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So, a friend has finally convinced me to get into Infinity (he had me at 'Pan-Oceanic Templars are the good guys') so I picked up a box of Military Orders. What should I know to start out? My previous wargaming experience includes WK40k/Fantasy, Dust Warfare and Warmachine if that helps for comparison. What should the first new models I look at getting be? What are the Military Orders' strengths/weaknesses? Are they fun to play? I'm sure that I'll enjoy playing as Australian sci-fi Knights Hospitaller so that last one probably won't be so much of an issue.
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# ¿ Apr 16, 2014 03:14 |
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# ¿ May 20, 2024 18:48 |
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Pierzak posted:*lots of words* Yeah, this is the starter sent that I got. The friend that convinced me to start Infinity is new to it themselves, so we'll both be learning at the same pace. Once I stop beign lazy and get the models assembled we'll probably have a few games to make all the usual rookie mistakes. I'm really slack when it comes to painting so I'm sure I'll have some lovely undercoated minis for quite some time. I rarely get the motivation to paint but I'm sure I'll eventually find some jaw-dropping inspiration that'll give me a colour scheme idea but it will more than likely be a historically-accurate scheme for whatever order I end up making the majority of the force. I'll have to look into how the orders are, but the Hospitaller appeal to me the most along with the Teutons. Time to study!
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# ¿ Apr 16, 2014 04:30 |
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Thanks for the advice, the Sepulchre knights sound like a lot of fun to use, so I might end up getting one of them. I'll play a few small games with what I've got until I get an idea of how the game works and what playstyle I enjoy.
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# ¿ Apr 16, 2014 06:12 |
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dishwasherlove posted:Where are you based? There seem to be a heap of Infinity players in Sydney. I'm in WA, and even then I'm a good 6 hours out of Perth. One of the guys that comes along to the local gaming club has been trying to round up support for non-GW wargames for the past couple months and has had a bit of success. A few people (myself included) got started on Warmachine/Hordes and Infinity's the next on the list.
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# ¿ Apr 16, 2014 09:54 |
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Oh wow, this model looks amazing. I think I've decided on my next model already. HiveCommander fucked around with this message at 13:07 on Apr 16, 2014 |
# ¿ Apr 16, 2014 12:55 |
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JerryLee posted:That's a tiny amount of models by the standard of basically any other game As a Tyranid player I can second this. In medium sized games of 40k you won't have less than 50-60 models on your half of the table. Infinity is tiny in comparison.
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# ¿ Apr 27, 2014 06:48 |
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So for my Military Orders I have a box of Magisters and a Sepulchre Knight on the way, with my MO starter box what would be a good list to start trying out? I hear Linkteams of Magisters are pretty crazy with all those Panzerfausts.
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# ¿ Apr 28, 2014 09:39 |
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I have a really limited model pool so far, (a shotgun Magister is the only model not in this list) so how do you think this will do against an opponent who is in a similar spot model-wise? Any suggestions? Also, how should I sort the link team with magisters? Have all 4 in, or leave the missile launcher out and deal with the Impetuous tax to stop him charging into the open? MILITARY ORDERS ────────────────────────────────────────────────── GROUP 1 10 0 4 KNIGHT OF THE HOLY SEPULCHRE Spitfire / Pistol, EXP CCW. (2 | 58) TEUTONIC KNIGHT Lieutenant Combi Rifle, Panzerfaust / Pistol, AP CCW. (1 | 42) MAGISTER KNIGHT Missile Launcher / Pistol, AP CCW. (1.5 | 49) MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29) MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29) MAGISTER KNIGHT Panzerfaust / Pistol, DA CCW. (27) ORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 27) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) 6 SWC | 300 Points Open with Army 4
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# ¿ May 1, 2014 03:49 |
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Aix Athanatos posted:I'd definitely run the missile Magister as the link leader for that sweet, sweet B2 Missile Launcher. You should also look up the rules regarding Dodge in a link team and abuse the heck out of their dodge bonus to run them across the field like deranged acrobats. Thanks, the burst ML sounds stupidly good so there's no point not trying it out. As for specialists, what would I be needing to buy later on? Fusiliers seem to be the only real option for specialists and I'm not a fan of their looks.
