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SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

Evil Mastermind posted:

Looks like straight Fate Core; the three phases are Glory Days, The Day After Ragnarok, and Just a Few Days Ago. Five new skills, and you start with 1 Superb, 2 Great, and so on down the pyramid. Three free stunts, too, so it's a little more cinematic/high powered (which fits, I think).

I'd say it feels like an updated SotC so far, but I haven't dug too deep into it yet.

Doesn't Fate Core have 3 free stunts already?

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SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

Krysmphoenix posted:

That wasn't a proper Compel or anything, but it followed the old mindset that the * World games use: Failures don't mean nothing happened. Failures means something bad happens. Games feel tactical, or at least to me, when the players feel like they have choices and have to deal with unusual circumstances. It's way more interesting this way instead of constantly rolling Attacks and Blocks and nothing else in combat.

Fortunately core has embraced this idea too - only one of the listed consequences for failure is "it didn't work". Success at serious cost :getin:

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal
It seems to me that just using the normal stress tracks might be fine for survival, rather than needing a specific one, especially if you are fractalizing the desert. You preparations for the journey are Create Advantage with survival or lore for things like Scavenged Supplies, Local Guide, I Know This Land, etc. You can use those to defend against physical/mental attacks by the desert that would lead to consequences like Dehydrated, Sun-mad, etc.

SavageMessiah
Jan 28, 2009

Emotionally drained and spookified

Toilet Rascal

Scrape posted:

I thought about this, but didn't like that Stress refreshes every scene.

Oh yeah, forgot about that part :downs:

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