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HOW TO JOIN PLEASE BE CAREFUL/DRAGONGOD KNIGHTKINGS JOINING THE FREE TRIAL LINKSHELL Try the FREE TRIAL or RECRUIT A FRIEND Last updated August 20, 2014 FINAL FANTASY XIV: A REALM REBORN Available for PC, PS3 and PS4 Also available on Steam Official site: http://na.finalfantasyxiv.com/lodestone/ Account management: http://sqex.to/Msp Goon off-site: http://ffgoons.com IRC: #ffgoons on SynIRC Nearly one year and three major updates after the relaunch of Final Fantasy XIV, the game and its community are still going strong. The goon groups still have hundreds of active members at all stages of progression, so whether you're brand-new, returning from playing at launch, or even a past player of the scrapped FFXIV 1.x, there's something here for everyone. If you're still on the fence about joining, why not try the 14-day free trial? The Armoury System is FFXIV's character progression system. In this game, your class is determined by your equipped weapon, and you can change your weapon anywhere in the overworld; this includes crafting and gathering, which are their own classes, have their own abilities and gear, and even have special class-defining equipment at maximum level. You can level up every class to maximum level, and a selection of the skills you earn as you level up a class can be used on other classes ("cross-class skills"). See the ARMOURY SYSTEM section on the official website for more information on how this works. When a combat class reaches level 30, it has access to soul crystals, which turn your class into a job; they remove access to most cross-class skills, but in return grant five job-exclusive skills that are well-suited to group content. Your job level is tied to the associated class's level; for example, Paladin is the job associated with Gladiator, so if your Gladiator level is 37, your Paladin level is also 37. The Armoury Bonus grants a 50% bonus to many sources of EXP for classes lower in level than your highest-level class. This makes up for the relative lack of quests for classes after your first. For more information on the specifics of each class and job, see the Skill Tree on XIVDB. Gladiators (GLA) use powerful sword and shield techniques to keep the attention of their enemies and survive blows that would devastate lesser beings. Gladiators act as tanks and disruptors, blinding, stunning, and disabling enemies while holding their attention with sword combos. Gladiators start in Ul'dah. Marauders (MRD) use axes to cleave a path through the enemy's front line and protect the more fragile members of the party. Marauders tank primarily by smashing their foes' faces in and bathing in their blood. By doing so, they restore their own HP. Instead of preventing a large amount of damage like gladiators, marauders react to incoming damage by refilling their large HP pools via weapon skills and abilities. Marauders start in Limsa Lominsa. Lancers (LNC) use all manner of two-handed pole arms to deal critical blows to their enemies. Lancers is a straightforward damage class, sacrificing defense for attack power to deal heavy damage, and fighting while moving around the target in order to gain access to combo bonuses. Lancers start in Gridania. Rather than traditional combos, Pugilists (PGL) utilize stance changes that give them flexibility in their combo chains. Pugilists abilities grant them increasing amounts of Greased Lightning, a buff that is the result of some of their weapon skills. Greased Lightning increases attack speed and damage while lowering the global cooldown, allowing Pugilists to unleash attacks faster than most classes. Pugilists start in Ul'dah. Archers (ARC) fire off arrows from afar, hindering their enemies and dealing damage from a safe distance. Archers have access to debuffing Weapon Skills and utility skills, like a group movement speed increase and a backstepping attack. Archers do not use melee-class combos, and instead rely on procs that enhance their shots. Archers start in Gridania. (coming soon in Patch 2.4) Rogues use acrobatics, misdirection and potent poisons on their dual blades to efficiently take down enemies. Rogues are expected to start in Limsa Lominsa. Conjurers (CNJ) invoke elemental spirits to damage their enemies and protect their allies. Wind and earth are used mainly for offense, while the water element is used for defensive maneuvers and healing. Conjurers also have access to the Sleep status effect for crowd control. As a primary healer they are obviously a welcome addition to any party, but a great Conjurer knows how to find the perfect balance of nuking, crowd control, and healing. Conjurers begin in Gridania. Arcanists (ACN) summon their pet Carbuncle to aid them in combat. They boast a versatile toolkit, with DoTs, debuffs, and supporting spells. Arcanist is an extremely versatile class, and depending on your party makeup they can fulfill a number of roles. Arcanist is currently also the only class