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Subtle difference from 'mobs' and 'bad' troops I suppose, but: - Link teams of line troops can be very effective. - Irregulars like Kuang Shi and Ghazi Muttawiah are cheap and quite effective disruption units.
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# ¿ Sep 1, 2013 14:22 |
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# ¿ Apr 28, 2024 20:40 |
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I won my first ever game of Infinity on the weekend. I managed to splatter a four man wildcat (?) link team and Seņor Massacre turn one with a boarding shotgun Fiday. My opponent still managed to make it really tough for me though. We both ended up in retreat with a handful of models left, but I had achieved three of my objectives versus his one. A highlight for me was sacrificing my Lasiq on the last turn by deliberating activating a mine to kill the nearby civilian (which was one of my objectives.)
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# ¿ Sep 11, 2013 16:05 |
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Genghis Cohen posted:Hey, that was my Senor Massacre! And I think your lasiq even survived, the sod. I will try and think of some sort of anti-fiday tactic for next game, but honestly I'm not sure there is any, at least if your opponent gets the first turn. Oh hey! Well what do you know! Welcome the forum (three months later) Yeah in that game in particular my Fiday was brutal. I think you'll probably make it a lot harder for her next time! When I've used a Fiday before they've mainly been more of a threat in being rather than actually achieving much in the way of kills, dictating movements and denying areas etc. And maybe you're right about the Lasiq. In fact, was it not that he survived the mines and then shanked the civvie to death. If so he still jumped through two mine explosions which is pretty brutal.
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# ¿ Sep 12, 2013 13:02 |
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No, they are all really good (Tacbots maybe not that good) but the reason people play the Greeks is because they are the only Sectorial for Aleph so far and Sectorials are really really good. Link teams are an immensely powerful feature of the rules and I find (personal experience only!) that not using one essentially gimps you. But I am a pretty bad player.
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# ¿ Sep 13, 2013 07:37 |
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Tacbots aren't awful by any means. They are fast, and hard to shoot at with normal weapons. They are also fairly cheap (for Aleph). Garudas are good as well. At least one person here has mentioned using an HMG Garuda a lot and getting good results.
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# ¿ Sep 13, 2013 08:58 |
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gobbledygoat posted:13 points for a cc 8 phys 8 bs 11 line troop just feels wrong, but I guess I didn't factor in the 6-4 mov or any bonuses they get as remotes. No guts rolls or something? They are still the cheapest troops available to Aleph, and they also have mimetism which you didn't mention. But yeah they definitely aren't a stellar choice.
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# ¿ Sep 13, 2013 10:48 |
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Darn, so now that my main Infinity opponent is in this thread, I can't post my lists to get c&c. Genghis Coheeeeeeeen!
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# ¿ Sep 18, 2013 11:16 |
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Genghis Cohen posted:HAHAHA. Intelligence Preparation of the Battlespace, matey! On the other hand you have a greater variety of armies than I do, so it works out. Seriously thinking about getting rid of this Acontecimento, not even to start something else, just to consolidate. I feel like I've overstretched myself with stuff to paint. So I'm thinking about going all Daylami... Edit: dozens of shaolin monks
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# ¿ Sep 18, 2013 16:51 |
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Two great games yesterday with Genghis Cohen, on my newly developed table of Underground Lasers MDF terrain. I played Qapu Khalqi both games. My first list was: 5 Djanbazan: LT, Doc, HMG, Sniper, Rifle + 2 Nasmat remotes 3 Sekban: Haris, Rifle, HRL 1 Yuan Yuan, chain rifles 1 Bashi Bazouk with shotgun And Group 2 consisting of 2 more Chain Rifle YY Against: 5 Wildcats HMG and Sniper Intruders Another camo marker that never revealed (?) A couple of AD troops, not sure which. I fluffed my first turn hugely, advancing the Sekban team up the centre and walking straight into ARO from ~33 inches from an HMG intruder. I'd assumed that nothing could see me from so far out on this table. At that range I was hitting on 3s or something and my HRL guy went down fast. My Djanbazan team then advanced to a wall line about 1/4 up the table and didn't really move from there again although achieved a fair bit later. Genghis then brought his HMG Intruder up onto a low building and took some more potshots at my Sekbans, again with his range advantage managing to down another. Additionally he brought a camo marker up past the HMG guy and onto a walkway that was pretty much on the centreline. My Djanbazan Sniper and HMG both had line of sight when the marker revealed itself as an Intruder Sniper and made its attack. We had a pretty intense exchange of fire resulting in my HMG Djanbazan and last Sekban going down before my Sniper dropped him. The Wildcats and other camo stuff didn't move due to the order spend on the two Intruders. Turn 2 it's looking grim for me. I avoid being in retreat by about 6 points, and bring my AD troops on, behind some shipping containers within a few inches of the Wildcats. My YY booty rolls are pretty good, with a +4 and +2 ARM result and the last getting a monofilament CCW. Knowing I only have the impetuous orders on two of the YY (and very few orders in my pool anyway) I don't have many options, but get pretty lucky. I get a Chain Rifle shot off from each from the top and sides of one of the containers, downing 3 of the wildcats and one YY still standing, threatening the main way out from the area the Wildcats were in. Continuing my good luck, my Djanbazan Doc and her Nasmats manage to heal all four downed models in my main combat group with my remaining orders. At this point Genghis is in retreat (by 1 point!) His AD troops are lost, and most of his surviving models are very near the edge of the table. With not much chance of achieving any objectives he concedes after killing my last YY and Bashi, as well as one of the Nasmats (for closure I guess!) This didn't at all go how I planned. I'd intended for my YY to move up with Djanbazan team, popping smoke all over, and with my Haris team covering their rear against any AD troops. I still like that plan but knowing I can pull off a brutal backfield strike is a good plan B. Second game writeup to follow (I'm not just gloating on my victory Genghis, I promise!)
