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Nanomashoes
Aug 18, 2012


Armored Core: Verdict Day is the fifteenth entry in the long-running Armored Core mecha series by FROM Software (of Demon's/Dark souls fame). It's the second game in the Armored Core V "generation." Effectively, it's an ACV expansion pack with a new singleplayer campaign, rebalanced parts, and a new multiplayer environment. It launches September 24th in North America for PS3 and 360.

Official Website

Gameplay:

Armored Core game's gameplay hasn't changed too much over the series' lifespan. You are the pilot of a giant robot, a titular Armored Core, and you take mercenary contracts with a varying range of objectives. Your foes range from tanks, helicopters, and rival ACs to massive superweapons, giant trains, and the occasional spider monster. Armored Core V scaled the series down somewhat; instead of the 15-meter tall super-fast flying NEXTs from AC4 and 4A, the cores in V and Verdict day are squat, slow, 5-meter dwarfs. With the decrease in scale comes an increase in strategy, now that you can't boost around everywhere you're a much easier target if you get caught unawares. Easy targets are dead targets too, AC's in the V generation can go down in anywhere from 1-3 hits from the larger weapons. The games are closer to Chromehounds and Mechwarrior than your typical Japanese mecha game.


Verdict Day is home to a full single-player campaign, along with a number of non-story related bonus missions. Every single mission in the game has 2-player online co-op. If you're having trouble in a mission, you can get your friend to drop in and help, with the caveat that it lowers the amount of money you get. Similarly, you can also hire random player mercenaries to help you out on missions for a price.


Between missions you get access to the garage, where you can customize your core. AC games contain literally hundreds of parts and have absolutely unparalleled amounts of customization and tweaking. Throw as much as you can on your core while balancing the weight, energy consumption, defense, offence, turning rate, etc. You can also give your core a custom paint job, create decals, and create your own emblem. Spend hundreds of hours carefully crafting a sticker of your anime waifu and put her on your shield! Or don't. Please don't.

Verdict Day retains the rock-paper-scissors style of weapon damage from ACV. Each weapon deals either Kinetic, Chemical, or Thermal damage, and every part has different defense ratings for each. In general, light cores have the best KE defense, medium have good CE, and heavy have good TE. If you're having trouble in a mission, the usual solution is to change your AC's weapons so that they hit the weak points of the enemies.

Multiplayer:

The main draw of Verdict Day is the new "Verdict War" system. Players form teams of up to 20 people and engage in 5 on 5 fights with other teams over territory. Battles start when one team decides to invade another's territory in hopes of taking it for themselves. Attackers have the easier time strategically, they can win simply by destroying several npc targets, but defenders have the home field advantage, which manifests in a better starting position and the ability to set up large amounts of friendly turrets before the fight. When the fight starts, 4 people on each team enter their cores and attempt to kill each other, and one person gets to be the "operator" for each team. The operator doesn't exist on the field and can't affect the battle directly, but they gets a top down view of the whole map with the ability to see each player's perspective as well as through stationary sensor beacons that the players in the cores can deploy. The operators help their team by setting up waypoint markers, scanning enemy cores for weaknesses, and calling in radio scans to scout enemy territory.

If you're an Armored Core V vet like me, you'll remember how absolutely hosed matchmaking was. We're talking 10+ minute wait times for games, if you even got one. FROM's said that they've "fixed" it for Verdict Day, so fingers crossed.


If you don't have friends, or no goons are online, Verdict Day introduces the ability to let the AI pilot your cores while you take the operator's chair. Like any game with friendly AI, FROM's made a lot of promises about their quality, but there's no guarantees yet. Additionally, you can hire unaffiliated player mercenaries to fill any gaps in your team, the same as in singleplayer missions.


At the start of a Verdict War "season," teams get to choose between which of the three factions they fight for. Not much info has been released on them yet, but FROMSOFT has stated that they'll be making sure no one faction gets too powerful by freezing membership of any faction that gets too big.

