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Bob Smith posted:The Raiden and the Ekdromos both look pretty boss. I'm particularly interested in another cheap heavy weapon option for JSA, the faction of cheap resilient guys usually lacking heavy weapons. Having been torn to shreds by JSA lists with BS16 Keisotsus lugging SWC 1 missile launchers and HMGs, backed by ML haramakis and HMG O-Yoroi and Sniper Ninjas, I never noticed JSA lacking heavy firepower. I always felt that their main flaw was a lack of visors and unremarkable hackers, doctors and engineers.
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# ¿ Feb 3, 2014 23:03 |
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# ¿ May 11, 2024 21:16 |
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Played a few games over the weekend and finally gave my Phoenix Lt. a go. The Heavy Rocket Launcher is just brutal in a link; he demolished enemy link teams (both keisotsus and Haramakis) with frightening ease, though I had a lucky crit when firing at the heavy infantry. Achilles also worked alright with a Heavy Shotgun instead of the ubiquitous Spitfire, charging up close to blast and punch TAGs to death. In both games my ML Agema was punked really early, though. I have to remember to deploy him prone. Has anyone had any experience with Atalanta?
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# ¿ Feb 4, 2014 22:30 |
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That's a solid start. You'll be using the Naga, the Deva, the Sophotect and the Asura a whole lot. The Rebots are also a good fit to many lists. The Dasyu is a bit of a blank because while he is quite good, he is a bit pricey and people usually favor posthumans for his role. I proxy the Dakinis that come there as devabots for the Deva: the deva+devabot combo is great for defending positions from the rear. But yes, if you plan on going greek, you will be better served getting a box of myrmidons or the Steel Phalanx box, the myrm officer, Achilles and either Phoenix or Ajax.
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# ¿ Feb 10, 2014 03:13 |
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Indolent Bastard posted:I made some Infinity tokens this weekend. How did you make those? I printed out the tokens but never found a good, cost-efficient way to put them on bases or such.
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# ¿ Feb 24, 2014 15:14 |
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MJ12 posted:Is there a way to make a gimmick ALEPH all-robot list that's semi-viable at 300pts? Take the Marut as the LT and just a pile of robots? The main thing keeping an all-bot list nonviable is that once your Marut Lt goes down, no one else can be lt., sticking you with 2 orders for the rest of the game. Most enemies with any experience will realize that at once. Not that they would just let your TAG roam about freely if that wasn't the case, but it lets them know that they can neuter you as hard as it gets in a single stroke. Here's hoping upcoming Hindu releases include a brain-bot or strategos-remote that allows for bot link and remote lieutnants. It would make for a cool differential from the Phalanx.
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# ¿ Feb 24, 2014 22:29 |
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Holy poo poo, those tables. We just got our first set of MDF houses, but it's still not even close!
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# ¿ Feb 25, 2014 00:12 |
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PanO Bolts are a very neat staline! Good shots, a bit slow but with decent armor in cover, awesome weapon options and amazing BTS. They make good defensive hackers despite their lame WIP. What is Bioimmunity, though? Don't remember seeing that around. Also, are they linkable in the sectorial?
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# ¿ Feb 28, 2014 03:56 |
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Just finished assembling my Iguana. Very neat model and not hard at all to put together...EXCEPT for the ammo belts on the HMG. They never fit the position of arms and bending them so that they reach the backpack/gun feels like it might snap in your hands at any moment.
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# ¿ Mar 17, 2014 16:59 |
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Pierzak posted:Requesting list sanity check, haven't played in a while. Single mission - Supplies, Spec Ops 12xp, against generic CA that will likely bring an Avatar. I'm no expert in CA, but you seem to be a bit light on heavy gear. Other than the Vector HMG, what are you fielding to give TAGs and heavy types headaches from a distance? You need more visors combined with rocket launchers/muli snipers, or a ton more HMGs, especially if you expect to be facing the big A. You seem to be putting your chips on elite camo units, which is good but risky, as revealed units tend to be mowed down if they fail at killing their targets reliably and quickly.
