|
To get my group into this game I ran a short Halloween themed game focused around a group of kids who lost their candy bags. It was great since they could be more open (no one questions why a girl has fox ears and a tail when everyone else is in costume) but still had to play it under the table (overt magic had to be hidden still). Everyone had a great time and the group loved a change from our normal Orc slaughter campaigns. It was really fun to just run around helping a kid find their Laffy Taffy because it's their favorite candy. I think my favorite part was when the Raccoon Dog had a legit moment of debate between just eating the whole bag of candy she found and handing it over to the kid. My group never had an issue moving forward, but I did have to sometimes give them a little nudge to remind them of the conflict at hand, but honestly their biggest problem was wanting to do stuff on a tangent to the story, which was totally cool and fun to work with.
|
# ? Oct 10, 2013 19:29 |
|
|
# ? May 5, 2024 02:35 |
|
Kestral posted:If you want a little transhumanist sci-fi to go with your nonviolent cooperation-oriented gaming, check out Freemarket.
|
# ? Oct 11, 2013 20:22 |
|
Qwo posted:This looks really cool but all the links on that site are dead? This review/unboxing makes it look really sweet. I'd like to know more about this game! I'm really upset, because after reading that review I feel I must own this game.
|
# ? Oct 11, 2013 22:14 |
|
Gau posted:I'm really upset, because after reading that review I feel I must own this game. I'm also upset that it seems you can't get the other RPGs listed on the blog. I'm really interested in that horror RPG, "The Farm".
|
# ? Oct 12, 2013 04:30 |
|
One of these days, I'll finally get around to playing Freemarket. As a game, it's just so...out there...almost like Paranoia with less smoking pairs of boots.
|
# ? Oct 14, 2013 15:30 |
|
Yea Freemarket sounds like Paranoia's good twin from the mirror universe.
|
# ? Oct 14, 2013 21:04 |
|
You can still buy Freemarket (physical or PDF, but mocking up the custom cards on your own might be a hassle) from the Burning Wheel store: http://www.burningwheel.com/store/index.php/freemarket.html I have played Freemarket a couple times, but never longer than one session. It is very weird, I may toss out some impressions sometime when I'm not phone posting.
|
# ? Oct 15, 2013 16:13 |
|
Parkreiner posted:You can still buy Freemarket (physical or PDF, but mocking up the custom cards on your own might be a hassle) from the Burning Wheel store: Awesome. Bought the PDF for now; I want to read it over before I drop a cool $80 on the full game.
|
# ? Oct 15, 2013 16:45 |
|
Ewen Cluney posted:What I personally tend to do is set up a relatively simple conflict or wrinkle for the henge to resolve, and just kind of see what happens. One of my sessions will typically have 4 or so scenes and run for 90-120 minutes. A lot of the appeal comes from a willingness to sort of take the slow road and find solutions through heartwarming role-play. Which is not to say that you can't have more pressing problems for your henge to deal with, but I do think you need to be sure to allow time for characters to interact and bond. I can chime in here a little. I was running nomadotto's game using the Fox Shrine scenario by the book. It took a little too long to get to the problem. Along those lines, I would probably not run that as a first scenario with a new group. To run it optimally, I feel like you need to telegraph the problem to the players (and maybe wiser henge) before the reveal without coming out and saying it. This feels like more subtlety than I can pull off with new players. Also no Fish henge next time, they are really hard to incorporate.
|
# ? Oct 18, 2013 16:09 |
|
Thought you folks would like to know: Ryuutama Kickstarter (for the translation) is scheduled to begin on Nov. 2 unless something changes. That's what I heard from the folks who are going to run it.
|
# ? Oct 27, 2013 09:28 |
|
Welp, I know what I'm going to spend my next paycheck on. Would you happen to know any details? Some sneak peeks? Who's doing it? My curiousity's killing me.
|
# ? Oct 27, 2013 10:58 |
|
Ryuutama is the journeying game, right?
|
# ? Oct 27, 2013 16:29 |
|
I am seriously looking forward to Ryuutama. I haven't gone big on kickstarters in a few months, so I'll probably flip out and buy some super fancy tier again.
Kwyndig fucked around with this message at 20:49 on Oct 27, 2013 |
# ? Oct 27, 2013 20:47 |
|
Andy Kitkowski's company, Kotodama Heavy Industries, is handling things. If by some chance neither name rings a bell, they are also the ones who released the Tenra Bansho Zero translation and I believe Shinobigami is the one slated after this, but that is only my sense as someone who follows their work a bit. Andy happens to be a goon, but I dunno if he's been around these threads lately. If you are on G+, there's a community for pretty much all this stuff. And yes, as I understand it, Ryuutama is about going on journeys and being followed by a character the GM gets to play, who chronicles your stories and sometimes manages to help you out.
|
# ? Oct 28, 2013 03:32 |
|
Also, here's the webpage that got put up for Ryuutama: http://kotohi.com/ryuutama/ I am only an interested observer/fan, so I just know what I can get out of the folks who make it possible.