with two jobs. Arcanists start in Limsa Lominsa. Thaumaturges (THM) (thaw-maw-turj-ez) deal in death, controlling the elements of fire, lightning, and ice in order to wipe out enemy parties. To maximize their output, they need to balance their Astral Fire (increased damage and MP cost of spells) with Umbral Ice (increased MP regen, decreased damage). Thaumaturges also have great crowd control with the ability to inflict AoE sleep. Thaumaturges begin in Ul'dah. Paladin (PLD) requires Gladiator 30 and Conjurer 15. The paladin job is focused on tanking, and gains access to abilities that enhance mitigation and threat. Warrior (WAR) requires Marauder 30 and Gladiator 15. The warrior job is focused on tanking, and gets a "Wrath" mechanic; they can charge up a stack of charges that can be held to increase their critical hit rate, or spent to use powerful job abilities. Dragoon (DRG) requires Lancer 30 and Marauder 15. The dragoon job is focused on damage dealing; all of their job abilities are Jumps with various additional effects. Monk (MNK) requires Pugilist 30 and Lancer 15. The monk job is focused on dealing damage. Monks gain three new Weapon Skills, expanding their combo options, as well as a powerful damage dealing stance and range closer. Bard (BRD) requires Archer 30 and Pugilist 15. The bard job is focused on support. Bard remains a very potent damage dealer, but its powerful songs and debuff are the real reason to want one in a party. A good bard will spend most of their time pumping out damage, while moving to restore their party's TP and MP as needed and using debuffs at critical times. (coming soon in Patch 2.4) Ninja requires Rogue 30 and a sub-class TBA. Ninja builds on rogue with a ninjutsu system that weaves together multiple stances to create powerful magical effects. White Mage (WHM) requires Conjurer 30 and Arcanist 15. White mage is a job focused on healing. It's a fairly straightforward extension of conjurer, but single-target regen and Holy are good additions to its arsenal. Black Mage (BLM) requires Thaumaturge 30 and Archer 15. Black mage is a job focused on area of effect skills, and its job skills reflect that. Scholar (SCH) requires Arcanist 30 and Conjurer 15. The scholar job is focused on healing and support. While using the scholar soul crystal, Summon I and Summon II are modified to call fairies that provide buffs and heals. Summoner (SMN) requires Arcanist 30 and Thaumaturge 15. The summoner job is focused on damage dealing and enhancing its pet. While using the summoner soul crystal, Summon I and Summon II are modified to call different egi, aspects of the primals. The Disciplines of the Hand are the crafters of Eorzea:
The Disciplines of the Land are the gathering classes:
In no particular order:
The Chairman fucked around with this message at 21:06 on Sep 24, 2014 |
# ¿ Sep 16, 2013 02:36 |
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# ¿ May 22, 2024 10:35 |
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QUESTIONS AND ANSWERS GENERAL QUESTIONS
PURCHASING AND SUBSCRIBING
BEFORE YOU BEGIN
STARTING OUT
FURTHER GAMEPLAY
UNLOCKS
IN CONCLUSION
The Chairman fucked around with this message at 19:42 on Jul 31, 2014 |
# ¿ Sep 16, 2013 02:37 |
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THE MAIN GOON GUILD DATA CENTER PRIMAL Excalibur Please Be Careful/Dragongod Knightkings (Webpage) If you wish to be invited to PBC/DGKK, please register for FFgoons and follow the instructions that you can see once you're authorized. Registration for accounts less than 3 months old or with less than 10 posts may be declined; if you feel you're an exception or were incorrectly restricted, contact me. Excalibur Goons On Trial - a linkshell for new players on the free trial. See here for information on who to contact. (as of the most recent update) OTHER GROUPS DATA CENTER AETHER Cactuar Scratching Post: contact any member or apply at Mist 1st Ward #8 (outside Limsa Lominsa) Midgardsormr Konako: apply at The Goblet 1st Ward #7 (outside Ul'dah) DATA CENTER PRIMAL Exodus Principality of Zeon: apply at The Goblet 1st Ward #13 (outside Ul'dah) Leviathan Aggression: contact a Recruiter or apply at Mist 2nd Ward #15 (outside Limsa Lominsa) If you're in a group on another server that's looking for members, PM The Chairman The Chairman fucked around with this message at 14:24 on Sep 12, 2014 |
# ¿ Sep 16, 2013 02:37 |
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WetSpink posted:So does the fact that there's a new thread mean that it's no longer blocking people from making new characters on goon server, queues are gone and crashes are cleared up? Lately, Excalibur's available during offpeak times, like weekday mornings.
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# ¿ Sep 16, 2013 03:14 |
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Could one of you in ZEON link me the Lodestone page for your FC? That goes for anyone else in any other goon group that's taking new people.
