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Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So I recently got to try a play test of Infinity at DragonCon and enjoyed it. I'm thinking of buying two starter boxes to play against each other. Could someone link me to a good summary of the specialties and strengths of each faction? I haven't been able to find it on CBs website.

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Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Can someone explain what tactical role remotes fill?

As a follow up, what faction can effectively use the most robots? I liked the idea of a Yu Jing list with lots of anime combat bots but other than the Su Jian (which is a lot of points) and maybe the Karakuri, most of them don't seem to be very combat effective.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
How terrible is this as a starter list?

Yu Jing | 7 models
________________________________________________________

Keisotsu Combi (9|0)
Keisotsu Combi (9|0)
Keisotsu Paramedic (12|0)
Keisotsu HMG (18|0.5)
Ninja AP (36|0)
Tiger Lieutenant (27|1)
Guilang Sniper (39|1.5)
________________________________________________________

150/150 points | 3/3 swc
open with Aleph Toolbox : http://goo.gl/VlZIwZ

I built this mostly based on the models I like the look of. I'm confused as to how to choose an LT and what SWC is because I've only played this game once.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Pierzak posted:

It's OK except the Tiger LT, if you want to airdrop him you'll start in Loss of LT. You get 1 SWC for every 50 pts in list format (not in points used)

I was assuming I wouldn't airdrop him, but that seems inefficient. What would be a better LT choice? The keisotsu LT uses 2 SWC.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
This list a better place to start? Am I missing anything?

Yu Jing | 7 models
________________________________________________________

Celestial Guard Lieutenant (13|0)
Keisotsu Combi (9|0)
Keisotsu Combi (9|0)
Keisotsu Combi (9|0)
Ninja AP (36|0)
Guilang Sniper (39|1.5)
Tiger HMG (35|1.5)
________________________________________________________

150/150 points | 3/3 swc
open with Aleph Toolbox : http://goo.gl/kcN2RN

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Zhent posted:

Is it possible to make a list to fit any playstyle out of each faction? I haven't actually played yet, so I'm looking for a starting list that will let me get into the game and learn the rules while still being somewhat competitive.

I second this. A couple sentences about each faction and what they are better than others at would be super helpful. I've been reading through a bunch of infinity stuff recently and haven't been able to figure this out.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Pierzak posted:

What did you say? I can't hear you. You wanna wall of text? Have a wall of text.

Words


Thanks for this. It's super helpful.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So what do you guys think are the least frequently played factions/sectorials?

It seems like JSA and PanO in general are the most widely owned/played.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Pierzak posted:

Someone wanted "a 2 Su-Jian list with adequate specialists". Maybe someone else will make use of mine:

IMPERIAL SERVICE
──────────────────────────────────────────────────

GROUP 1 10 0 0

CELESTIAL GUARD Lieutenant Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
CELESTIAL GUARD Combi Rifle / Pistol, Knife. (13)
GUĬ FĒNG (WIP15, BTS-6, Hacking Device) Combi Rifle, MULTI Sniper Rifle / Pistol, Knife. (13 | 12XP)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
SÙ-JIÀN Spitfire, Light Flamethrower, Panzerfaust / Pistol, CCW. (2 | 56)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
YUDBOT Electric Pulse. (3)
Yaókòng WÈIBĪNG Combi Rifle / Electric Pulse. (21)
Yaókòng WÈIBĪNG Combi Rifle / Electric Pulse. (21)
RUI SHI Spitfire / Electric Pulse. (1 | 25)

GROUP 2 1 0 0

Yaókòng HÙSÒNG HMG + E/M Light Grenade Launcher / Electric Pulse. (1 | 35)

6 SWC | 300 Points

Open with Army 4


...drone maniac? There's only 6 of them, I don't know what you're talking about :awesomelon:

So what would the JSA version of that list look like? Can they do something similar since they have access to the same remotes?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Alright so there are finally some Infinity players in my area. I've played one game with a guy that was doing a demo, and watched a few more. I need help picking faction/starter list. So far they seem to be playing starter box up to 150pt sized games with scenarios that require specialists. Everyone is a beginner.

Currently the group has players with Nomads, Combine, Japanese Sectorial and Merovingian Sectorial. Sadly Yu Jing and Shasvastii were the two factions that appealed to me the most initially, but I don't want to double up with another player.

