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Dodge Charms posted:--- Uh, isn't that how it works already?
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# ¿ Oct 18, 2013 17:36 |
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# ¿ May 4, 2024 10:20 |
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Dodge Charms posted:Which version of FATE do you mean by "it"? Fate Core. You get an extra mild physical or mental consequence based on a high physique or will.
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# ¿ Oct 18, 2013 18:14 |
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Scrape posted:Anyway, I need advice on specialized equipment. This might be too powerful, but you could say that the party (or the Infiltration expert, say) gets to take 3 items with them. If they encounter something they can use their equipment on, they get an auto success (but not with style) and use up the equipment in question.
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# ¿ Nov 6, 2013 00:46 |
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TurninTrix posted:While we're (sorta) on the subject, what's a good guideline to building encounters? I've run quite a few combat scenes that drag out longer than they should, and a few that ended way too quickly for my tastes. I'm not sure if it's just I put too many mooks in play, or too many stress boxes for each of them, since if I set them either of those too low my players just wipe the opposition off the floor with enough invokes. I can't look at right now since I'm at work, but there is a pretty good set of guidelines in the book itself. I think it's 1 mook per player plus 1, then lieutenants count as 2 mooks and the big bads count as 3 or something like that? Adjust up or down for difficulty.
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# ¿ Mar 21, 2014 21:02 |
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Swags posted:Could one of you guys explain the damage system in this game to me? I've read it a few times and I don't really get it. It helps to think of damage as being a "class-2 hit" then "doing 2 damage," to start off with. If you have 4 stress boxes, for instance, and take a 2-shift hit, then you'd mark off the "2" stress box only. 1 is left open. Next time you take a shift-2 hit, you'd have to either take a consequence to avoid the damage or mark off the "3" stress box. If you are unable to mark off a box or take a consequence, you're taken out. Stress is automatically cleared between scenes; consequences last longer depending on their severity.
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# ¿ Apr 30, 2014 23:14 |
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Swags posted:That helps a ton. Thank you. Awesome! Happy to help!
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# ¿ Apr 30, 2014 23:53 |
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Evil Hat just released their second Patreon campaign, The Secrets of Cats! Like Venture City Stories, it's pay what you want.
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# ¿ Aug 26, 2014 17:37 |
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# ¿ May 4, 2024 10:20 |
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petrol blue posted:Wow. That's... pretty blatantly knocking off the John Wick game, that's a little bit low. It's not exactly a new idea.
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# ¿ Aug 26, 2014 19:25 |