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So has anyone here had any experience running FATE as a fantasy adventure game along the lines of D&D's heritage? I've got a bug in my rear end to run another fantasy game, but I've really grown to dislike the D&D skill system and I'd like to focus less on combat. I feel like the aspects that make up FATE might be a good alternative, but I'm coming from almost no experience with the system itself. Am I looking at trying to stuff a square peg in a round hole here?
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# ¿ Sep 30, 2013 22:12 |
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# ¿ May 4, 2024 09:25 |