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# ¿ Sep 16, 2013 03:24 |
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Shoopuf posted:It this what you're looking for? That's it, yeah. Shoopuf posted:It this what you're looking for? It's just <#>, where 0 is you and 1-8 are the first-eighth members. The Chairman fucked around with this message at 03:40 on Sep 16, 2013 |
# ¿ Sep 16, 2013 03:31 |
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doctor 7 posted:Someone who was utterly soul-crushed by how relentlessly grindy and time-sinkish FFXI was give me a no bullshit assessment of FFXIV. Is it literally a full-time job to play this game? Besides some aspects of the setting and some of the names of jobs, very little is similar between this game and FFXI. There's no equivalent to EXP camps, story quests are given consistently at all levels instead of doled out once every few hours, and every class can solo capably. For the times when groups are necessary to complete content, there's a LFG tool that'll match you with cross-server players while you do something else.
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# ¿ Sep 16, 2013 05:38 |
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Joshy Bear posted:I'm an EU player; are there any sizeable EU goon guilds, or should I start up on Excalibur and deal with time zone issues, larger portion sizes, and damnable incorrect pronunciations of e.g. Vase, Lieutentant? All the North American and European servers are hosted in Montreal, so even if you played on one of the (EU) marked servers, you wouldn't get any appreciable performance improvements. Pick whatever server you want.
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# ¿ Sep 16, 2013 15:59 |
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Just to make it as clear as possible for people who don't look at the OP: AMAZON AND GREEN MAN GAMING HAVE PC KEYS FOR SALE
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# ¿ Sep 16, 2013 21:13 |
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euphronius posted:Please put crafting guide in the OP or a link to it. I linked to it. I didn't want to put the entire thing in the OP because I thought a couple paragraphs about combat and then five pages about crafting would've been an odd balance.
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# ¿ Sep 16, 2013 21:51 |
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Doublestep posted:I haven't seen a bad class storyline. Paladin has an ehhhhhhhhh moment at 45 but that it for me so far. Really? I thought the 45 quest made up for the dull-rear end "HONOR! HONOR! HONOR? HONOR!" from 30 to 40. It's funny when the Sultansworn captain realizes he's being played and the Roegadyn guy is the sole good guy in all of this.
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# ¿ Sep 16, 2013 22:57 |
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VelociBacon posted:I'm having a very hard time enjoying the cities because of the lack of a map system that shows flow from one area into another on the same page. I can't be the only one that finds them confusing? There's a region connection map, and you can click the names of regions on borders to see adjoining regions' maps.
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# ¿ Sep 17, 2013 00:12 |
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Doublestep posted:Read the duskwight elezen lore The lancer story, too. Foulques hates the Lancer's Guild and thinks they're cowardly because he was incorrectly accused of theft, but none of his guildmates would defend a Duskwight.
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# ¿ Sep 17, 2013 00:24 |
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AlmightyBob posted:I had the game at original launch and I guess I'm not as cool. The 21 days 1.0 players got expired today, yeah.
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# ¿ Sep 17, 2013 17:30 |
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I was curious about that, after playing SCH in a low-level dungeon and finding the fairy did most of the tank maintenance. In general, can you just park the fairy next to the tank and have it do the majority of the tank cures while you DD or patch other people up, or does that fall off in later levels?
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# ¿ Sep 17, 2013 18:54 |
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Dr. Video Games 0155 posted:Bought this today on a whim using the GMG coupon, installed, creating a character went to pick Excalibur for the server and... its locked If you can, make a character some time in the morning.
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# ¿ Sep 18, 2013 20:08 |
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Tonight, someone from another FC got on the "Excalibur Leaders" linkshell and publicly accused PBC of having a member who would impersonate Justin Bieber in-game and trick people into doing "sexual things" with them. I don't even loving know.
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# ¿ Sep 19, 2013 04:29 |
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KaneTW posted:Why is there an 'Excalibur Leaders' LS in the first place I don't know, but I think this made it worth joining
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# ¿ Sep 19, 2013 05:15 |
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Spaceman Future! posted:As it is I'm stuck on Aegis because that's where the cool kids were before this game actually got good and I didnt see the email telling me to shift over until.. like a month after I could, so Im kinda not likin where I'm at. Well whose drat fault is that? Is Square-Enix supposed to make you check your email, or read this thread, or read ffgoons?
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# ¿ Sep 20, 2013 03:27 |
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Spaceman Future! posted:I wasn't blaming anyone. Did someone run over your dog today or something? Did someone run over yours?
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# ¿ Sep 20, 2013 03:32 |
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Berryblood posted:I'm off to a great start. I figure I'll make my account on ffgoons while installing and be productive. So much so I misspell my own drat name there. So, I guess if someone there could change the f in my name to a d, so that it's Berryblood not Berrybloof, that would rule. I'm having a sick day, I'm just going to hide while this finishes downloading now. Done.
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# ¿ Sep 20, 2013 20:02 |
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If I remember right, "Treasure Hunting" is going to be content for Disciples of the Land where they can dig up treasure maps.