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# ¿ Mar 20, 2014 04:35 |
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Do you play vanilla ALEPH? Seems like you need more smoke support to get into position and ambush his fast attackers. An Ekdromos to get rid of his lasiqs and Djans is also usually a sound investment. Sleph usually rewards being flexible and prepared. Don't be afraid to deploy defensively and protect your assets; you have speed, ODDs and smoke to rush forward later if you need to.
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# ¿ Mar 24, 2014 18:13 |
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Maybe a total reaction HMG remote to make the vanguard think twice, then? Or minelayers to secure some breathing room.
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# ¿ Mar 25, 2014 14:09 |
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Yeah, the MO list feels a bit flat. The Haqq guy is setting things on fire and sniping and infiltrating with camo, and the PanO side can...shoot combi rifles, or shoot a spitfire.
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# ¿ Mar 31, 2014 23:48 |
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No camo unit is linkable, precisely for that very reason. As for MSV 3, I'd rule it that he can see how many markers there are and pick one, but that's not official. You should ask this on the official forum because it is a good question. I like to use camoed minelayers to put two camo markers on the table and let the enemy guess which one is the model and which is the mine. Against more ARO-phobic players, it can really paralyze hem. Though people with goodvisors and/or smoke can usually get by easily.
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# ¿ Apr 1, 2014 00:37 |
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JSA are REALLY popular in my corner of the woods. About half the people that play here go Japanese sectorial, which I think is about the Space Marine level of popularity. I guess the lure of ninjas, samurais, akira bikes AND mecha is too much for people to resist. In contrast, I have yet to see anyone playing CA. I guess the point costs and rule combos scare beginners away.
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# ¿ Apr 4, 2014 14:37 |
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dishwasherlove posted:Well I bought an Aconticimento bundle that my FLGS was selling. It includes a Peacemaker which I'm not sure how effective it is but it's a nice model so should be fun to paint. Interested to see how the minis look with a passable tabletop quality paint job compared to the hyper detailed pro jobs in the photos on the CB website. Now to organise more terrain... The Peacemaker is a killer. Armbots in general are quite good. I personally prefer the Buleteer due to the ODD, but having a mechanized deploy for a spitfire and an auxbot is nothing to sneeze at. It's a shame that PanO hackers are no lame and can't make full use of that positioning. But they make for good support for a Dragao or a band of Montesa/Guarda de assalto.
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# ¿ Apr 9, 2014 05:27 |
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Seconded. I really like the Guard as well. It's nice to have some TAG variation beyond "slimmer or bulkier gundam". That's not even mentioning that the Guard is possibly the best cost-benefit TAG out there. A 1 swc multi-hmg TAG with braces to bring its own support along? Sign me up for that.
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# ¿ Apr 11, 2014 21:57 |
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Now I'll never be able to look at it without imagining it speaking in an adorable, squeaky kid voice.