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# ¿ May 1, 2014 16:10 |
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The Gate posted:Sounds awesome, haha. I always liked the idea of just setting nothing down on the board and going "Yup, deployed." As awesome as it would be, if the other player brings Saladin they get to enjoy the easiest win they've ever had Played a few games last night and hoooly poo poo are Oniwaban cheesy as hell at 150pts. Opponent: "I'm going first, you deploy" I deploy my dudes. He deploys an Oniwaban right behind my infiltrating sniper just outside my deployment area to be in cover from the rest of his dudes. Me: "Wait, what?" Onlooker: "Yep, he can deploy anywhere on the board." So a ~40 something point model just starts the game next to my 39pt sniper, who gets dropped like an egg. He just needed to (and did) kill a Magister after that and I was in full retreat. Yay. It stung a bit more since he had 10 points less than I did and he practically won on turn 2, and it was his first game ever (Not that I'm that experienced, I've played about 6 games myself. I think I need to get some more dudes, especially ones that can get around TO-camo but I don't think I have much choice in MO. So far I have the MO starter, a Magister box and a Sepulchre but I'll be going halves with a friend in Operation Icestorm so what else would be good to look into?
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# ¿ Aug 5, 2014 02:42 |
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Aix Athanatos posted:Onibawan still has to make the roll for infiltrating into the enemy's board half. He also still loses camouflage and hidden deployment if he fails; Superior Infiltration only negates the dispersion on a failed roll. Check it out here. Keep in mind as well that you can deploy your TO sniper as a camouflage token which he has to reveal with the Discover short skill before he can properly shoot/stab at it. You can also always hold one model in reserve to deploy after your opponent's initial deployment. Then if you want to be really nasty, bring the Spec Sgt. with TO Camo and mines and put him on the board as a TO Marker, keep sniper in reserve, wait till he deploys Onibawan next to your deployed camo marker, and put the sniper somewhere far far away. Onibawan goes, Sgt responds by laying a mine, Onibawan eats a mine. Ta-da! It's also not the worst idea in the world to deploy your sniper in your deployment zone to cover the middle of the board if you're anticipating the Onibawan trick. Thanks, that's actually a really good idea. I still need to learn how to not be bad with the Sepulchre (maybe I should have him pretend to be a sniper or Magister instead of using the holograms). I'll try picking up the Indigo and spitfire sergeant models when I have a chance.
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# ¿ Aug 5, 2014 06:40 |
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Hortism posted:One thing about playing MO is that more often than not, your lieutenant choice is really obvious. What I like to do with my Sepulcher Knight is holo him as a regular utility mook of some sort which limits the risks of early assassinations. Just spend the one order to negate the impetuous, they don't have to know which one you're making *not* go crazy.
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# ¿ Aug 5, 2014 11:23 |
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I thought you could just say "I'm paying an order to cancel out the impetuous order on my magister" without eluding to which of the two magisters is the real deal. I mean it's pretty obvious at that point that one is a fake.
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# ¿ Aug 5, 2014 13:48 |
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Aix Athanatos posted:I like using Holoechoes to sucker opponents into reacting to the first short skill of an order, then following it up with the real knight moving into position. At the very least, they take some heat off the Sepulchre knight for an order or two and let him use that wicked BS14 spitfire. Consider using the Teuton as your Lt and deploying the Sepulchre knight as a decoy Teuton too; 2 SWC and 58 points is a big chunk to try to hide in a corner IMO and he can fight better than any other piece you've got so far. Sounds like a plan! Even Teutons are pricey though, so I have to save it for 300pts. What's the deal with Indigo Spec ops? I'm being told that they're legit 13pt models that get a 'free' 12xp to spend on rules and gear. So the 12xp isn't added on as points at all, is that right? Because that'd mean I can have a Multi sniper with Mimetism and BS13 for 13pts, which seems ludicrously cheap.
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# ¿ Aug 6, 2014 07:35 |
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Wait- You get three Antipodes and their controller for 34 points?
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# ¿ Aug 9, 2014 17:37 |
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So... I've been having it rough with 150pt games which is probably due to my low model count and the lack of cheap (points-wise) tricks I have as MO. I've been usually running lists with 3 Order Sergeants, an Indigo sniper, Sepulchre with Spitfire and a Teuton lieutenant and I still get dumped on pretty hard. Speculative fire is stupid Any hints so I can be less bad, or is it a problem with my list?
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# ¿ Aug 12, 2014 02:12 |
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OB_Juan posted:I'm not an expert at PanO, but from what I can tell the three Fusiliers, the Akalis, the Nisses, the Bolt (Let's say it's the combi-rifle and shotgun version...) and the ORC together come out to 148 points, and make a pretty good starting list. It also overlaps pretty well with what you (will) have! Have the rules for the Father-Knight been spoiled yet? I'm going to take an educated guess and assume I'll be able to take him in MO, but I'll branch out to a Pan-O side list anyway.
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# ¿ Aug 12, 2014 13:48 |
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Thanks! A few good nuggets of info in here from first glance. There's going to be far too much for me to spend money on over the next month or so.
