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So, say you're running a Planescape FAE game set in Sigil. What aspects would you give the city (and maybe the factions)? Would you consider tweaking the system for a more Planescape flavour any? I'm converting one of my games to Fate Accelerated and figure I might as well do some city stuff while I'm at it.
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# ¿ Sep 22, 2013 06:01 |
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# ¿ May 3, 2024 15:22 |
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I'm trying to figure out actual aspect names, I am aware city creation is a thing because that's what I'm doing. I will try the Planescape thread!
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# ¿ Sep 22, 2013 07:12 |
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Those are actually pretty good. Thanks!
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# ¿ Sep 23, 2013 10:08 |
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The stunt list on the Evil Hat wiki is great. Which of these do you guys think is better?quote:Feel the Burn. You can push through incredible pain in order to reach your goal. You gain an additional mild consequence slot. This slot can only be used for physical harm.
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# ¿ Feb 14, 2014 13:41 |
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TurninTrix posted:It's from the Fate System Toolkit, tied to one of the sample magic systems with a lot of ridiculous stunts like this. I'm... not sure why they threw it in without even checking if it meshes with the other stunts in the wiki page. Yep, this. It turns out there are a bunch of Toolkit stunts listed there that don't mention this, and I thought some of them were pretty cool too.
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# ¿ Feb 14, 2014 14:06 |
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MadScientistWorking posted:I've used something worst than that before. This doesn't mean it's not that broken, it means the stunts you write are terrible. We know exactly how broken it is because disconnected from its magic system it is exactly four times more powerful than a stunt is supposed to be.
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# ¿ Feb 14, 2014 15:04 |
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MadScientistWorking posted:You see I'd actually believe this if there was any indication that they ever followed any inherent logic to them throughout the multiple games they made. Fate Core posted:Adding a Bonus to an Action hmmm Ettin fucked around with this message at 01:07 on Feb 15, 2014 |
# ¿ Feb 15, 2014 00:21 |
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Blasphemeral posted:Vanilla stunts are so terrible. +Numbers... yay? This is a problem I've been having while writing Inverse World Accelerated. +2 To A Thing stunts are loving boring, but part of my FAE conversion is redoing as many moves as stunts as I can, so I keep having to look for ways stunts can interact with the mechanics that aren't that. It works but it's a pain!
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# ¿ Feb 15, 2014 02:54 |
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Also, Pouring Wine requires Drinking from the Jug, which clears your lowest stress box. Stopping people from punching you in the dick every other time you use it is all Pouring Wine does.
Ettin fucked around with this message at 06:17 on Feb 15, 2014 |
# ¿ Feb 15, 2014 05:41 |
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MadScientistWorking posted:No it actually isn't because you got it completely wrong. The internal logic of that stunt tree is that you want to be attacked as often as possible because you'll be able to stack aspects faster than doing it normally. Its weirdly tactical for a game like Fate and it really isn't at all obvious that you can violate the action economy. quote:No it actually isn't because you got it completely wrong. The internal logic of that stunt is the exact opposite of what you assume it is. Its tricky to figure out because its only readily evident until you look at the stunt tree as a whole but its basically allowing you to violate the action economy by using the Defend action. quote:No it actually isn't because you got it completely wrong. The internal logic of that stunt is the exact opposite of what you assume it is. Admittedly, part of the problem is that you have to take the stunt tree on the whole to figure out what is going on because the other bunch of stunts give you as many Create an Advantage actions as you have defense rolls. It is really hard to respond to how dumb "that can't be what that stunt does, because three different stunts in this eight-stunt tree give you bonuses for defending! I guess it's tricky to figure out though " is when you keep editing it to make it dumber.
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# ¿ Feb 15, 2014 16:45 |
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Posting stuff for criticism, eh? Well, how about all the stunts I put together for Inverse World Accelerated? (If someone would actually like to, comments are enabled! Please tell me who you are though in case I want to DISCUSS THINGS.)
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# ¿ Mar 5, 2014 13:11 |
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Bigup DJ posted:I need permission? It's up now! Ettin fucked around with this message at 02:27 on Mar 6, 2014 |
# ¿ Mar 6, 2014 01:31 |
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Whoops, and I can't fix it on my phone. Send stuff to me on G+ if you want and I'll fix it in like 8-9h
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# ¿ Mar 11, 2014 17:20 |
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neonchameleon posted:I've made a commentable copy - although it doesn't have all the old comments. Ettin, you get version control. My old version is fixed now at least. Also to answer some of your messages: Yes I am aware that "you get +2 to doing a certain thing" is a way stunts work, that is right there in the book! My problem with it is that "a +2 bonus" is a kind of boring incentive, and in the specific context of Inverse World Accelerated, if it were mostly +2-to-a-thing stunts I would not feel the book would as worth buying. Those stunts are super easy to write and usually milquetoast, you don't need to buy a book to tell you how to do it.
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# ¿ Mar 12, 2014 03:22 |
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So a while ago I posted a bunch of Inverse World Accelerated stunts and got some feedback on them! (End result based on responses: "gently caress it, close enough, let's do this".) Since then, after working on Breakfast Cult and reading more Fate material, I've decided that stunts are better when they're written in a more conversational tone with a few common shorthand terms instead of small blocks of text that spell out exactly how everything works in detail. Now I'm making Gnome hold back on it while I redo them anyway. On the bright side, totally flows better now.
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# ¿ Jun 20, 2014 10:55 |
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If anyone here is waiting for Inverse World Accelerated, while Gnome does the layout I went ahead and threw my notes up here until the actual book is done.
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# ¿ Jul 11, 2014 07:52 |
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Inverse World Accelerated is finally out! Now I can rest forever.
