways.
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# ¿ May 23, 2014 17:15 |
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# ¿ Apr 29, 2024 04:57 |
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Laphroaig posted:Joan + 4 Knights Santiago link team? It's one heck of a points investment.
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# ¿ May 24, 2014 01:46 |