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CHaKKaWaKka posted:I've been using the missile weapon-arms a lot while S-ranking story missions. You need to purge other weapons before you can use them so what I do is grab a shield and rifle and do some damage until the shield's done, then purge the rifle and get started with the missiles. They can hit for a shitload of damage against targets with low CE armor but they're not that hard to dodge so they're crap against anything with CE, especially since if you're down to your missiles you'll have purged everything else that could hurt them. I was trying these out the other day. Are they really better than the shoulder options given the seeming disadvantages of using them? I'm asking as a total noob because I basically have no idea what I'm doing.
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# ¿ Oct 14, 2013 12:31 |
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# ¿ May 14, 2024 12:54 |
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CHaKKaWaKka posted:I just got the Medium Missile arms with 4 locks and gave them a try in a 4v4 sortie, they worked out great. I used them on a LRJ mech with the really high output/low capacity generator and was able to take out 3 of the 4 enemy ACs by poking out of cover just long enough to fire missiles and using the glide boost if anyone got close. They hit harder than any other type of missile I have and there's more than enough ammo to take out an entire squad of ACs. Definitely a fun option. Yeah, those are the ones I've got. I'm going to have to give these things another try even if that means giving up my HE autocannon or whatever they call it (man I love that thing). Need to get playing with some goons though, merc life gets old fast.
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# ¿ Oct 15, 2013 10:52 |