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# ¿ Apr 12, 2014 02:33 |
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HiveCommander posted:So, a friend has finally convinced me to get into Infinity (he had me at 'Pan-Oceanic Templars are the good guys') so I picked up a box of Military Orders. What should I know to start out? My previous wargaming experience includes WK40k/Fantasy, Dust Warfare and Warmachine if that helps for comparison. Military Orders have some amazing models. However, many of them can be quite pricey, making forming link-teams (the main benefit of sectorials) a bit tricky. Strengths: -Religious troops up the wazoo. This is a huge factor, as it lets your army functon WAY better once the retreat treshold is reached. -Shooting. PanO in general has better Bs skill than average, and this holds true for the Orders. -Decent WIP: PanO troops usually have crap WIP. The Military rders are a bit better, having mostly average values. Weakness: -CC cost: Many of the big hitters in the army get a price boost paying for melee options that may not always get used in a game like Infinity. Many people don1t mind this, but others would prefer a bit more focus. -Bad hacking, doctors, engineers: PanO in general lacks the kickass specialists Nomads, Aleph and Haqq can toss about willy-nilly. The options are usually either substandard, or overpriced. -No camo. Hiding is for weaklings and pagans! Hints: -Love your Order Sergeants. These guys are the lego blocks of your army. They can fit a lot of roles, generate cheap religious orders for your pool, ad more. The Spitfire/MSV 2 model is a great camo hunter. The TO sniper is a decent infiltrator. -Fusliers are you other choice of light infanty and cheelearders. They are not bad, and can get some mean weapons (HMG, missile launcher). They can even be linked, but since you are playing MO, it's often better to save your one link team for something meatier. They are an option if ou need an extra guy and an extra gun to round out points, though. -You only have one Medium Infantry, the Crusader Brethren. He's a solid drop trooper, with AMAZING BS, nasty weponry an average prices. He's fragile after the drop, though, so either support mhim or use him to hit something nasty before he's gunned down in vengeance. -Magisters are your crazy, bouncy knights. They are fast for HI, but also not as armored. Their single gun is the short-ranged, uber-powerful Panzerfaust, which packs a wallop but has only two shots. They carve stuff up really nice in CC though, and with Hyper-Dynamics they dodge things like there's a glitch in the Matrix. They are also very cheap points-wise, making for an easy link-team. -Teutonics are Magisters on crack. No dodging boost, though their PH is really high. they shoot better but don't pack that many more guns than magisters (The spitfire is nice with BS 14, though). They are -nightmares- in CC, though, as Berserk and CC18 makes them crit machines. It's not hard to make a link of these, but here is where prices start to climb. -Montesa are somewhat odd ducks. They are slow and better armored, with light-medium weaponry. But they have mechanized deployment, meaning they can start way up across the board. Great in some scenarios, but dangerous in others as reaching them for support can be tricky. Also more expensive than Teutonics. -Hospitalers and beefy HI. Nice armor and BS, decent weapons, but slow. Also, one of their perks, Sixth Sense, comes standard on links, so it's redundant unless you field just one. The HMG option is terrifying in a link, and they also can field a decent doctor to patch up your knights as they move up the board. -Santiago Knights are mid-range defensive troops. Durable, slow, they pack E/M grenades that can seriously mess up the more hi-tech enemies that come close. 360° vision also makes them impossible to flank unless camo is involved, and even then it's riskier. -Holy Sepulchre knights are jerks. Each ones pack EXP swords that are murder in CC, and either a short-range cannong (the DEP) or a Spitfire. But most importantly, they have Holoprojectors lv2. Meaning they can either disguise themselves as some other model ("just an innocent order sargeant here, nothing to worry about...") or spread holoechos around to force the enemy to play a shell game and try to guess which model is the real one and which one is an illusion. They cannot link, though. Phew. That's a lot of knights. Now for specials: -Father de Fersen is the best hacker you will ever get. Wip 14 and BTS -6 is amazing, and he's nos lough in combat, having a Spitfire and knowing how to use it. He can be added to most links to boost them, too. On the down side, he costs a wallop in both points and SWC. - Jeane d'Arc comes in two flavors. The heavy option is tough, has a great statline, gives you bonus SWC as a Lt and has 3 effective wounds. However, it's a very obvious Lt, it's slow, and is limited to the MultiRifle, a somewhat lackluster weapon. Still, her BS of 15 can make anything decent. She also packs a nanopulser to punish clisters or enemies with high armor, but is pricey. The speedy version has