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# ¿ Sep 21, 2013 04:59 |
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THE PWNER posted:Does anyone know a site that sells gamecard keys online? SE won't take my credit card and I can't even get to the part where you pay for Crysta. I have no options. I've seen some people elsewhere say they've had success with buying 60-day game cards from GAME.co.uk; it ends up being around AU$30.50. If you do try this, let me know if it works. The Chairman fucked around with this message at 14:59 on Sep 22, 2013 |
# ¿ Sep 22, 2013 14:56 |
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The Letter from the Director Live from Tokyo Game Show video is available at http://www.jp.square-enix.com/tgs13/sqextv/ (click the 9月21日 button), if you're interested in seeing some pictures and clips of upcoming content. The presentation has occasional English subtitles, so you won't be completely lost.
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# ¿ Sep 22, 2013 15:39 |
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Kessel posted:3) Related to the above, I expect to be in Japan for at least six months more but am not sure where I will be after, so I am worried about payment options. If I buy the game from an NA shop, I'm going to get an NA release version that will only take North American payment options, right? If I buy a JP copy off the shelf here will I be locked into Japanese payment options forever, or is that Playspan card thing they mention on their website all-region? It depends on what billing address you register your account to. If you still have a NA payment method and address, make sure you register a Square-Enix account there and purchase an NA key for it. I don't think there's a method for moving an account between regions.
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# ¿ Sep 23, 2013 15:21 |
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Kessel posted:Thanks for the answers, it sounds like a complete mess. That's right.
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# ¿ Sep 23, 2013 16:31 |
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Magus42 posted:Is there a list somewhere of what each limit break does? And when people mention bard as having the healer limit break, does that only apply if you have the job crystal equipped, or for Archer as well? There is one in the OP, in fact
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# ¿ Sep 23, 2013 18:58 |
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I haven't noticed that at all. If I provoke/shield toss something that's on the healer out of reach of me, I can't immediately hit it until the model arrives in reach. If that were true, how would kiting work?
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# ¿ Sep 23, 2013 19:06 |
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NIV3K posted:So, I recently started this game. I'm playing a Gladiator and I just got to the quest Disorderly Conduct which asks you to get four customers orders at the Coffer & Coffin. I found three in the bar, but I cannot find a fourth person no matter where I look. I'm I just looking in the wrong place or did something go wrong with the game? The barkeep tells you where the fourth guy is. On the hill above the bar. UnintendedSpittle posted:Anyone know a good site with better maps than the in game? I find the in game map extremely confusing when trying to get through more than one zone... If you don't see any names on the map, make sure you didn't turn off the map annotations.
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# ¿ Sep 24, 2013 17:17 |
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Red Suit posted:I have a question that isn't answered in the OP and this thread is pretty big. I heard that there were massive server congestion problems upon release. Is it still like that? Is it safe to buy the game yet? Many servers still have (short) queues during prime time, but generally the congestion issues are over.
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# ¿ Sep 25, 2013 15:52 |
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Once you've applied your authenticator, make sure to get your recovery password in case you need to remove it later.
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# ¿ Sep 25, 2013 16:25 |
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Vanderdeath posted:Is there really no place to do FATE grind from 40 - 45? I'm waiting for friends to catch up so that we can do Stone Vigil and I wanted to get a few levels while waiting. Mor Dhona is probably the best for that range.
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# ¿ Sep 26, 2013 04:58 |
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Also, if your current party can't be filled by the duty finder, like if you have two tanks or 3 damage dealers, then you'll need to fill out the party manually.
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# ¿ Sep 27, 2013 13:50 |
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Ciaphas posted:I'm honestly considering picking up a PS3 copy just so I can slob out on the couch for easy stuff. (I take it I can get it on PSN right?) You can. SEN/PSN link's in the OP, even.
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# ¿ Sep 27, 2013 21:11 |
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victrix posted:Emergency removal password {Can I have it?}
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# ¿ Sep 29, 2013 04:32 |
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The chocobo is good at lower levels for things like triggered encounters where multiple monsters jump you at once, but its effectiveness tapers off by the late 20s once you've got more of your skills.
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# ¿ Sep 29, 2013 18:22 |
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All the caster gear you can get around that level range will have INT and MND in equal amounts, so it's not too difficult.
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# ¿ Sep 29, 2013 18:51 |
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Both tanks get an explicit pulling attack (ranged damage + enmity) at lv.15, when instanced groups start. I don't think it's a mystery that the combat designers intended tanks to pull.
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# ¿ Oct 1, 2013 00:25 |
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Server transfer service info. Free for first five days of the service, then a price after that. I'll see if I can find the original Japanese post about it.
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# ¿ Oct 1, 2013 14:04 |
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# ¿ May 22, 2024 10:35 |
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Summary of Yoshi-P's post about server transfers.
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# ¿ Oct 1, 2013 14:48 |