Kenlon posted:LA Ermor is gone - Pythium is the only remnant of the Empire left. As it should be. (Lemuria doesn't count, since it's all ghosts. )
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# ¿ Sep 12, 2013 13:30 |
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# ¿ May 4, 2024 15:26 |
Geokinesis posted:Ah thanks. This also allows you to give the AI Pretenders which make a reasonable amount of sense (on the first turn, you hit 'Become Computer Controlled').
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# ¿ Sep 14, 2013 05:06 |
Anticheese posted:My experience with 10-Dom Lemuria was that ghosts actually get their rear end kicked by similar numbers of troops. It wasn't as easy as the tales of LA Ermor in D3 lead me to believe, and I only really won by one of the players being an idiot and thinking the other player had his throne appropriately defended while he shuffled his troops around. Lemuria is also slightly different to old LA, current MA Ermor, in that its best commanders are all available from the start. You had to go at least a bit down Conj and Ench to get the most out of Ermor commander-wise, whereas you can now deal a lot more with Evo or whatever. e:^^ Lprsti99 posted:So if I play king of bones I can expect everyone to gang up on me? Booooo jBrereton fucked around with this message at 23:04 on Sep 14, 2013 |
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# ¿ Sep 14, 2013 23:00 |
Speleothing posted:Whoever kills Ermor is rewarded by being stabbed in the back. I'd better not be the one to kill Ermor.
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# ¿ Sep 14, 2013 23:52 |
WYA posted:How many thrones do you need to win? For example, on a map with one three strength throne, two two-strength thrones and five one-strength thrones where you need seven points to be victorious, there are a number of ways to win.
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# ¿ Sep 15, 2013 19:18 |
Dirk the Average posted:Why on earth did they make [Onmyo-ji] slow to recruit? Jomon is even described as having weak mages; I'm surprised they made the list of things strong enough to warrant being slow to recruit.
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# ¿ Sep 15, 2013 22:53 |
Starting forts feeling obnoxiously hard to crack for anyone else? No idea how Mictlan, for example, is going to deal with it.
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# ¿ Sep 16, 2013 03:42 |
Jon Joe posted:Busting forts was always one of the toughest parts of dom3, and they made it tougher?
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# ¿ Sep 16, 2013 05:07 |
Ah, I was checking in MA and wrongly assuming it'd be universal. Having looked, for EA, it's a total clusterfuck in that era. Yomi: 50(!!!) defence Palisade (with lovely admin of 24). Hinnom: 850 Castle. Formoria: 700 defence Fortress.
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# ¿ Sep 16, 2013 05:33 |
Does anyone know of a way to mod starting forts other than giving the nation in question a universal #fortera number?
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# ¿ Sep 16, 2013 13:08 |
TheDemon posted:Nope! I asked this one on another forum and got a dev response. Currently not possible. amuayse posted:http://jaffa.illwinter.com/dom4/manual_modding.pdf jBrereton fucked around with this message at 13:55 on Sep 16, 2013 |
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# ¿ Sep 16, 2013 13:52 |
Alright it looks like this modding thing is working. Now the only thing which is going to affect starting fort balance should be the start location of a nation (which I can't seem to be able to specifically mod, so ho hum), but all starting forts are thus: EA Fort Equality: Land: 35 (Mountain/Swamp/Wastes) or 40 (Other) Admin, 700 Defence Fortresses. Water: 34 Admin, 150 Defence Kelp Fortresses. MA Fort Equality: Land: 40 (Mountain/Swamp/Wastes) or 45 (Other) Admin, 850 Defence Castles Water: 39 Admin, 600 Defence Basalt Castles. LA Fort Equality: Land: 49 (Mountain/Swamp/Wastes) or 54 (Other) Admin, 1100 Defence Citadels Water: 39 Admin, 600 Defence Basalt Castles. And then All Era Fortresses, same as EA, but for all nations (which maybe fucks water nations over a little in terms of defence, but benefits them in terms of build time and cost for additional forts). Is there are a good place to put this mod, other than the Desura forums? jBrereton fucked around with this message at 16:08 on Sep 16, 2013 |
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# ¿ Sep 16, 2013 16:06 |
Kenlon posted:Nature isn't quite that badly off:
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# ¿ Sep 16, 2013 17:09 |
drat those are some good Awe rolls.
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# ¿ Sep 16, 2013 22:01 |
regularizer posted:Is the price going to go up once it's out of beta?
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# ¿ Sep 17, 2013 02:44 |
Blisster posted:So what do you guys think of Ur?