lighter armor, better movement, and is rocking a spitfire that costs only 1SWC, a steal for such a great shooter. You can also get her with an EXP CC weapon if you want to get personal. Like De Fersen, she can be added to existing link teams to boost them further. Her main issue is that the speedy version can only link with slow knights, making the point a bit moot. -Brother Konstantinos: This guy is quite alright. He's a competent source of MSV2 and can be picked as an infiltrator. Mimetism gives him an edge in firefights, and he's a specialist, meaning he's good for mission objectives. The assault pistol is great for short-range firefights, and the D-charges are also cool. But the combi-rifle limits the use of his MSV a bit. He may be good at spotting enemy camo, but he likely won't be the one killing it unless it's close by. How about the TAG? -The Seraph is a light TAG, and it shows. It has decent armor and stats, and you can take a pair of them. Its fast, it shoots well, it's religious so this robot just prays harder once the chips are down, and it packs a freidnly auxbot to set things on fire. The downside? It's packing only a Spitfire and EXP cc weaponry. The Spitfire is a cool gun but they are not TAG-worthy, especially if you have just one. Then again, for just 85 points, maybe it's enough. Also, it has a piddly WIP of 12, so it can be brought low by hackers. Remotes, if you feel like getting a hacker or a TAg to enable them: -The Sierra Dronbot is a safe bet. It packs the great HMG, moves fast, can see in every direction, and it unleashes the full burst of its gun on anything is spots in ARO. A good choice to keep the enemy in check until your knights arrive to tear rear end. You can also get it with monofilament mines, which can kill ANYTHING, but ill rewuie you to spend orders to move your bot around placing them. -The Buleteer is a sleek little death machine. It has the dreaded ODD, giving enemies shooting at it a -6 pentalty unless they have MSV 2 or better. BS 12 is better than most remotes get, and it comes pretty cheap. The Heavy Shotgun packs a wallop, but the Spitfire is a bette r option 90% of the time. -Fugazin Dronbot: this is a pure repeater. It's REALLY fast, mad e of paper and has no weapons. But it has mimetism to help keep it safe, and it's the cheapest regular order you can get. A good option if you pick Father De Fersen. So, after all that infodump. some purchasing advice. Magisters are a good option to have, as they are an easy, cheap link that is fun to use. You already have one from the boc, as well as a Teutonic. Getting either Father De Fersen or Jeane is also a good option for when you want to play bigger games. A HMG hospitaler makes for a good heavyv weapons guy, though you can also rely on a HMG Crusader popping up behind enemy lines t murder with impunity. A single Holy Sepulchre guy is also cool, since it lets you play with the enemy's perceptions or just make him waste shots on holoechoes. Unless you really love TAGs, I don't recommend the Seraph. It's not BAD, just...unimpressive. If you use it or a hacker, though, the total reaction Dronbot and the Buletteer are sure bets. Just one of them is enough, tough. Too many remotes are not good thing.
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# ¿ Apr 16, 2014 05:36 |
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I do believe they are a little bit better about the cheesecake since they started their Bootleg diorama line to get the porny pin-up stuff out of their system. Skintight bodysuits and some bare midriffs will likely stay with us forever (battle heels, as well), but see-though nipples, bare asscheeks hanging out of thongs and "tee-hee you can see my knickers!" poses seem to be on the decrease.
Sephyr fucked around with this message at 03:36 on Apr 17, 2014 |
# ¿ Apr 17, 2014 03:27 |
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That morat infantry looks like it is a joy to paint.
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# ¿ Apr 18, 2014 18:47 |
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New work at the new home. Now I need to find some argentinian geeks to unleash my Nomads at.
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# ¿ Apr 21, 2014 22:19 |
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Not bad, but not great either. I'm partial because I really like the look of hoods and cloaks on futuristic models. That, and sniper models can get really silly as sculptors try to get away from the usual "soldier taking aim" pose. So when they don't come out looking like they are winding up a fastball or doing ninja stuff, I'm a happy guy.
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# ¿ Apr 22, 2014 16:33 |
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So let me tell you about how Infinity is such a fun game, you need only a few models to play! Like my Nomads, for instance.... Emm. Well, that's not representative! Look at my ALEPH, it's a new faction with fewer models so... (Not pictured: the Marut and two more Thorakitai and myrmidons) ....somebody stop me. Or buy me the Tohaa starter. That's good too.