If the Verdict War system doesn't interest you, there will be a "free battle" matchmaking system for 1v1 duels and 8-player free-for-alls. Free battles come in ranked and unranked varieties, with a ranked leaderboard if you're a competitive type. Teams can also set up practice invasion missions, or just have a team lobby for fun.

ACVD Link:
Namco has now set up a service where you can check out your game and team stats online. Here's a quick guide, courtesy of TPSDude:

quote:

Here is a walkthrough for what Dire posted, you do not need to link you PSN/XBL account to the Bandai-Namco ID for it to work.

1.) Create a Bandai-Namco ID here https://www.bandainamcoid.com/
2.) After making the account, boot up ACVD and go into the Extra menu and select Data Authentication.
2a.) Now input your email/password you used for the Bandai-Namco account and you will get sucess screen hopefully.
3.) Now log in at the ACVS portal here http://link.armoredcoregame.com/p/acop/acvdlink/
3a.) Select your console platform, then enter your Bandai-Namco ID details

They also did a server reset for our cluster, territory Health pools look to be 1/3rd of what they were, all leader boards were reset, and we suddenly got three medals for our team being top 100.
Really disappointing our Link site isn't in the same vein as the Japanese one with the visual graphic of the world map.


Trailers:
"Seige": https://www.youtube.com/watch?v=_Z22hoOk4vo
"No Future for Mercs": https://www.youtube.com/watch?v=u2G2f34CL1w
Environment trailer: https://www.youtube.com/watch?v=0-OF03YALH4

A note on the publisher:
Armored Core is a niche series. Verdict Day is a niche game. Namco does not make money from this game. In fact, I'm pretty sure the only reason they're publishing it is some sort of elaborate thank you to FROM for making Dark Souls. Armored Core V had absolutely horrible support. Servers were down at launch, the game didn't contain some bosses, and every patch came several months after Japan got it. Keep this in mind before you buy Verdict Day.

Reviews:
Eurogamer: 8/10

quote:

As it stands, however, Verdict Day is more than just a marked improvement over Armored Core 5. It offers more parts, more maps and new missions while expanding the already tight mechanics with an AI crafting system and an overhauled online mode that encapsulate what Armored Core does best: options, creativity, strategy and teamwork. It's unashamedly hardcore - and all the better for it.

Nanomashoes fucked around with this message at 02:38 on Oct 2, 2013

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Nanomashoes
Aug 18, 2012

Goon Teams

PS3:
code:
Name: Goonal Cortex 
Password: lljk

Members (19/20):
Nanomashoes
TPSdude
Ineffiable
Atlatl
agean90
lokipunk
Cheap Trick
JaidoArtex
Slokir
Revolver_knight
Dire
Saintv77
Lordpen
Soggy Gravy
Miijhal
Dog Fat Man Chaser
CHaKKaWaKka
Dominic White
1up
Iceman 2343
Cthulhuchan

Nanomashoes fucked around with this message at 17:14 on Oct 8, 2013

Nanomashoes
Aug 18, 2012

Gazaar posted:

If I hadn't known FROM made other quality games I would've assumed they were trying to pull some kind of scam with ACV.

ACV's online didn't work because there were essentially 18 different queues and each one could only match against a single specific queue. Best case scenario in Verdict day is that there's only 3, worst case is that there's 9-10. Either way it's gonna be a noticeable improvement.

Nanomashoes
Aug 18, 2012

field balm posted:

Loved 4A, didn't enjoy 5 - is this one worth picking up for the singleplayer, and how does the campaign compare to earlier games?

I honestly can't tell you until the game is out. There's an unsurprising lack of information about the game online (half the stuff from the OP is cobbled together from barely translated interviews on fansites), and the NA release is actually coming out 2 days before the JP one. The game has absolutely no marketing budget because Bamco. They are not a good publisher, if you hadn't figured it out.

Nanomashoes
Aug 18, 2012


Please, that's not even the best on that album:
https://www.youtube.com/watch?v=OVbdk9_eXxU

As doom and gloom as I sound about V, I still had a lot of fun with it. The game itself is solid, it's just that the multiplayer could have been so much better.