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# ¿ Aug 12, 2014 14:25 |
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I feel your pain Hoboskins, while not as bad as palsy I have benign hand tremors which make painting and modelling rather tough to go at times. My FLGS used to stock rattlecans of this stuff. If you could get someone else to give the join a short spray while holding the parts together it would make the glue cure almost instantly. It was great stuff, but I haven't seen any in the store for quite a while
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# ¿ Aug 13, 2014 04:01 |
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Fix posted:
Details please
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# ¿ Aug 17, 2014 15:04 |
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OB_Juan posted:It's also possible that it's a favorite model of the guy. If the guy is the person I'm thinking of, he was super happy about the new cheesecake Fusilier in Op:Icestorm being the MVP in his battle report, so I'd put money down on this statement.
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# ¿ Aug 19, 2014 03:34 |
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The rules might step in territory, it should be fine since CB have all their rules available for free online anyway but might be worth checking with a mod first.
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# ¿ Aug 19, 2014 04:03 |
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PierreTheMime posted:Just got my half of Icestorm and started assembly. That's a drat good paintjob! What paints are you using for the fatigues and armour?
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# ¿ Aug 20, 2014 02:55 |
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PierreTheMime posted:Thanks. I'm painting with all GW paints. I'm definitely not going to steal your paintscheme thanks! HiveCommander fucked around with this message at 03:24 on Aug 20, 2014 |
# ¿ Aug 20, 2014 03:14 |
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Cyclomatic posted:Charts have a bit of a bad rep in games, since some games go into 60 bazillion charts for everything to add ~verisimilitude~. Charts have a bad rep when they're numerous, outcome-influencing and random. You don't have to roll on a chart to see what gun a 40pt Spec sergeant has (sucks to be you if he rolls a Combi Rifle!). GW are the main perpetrators behind giving charts a bad name. It was fine when it was vehicle damage, but when they started to throw in 'random special rules for your HQ', 'random psychic powers/magic spells', 'roll to see if my Thunderhawk has an instagib death laser, a bigass cannon or a spitwad' and 'roll to see how hard the foot of my Imperial Knight squashes your dudes' it gets beyond stupid. Displaying information in chart-form is a good thing. It's a presentable method and lends well to comparing statlines between models/weapons.
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# ¿ Aug 22, 2014 04:28 |
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Sephyr posted:There's a guy like that at my club...for Mordheim tables. We're trying to get him hooked in Infinity to mooch on his production, he he doesn't much like it because "there's no fun conversion options."
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# ¿ Aug 25, 2014 04:26 |
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Pierzak posted:But that's what PanO is for WAR FOOT posted:I run a tournament for just shy of 30 people called Total Reaction, and it's next Sunday. We emailed CB asking if there was anything they could do to help out, and they sent us a copy of the mini rulebook from Icestorm for every player, two dozen army patches, over twenty individual model blisters, and additional box sets.
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# ¿ Aug 31, 2014 05:46 |
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Tentacle Party posted:Yup, and if you aint in the Australian FB group, GET ON IT!
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# ¿ Sep 1, 2014 02:15 |
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Well, I do like cold weather... Perth is just a 6-month stint to do my IT/Networking course so I can move back out to the sticks. Being less poo poo at the game when I come back helps Speaking of, I'm going to try out a 300pt game tonight with my MO (we've kinda decided that MO can't really operate at 150pts. I lose 2 models and I'm in full retreat) so here's what I was thinking of rolling with this: MILITARY ORDERS ────────────────────────────────────────────────── GROUP 1 10 0 5 KNIGHT OF THE HOLY SEPULCHRE Lieutenant Combi Rifle, D.E.P. / Pistol, EXP CCW. (52) ORDER SERGEANT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 27) ORDER SERGEANT Combi Rifle / Pistol, Knife. (13) ORDER SERGEANT Spitfire / Pistol, Knife. (1 | 20) ÍNDIGO (WIP15, Doctor, CH: Mimetism) Combi Rifle / Pistol, Knife. (13 | 11XP) MAGISTER KNIGHT Missile Launcher / Pistol, AP CCW. (1.5 | 49) MAGISTER KNIGHT Panzerfaust, Light Shotgun / Pistol, DA CCW. (31) MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29) MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29) MAGISTER KNIGHT Panzerfaust / Pistol, EXP CCW. (29) 4 SWC | 292 Points Open with Army 4 Any critiques? I'm pretty limited on models that I own and even then I'll be proxying the spitfire OS and the Indigo.