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# ¿ Sep 23, 2013 09:03 |
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Objective missions are key to my enjoyment of this game. Aside from anything else, a slugfest just doesn't fit with the fluff of Black Ops teams performing precise and secretive missions. In terms of gameplay, it gives you focus and purpose to the game. You can entrench into a very defended position in Infinity, and objectives are important to discourage that.
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# ¿ Sep 23, 2013 13:06 |
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Sephyr posted:My beef with the multi (and non-multi) sniper riples is that the SWC and point cost doesn't really gel with the superior burst and range from heavy MGs (and that often cheaper to boot!), when they only have a bit of extra ARO punch going for them. I think I'm missing something - why are Sniper Rifles better than HMGs in ARO?
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# ¿ Sep 23, 2013 16:39 |
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Finally got round to painting some more Infinity stuff tonight. Got about 60% done with a Ghulam, Fiday, Murabid Tuareg and Lasiq.* I put it off for ages because of how nice the minis are and how small and detailed, but for some reason wasn't so precious about it today! * Genghis Cohen, it is entirely up to you whether or not you take this as a hint about what I shall be fielding next time... ...
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# ¿ Sep 23, 2013 23:26 |
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The TAG and Croc are great but god, the others look terrible. What faction is that Nesai Alke for? It kinda looks like ALEPH but I've never seen her unit entry.
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# ¿ Sep 26, 2013 16:05 |
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I use ia-Aleph on iOS for list building during my commute. Pretty nice, with a nifty feature that gives to-hit charts for each model taking gear and weapons into account (x-visor etc.) but doesn't have quite so good exporting options. I make a list on it and then create a printed PDF using the official one. I usually have it on hand to look up models and stats, with a printed list containing my actual stuff.
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# ¿ Sep 27, 2013 21:16 |
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Check out YAMS - Yet Another Mission System. 30 odd cards, each player receives 6 and discards 2. Objectives that run the range from scouting deployment zones to murdering civilians.
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# ¿ Oct 2, 2013 16:09 |
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Bob Smith posted:I might not have been clear; I had the proxy, and as far as I recall the sequence of events was: I'm learning to use the proxies so I'm going to try and figure this out too. Is it not the case that to 'reveal her position' the proxy is implied to be in hidden deployment? If she is in hidden deployment she cannot be the active proxy; if she is or has ever been the active proxy she drops out of T/O camo (I'm not clear if she becomes a T/O marker or just a plain model but whatevs) and cannot return to being invisible - aside from anything else I don't see the point of re-entering hidden deployment once revealed even if you can. Squibsy fucked around with this message at 09:25 on Oct 4, 2013 |
# ¿ Oct 4, 2013 09:21 |
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You get one order for the Posthuman, regardless of how many proxies you take. I think. Edit: yes, this makes sense because your orders come from active models and the inactive proxies are inactive.
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# ¿ Oct 4, 2013 10:02 |
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I like the look of that Fix, that ODD is cool. I always thought the hacker effects didn't quite work but that works for me, somehow. One thing though about your ALEPH scheme - are the steel phalanx warriors & characters intended to be different to the GiTS style lhosts like the Vanilla models (Asuras, Devas, Posthumans etc.)? I've been painting mine all my minis with very inhuman looking tones and was going to keep that style for any of the characters I did.
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# ¿ Oct 5, 2013 10:38 |
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Hey that's pretty cool. I should get the books and read the fluff one of these days shouldn't I.
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# ¿ Oct 5, 2013 14:10 |
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Aargh gently caress. Just irrevocably messed up that faces on two minis that were going so well. Time to put the brushes down for today I think.
