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Joined Goonal Cortex as Dromologist. I make terrible design choices.
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# ¿ Sep 30, 2013 07:08 |
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# ¿ May 14, 2024 05:21 |
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I've been using the missile weapon-arms a lot while S-ranking story missions. You need to purge other weapons before you can use them so what I do is grab a shield and rifle and do some damage until the shield's done, then purge the rifle and get started with the missiles. They can hit for a shitload of damage against targets with low CE armor but they're not that hard to dodge so they're crap against anything with CE, especially since if you're down to your missiles you'll have purged everything else that could hurt them.
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# ¿ Oct 12, 2013 04:35 |
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Well that changes everything.
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# ¿ Oct 12, 2013 19:10 |
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Nickiepoo posted:I was trying these out the other day. Are they really better than the shoulder options given the seeming disadvantages of using them? I'm asking as a total noob because I basically have no idea what I'm doing. I just got the Medium Missile arms with 4 locks and gave them a try in a 4v4 sortie, they worked out great. I used them on a LRJ mech with the really high output/low capacity generator and was able to take out 3 of the 4 enemy ACs by poking out of cover just long enough to fire missiles and using the glide boost if anyone got close. They hit harder than any other type of missile I have and there's more than enough ammo to take out an entire squad of ACs. Definitely a fun option. Did anyone try to beat the special weapons? I got picked up for a special sortie against one of them and it just destroyed us instantly. It had like 300k AP too.
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# ¿ Oct 15, 2013 03:07 |
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Sorry to whoever I was just playing with, I picked the wrong AC and ended up not doing any damage to anything on that last story mission.
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# ¿ Oct 17, 2013 01:54 |