|
# ? Oct 28, 2013 10:37 |
|
Gasperkun posted:Thought you folks would like to know: gently caress between GSS and Ryuutama my group is gonna be up to our tits in whimsy.
|
# ? Oct 29, 2013 02:14 |
|
Ryuutama just went up on Kickstarter less than an hour ago! If you were waiting for it, that wait is over.
|
# ? Nov 3, 2013 00:44 |
|
And it's broken past its goal with 40 days to go. Yes I will pay fifty dollars for magical Oregon Trail translated from Japanese thank you internet for making this a thing.
|
# ? Nov 3, 2013 07:24 |
|
My group just played a session of Golden Sky Stories, and much adorable fun was had. Some highlights of the session include my character, a bunny, falling into a trash can full of vegetable peelings and when the party finally coaxed her out, the dog stated eating them out of her hair; and when our fox, out of wonder (and out of good ideas), scared off the maid who was about to find the rest of us by running up to her in animal form and shouting, "I'm a talking fox!" (causing her to faint in surprise). Unfortunately our GM is struggling with the system... he's used to running much more action-driven games. I'd like to take up the reins, but Japanese culture isn't quite my cup of tea. I'm thinking of using Ray Bradbury's "Dandelion Wine" (set in small-town 1928 America) as a basis for the setting. Any tips for adapting the henge for an American setting?
|
# ? Jan 3, 2014 20:15 |
|
About the only thing that's really specifically Japanese in the game per se is the way the raccoon dog and fox henge are written up. If I were to run a GSS game set in America I'd leave those two character types out, and reskin the rabbit henge's Mochi Pounding power to involve chocolates. The rest is pretty minor details, like a Shinto shrine maiden and Buddhist priest being rather unlikely characters, perhaps a few different animals, and maybe omit or reskin the Local Gods. If you're a backer you might also want to look at the drafts of Faerie Skies and Fantasy Friends (there were download links in some backers-only updates), which offer other settings that could make good alternatives to the default rural Japan and a bunch of new character types.
|
# ? Jan 3, 2014 20:35 |
|
I got to say that I'm loving the Fantasy Friends alternate setting for GGS. Flipping most trpgs on its head by letting you play the monster is a cool idea. 'Specially since the monsters are nice creatures that just want to help people. I mean the fact that one of the example characters is a friendly beholder who is afraid of adventurers is great.
|
# ? Jan 4, 2014 11:24 |
|
GSS is finally hitting doorsteps. A friend and I both got our copies along with the bonus material, and it looks great. Can't wait to play it... well, more, anyway, after the goon game fell off the planet.\ Got a question for Ewen: any idea how long it'll be before the alternate settings will be readily available? Pondering the idea of running it online, but there's the conundrum of having non-backers who can't access the material yet.
|
# ? Jan 28, 2014 05:43 |
|
Just bought a PDF of freemarket for $5 - at that price, why not? (It looks great so far)
|
# ? Jan 28, 2014 13:34 |
|
It hit my doorstep yesterday. Tucked the postcard-sized reference cards in the dust jacket, at least for now.
|
# ? Jan 28, 2014 13:54 |
|
I'm really glad to hear people are liking their GSS books! A ton of work and probably more time than it should've taken went into the project.Alien Rope Burn posted:Got a question for Ewen: any idea how long it'll be before the alternate settings will be readily available? Pondering the idea of running it online, but there's the conundrum of having non-backers who can't access the material yet.
|
# ? Jan 28, 2014 14:48 |
|
Alien Rope Burn posted:GSS is finally hitting doorsteps. A friend and I both got our copies along with the bonus material, and it looks great. Can't wait to play it... well, more, anyway, after the goon game fell off the planet.\ You're in luck, because my copy came in and now I'm running a forums game. Hey Ewen, I noticed the distributor's return address was for Level 99 Games. As in the same guys who did Battlecon? Are they getting into the distribution market for other folks, or is this just a thing you worked out with them? Also, those prints look really snappy. Glad I sprung for 'em.
|
# ? Jan 29, 2014 06:26 |
|
Desty posted:You're in luck, because my copy came in and now I'm running a forums game.
|
# ? Jan 29, 2014 15:37 |
|
Welp eagerly awaiting my copy to arrive. Though I don't remember filling out a survey for it...hopefully I've just got a garbage memory and didn't screw myself out of my copy.
|
# ? Jan 29, 2014 19:06 |
|
ZenMasterBullshit posted:Welp eagerly awaiting my copy to arrive. Though I don't remember filling out a survey for it...hopefully I've just got a garbage memory and didn't screw myself out of my copy.
|
# ? Jan 29, 2014 20:15 |
|
I'm reading through the GSS demo and this looks like what I had really hoped to find in Faery's Tale (but didn't). I'm so bummed I missed the kickstarter for this and Ryuutama, and I hope I'll have a chance to get both of them in nice print versions someday. It's really exciting to see games like this blowing past their kickstarter goals by huge amounts.