Nanomashoes
Aug 18, 2012

PS3 team is live, check the second post for details. I'll be playing through the campaign today, and I'll try to answer all of your questions.

The game let me import all of my ACV data, including emblems and parts, meaning that I own every legacy part already, including the Giga Missile :getin:.

e: Online already seems a lot more active. The world map updates with every new match played, and it's a pretty constant pinging. EGF is up right now, so we'll be joining Sirius for the SA blue and :freep:.

If any enterprising 360 goon wants to set up a team, post it in the thread and I'll add it to the second post.

Nanomashoes fucked around with this message at 23:00 on Sep 24, 2013

Nanomashoes
Aug 18, 2012

Lazy Programming posted:

Wait, is this one of them fully stand alone games or an Armed Core: Xtreme Legends thing where it is kind of stand alone but you need the previous game to get all the poo poo?

It's fully standalone, like 4A, Silent Line, Nexus, Last Raven, Another Age, etc.

Nanomashoes
Aug 18, 2012

TPSDude posted:

Did they increase the number of team memebers? Vanilla had a limit of 20 i think, which led to having to make alt clans and co-ordinating matches a pain.

It's still 20 AFAIK. I'll do my best setting everything up in the second post.

Anyways single player campaign is 10 missions long, same as ACV. Expect a similar length.

Nanomashoes
Aug 18, 2012

homeless snail posted:

Are there still an assload of order missions though?

Like 6 or 7 for each story mission, yeah. Maybe more.

E: just tried a mutliplayer game with some AI companions to see what the match times were like. Got one in less than a minute. There are only two multiplayer queues now. Guys, I think FROM might have fixed the online.

Nanomashoes fucked around with this message at 04:34 on Sep 25, 2013

Nanomashoes
Aug 18, 2012

Sh4 posted:

I can start a 360 team but is it region locked ? I'm EU

Devs have confirmed it's not region locked. Go wild.

Nanomashoes
Aug 18, 2012

Anyone want to get together in an hour and try a special sortie? Assuming Atlatl picks up his copy we have enough for a full team.

Nanomashoes
Aug 18, 2012

TPSDude posted:

I'm up for a special sortie, but be warned some of them can be pretty BS and definitely require a person run a tank or quad with sniper cannons. The beyblade boss? Imagine fighting 6 at once.

With any luck we'll be fighting an enemy team. I managed to find a couple last night.

Nanomashoes
Aug 18, 2012

Reive posted:

Is there a demo? If not any impressions yet?

It's Armored Core V with incremental improvements and fixed online.

Also, I got to the final boss and it kinda blew my mind a little. It's The White Glint. And you have to fight him in an ACV-era AC. He towers over you and your guns can't even penetrate his kojima shield. Also a remix of Remember plays during the fight. Holy gently caress that's fantastic.

Nanomashoes
Aug 18, 2012

Atlatl posted:

His intro cutscene is basically the AC4A opening. :allears: Phase 2 is horeshit though. I feel like it's probably going to be as bad as that last 5 v 2 in AC4A on Hard.

I can get past his first form no problem, and I almost have phase 2 figured out. I just need a victim volunteer to draw his fire while I charge up the giga cannon.

Nanomashoes
Aug 18, 2012

Cheap Trick posted:

I joined the PS3 team (PSN: Uninformed).

Could someone give me some real basic tips on tactics and what parts to buy first, stuff like that? I haven't played any Armored Core games before, and as a testament to my lack of skill, I barely made it through the second story mission with 170 health points (?) left.

