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Yeah, I decided to ditch Misery 2.1 and now I'm back to 1.2. But also AA2 for SoC.
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# ¿ Jun 4, 2014 00:47 |
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# ¿ May 9, 2024 20:48 |
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XTimmy posted:Jesus I downloaded Misery 2.1 because 1.2 is apparently vaporware now and my inventory looks like some taticlol kiddie shat in it. I think I've got the files for 1.0, 1.1 and 1.2 kicking around somewhere. It'd probably going to be like a 4 hour upload once I dig them up.
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# ¿ Jun 8, 2014 16:04 |
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http://www.mediafire.com/download/yu9rdvbuej8ncy7/MISERY_patch_2.zip
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# ¿ Jun 10, 2014 00:59 |
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Hey, does anyone know how to set the default fire mode of a weapon? For example, I pick up an MP-5 and it's already on 3-shot burst mode instead of RAMBOOOO. I'm trying to make the AN-94 more like its real-life counterpart - 2 shot, high-RPM burst with the accuracy of a semi-auto. That works just fine, but to avoid misusing the 1800 RPM fire rate, I'm limiting it to only the 2-shot burst. Problem is, when I mess around with my inventory and whatnot, it always switches back to the (now non-existent) full-auto mode. The fire indicator says something like "0" or "124" or "-929858923959," at which point I switch to "2."
Missing Name fucked around with this message at 16:18 on Jun 27, 2014 |
# ¿ Jun 27, 2014 16:14 |
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MISERY 2.1.1 was just released. Among other fixes: quote:- Anabiotics work properly now Hang on, lemme go finish shutting off the Brain Scorcher. Missing Name fucked around with this message at 15:15 on Jun 30, 2014 |
# ¿ Jun 30, 2014 15:01 |
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Yeah, the graphics and atmosphere is better. Just as long as you don't actually play and freeroam with cheats. gently caress MISERY.
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# ¿ Jul 1, 2014 01:36 |
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Meltdown321 posted:What's Autumn Aurora 2 like for SoC? I'm rockin' an FAL and boy howdy ho am I wrecking poo poo.
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# ¿ Jul 2, 2014 13:23 |
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Synnr posted:E; Somehow I got to the stalker facebook page, it is pretty sweet. The russian LARPer type guys are great. The Polish fandom is p cool too. Also a good source of lovely S.T.A.L.K.E.R. memes.
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# ¿ Jul 3, 2014 12:13 |
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# ¿ Jul 16, 2014 13:37 |
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Я не знаю, it came from the official S.T.A.L.K.E.R facebook.
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# ¿ Jul 19, 2014 03:22 |
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Cream-of-Plenty posted:The STALKER universe doesn't have "women" in it. Men reproduce by inseminating mud in a joyless asexual exercise. f course there's a fix for that
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# ¿ Jul 23, 2014 15:11 |
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I'm already loving around with the Lost Alpha sounds. I'm working on two alternate weapon sound mods: one more realistic (for realism, durr), and one drawing mainly from RE4 and 007 Nightfire (for theatrical effect).
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# ¿ Aug 11, 2014 17:24 |
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NeoSeeker posted:The good nightfire or the bad one? The good one, I got bored the other day, hooked up the Gimpcube and recorded sfx. The quality is actually pretty good, which is surprising considering I was also drunk at the time.
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# ¿ Aug 11, 2014 17:42 |
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Guys, I just restarted my LA game and I think I broke it already my money has gone up to 25 million rubles now, actually. it seems that the paper money you can pick up from dead guys is borked
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# ¿ Aug 12, 2014 18:07 |
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The S.T.A.L.K.E.R. facebook page continues to deliver hilarity.
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# ¿ Aug 12, 2014 20:17 |
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Ddraig posted:Here's part of the design notes for emissions I had planned. holy poo poo, this sounds like hell
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# ¿ Aug 14, 2014 11:42 |
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My experience with LA so far has been: See that thing over there? The rock? That nearly vertical chunk of garbage? The crumbling building? Let's see if I can jump up there for shits an giggles! And then there's some sort of minor item up there. I only just got underground the Agroprom, as I said "gently caress it, explore the factory while the military is raiding it." Also, did I mention the money is currently busted? If someone has ruble bills and you click on the item instead of "take all," you can net 500k easy. It goes from say 3645 to 1290 to 12414 to 9734 to 5632 and then eventually 60000, 50000, 40000, 30000, 20000, 10000 and then finally it vanishes. Stubby .44 revolver:
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# ¿ Aug 14, 2014 19:36 |
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MadBimber posted:Bar still stutttters. Worst loving offender right there.
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# ¿ Aug 16, 2014 19:32 |
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I did have some problems loading Rostok, which boiled down to two sources: 1.) Static lighting is actually worse than limited dynamic and 2.) My continued sound mod fuckery
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# ¿ Aug 25, 2014 19:23 |
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Ddraig posted:I'm a bit rusty, though. I do have a functioning port of the greatest Clear Sky mod for LA, though: Pseudodoggles. The only one you really need.
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# ¿ Aug 26, 2014 20:53 |
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Saint Sputnik posted:Is the merc faction supposed to be hostile by default or did something I've done aggro them? Aggressive, with a loving awful respawn rate. Seriously, if you try to go by the gas station or Hatchet's Hidey Hole, bring lots of ammo. Firing any shots at that gas station will bring the masses upon you, including a good chance of Hatchet and his men.
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# ¿ Sep 1, 2014 11:53 |
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Swartz posted:Does anyone here do anything with audio? I'd ask Daemonion but he seems really busy. Me! Me! Just make sure the video is highish res so I can check when clicks should go in and stuff.