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# ¿ Oct 6, 2013 17:56 |
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Played a game on the weekend, my second with Vanilla ALEPH. Holy crap Dasyus. I had one that hung on throughout basically the whole game, dodging full HMG bursts and kiting poo poo around. When it finally did get hit - no matter, because it has NWI! Awesome. What it didn't do with much success however was kill stuff, but then it was up against Reverend Moiras with their ODD and Sin Eaters with their Mimetism and full burst AROs.
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# ¿ Oct 17, 2013 12:21 |
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Who is she supposed to be?
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# ¿ Oct 18, 2013 17:57 |
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That is one sexy space monkey alien unf The TAG is awesome however. Which factions can take that?
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# ¿ Oct 29, 2013 17:25 |
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You can ARO to change facing (ie. towards your attacker) but the attacker might have to be within your Zone of Control if the model reacting isn't the one being shot at. I'm not sure. Maybe if a friendly model goes down in your ZOC you can change facing? For the guy(s) being shot at they can ARO to turn and face, but they still have to survive. If they do they can ARO normally against the next attack.
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# ¿ Oct 30, 2013 15:56 |
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^^^ listen to that guy, he knows what he's talking about
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# ¿ Oct 30, 2013 16:59 |
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Hot drat that looks good.
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# ¿ Dec 20, 2013 10:06 |
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Which Haqq unit is that? I'm pretty rusty in my ID skills. Whatever they are, I'll be using them as my Haris Sekban team
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# ¿ Jan 14, 2014 20:15 |
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Flipswitch posted:Ooh those are lovely models. That's a nice idea but it depends a lot on the timing. If it fit, I'm sure Genghis Cohen and possibly another guy would come with me.
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# ¿ Jan 14, 2014 20:17 |
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Huzzah! They actually ARE Sekbans. Cool. Regarding the tournament, keep on mentioning it and I'll try to come if I can. That Mercenary Sniper who's on the 2014 ITS promo material - how does one get that model?
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# ¿ Jan 14, 2014 21:15 |
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You're too quick Flipswitch! I was just coming back to edit my question out because I'd answered it already
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# ¿ Jan 14, 2014 21:19 |
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Not much chance of that (That's because I'm crap, not because I think Flipswitch is cheap!)
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# ¿ Jan 14, 2014 23:09 |
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bhsman posted:I need to play XCOM. Yes, you do. A re-skinned XCom would make suuuuuuch a good Necromunda game.
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# ¿ Jan 21, 2014 20:42 |
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I really like how netrods and Posthumans interact, but yeah netrods in an ALEPH list without Posthumans is a bit rough.
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# ¿ Jan 31, 2014 10:09 |
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Great month of releases! As I said before I am definitely getting the Sekbans. Might get that Yu Jing guy although is he more for JSA? I mostly play Imperial Svc and rarely vanilla YJ. Not that I haven't hovered over a checkout button many times with a cart full of JSA stuff...
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# ¿ Feb 1, 2014 10:32 |
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Which armies can take Geckoes?
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# ¿ Feb 16, 2014 01:43 |
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Oh my gently caress, those Daturazi
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# ¿ Mar 22, 2014 12:16 |
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Those are so amazing.
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# ¿ Apr 10, 2014 23:31 |
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So are Morat Vanguards not poo poo now? Because they look incredible and it'll be sad if they suck.
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# ¿ Apr 18, 2014 09:33 |
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Some pointers that I've picked up: - Don't balance the board. Give one side/end of the board a bit of an advantage in terms of high buildings or special features, in order to make going second an attractive option - More is better. If you think you've got enough terrain, you probably haven't. Be very wary about creating open spaces that are greater than 8 inches wide/long - I usually drop a pile of crates or something in the middle of an open space, so it doesn't have to be a lot of stuff - I always find tables more engaging to play on if they are built with a theme in mind. I try to make the layout of my things feel like they could be a real settlement/colony/industrial works - Try to include varying kinds of terrain - it can be interesting to include Low or Zero-vis zones as well as just LOS-blocking pieces. It's also handy from a gameplay perspective to rule outright what each terrain piece counts as. In my games with Genghis Cohen we've tended to rule that the interior of buildings are always Low-vis zones for example
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# ¿ Apr 23, 2014 09:13 |
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# ¿ Apr 28, 2024 20:40 |
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Genghis Cohen posted:BS is indeed new. FUCKIN SPACE KNIGHTS! Love those. Santiago is by far the coolest order in my opinion. The description in the book of their space combat MO is really cool and insane (single man boarding torpedoes!) Any chance you can drop by the big smoke on leave some time?
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# ¿ May 23, 2014 22:44 |