Your leg parts are gonna be the biggest factor on how your AC plays, so decide on the legs first. Bipeds have the fastest horizontal movement speeds, making them good for close combat ACs, reverse joints jump higher, making them better at long range combat (bonus vertical distance between you and the enemy can help you keep him in your range while keeping out of his). Tetrapods get accuracy bonuses when using big guns, making them stationary ultra-long range snipers, and tanks are slow and can't jump for poo poo, but they can use two big guns at the same time while moving, giving them absolutely immense firepower (2-3 shotting unlucky small ACs). Once you have your legs, pick appropriate guns. Heavy bipeds and tetrapods usually want one ready-mode weapon (the big ones), and Tanks want two. Other than that just pick guns that sound like they work well with your AC, and generally try to have two damage types. Don't be afraid to only slot two or three guns, weapons you have in your bays can't be fired. Grab your generator third. You pretty much always want a high output unless you're using TE weaponry, in which case get a balanced for 1 TE weapon and a high capacity for 2. After that, buy the core parts that have the best stats for what you want to do while keeping below weight and energy limits. You can hit triangle to bring up more stats on each part, and select to see a description of the stats. Never exceed your weight or energy limits until you really know what you're doing.

Sh4 posted:

Also 360 team is still empty please enlist
Niche Japanese games tend to get more players on the PS3, sorry.

Nanomashoes
Aug 18, 2012

Atlatl posted:

They did a good job of making operator really fun to play and there are some really cool support setups you can make, so it's pretty easy to be helpful to your team even if you haven't played a lot.

Also is it just me or is one of the maps basically just the Spirit of Motherwill's wreck?

It most certainly is. The song name on the OST for that mission is "Return of the Motherwill" or something like that.

Nanomashoes
Aug 18, 2012

You guys seem to disintegrate every time there's an enemy tank on the field, so let me give you some pointers:
1)Don't be in front of a tank
2)Stay back from them. Most tanks are packing autocannons which are rediculously inaccurate at long ranges. Get sniper rifles or just regular rifles and just boost backwards while plinking at them.
3)Focus the tank last. They take a lot of punishment, but take down his team and a tank's a sitting duck.
4)Be the one picking the fight. If the other team is able to maneuver their tank into position and set everything up, of course you're gonna die. Instead, follow me when I boost into and around them. It's actually a lot safer to charge the enemy than you'd think with the amount of speed you can get vs their turn rates.

What not to do:
Let the tank come to you.
Stand in front of the tank.
Try to overpower the tank.
Focus the tank first.

Other things to try:
Have one guy peg the tank with a target gun and sit back and kill it with the easiest missile hits of your life.

Nanomashoes
Aug 18, 2012

Flipswitch posted:

I'm probably going to be a debbie downer but I picked up ACV on 360 before and enjoyed it but there was no MP community to speak of in EU. I'm thinking of grabbing this on my Ps3 though, how much did they improve on ACV?

Parts are balanced better, tuning is now instant, weapon arms and shields are back, you can actually find other players in conquest mode.

Nanomashoes
Aug 18, 2012

TPS, Atlatl, and I got a bunch of fun battles in with other teams tonight. Sadly, we lost to 4chan because we had to hire a UNAC to be our fourth man. Still, we have visual evidence of Satan interceding on our behalf vs. the Ninebreakers:

Nanomashoes
Aug 18, 2012

SoggyGravy posted:

So what is the general strategy here with parts and story missions? I am horribly confused still....like what do shields do, are they automatically used if equipped?

Why can't I switch to a shoulder mount if I have an autocannon. Does anyone use weapons you have to ready? They seem pointless. Is there a webpage with general tips and such?

Shields reduce incoming damage based on their defense ratings for each type of damage. I've never used one, so I don't know more than that. Experiment with it!

As for the other question, certain weapons have the words [ready-mode] next to their name in assembly. This means that they're big, powerful, and slow. You can't put a ready mode weapon in your shoulder bay, instead, you've gotta purge it when you're done with it (by holding down on the d-pad while firing it). Non-tanks have to take a knee and become stationary to use them. They're great on tanks, and situationally useful on tetrapods and heavy bipeds. Again, experiment with what's best for you.

