|
Crono S. Magnum posted:Hey Ddraig, the FOV Fixer link in the CoP section is dead. I uploaded it for my mod awhile ago: http://www.mediafire.com/download/qg6evnalr5m4wrs/fov_switcher_v17.7z Crono S. Magnum posted:I'm looking at playing CoP again and I've never really made it past the first map. Is Complete worth installing? I'm looking to use Atmosfear 3 but don't really know anything else to bother with. Should I just go clean-ish?
|
# ¿ Oct 24, 2013 17:31 |
|
|
# ¿ May 3, 2024 05:11 |
|
For anyone interested I released my mod on moddb. http://www.moddb.com/mods/arsenal-overhaul
|
# ¿ Oct 27, 2013 19:57 |
|
E-Tank posted:I'd love to have this mod, but I cannot figure out how to set up the fixed scope/binocular textures. It just ends up being off to the right. Though that might be the fact that I took three different pills and then got exposed to a chemical anomaly. Fister Ardennes fucked around with this message at 16:56 on Nov 28, 2013 |
# ¿ Nov 28, 2013 16:47 |
|
E-Tank posted:Okay, It seems to be working now. Thanks, You might want to do something about the 'patch' that I downloaded doing gently caress all though.
|
# ¿ Nov 29, 2013 21:41 |
|
Did they replace the lovely weapon models?
|
# ¿ Nov 30, 2013 18:28 |
|
Swartz posted:Autumn Aurora 2 for SOC has been released and it's a really nice mod (I'm about 2 hours into it so far).
|
# ¿ Dec 1, 2013 04:54 |
|
Missing Name posted:Are you nuts, that's not far enough. Replace all humans with Sid and then substitute in the Controller or Pseudogiant model for the women.
|
# ¿ Dec 9, 2013 18:21 |
|
You need the 1.2 patch, that addressed the merc suit and hosed up inventory attachments. I wouldn't even recommend continuing with your current play through because I am releasing the final version with more new weapons Friday.
|
# ¿ Dec 9, 2013 23:23 |
|
Dongattack posted:Also, would there happen to be a mod that cleans up the binoculars a bit? I could'nt find one, but im not exactly experienced with S.T.A.L.K.E.R modding.
|
# ¿ Dec 14, 2013 20:10 |
|
Captain Diarrhoea posted:Arsenal Overhaul is pretty ugly, unfortunately.
|
# ¿ Dec 20, 2013 18:44 |
|
Captain Diarrhoea posted:I've swapped my install or I'd drop screens but the mossberg and various other guns had pretty poor models and textures for what's exclusively a weapon mod. The sound effects were weird sometimes too, though sometimes nice. http://www.moddb.com/mods/cop-original-weapons-renewal
|
# ¿ Dec 21, 2013 00:24 |
|
The Russian voices are by far better than the English ones.
|
# ¿ Dec 24, 2013 16:39 |
|
Nf3 posted:What were they working on for so long if its not even a major overhaul?
|
# ¿ Dec 26, 2013 21:59 |
|
E-Tank posted:Out of curiosity Enigma, The Swartz mod description says he's basically turning it over to you. Does this mean you and he have merged your mods into Arsenal, or do I still have to download both of them?
|
# ¿ Jan 3, 2014 18:11 |
|
Swartz posted:You forgot the FAL and Scar-H I was thinking of the recent weapons pack you gave me. Fister Ardennes fucked around with this message at 00:25 on Jan 4, 2014 |
# ¿ Jan 4, 2014 00:22 |
|
Vorenus posted:That is pretty weird, but for pure disgust GIS "Bloodsucker". Keep scrolling. You'll know when you've found it.
|
# ¿ Jan 16, 2014 19:27 |
|
Swartz posted:To those interested in the COP mod "Original Weapons Renewal", in addition to the replacement of all the vanilla meshes with high-quality models, he just released an addon version which has a ton of new weapons. The G3 and Mosin are definitely my favorite weapons.
|
# ¿ Feb 9, 2014 20:08 |
|
Swartz posted:As for the name, I have no idea. I'm pretty lazy which is why I have two mod projects I just named after myself.
|
# ¿ Feb 16, 2014 21:34 |
|
Arsenal Overhaul 2 was just released: http://www.moddb.com/mods/arsenal-overhaul There's about 70 new weapons all using high quality models and animations with all new sounds. Plus, 20 new ammo types.
|
# ¿ Feb 21, 2014 19:19 |
|
Realism would be you laying on the ground dieing of radiation sickness while being torn apart by dogs and wolves.
|
# ¿ Feb 27, 2014 22:39 |
|
NEED TOILET PAPER posted:I'm getting a problem installing the Original Weapons Renewal mod for CoP in that no matter how many times I un/reinstall CoP and copy over the gamedata folder, the mod never seems to take effect and I get stuck running vanilla. Anyone had similar problems and know how to fix? This is especially strange because I already ran OWR before just fine, but decided to uninstall and reinstall it because of missing scope textures (specifically for the scoped Mosin-Nagant).
