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malkav11
Aug 7, 2009
It's not really a major mechanic, it's just a mechanic, and if you're not comfortable with going there you can always stipulate ahead of time that sex will be implied rather than explicit*, or that sex moves trigger off intimacy rather than sex, per se, or ultimately even just skip them. I don't feel like they serve an inextricable purpose that holds the entire game up, but they do make it a little richer and help set the tone that Vincent Baker was going for.

*(By explicit I just mean specifying that sex is happening, describing clothes coming off maybe, vs just having the characters go off somewhere private, end scene. I trust that most groups probably would not by default go into any pornographic-level detail.)

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malkav11
Aug 7, 2009
The actual Dresden Files books are at least influenced by noir and horror, though I dunno how well those aspects of the license translate into tabletop RPG.

malkav11
Aug 7, 2009
Base Raiders uses multiple tiers of power that you compare to see how many Fate dice you swap for d6s when directly opposed. That might just be cribbed from Strange Fate, I dunno. But it seems potentially appropriate.

malkav11
Aug 7, 2009

Myrmidongs posted:

Does anyone know of some FATE system based podcasts / youtubes to listen to?

RPPR's done some FATE Actual Plays, as have The Gutter Skypes, Fandible, the Knights of the Night, and although they don't do lengthy stints with any given game, I believe The Walking Eye have done at least one Fate game (Dresden Files).

malkav11
Aug 7, 2009

Golden Bee posted:

Seems a bit arbitrary of a distinction. "A game where you can play Atomic Robo" doesn't mean "and nothing else, ever."

It often does mean "and nothing else, without a lot of legwork adapting and maybe even then it isn't a great fit."

malkav11
Aug 7, 2009

Hyperactive posted:

The difference between a latter-day GI Joe and an Action Scientist is a matter of costuming and codename.

The One Shot session of Atomic Robo was literally Robo and some Action Scientists doing a GI Joe knockoff show as a contractual obligation to fund Science.

malkav11
Aug 7, 2009

Apocron posted:

enough crunch to differentiate the different characters so that characters are not different in flavor but mechanically the same.

This is the exact thing that has tended to turn me off about Fate - character differentiation is mainly flavor rather than mechanics. There's probably ways to do something about that that experienced Fatehands would know about but on the surface level I've dealt with, Fate may not be the system you're looking for.

malkav11
Aug 7, 2009

Piell posted:

This might be applicable to Fate Accelerated but doesn't apply to all to general Fate.

It's been my experience every time I've played general Fate. I've never touched Accelerated. I don't mean to suggest that it's impossible to achieve interesting and meaningful mechanical differentiation between characters in Fate, because that experience has been very limited and I wouldn't be at all surprised if there are addon mechanics or nuances that were missed in our play, but it's literally the reason I haven't wanted to play more.

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malkav11
Aug 7, 2009
I seem to recall people liking the Fate Freeport Companion as a good take on D&D-filtered-through-Fate, that might be worth a look. Though it was one of the rewards for the Core KS eons ago so is probably not state of the art anymore.

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