|
# ? Jan 30, 2014 04:51 |
|
I had some problem remembering what connections are "to" or "from". I noticed a number of other people complaining about it too, so I threw up a very very rough revised sheet to make it clearer. The only real difference was converting the squares into arrows. I'd like opinions on it.
|
# ? Jan 31, 2014 05:08 |
|
Got my copy of GSS a few days back, finally reading through it. Has anyone used Yasoinaba (from Persona 4) as a setting? It seems like...well, not a perfect fit, but sufficiently "small-town", with the built-in advantages of being familiar to players and having the "a not-Wal-Mart moves in" insta-story-hooks. Also flipping through the old AD&D book Reverse Dungeon to see if there's anything I can mine for Fantasy Friends; not hugely adaptable, but the "monsters forced to live in a dungeon and guard treasure by an evil wizard because, you know, that's what everyone expects an evil wizard to do" idea seems like it'd work.
|
# ? Feb 3, 2014 20:04 |
|
I recently read an article which suggests doing a three-session campaign when trying a new system. The idea is that it's long enough to get a good feel for the system and some of its progression mechanics, but short and defined enough to not be threatening. How would you do something like this with GSS? Anyone have advice or guidelines for having three stories which are complete "adventures" (in the childish sense) but which link together?
|
# ? Feb 4, 2014 01:04 |
|
I'd say the easiest way to do that would be 3 short stories, loosely (or tightly if you have a good arc in mind) connected to a central theme or emotion that's a major part of GSS' style. For example, and this is entirely me pulling an idea out of my rear end spur of the moment, the theme could be 'compassion'. From that you can do, say, a story about a kid being bullied and needing help, a story about someone new in town having trouble fitting in, and a story about friends having a big fight and needing help getting the friendship back. That way the stories all have at least a common thread even if the style of game doesn't really serve a traditional 'campaign' format. Or if you do it this month and want a tighter connection to the central theme maybe an emotion like 'love', you can go from solving a crush to solving a strained message to something like helping a widow get over the loss of her spouse or something. sexpig by night fucked around with this message at 02:36 on Feb 4, 2014 |
# ? Feb 4, 2014 02:33 |
|
Another way is to have revisiting characters from previous stories, though they don't have to play central roles and even just one suffices for the purpose. While it ended due to real-life circumstances the game I played in with a few others used this to provide a small sense of continuity. (We also did rotating GMs, since GSS's episodic format easily supports this.)
|
# ? Feb 4, 2014 02:44 |
|
Yeah, GSS tends towards "slice of life plus some magic," so a blend of shared themes and recurring characters can help make a series of sessions a little more cohesive. In the manga that the illustrator did, the cat henge girl Kurona is constantly hanging out with three boys from town and generally getting into trouble. A friend of mine wanted to play a fox henge who would take a romantic interest in a mortal, so we slowly developed that over the course of three sessions as an undercurrent with other things going on. I also want to use Mononoke Koyake to do a mini-campaign where the PCs are the inhabitants of the haunted mansion on the edge of town, and I think using a setting with a little bit of a personality of its may be another way to go about that.
|
# ? Feb 4, 2014 05:40 |
|
Woo! My copy finally came in the mail. I was starting to worry that I may have had my old address on Kickstarter and wouldn't receive it in a timely fashion or not at all. Unfortunately the group I had been playing Tenra Bansho with broke up some months back, otherwise this would've been a great game to give them to further distance them from running DnD ad nauseam. Dungeon World helped too, so I think they'd've been right on for even more fpr a story-propelled and combat-less game.
|
# ? Feb 12, 2014 06:54 |
|
Got some Golden Sky Stories questions, since I ran At the
|
# ? Feb 28, 2014 20:29 |
|
I actually have a similar question about the Bird. When taking human form, the Bird can choose to display small wings, or wings that look big enough that they could be used to fly. Can the bird fly in either form? Or only in big-wing form?
|
# ? Feb 28, 2014 23:06 |
|
|
# ? May 5, 2024 02:35 |
|
Alien Rope Burn posted:Got some Golden Sky Stories questions, since I ran At the The Narrator can also receive Dreams, and spends them on increasing NPCs' connections to PCs. My experience is that players tend to not give a lot of Dreams to the Narrator, but at worst that means they don't have quite as many points. You get threads from all connections, regardless of their strength, even if you left them at the starting amount. For my part I treat a bird henge's ability to fly as something they can do naturally if they're in an appropriate form, but using the power lets them fly in any form that has wings, and gives them the mechanical benefits of the power. So if your bird wants to fly up to a tree branch in bird form (or say in the +0 human form with huge wings) you can just do it, or at most make an Animal check, but if you want to fly as a human with tiny wings and/or to get that +2 bonus for finding things you need to use the power. The power is specifically not usable if the bird henge is in full human form though, which means it's fine for any other form.
|
# ? Mar 1, 2014 04:31 |