|
# ¿ Mar 18, 2014 04:35 |
|
Rob Ford posted:Holy poo poo, this loving game. http://www.moddb.com/mods/autumn-aurora-compilation-mod Fister Ardennes fucked around with this message at 16:05 on Mar 18, 2014 |
# ¿ Mar 18, 2014 15:53 |
|
Taffer posted:This looks incredible. What kind of changes does it make to the gameplay? The moddb page is not very specific. quote:Gameplay:
|
# ¿ Mar 18, 2014 18:07 |
|
Is Atmosfear for CS any good? Once I'm done with arsenal overhaul for CoP, I plan on moving it over to CS and possibly using Atmosfear 1.3 as a base.Ddraig posted:They did manage to implement my random "Jack Bauer" interrogation, though, so that's something. Fister Ardennes fucked around with this message at 04:24 on Mar 27, 2014 |
# ¿ Mar 27, 2014 04:21 |
|
Ddraig posted:
|
# ¿ Apr 1, 2014 01:37 |
|
Is CS Complete still the best Clear Sky mod out there? I'm looking for something to use a base for a weapon mod.
|
# ¿ Apr 16, 2014 00:50 |
|
staberind posted:is there anything I can use as a stash in the newbie village?
|
# ¿ Apr 30, 2014 03:19 |
|
your evil twin posted:Not quite head-on, but these useful at all?
|
# ¿ May 5, 2014 18:03 |
|
Monolith. posted:Paging E.Nigma to the thread. Does Owl still give info on how to get tools for upgrading guns or is that later in the actual game? Arsenal Overhaul 2.2.
|
# ¿ May 5, 2014 18:07 |
|
NEED TOILET PAPER posted:CoP weapon modding question: I'm trying to add a couple of weapons from Road to Pripyat to Shoker and make it so Owl and Hawaiian sell them. The only files I need to copy over are the weapon file in gamedata\configs\weapons, the models, and the textures, and modify the trader files so that they sell the weapons, right? Is there any way to make traders always sell certain items, so I can check to make sure I've implemented everything properly? That will make it so the trader always has that weapon in stock.
|
# ¿ May 7, 2014 15:25 |
|
NEED TOILET PAPER posted:OK, so here's what I have now: the only change in Hawaiian's trader file is that wpn_whatever = 1, 1 under [supplies_generic]. That's the only mention of this weapon. The weapon file itself, the textures, and the models are all there already. The only other files I can think of that would be missing are sound and what the weapon looks like on inventory and trade screens. Anyways, when Hawaiian spawns (either from my moving close to Yanov or me loading up a save in Yanov) the game makes a beep and crashes. Any pointers? Fish Fry Andy posted:To be fair this is pretty much how Stalker games have always worked. If I'm remembering right it took about five minutes in CoP to get an end game weapon just by running to a stash, and SoC lets you buy pretty high end weapons in Cordon if you care enough
|
# ¿ May 8, 2014 20:01 |
|
NEED TOILET PAPER posted:OK, here's what I found in xray_username in _appdata\logs: Like this: code:
Fister Ardennes fucked around with this message at 22:33 on May 9, 2014 |
# ¿ May 9, 2014 22:30 |
|
NEED TOILET PAPER posted:Thanks, that did the trick! Now I'm mostly working away at the smaller stuff, so I'll probably be coming back a couple more times with questions. Here's the first one: what folder holds the idle animations? Game's crashing and the log says:
|
# ¿ May 10, 2014 01:28 |
|
NEED TOILET PAPER posted:You sure it's OWR 2.0? I'm looking through the gamedata's weapon configs for that mod (and the patches/addons) and can't find a single mention of either the MN91 or SVT40. Are the files on ModDB up to date, or is there somewhere else I should be checking that does have the relevant files?
|
# ¿ May 10, 2014 23:27 |
|
Contra Calculus posted:I'm either really terrible at videogames lately or the guys in this game have like ESP. I literally could not be able to sneak up on a deaf and blind person in this game. DreamShipWrecked posted:After blazing through 2 in a week I had an itch for something similarly difficult and depressing. Having never actually beaten SoC, I went through that in about seven hours on veteran difficulty and found it disappointingly easy. Ended up dropping stacks of ammo just to save room.
|
# ¿ May 11, 2014 01:55 |
|
NEED TOILET PAPER posted:I forgot you did Arsenal Overhaul! Speaking of it, actually, I've been having a tough time getting the textures to work. What file holds the folder the weapon files will looks for to get the textures? I've tried putting the mosin skins in all different kinds of folders and such within gamedata\meshes\dynamics\weapons but the gun keeps on coming up gray every time I test it out. Mosin textures go in "gamedata\textures\r_pop". If the textures are missing in game you can find out where they go back checking the last log file and searching it for the word "can't". It will bring up a bunch of lines about not being able to find textures in the directory they're suppose to be in.
|
# ¿ May 11, 2014 16:01 |
|
Fellow goons, your musical tastes are requested. I'm finishing a weapon mod for clear sky using complete as a base. I'm replacing the annoying propaganda with music. I need some songs, preferably ones that are very Russian/Ukrainian.
|
# ¿ May 15, 2014 00:18 |
|
Arsenal Overhaul - Clear Sky will be released tomorrow.code:
|
# ¿ May 29, 2014 16:11 |
|
Missing Name posted:Yeah, I found it too. I had dropped my shotgun somewhere else, so I dug its eyes out with a knife. Still weird as poo poo. There's also this one. http://stalker.wikia.com/wiki/Karlik
|
# ¿ May 30, 2014 02:30 |
|
|
# ¿ May 3, 2024 05:11 |
|
Monolith. posted:I'll be impressed if your mod makes me actually have fun while playing Clear Sky, E.Nigma.
|
# ¿ May 30, 2014 03:33 |