Nanomashoes
Aug 18, 2012

Hey guys, Verdict War poo poo is going down! Territory AP is way way lower (Venide has pretty much lost the Middle East, we're close to losing the Far East), EGF lost all of Mid-Continent to Venide, and there's a big ol' countown for ten hours from now. If you want to play online, tomorrow is the time.

A note on team membership:
Goon team is full, but there's a number of people whose usernames I haven't confirmed on SA. If you are one of the following people, make a post in the thread or else you might be removed to make way for newer members:
XxSSJSephirothxX
Renegade_Shadow
bryitis
Uninformed

Feel free to make a second PS3 team in the meantime.

E: Also, congrats to TPSDude for being ranked #7 and uplifting our team to #5. Wish I could have been on whenever you went on that streak.

Nanomashoes fucked around with this message at 03:14 on Oct 3, 2013

Nanomashoes
Aug 18, 2012

TPSDude posted:

The secret to success.

I prefer Ace Combat emblems. They're just another kind of anime.

Nanomashoes
Aug 18, 2012

I had a busy week but I'll be on all afternoon if y'all want to shoot some robots for our corporate overlords.

Cthulhuchan posted:

Cthulhu-chan would like to get his war on in Goonal Cortex, if possible.

I cleared a space for you, come on in.

Nanomashoes
Aug 18, 2012

Cthulhuchan posted:

Looks like Daze got it before me.

edit: jesus, sirius is getting pounded, what's even going on?

editedit: ahaha, flash rockets are so sweet.

Try it again. Also Sirius' fate is the rest of the team's fault, Goonal Cortex is doing great in multiplayer.

Nanomashoes
Aug 18, 2012

Atlatl posted:

im mad at robots

We need more people on pretty badly.

e: Not now, just in general.

Either I kill 3/4 of their team while blathering on about post-rock or I accidentally cross a warning boundary and instakill myself. The perils of going too fast.

Nanomashoes
Aug 18, 2012

Cthulhuchan posted:

god drat it.

Next time I get on there's gonna be two slots. Gonna institute some Stalinist purges for losing the verdict war.

Nanomashoes
Aug 18, 2012

Iceman2343 posted:

My bad I should have paid attention to the thread more, do you need me to leave?

Nah, you're cool. There's still a couple people who haven't posted in the thread and that I haven't seen playing.

Nanomashoes
Aug 18, 2012

Ineffiable posted:

I'm still in right? Got seniority and all. I just rarely have time during weekdays.

There's a second post with a list of team members for a reason.

Nanomashoes
Aug 18, 2012

lokipunk posted:

Good games last night. Sorry I am such a garbage sniper. I'll work on that build and keep at it until I get better. It became evident that I really need some backup builds. Currently have the lrj shotty, bad sniper, and fatty tank. What should I build for my 4th?

Light reverse joints are for long range weapons. If you want to use shotguns, use light/medium bipedals. Also a heavy reverse joint sniper/battle rifle build was basically the standard in ACV for simplicity and effectiveness.

Nanomashoes
Aug 18, 2012

Cthulhuchan posted:

Well crap, never mind that I've never had any issue joining multiplayer games to date, but I can't get into a team session because of "network issues".

The netcode's a bit finicky. It's happened at least once to everyone. It'll be fine the next time you try.

Nanomashoes
Aug 18, 2012

A MIRACLE posted:

Is this game fun? I used to play the poo poo out of AC2 back in like, 2001 or something. I beat all 150 bad guys and all the missions. I would have to get this for xbox if that makes a difference.

Fans generally agree that 4 Answer is the best "modern" Armored Core game. If you buy Verdict Day, it's for the multiplayer, and from what I've heard nobody plays on the 360 version.

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Nanomashoes
Aug 18, 2012

Reive posted:

So how did V-Day turn out?
Is it still heavily online focused or can you still enjoy it single player?
I really like the gameplay of 5, but I'm finding it difficult to obtain new parts/weapons on my own, which is a turn off, and I don't have XBL anymore.

The multiplayer was fun but nobody bought it and it died, singleplayer had interesting ideas but poor execution.

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