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# ¿ Jul 15, 2014 10:03 |
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So hey, the Breakfast Cult Kickstarter is up. It's a FAE cosmic horror anime RPG and I hear the creator is pretty handsome.
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# ¿ Aug 25, 2014 05:00 |
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I was trying out two columns for Breakfast Cult but I couldn't figure out a set that clicked. (What would Brash be for there?)
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# ¿ Aug 28, 2014 09:42 |
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So I recruited a few pals to do writing for Breakfast Cult, and I've noticed something: all the "prolific" Fate writers I know off the top of my head write Fate stuff in an official capacity. Are there actually people who do lots of third-party Fate products (I mean actual good ones, not Starbright) and I just don't know them or what?
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# ¿ Sep 7, 2014 14:39 |
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Comrade Gorbash posted:I think part of it is that Evil Hat has really done a good job of giving official support to what would normally be 3rd party projects. They also recruit people to do stuff for them fairly aggressively. So that's two nos That makes sense, though! And there are plenty of good one-off games and fan content so it's not like I'm wanting for anything.
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# ¿ Sep 8, 2014 04:50 |
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Hey, Fate peeps: Check this out!quote:So you’re interesting in pitching an idea for an upcoming issue of the Fate Codex? Great! We love getting new ideas from a diversity of people. If you’ve got a cool idea for quick start adventure, a Fate Core essay, an extra system, or even short fiction, then let us know. We’ll get in touch with you if we’re interested in your pitch. Emphasis mine.
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# ¿ Oct 4, 2014 15:27 |
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In case someone who cares missed it: I put up a Breakfast Cult Halloween playtest. It's pretty stripped down (a lot of the monster rules aren't included frex) but there's an adventure!
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# ¿ Oct 25, 2014 15:56 |
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Alien Rope Burn posted:With the Muvians, did you have any ideas about their actual appearance, or is it intentionally vague? It's intentionally vague because individual Muvians can be warped in different ways. Some of them are kind of humanoid (bipeds with two arms and two legs and one head, at least), some aren't even a little humanoid. There are a few common traits (e.g. some humanoid ones look partly hollowed out) and the ones that bother decorating their bodies do them in similar ways though. I wrote the three in Slamatai with hints at their appearance (Greeley is a monster ape, Kipling is a straight-up non-humanoid wall-crawling beast, etc.) but the rest is up to you!
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# ¿ Oct 27, 2014 14:34 |
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So some of you have noticed, but I finally released Breakfast Cult this weekend!
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# ¿ May 8, 2016 07:22 |
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Serf posted:In other words, this game looks dope. Yeah! It's a pre-Breakfast Cult project I polished off so I could have a little extra dosh for BCult's stretch goals, but I'm proud of it. You can thank Quinn Murphy for the culture stuff though, my culture stuff is just a trimmed version of what he wrote for the Fate Codex. The main draw for characters is the Job system, which is basically how I'd convert Inverse World's playbooks into Fate Core today. Each Job describes an archetype with a few sample aspects, a partly-filled skill pyramid, and some stunts that are optional but can only be taken by people with that Job. Here's the Outlaw: quote:SAMPLE ASPECTS There are 16 Jobs total: Arcanist, Captain, Clerk, Diplomat, Entertainer, Merchant, Outlaw, Pilgrim, Priest, Ranger, Rider, Survivor, Templar, Tinker, Tourist, and Warrior. Fractured Skies is largely about things like exploration and trade over combat, so a lot of Jobs aren't combat-focused. For example, the Clerk is a mix of faceless bureaucrat and Rock Okajima, the Templar is a paladin/freelance accountant (Death And Taxes: I Do Both), and the Tourist is a hitchhiker who blunders into life-threatening situations to take holiday snaps and somehow survives. Basically, if you liked Inverse World you'll probably like this. Incidentally, if you got Inverse World Accelerated on DriveThruRPG, you should have a coupon for 50% off Fractured Skies.
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# ¿ Aug 4, 2016 12:18 |
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Evil Mastermind posted:I didn't. I thought we were friends, Ettin. People have been using the coupon so it should have gone out. Let me know if it doesn't turn up and we can work something out!
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# ¿ Aug 4, 2016 15:55 |
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Yeah, could be.
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# ¿ Aug 15, 2016 03:08 |
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DarkAvenger211 posted:Can players compel NPCs? Or other players? Yep! In those cases the player spends the fate point and whoever is being compelled (either the player's PC or the GM) receives it.
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# ¿ May 19, 2017 03:57 |
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Dresden Files Accelerated is out. How is it, especially compared to the old version?
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# ¿ Jun 28, 2017 02:48 |
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Lemon-Lime posted:Has anyone published just a long list of Fate Core stunts somewhere? Something for lazy GMs or players who aren't too comfortable with Fate to go look at when they can't think of a stunt to write up. There's this, but the author included a bunch of stunts from Fate System Toolkit without including the alternate rules that balanced them, and also a bunch of his own stunts, and hasn't updated it since before Atomic Robo came out, so I can't guarantee it'll help. This is a stunt maker.
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# ¿ Apr 6, 2018 02:10 |
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# ¿ May 3, 2024 15:22 |
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paradoxGentleman posted:Everyone is really stoked about Atomic Robo's way of handling Fate stuff, but.. I dunno. The fact that there are only four proposed modes has always been a sticking point to me. At this point just do what Kerberos Club did and provide a bunch of smaller ones. I mean, there are thirteen smaller Weird Modes (Beast, Dinosaur, Martial Artist, Mutant, Pilot, Psychokinetic, Reporter, Robot, Secret Agent, Soldier, Spirit, Telepath, Warbot) in the core book plus rules for making more. Or did I misread and you meant something else?
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# ¿ Apr 7, 2018 16:44 |