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# ¿ Sep 17, 2013 19:57 |
WYA posted:What is wrong with Barytos? Mage-wise, they have access to almost everything you'd want. Cheap researchers in Berytan Sages, light water/air at a low price in Mage Pilots, heavier StR stuff in Storm Callers (A2W2 100%FAWS), a sacred Blood hunter with a 25% shot at B2, and cap-only Brides-in-Waiting which are F2A2E1B2H2 110%FAEB, plus summonable Hinnomite Melqarts at Blood 6. Troop-wise, their sacreds are pretty low-encumbrance for a giantesque unit (enc 5), and they're cheap enough in terms of both gold and res that they're very usable. If you're not up for size three foot troops, they also have decent lance-armed cavalry, a range of perfectly good chaff infantry (MM2 archers, spearmen and swordsmen are available), and War Elephants. They also start in a middle-era Castle, with increased defence and administration as a result. They're total bullshit in almost every respect.
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# ¿ Sep 17, 2013 20:30 |
nothing to seehere posted:I still weep for old Marveni druids. Making them StR makes sense, but why make them cap-only aswell? I don't know why they didn't change it so that Gutuater couldn't blood sac, but had a decent chance at some blood access. Even a 25%, Jesus Christ I do not want to be harrying the general public with indie scouts or commanders to trawl for those elusive B0 blood slaves now that we can't set taxes to zero.
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# ¿ Sep 17, 2013 20:47 |
Lord Windy posted:Ok, the obvious answer to this question is going to be 'play the game more rear end in a top hat' but I wanted to see if an idea is too overpowered. Gemgens are very tricky to balance, and I think Dom4 did a wise thing in mainly confining it to free gems in battle. Option 1 effectively does that by giving you a free cast of Storm, cutting down on your gem expenditure, without allowing for that thing where a nation spirals totally out of control past a certain point. Anyone who hasn't read that LP by Lilli et al should, it got me so intrigued about Dominions that I bought it despite it being extremely expensive at the time. Doubt I'm the only one, either. jBrereton fucked around with this message at 08:17 on Sep 18, 2013 |
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# ¿ Sep 18, 2013 08:14 |
Lord Windy posted:I don't think I'll go the Gem-Gem path. I'll give some later summons/heroes the temporary gems instead. Those are some pretty nice paths if it's MA. Even in EA, I'd be extremely chipper to get an A4 mage which wasn't StR.
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# ¿ Sep 18, 2013 12:20 |
Lord Windy posted:Either EA or MA. If I like doing this enough, I might do a set of 3 era for the guys. Summon Storm Power is only 150RPs in. Storm, at Evo 5? Bit more pricey.
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# ¿ Sep 18, 2013 12:48 |
amuayse posted:EA Atlantis hurts to play because "lol wut's armor". Very decent set of mages and priests, handily bitey set of Shambler units to really lay the hurt into any other factions, and plenty of magic/poisonous weapons. MA Atlantis: loving garbage, though. On Pelagia: very decent underwater triton troops with up to 3 attacks, and their ambibious soldiers are actually pretty good. They get, in effect, underwater cavalry, but they aren't sacred (their sacreds are their Pearl Guards, basically triton phalanx types). In the base game, Oceania is lumbered with a totally worthless Kelp Palisade as its 'home fort', so that might go some way to reducing their power. They also still can't really expand on land, although that's been somewhat reduced by the addition of Icthytaurs (ambibious minotaurs). UW factions are still pretty much gubbed in terms of a mass air breathing item, which makes playing Dreamlands very, very grating past a certain point. amuayse posted:What I wonder the most is why would you ever want to buy a shambler? jBrereton fucked around with this message at 18:36 on Sep 18, 2013 |
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# ¿ Sep 18, 2013 18:27 |
Double post because this forum isn't Desura, whoops.
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# ¿ Sep 18, 2013 18:30 |
To be fair, I've only ever really messed about with them; due to largely playing AI, not had to deal with the MR issues too much, but now you point it out, it certainly is A Thing.
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# ¿ Sep 18, 2013 19:38 |
TheDemon posted:I can't in good conscience recommend Triton Riders when Oceania gets Ictycentaurs for 2/3 the price aka the best underwater recruit in the game. Also yeah, I guess non-Dreamlands Dreamlands R'lyeh is just MA R'lyeh with a few different national heroes? Not dipped my toes into the Disciple game waters yet.
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# ¿ Sep 18, 2013 19:54 |
The right thing to do in this instance is to give him the new unique armour set, since his unit description claimed he just showed up with whatever was at home.