I'm now leaning towards either PanO or Haqqislam. In PanO I like the all of the high tech anime armor dudes and the robots/remotes. In Haqqislam I like the Hassassins, Djanbazans and Naffatuns, but the "low tech" look of some of their other stuff turns me off.

Tell me what to start with to have the most fun. Which of those two should I play and should I buy a starter box or something else?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Dulkor posted:

Short version. PanO has high tech, high BS, and middling willpower on average (outside of the knights anyway). They hit hard but they can have trouble with the hacking end of the game unless you invest in the better characters. This also applies to the objectives that require WP rolls. Their powerful gear and HI also means you have to watch out for hostile hackers and EMP. On the plus side, you've got the best overall access to TO camo and some of the best TAG choices in the game.

Haqq is slightly lower tech but a lot more dedicated, reflected in good WP stats all around. They tend to favor LI and MI specialists, and their biotech focus shows up in game as extensive access to doctors and units with funkier special rules like viral ammo, regeneration and super jump. High WP also makes them more competitive in the hacking side of things and fairly reliable on WP rolls in general, whether detection, intuitive attacks or objectives. You won't have nearly as many big scary toys as PanO, but they're entirely viable.

Personally, I like Haqq more and they have solid starter boxes (the Hassassin box requires proxies, however). Pick whichever you like the look of better and you'll find some way to make them work.

So now I'm looking at Aleph too. I'm having trouble seeing who the PanO cheerleader unit is supposed to be. I guess it's Fusiliers? How is Aleph's ability to take 4pt netrods not unbalancing in terms of being able to generate a bunch of orders for a very low point cost? I think I'm liking the looks of the Aleph cheerleader models and also the prevalence of mimetism/camo and no wound incapacitation in the army.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
I am now trying to choose between Aleph and PanO, so I tried to put together a starter list for each. This is based on my limited knowledge of the game and which models I thought looked cool.

Feedback on both lists would be appreciated.

ALEPH
──────────────────────────────────────────────────

GROUP 1 7 0 0

NETROD Electric Pulse. (4)
NETROD Electric Pulse. (4)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 35)
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (26)
DEVABOT Heavy Flamethrower / Electric Pulse.
DASYU MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 48)

2 SWC | 149 Points

Open with Army 4

MILITARY ORDERS
──────────────────────────────────────────────────

GROUP 1 6 0 1

ORDER SERGEANT Combi Rifle / Pistol, Knife. (13)
ORDER SERGEANT Combi Rifle / Pistol, Knife. (13)
SPEC. SERGEANT (CH: TO Camouflage, Infiltration) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 39)
TEUTONIC KNIGHT Lieutenant Combi Rifle, Panzerfaust / Pistol, AP CCW. (1 | 42)
MAGISTER KNIGHT Panzerfaust / Pistol, AP CCW. (27)
MACHINIST Combi Rifle, D-Charges / Pistol, Knife. (15)

2.5 SWC | 149 Points

Open with Army 4

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Sephyr posted:

Netrods are not bad, but trust me, you WANT cheerleader models that can go places, do stuff, dodge fire and shoot people. Netrods give you no AROs to cover your backfield, cannot be redeployed to help your advance, cannot be used to shoot up an easy target like a hacked enemy HI or an approaching dog-warrior.

That, and they also scatter off the board or into vulnerable places, letting the enemy strip your orders freely.

I used to run 3 netrods when I started Infinity, mostly because I hate dakinis, and had a mess of problems with them. Ecept for the time a HMG nomad paratrooper had to spend 3 orders to kill a single netrod that kept making armor saves. That was awesome.

But as soon as Thorakitai came around, I bring in one at the most.

P.S: What the hell is this Kriza Boracs figure that showed up on the box set art?

Thank you Sephyr and Sneaky Homunculus. I appreciate the info.

I think I've about decided to go with Aleph. I think I'm going to start with the Myrmidon box, the Deva box and the Dasyu sniper rather than get the starter box. I'll just proxy netrods to start with, and use chain rifle myrms as my "cheap" grunts.

