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Refused
Sep 6, 2005
Some general advice-

Scan enemy ACs, always. Damage typing is hugely important in AC duels. Any time I had difficulty with a mission adjusting my AC to better deal with damage types got me past it.

The typical all-purpose weapon loadout I used was Battle Rifle/Gatling/HE Machine Gun/Laser blade. When you come up against tank ACs later on, throw on dual pile drivers and one/two shot those assholes. Energy weapons other than laser blades are tough to use, I found the pulse gun shotgun things to be the most useful when I had to go with them. For large, predictable enemies like the unmanned robot things you will come up against, rockets are amazing. Shields are actually really good, too. They can make you nearly invulnerable if an enemy relies on a single damage type heavily (like, say, the final boss. I don't remember missiles being very good in this game compared to the rest of the series, you can't really put out the same volume of fire and CWIS shuts you down completely, as mentioned. All the standstill cannon type weapons I also found to be pretty terrible in the little time I tried to use them.

The best cash grinding mission I can think of comes fairly late in the story, you'll fight a single AC that literally sits completely still in a little crater. You can run up and blow him away really quickly.

Can't say much about UNACs, I never really programmed one, just used the preset rentals. The tank and the sniper presets are both useful for drawing attention, but I usually did most of the work on my own.

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