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# ¿ Sep 4, 2014 02:08 |
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Swartz posted:Enigma beat you to it: http://www.mediafire.com/listen/dunrvv886ukdu64/mini14_reload.ogg Byez_Imyeni
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# ¿ Sep 4, 2014 05:22 |
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gggiiimmmppp posted:I'm still playing the latest misery 2.1, a lot of the half-implemented features are working now and if anything the difficulty is toned down and the economics are easy. I'm swimming in ruples. Man up . I like giving him a .45 to the noggin, Godfather style.
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# ¿ Sep 4, 2014 22:12 |
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gggiiimmmppp posted:In misery today I quicksaved out in the concrete area outside the jupiter plant where the bandits hang out near the crates and truck, totally oblivious to the giant, 9 pseudodogs, 2 psy-dogs and some regular dogs that were coming over the top of the nearest hill. It must have been 2 or 3 groups that merged together, plus the giant. Did you do all of trapper's quests? Saint Sputnik posted:I cleared the controllers out of the iron forest but didn't have psy-gear to get near the chopper (didn't realize there's a ghost there you have to kill to end the brain drain), and when I came back a bit later it was full of hooded whats-their-names and chimera. These fuckers? Missing Name fucked around with this message at 23:29 on Sep 5, 2014 |
# ¿ Sep 5, 2014 23:26 |
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Ddraig posted:"gar_field_cache" Oh gently caress, please tell me you've found more ridiculous puns in there.
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# ¿ Sep 16, 2014 19:34 |
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And yet, maybe it was just me, but the CoP maps still seemed too crowded. I'm odd in that I like biiiiig areas to explore.
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# ¿ Sep 18, 2014 02:17 |
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Are there any mods for a 7.62 Nagant revolver floating about in the Zone?
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# ¿ Sep 18, 2014 18:41 |
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Ddraig posted:Seems kind of weird that you have to go all the way around the area to get to the main entrance. I guess it's for security, but in the stalker world you think some enterprising soul would put some way to sneak in easily, if only for convenience sake. Still can't get the universal acdc to work so I can't unpack the all spawn yet, but I'm kind of thinking of putting a little box or something so you can get in the bar easily if you want to. The VIP entrance is right at the front, if you've hosed around the Arena enough. Still doesn't make sense, even with the reasoning "We want to keep the riffraff out"
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# ¿ Sep 20, 2014 20:38 |
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Crosspostin' from the Weird Fanart Thread:Improbable Lobster posted:Did you know that Roadside Picnic is implied to take place in Canada? It's true! second quote is from this: http://kopfstoff.blogspot.com/2013/12/thesis-roadside-picnic-sci-fi-graphic.html Missing Name fucked around with this message at 21:48 on Sep 21, 2014 |
# ¿ Sep 21, 2014 21:46 |
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I went back through the original CoP files and listened to all of the Mooze music again. Logic escapes me as to why. I can't stop listening to Zaton's day theme. I don't know why. It's so chill, yet distinctly unsettling at the same time. Jupiter's night theme is pretty awesome too, as is Pripyat's day theme.
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# ¿ Sep 26, 2014 03:14 |
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That's one reason I stopped playing Misery. A Pseudogiant is fine, two is ok if you've already got something decent to shoot. But they throw them at you from square one when all you have is a goddamn lupara.
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# ¿ Dec 5, 2014 14:28 |
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Acquire Currency! posted:I'm pretty sure those two are always intended to be in that area by the sawmill. I always encountered them when I was there There's three there.
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# ¿ Dec 5, 2014 20:42 |
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Ddraig posted:The only problem with including this is figuring out where to put it: Ooooooh... also, have you ever heard of the XM214 Microgun? It was a 5.56 Gatling that could theoretically been a one-man portable gun. Just a simple copy with a new .cfg would be simple enough, right?
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# ¿ Dec 10, 2014 18:47 |
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If you hold down "use," items should have the labels pop up if you get close enough to them. You can even snag them through the doors and stuff.
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# ¿ Jan 2, 2015 18:52 |
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McGiggins posted:It's a shame these games aren't co-op, that'd be awesome. Definitely don't do MISERY then. One of their ways of making the game harder seems to be "OK, mutantdog.spawn... It says spawn 5. Eh, make it 15. Ctrl+C. Ctrl+V, Ctrl+V, Ctrl+V."
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# ¿ Jan 6, 2015 03:19 |
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It would be awesome if bolts/nuts were actually an inventory item. Throw it, watch it fly. If it doesn't dissolve, you can pick it up again, or leave it to mark the safe path.
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# ¿ Jan 30, 2015 16:52 |
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Ddraig posted:I think you can tell which gun is my favorite The first thing I'm going to do with it is to mod the firing sounds in from Nightfire. The "AIMS-20" in action.
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# ¿ Mar 5, 2015 03:50 |
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Have you noticed that the pump-action shotgun has a weird fire rate? As in, you can fire before you even start the pump animation. I've seen it in many mods and no one goes "huh, this is weird..." I'm fixing it in my files.
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# ¿ Mar 9, 2015 16:54 |
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# ¿ May 9, 2024 20:48 |
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Dvsilverwing posted:Is it upgraded? One of the mods is something like making it "semi-auto" (I think the last possible fire rate modification) even though it still uses the pumping animation when you fire. Stock. I dicked around and modded it so that it can fire again just as the barrel is level again after racking. Also lazily working on a Baaaaaaad Company 2 sound mod, but that's a different story. You know the reason why Bad Company sounds, they're pretty good. I'll work on this til the day I die. Missing Name fucked around with this message at 13:46 on Mar 13, 2015 |
# ¿ Mar 13, 2015 13:43 |