Hopefully the upcoming sectorial(s) will include some other options for line infantry. I like the Dakinis ok I guess, but I hate the Thorakite sculpts.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So I have a question about swarm lists in this game. The ways the orders system functions, it seems like some factions have the option to field entire combat groups of super cheap chain gun equipped irregular/impetuous troops like Galwegians, Muttiawahs or Pretas. To me it seems like spending 50-60 pts in a 300pt list on a swarm of cheap dudes that you can just fling at the enemy willy nilly would be a really good strategy.

What prevents that from being a super game winning strategy?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Is that a koala person?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
I'm in!

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
OK I need a rules clarification.

Let's say my Myrmidon (who has ODD and is standing in the open) is shot at by an enemy model that does not have any MSV. I use his ARO to throw a smoke grenade at his own feet. What happens? Is there a face to face roll? Does my opponent get to shoot me and then the grenade smoke happens? Does he shoot at me at -12 BS (-6 for ODD, -6 for smoke)?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

S.W.O.R.D. Agent posted:

Yes, it is a face to face roll. You'll adjust both attributes (PH vs BS) by the appropriate modifiers, and then roll. The smoke grenade only goes off if you win the roll.

Example:
    Dao Fei shoots an out of cover Myrmidon from 15 inches away with a Boarding shotgun. Myrmidon decides to throw smoke at his feet.
    Myrmidon PH 13 plus +3 for range on the grenade (+3 from 0"-4") = 16 or less
    Dao Fei BS 13 plus 0 (0 from 8"-16") for range on the boarding shotgun = 13
    Dao Fei Modified BS of 13 - 6 from Myrmidon ODD = 7
    The Dao Fei now has 2 dice at a BS 7 or less against the Myrmidon's one dice of 16 or less.

Sweet thanks.

So it's actually better than just a straight dodge because of the +3 for close range on the grenade then right? And if the Myrmidon wins the face to face, any additional shots that round will be hindered by the smoke cloud. That seems good to me.

Follow up question: In the active turn, I can throw smoke to cover my own advance, but in that case I would not want to throw it at my own feet right? In that instance, the dispersion on a miss actually matters because the template goes down even if I fail the roll. Is there any max distance for the dispersion? Does the distance between the throwing model and the target point matter when it comes to dispersion?

EDIT: Unrelated question: What is the new base size for the Aleph Marut? It looks like the old one is a 40mm with those nubs on the sides, so does that mean it should be on a 50mm going forward?

Acceptableloss fucked around with this message at 21:06 on Jul 20, 2014

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

S.W.O.R.D. Agent posted:

During the active turn you choose a spot for the smoke. Figure out the modifier. Roll dice. If successful the smoke goes off a that spot. If you fail the template disperses 2.5" x the failure category.

Example:
    Myrmidon wants to throw a Grenade 7" away.
    You have PH 13. The modifier is 4"-8" = 0. So you're looking for a 13.
    You roll and get a 17. 17 - 13 = 4 (this is your failure category).
    4 x 2.5 = 10
    The smoke with disperses 10" in direction 7 (the 2nd digit of your dice roll. The 1 always points to the center of the table).

Also, no really one minds answering questions, so don't be afraid to keeping asking them. However, you may find the link below incredibly useful.

http://infinitythegame.wikispot.org/Home?action=show&redirect=Front+Page

Thanks. I've been reading the wiki today which is what is provoking these questions.

S.J. posted:

I always thought it was weird how loving far a mis thrown grenade would travel.

Exactly. So in the active turn, if the same Myrmidon tries to throw a smoke grenade at his own feet, he's looking for a 16 (PH 13 + 3 for range) and if I roll the 19, the grenade scatters 3 x 2.5" = 7.5" ? That seems silly to me.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
I just think it's odd that there is no max scatter based on distance to target. In Warmachine a template can only scatter up to half the distance to the target. That would prevent a model trying to drop a grenade at its own feet somehow scattering it 9" behind themselves.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Flipswitch posted:

HS is the HS wave of releases and link team rules. Paradiso is a campaign book yes. I wouldn't get the rulebooks with N3 around the corner.

Somebody told me that the new book is only replacing old (2nd ed) core book and that all the stuff in HS and Paradiso would still be valid.

