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Flavivirus
Dec 14, 2011

The next stage of evolution.

Glazius posted:

I'm in both threads!

...am I in both threads? Well, I am now.

Fate's stress track is roughly equivalent to the first two segments of the AW countdown clock. It's temporary damage that will heal on its own - FATE stress clears out after every scene.

Fate's minor, major, and severe consequences are roughly equivalent to the next three segments of the AW countdown clock, in that they take progressively greater amounts of time and effort to undo. And NPC mooks are down without tapping into any of them.

Where things differ is that even if you take consequences in FATE, you still clear your stress track, whereas you can only clear the first two segments of your AW countdown clock if it hasn't advanced any farther. Also, FATE Core doesn't have a linear progression of damage to stress/consequences - your stress boxes will take 1, 2, 3, 4, etc. hits of stress, and your consequences will absorb 2, 4, and 6. You have to account for all your incoming stress, even if you have to mark off more than you need.

That's a more how the Harm countdown clocks work; the countdown clocks used to abstract and track threats work a little differently. You use them to keep track of how close a threat is to coming to pass. Here's a basic breakdown of how they work:

Before 9:00, the threat is approaching, but you can head it off. You note down some clues to what's coming, and triggers that'll advance it.
Between 9:00 and 12:00, it's inevitable but there's time to prepare.
At 12:00 the threat comes to pass in full.

A key idea is that the clock is both descriptive and prescriptive; when something you've listed happens, you advance the clock to the right point, and conversely if the clock is advanced to that point the associated thing happens. So to give the example from the book, if your threat is a disease, below 9:00 the Quarantine's secure, at 10:00 it's breached, 11:00 is a growing infection, and 12:00 is an epidemic.

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