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# ¿ Apr 27, 2014 06:27 |
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I wonder if they plan on changing multirifles and make them a bit less bland. Maybe making AP ammo also halve cover ARM, or making it able to fire K1 ammo?
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# ¿ Apr 27, 2014 17:20 |
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I wonder if they will also recost some models like they did with Achilles. Some, like the Naffatun and the Chasseur, are a bit too cheap for their amazing utility. The chainrifle myrmidon, too. Balancing the multirifle is a tricky act, though. Maybe removing the burst penalties for the special ammo? Boosting the AP option might be enough...or not. Tohaa may require some fine-tuning as ell, particularly the Gorgos. I think their TAGs could use a special rule in that they require two failed ARM rolls in a row to insta-die.
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# ¿ Apr 27, 2014 20:30 |
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Those Invincibles look loaded to shoot down a starship. Thamyris also looks quite decent. And I can already imagine the gritting of teeth of people trying to do the thin stripes on the undershirts of those spetznaz....
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# ¿ Apr 28, 2014 15:49 |
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Deviant posted:How is the Marut? I really want one. It's tricky to put together but it looks neat. Getting all 4 arms to fit and hold the gun had me cursing in languages that have been dead for ages. Game-wise, it's really nice. It costs a lot, but it will pulp and ODD and revealed camo in sight. Just alays keep it in cover, and bring a cheap smoke myrmidon to give it a smoke cover when fighting other TAGs and stuff with missile launchers and such. The LT. option has the heavy grenade launcher, which is really fun. The Marut's BS is so high that even speculative shots have a good chance of hitting, so find a member of a link team that is not in the shadow of a building and lob some death in their direction. The Marut is a very obvious Lt, but it's not as if it doesn't have a big target on its forehead even when it's not, so feel free to run i that way and benefit from the Strategos.
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# ¿ May 2, 2014 14:38 |
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WAR FOOT posted:I had no problem with my Marut, except the knees aren't really intuitive without looking first. They can respond, but only after your shot, and the smoke and cover will likely severely hamper their ARO shot.
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# ¿ May 2, 2014 17:37 |
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I am being so tempted by the upcoming Invincible army sectorial. I love heavy infantry and YJ fluff. The only thing that kept me from making ISS was that they couldn't bring enough cool heavy power armor to the list.
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# ¿ May 4, 2014 02:56 |
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Fast_Food_Knight posted:About to get into the game and need some advice and maybe starter lists? Hmm. Both PanO Military Orders and Aleph don1t really mesh well with your style. Knights are all ery hardy, durable beatsticks that vary in their shootiness and special rules, but none can be described as a glass cannon. ALEPH is notorious for its durability, with tons of stuff having 2 effective wounds and/or good defenses that make them harder to shoot. Though a vanilla Aleph list with lots of bots, nagas and Dasyus could likely fit your strategy. In Infinity, the forces that more closely match the high risk, high reward concept ar Nomads (fragile troops that play dirty, cheap camo, drop guys, hackers and such) and Japanese sectorial Army (fast, hard-hitting, with tons of invisible ninjas and bikes but not much hi-tech support). Ariadna can also likely quality, as they have almost no heavy guys and zero giant robots, but make up for it with abundance of camouflage, guerilla tactics and blistering firepower.