Does CB actually plan their releases like that? Is this release supposed to includes alterations to unit point costs and stuff like that which would be in HS?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Anyone know the price for the new book at gencon?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Baron Snow posted:

Yeah, the book won't be ready yet, but here's the prices for what they will have:

Icestorm: $120
Penthesilea: $20
Cosplay Bolt: $20

All 3: $140

Bleh. Ok thanks.

Think there will be spoilers of new rules / army lists?

Acceptableloss fucked around with this message at 02:21 on Jul 22, 2014

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Acceptableloss posted:

OK I need a rules clarification.

Let's say my Myrmidon (who has ODD and is standing in the open) is shot at by an enemy model that does not have any MSV. I use his ARO to throw a smoke grenade at his own feet. What happens? Is there a face to face roll? Does my opponent get to shoot me and then the grenade smoke happens? Does he shoot at me at -12 BS (-6 for ODD, -6 for smoke)?

Follow up question: What happens if I try to do this against an enemy shooter that does have MSV? Does it become two normal rolls rather than face to face because the smoke won't hinder the shooter?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Holy poo poo. I just finished my first 2 games with my Aleph stuff. It felt like cheating. I basically tabled my opponents both games. That MSV2 + shooting through your own smoke gag is not fair.

Also Myrmidons are ridiculous for their points.

Is it common for this game to be really one sided?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Flipswitch posted:

We usually give ALEPH the moniker of being the noob power gaming faction ala Space Marines, their powerful stuff is REALLY obvious to newer players when some of the power stuff of other factions like Ariadna can be a bit harder to appreciate. All the factions are busted as gently caress though.

Oops. I guess I'm the noob power gamer then. I didn't buy the starter box and started with Myrmidons, devas and netrods instead.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

WAR FOOT posted:

Truly, it is the Marut that has won out in these changes.

Why is that?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

S.J. posted:

I'd love to get an Aleph sectorial that let me have Tacbot link teams.

I have been thinking the same thing. It seems logical as a line troop for either a Vedic or a Droid/Posthuman themed sectorial.

Also, those Antipodes just blow me away. Beautiful models. Are they good on the tabletop? They seem fun from their rules.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Indolent Bastard posted:

Just a heads-up, MayaNet Version 1.2 available in The App Store

Is that just for tablets? Just looked on my iPhone and I don't see it.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Hoboskins posted:

Maybe it came up earlier but I was just directed to the thread that contains all the removed troop profiles for 3e. Sorry Yu-Jing Hmg Tiger soldier RIP

Also completely removing all Exrah models forever that was surprising. Cascuda, vector and void operators all profiles...

Wait so the Caskuda has been deleted from the game? I have a friend that is going to be pissed.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So is there an iOS list building app that has been updated for N3?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
I'm looking for some input on this Aleph list. It is intended to an "all comers" list for ITS scenarios.

I'm not sure what this list does vs TAGS, but I've also never play at 300pts either so *shrug*. I toyed with idea of dropping the spitfire deva for a mono mines naga and another yudbot. I figure the mono mines would be good against armor and I like the idea of yudbots running everywhere allowing the sophotect to heal my dudes and fix my remote if an opponent doesn't completely finish them off. Though the MSV2 and smoke gag is pretty sweet too, so 2 visors seems good as well.

Is it a really bad idea to only have 10 orders at 300pts?

Aleph
──────────────────────────────────────────────────

Group 1 10 0 0
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (27)
DEVABOT Heavy Flamethrower / Electric Pulse. (4)
ASURA Spitfire, Nanopulser / Pistol, AP CCW. (2 | 70)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
DEVA Hacker (Hacking Device) Combi Rifle, Nanopulser / Pistol, Knife. (0.5 | 31)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
YUDBOT Electric Pulse. (3)
DASYU MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 42)
NETROD Electric Pulse. (4)
ZAYIN Rebot HMG / Electric Pulse. (1 | 26)

6 SWC | 299 Points

Open with Army 5

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Also, who is the guy on the Infinity forums that will part out minis from boxes?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

WAR FOOT posted:

Anyone who knows anything about ALEPH will immediately identify your LT.

Does that really matter in N3 that much? If they smoke the deva I can just make the Asura my LT as long as I don't get her killed in my active turn right?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Flipswitch posted:

What point scale did ya play chap? Aleph models point for point are very strong but they have definite weaknesses.