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# ¿ Sep 1, 2014 04:14 |
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I really like the not-Saber look of new Joan
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# ¿ Sep 5, 2014 16:09 |
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Cyclomatic posted:On the subject of TAGs, I'm a bit confused about the "stingray" TAGs for PanO. In other news, I'm moving to Perth (Western Australia) in a little under 3 weeks so if any goons are in the area and up for a game, I'll be down. I need to learn to be less bad at Infinity anyway, and to start with I'll be branching out into vanilla PanO instead of staying pigeon-holed into MO. I mean, I love my Australian Templars but I just can't seem to win games with them.
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# ¿ Oct 8, 2014 03:32 |
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Bob Smith posted:A Song of Blades and Heroes is dirt cheap and designed to be generic (so you can use WHFB, Lord of the Rings, whatever models you like).
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# ¿ Oct 16, 2014 02:59 |
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LumberingTroll posted:This image is a repost but I am looking for game specific feedback. The buildings look good, but I was semi-serious about the paint thing. I feel the buildings could do with a brighter/lighter palette to fit the normal Infinity aesthetic, but that's just the opinion of a random internet nerd who has no idea what sort of paint scheme you have for your models or other terrain, so this could very well be fitting with what you have for all I know. In other news, I just moved to Perth (the one in Australia, not Scotland) and it turns out my housemate is the English editor for Infinity. No, he won't tell me any spoilers (I asked him already).
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# ¿ Oct 24, 2014 14:37 |
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Indolent Bastard posted:Spoilers be damned, get him to talk to CB headquarters and have them support the oath thread again!
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# ¿ Oct 24, 2014 14:45 |
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The Dark Project posted:Hey fellow Perthgoon HellCommander! Yeah a lot of the Perthites here who play infinity know your roommate. He's a good bloke (and helped immensely with the game too!). Speaking of Infinity in Perth, which clubs get a good turnout? I only moved to Perth a few days ago so I still have no clue what the local wargaming scene is like.
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# ¿ Oct 25, 2014 02:10 |
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The Dark Project posted:I wouldn't really know to be honest, I play with mates at their houses most of the time, though I would be keen to find out. Are you North or South of the river? I am far North, around near Joondalup if that makes any sense.
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# ¿ Oct 25, 2014 12:06 |
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Chris Birch from Modiphius was doing a Q&A on the Infinity RPG on the Australian facebook page. It also appears that all races/factions will be in it, but they're still discussing with CB how to make Combined Army player characters.quote:2d20 is our own system being used for Mutant Chronicles that has taken 18 months to develop - the core system is the same roll under a target on multiple d20's. CB have tried to develop an rpg out of the Infinity rules and they weren't happy, our goal is to help people tell great infinity stories with a system that feels familiar but is designed for roleplaying not skirmish fighting. You'll be able to play multiple action scenes in one session that would take 2 hours for each scene in Infinity. quote:You roll under the TN on 2d20's, if either succeeds that's great, if both do you get to do stuff with the extra success, if one succeeds and one critically fails you get complications - kind of success at a cost. You can train skills to raise the TN (it's attribute + Skill) OR train your Focus - so you critically succeed on a 1 or higher - now you're suddenly getting 1-4 successes and get to spend these to describe awesome stuff (or spend on fixed uses). They are accepting playtest sign-ups on their website.
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# ¿ Nov 2, 2014 15:17 |
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You don't have to paint, but it looks and feels better when you have all your dudes with fancy colours on them. Wargames in general (with some exceptions) don't make a habit of providing pre-painted models in starter packs because it takes away the freedom of choice in painting your models up. You might not want blue PanO, you might want them to be pink and white (one of the Malifaux henchmen in my area actually does this for most of his minis. He even has little cake slices on bases he uses for objective markers). Easier model assembly and proper mini rulebooks I'll agree with you on, they're some of the few things that GW does right with their starter sets. The cardboard terrain they provide in Icestorm is awesome though. As far as where to buy models from, there's quite a few good online retailers. Batal Games are Perth-based, dirt-cheap and offer free express post on orders over $100, but only buy from them if they have the stock, they get stuff cheap because their orders are huge and rather infrequent.
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# ¿ Nov 10, 2014 07:15 |
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Speaking of cheap HI, the main problem I had last edition with MO was how expensive everything not called an Order Sergeant was. How are the Australian Templars faring this time around?
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# ¿ Feb 1, 2015 03:51 |
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# ¿ May 20, 2024 18:48 |
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Flipswitch posted:Yeah they're really good for cramming in some more bodies and getting that fireteam. Great poo poo for MO, my buddy is loving it. I think the only army that had it worse was the Moriat-only list, which was also really outnumbered and out-gunned.
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# ¿ Feb 1, 2015 11:10 |