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# ¿ Sep 19, 2013 18:40 |
Prostrat is clearly an F9D9N5B9 bless with the Teotl of War (possibly requires imprisonment and T3S3C2D3M3D3 scales, but is still Dom 10!). Undying and second shape - if you finish a battle with -hp on your Jags' first form, it basically pops them into their second form , and they're fine. One thing about undying units - absolutely do not let a diseased blessed guy (prophet/one of those blessed all the time gear upgrades) who is on -hp enter a battle unless they're undead. They can keep on truckin' in the overworld until they hit their Undying limit, but if they can't get back to positive HP during a battle, they die early.
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# ¿ Sep 20, 2013 12:09 |
Lilli posted:Undying lets your units drop to -undying value before they actually die. The reason this would be so great with jags (and second shape in general) is that it gives you multiple extra batches of HP. In your first form you get an extra 8 hp or whatever from undying, you pop, change shapes into the jaguar form and get another extra 8 hp. This is my assumption anyways, I haven't actually tested it with jaguars or not to see if the negative hp value just ends up transferring to the second form or not. In-battle: - First form lasts until the end of negative HP, so 12HP, plus whatever Nature bless HP they have, plus Undying HP. - Second form starts with normal Jag HP, plus your bless, and also has Undying. End of battle: - Units on Undying HP in the first (non-Jaguar) form will pop into the second form at the end of the battle, and will survive onto the strategic map. - Units on Undying HP in the second (Jaguar) form will die off and not survive onto the strategic map.
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# ¿ Sep 20, 2013 21:16 |
tooterfish posted:If a unit survives battle, it's generally gets its HP healed right? quote:So a blessed undead going into undying HP and surviving will be at full strength after? *edit after testing* OK it looks like even normally never-healing Undead are actually repaired to full health if they survive a battle on negative HP while blessed with D4+ Vaguely exploitable on units like Knights of the Sepulchre, given they only have 6hp and are allegedly never-healing, since a D9 bless will effectively give them full post-battle regen and up to 166% additional health, so long as they end between -1 and -10hp. jBrereton fucked around with this message at 23:51 on Sep 20, 2013 |
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# ¿ Sep 20, 2013 21:36 |
The Moon Monster posted:I just picked up Dom4 from Desura and I have no idea where to find my CD key. Can someone give me a hint
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# ¿ Sep 21, 2013 00:14 |
Literally lies and foreign propaganda, listen to other people. jBrereton fucked around with this message at 00:36 on Sep 21, 2013 |
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# ¿ Sep 21, 2013 00:31 |
Muspelheim looks fantastic, great work, guys.
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# ¿ Sep 21, 2013 22:22 |
gently caress me those Cattleplebs are certainly a thing.
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# ¿ Sep 22, 2013 00:56 |
Was than an AG Divine Throne or something?
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# ¿ Sep 22, 2013 12:31 |
loving nice. Any way I can help?
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# ¿ Sep 22, 2013 14:22 |
NinjaDebugger posted:Yes. Compile a list of every single god chassis, their name, and their creature number, and throw them all in a doc. Doesn't even have to be particularly organized, and it will make the modding go much faster.
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# ¿ Sep 22, 2013 18:30 |
Slaan posted:Several gods are gemgens, at least in AwesomeGods, too. There are ones that give Death, Nature and Air. And I think the Fountain of Blood also gives slaves in AG? Here's your list of Pretenders for AG.
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# ¿ Sep 22, 2013 20:49 |
I dunno, 12 Jaguar Warriors would probably've done the same, assuming they had a bless that was befitting of their Being Jags? (also looks like a morale type failure on Marverni's part, but then their leaders in that battle are total garbage; remember those Barbarian Chiefs have -1 inspiration, as well as an unimpressive squad cap).
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# ¿ Sep 22, 2013 22:18 |
Wolfsbane posted:Yeah, they're fairly similar to jags, but their second form doesn't stick around (hence they all died) and causes fear (which I'm starting to think may be a little OP). Now if the Marverni player/AI pseudo-player had thought to bring some Carnute units along, probably would've been a different story, assuming they survived the first blow. So long as it's Fear (1) rather than (5) or whatever, should be fine-ish? Lemuria gets fear-causing Standards as freespawn, after all. Only problem is a very specific amazing synergy with Thrones that cause Blessed units to have Awe, at which point they presumably become The Best Guhyaka.
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# ¿ Sep 22, 2013 22:55 |
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# ¿ May 4, 2024 15:26 |
NinjaDebugger posted:Why thank you, sir. This will make things go much more quickly, especially if it gets updated once the final game drops. quote:I wonder if/when the Mod Viewer will be updated. Anybody know who made that?
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# ¿ Sep 23, 2013 07:16 |