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# ¿ May 6, 2014 21:44 |
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Here's a sample Nomads list for you to check out. NOMADS ────────────────────────────────────────────────── GROUP 1 8 1 1 ALGUACIL Combi Rifle / Pistol, Knife. (10) ALGUACIL Combi Rifle / Pistol, Knife. (10) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 44) ZERO (Minelayer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 19) REVEREND CUSTODIER Hacker (Hacking Device Plus) Lieutenant Combi Rifle + Marker / Pistol, Knife. (0.5 | 38) HELLCAT Boarding Shotgun / Pistol, Knife. (20) LUNOKHOD Boarding Shotgun, Heavy Flamethrower, CrazyKoalas (2) / Electric Pulse. (29) SECURITATE Combi Rifle + Light Shotgun / Pistol, Knife. (23) MORLOCK Chain Rifle, Smoke Grenades / Pistol, Shock CCW. (7) 2.5 SWC | 200 Points Open with Army 4 It has two camo troops; one having heavy firepower and visor to hunt enemy camouflage, the other an infiltrator to start up ahead and mine sensitive areas. The Custodier is a combat hacker who can launch repeaters to do aggressive hacking of enemy heavy troops and TAGs, and her ODD keeps her safe from most shooting, and serves as a high-Willpower LT. The Securitate is a decent bodyguard for her, as he's never caught off guard. The Lunokhod is an aggressive remote with amazing close-range firepower. It can also climb walls to surprise people and has two CrazyKoalas which are truly fun to use, as they run off to explode enemy troops that come close in his turn; the hacker can also hack through it. The Hellcat is a budget drop troop, good for landing behind sensitive targets and ambushing them. And the Morlock is a crazy, cheap assault troop meant to go forward and draw attention, and maybe get stuck in with enemy vanguard.
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# ¿ May 7, 2014 03:18 |
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Pierzak posted:No no no, that's actually a very good idea. My new tactic is to drop them just behind someone, preferably a link team. They don't get to SS2-attack because AD landing is not an attack. However, there is now a live mine in range, if they ARO-turn to face, I poke one of them with DA sniper ammo in the back and if they do anything the mine goes off. If they don't turn, I can hatch in peace That's a neat idea. Won't they start keeping a model looking back to cover the rear after a couple of times, though?
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# ¿ May 8, 2014 17:19 |
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I love the Maghariba Guard. Its stats may not stand out, but it's a BS 14 Multi HMG and more for just 1 swc, a deal no other TAG gets, and that leaves you plenty of points to load up on other cool stuff like minelayers, heavy weapons and hackers.. As other mentioned, the Braces are great for ferrying specialists to objectives.
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# ¿ May 14, 2014 23:36 |
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That's a gorgeous model. Spetsnaz?
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# ¿ May 21, 2014 19:38 |
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Very neat. The colors work well together and the base is also very nice. I like that you also marked the field of vision on the base with red and white!
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# ¿ May 23, 2014 21:56 |
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Make the thread seem lively guys, we're likely being watched by tons of 40k Tyranid players bummed with 7th Edition and looking for a game where gribblies have a day in the sun. So, um, I totally got trounced by a Caskuda in my last game! Thing sure was nasty!
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# ¿ May 24, 2014 01:59 |
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The Raiden looks like he's abou to fast-draw a katana for a iaijutsu strike, then remembers he brought a rocket launcher instead. Oh well, guess that works too!
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# ¿ May 27, 2014 16:39 |
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I was about to work on my Penthesilea...suddenly I lost all enthusiasm.
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# ¿ May 28, 2014 05:17 |
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A bit too many remotes on that list, but not enough for it to become dangerous. 2 Sophotects is a bit much, though, as the second doesn't really bring you much more tactical flexibility. You may want to shift some points around and replace her with -Thamirys: Also a mission specialist, but one that can launch markers around to give you even better hacker superiority. -Myrmidon officer (CoC): helps with the objectives and brings in smoke, so you can cover your access to sensitive areas. -Thrasimedes: A very cheap ODD infiltrator, good for taking objectives and scaring away enemy specialists.
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# ¿ Jun 1, 2014 04:09 |
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# ¿ May 11, 2024 21:16 |
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I use a male deva model for him. Just make sure your opponent knows which model is which.
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# ¿ Jun 1, 2014 10:57 |