Can you go into some more detail on Aleph weaknesses? I have been playing Aleph casually, and aside from having obvious LTs and a lack of solid basic grunts, they don't seem to have any noticeable weaknesses.

I've mostly been using Devas, Myrmidons, Dasyu, Nagas and Netrods (of course) if that's useful.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

MJ12 posted:

A lot of their advantages have hard counters. NWI is hard-countered by Shock ammo, while ODD is hard-countered by MSV. They don't really have basic cheerleader grunts-Dakinis are hugely expensive, chainrifle myrmidons are expensive and lack any long-ranged weapons (and are neutered by MSV2), Thorakitai are slow and you can only have 3 unless you're Phalanx.

ALEPH also doesn't tend to have great anti-armor weapons or heavy weapons-HMGs are hugely rare, your most likely source of AP damage will either be melee combat or MULTI Rifles, and you don't have many long range weapons. Steel Phalanx is even worse off on that front.

I don't disagree with any of the above posts, but I do feel that netrods do a lot to counter the lack of cheerleaders. I hadn't thought about the hard counters to NWI and ODD. I use a lot of models with those two abilities but the guys in my local groups don't seem to the counters very often. I've never hit shock or viral ammo and only had my ODD flamed or MSVed once or twice.

I get the impression that Aleph is like Cryx in Warmachine: Advantaged when playing at the casual level, but that advantage degrades at higher levels.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.

Laphroaig posted:

With the changes to Suppressive Fire, I think cheap units being dumped into it 4 at a time with 1 coordinated order is a pretty good deal.

I was wondering if that was a legal use for a coordinated order. Seems like a good thing to do with your last order before you pass the turn.

Is there any downside to doing this I might not be aware of?

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
So this may not be new, but I just saw the Shark Mounted Lasers tournament table deal for $150: http://sharkmountedlasers.com/product/optimized-tournament-table-deal/

That seems like a pretty solid quantity of terrain for the $. Does anyone now of a better deal quantity-wise? I'm thinking that this might have to be a Christmas present to myself.

Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
Anyone heard anything recently on a release date for HS3?

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Acceptableloss
May 2, 2011

Numerous, effective and tenacious: We must remember to hire them next time....oh, nevermind.
I would appreciate some feedback on this list pair. These are intended for ITS play, but I don't have any particular ITS missions in mind for them, just pairings against a range of list styles. I am somewhat limited by the models that I own, tho I could of course proxy to some extent.

Not sure how to go about making an Aleph list with 2 combat groups, so both have exactly 10 orders and share several common models. Are Marut lists any good? That seems like it might be fun.

Hacker Heavy
Aleph
──────────────────────────────────────────────────

Group 1 10 0 0
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (27)
DEVABOT Heavy Flamethrower / Electric Pulse. (4)
ASURA Hacker (Hacking Device Plus) Combi Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 72)
NAGA Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 32)
LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (8)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (15)
ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
YUDBOT Electric Pulse. (3)
YUDBOT Electric Pulse. (3)
DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
NAGA MULTI Sniper Rifle / Pistol, Knife. (1.5 | 34)

4.5 SWC | 300 Points

Open with Army 5

Board Control
Aleph
──────────────────────────────────────────────────

Group 1 10 0 0
DEVA Lieutenant (G: Synchronized) Combi Rifle, Nanopulser+Devabot / Pistol, Knife. (27)
DEVABOT Heavy Flamethrower / Electric Pulse. (4)
ASURA Spitfire, Nanopulser / Pistol, AP CCW. (2 | 70)
MYRMIDON Chain Rifle, Nanopulser, Smoke Grenades / Pistol, AP CCW. (16)
THAMYRIS Hacker (Hacking Device) Marker, Nanopulser / Assault Pistol, Knife. (0.5 | 25)
DASYU MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 42)
ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
MYRMIDON Spitfire, Nanopulser, Smoke Grenades / Pistol, AP CCW. (1 | 31)
SOPHOTECT Combi Rifle, D-Charges / Pistol, Knife. (31)
YUDBOT Electric Pulse. (3)
DAKINI Tacbot Combi Rifle / Electric Pulse. (13)
DAKINI Tacbot Paramedic (MediKit) Combi Rifle / Electric Pulse. (15)

6 SWC | 299 Points

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