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sea of losers posted:i reinstalled coc with a bunch of mods (ao3, texture and weather overhauls, doctorx quests/faction relations, dynamic anomolies, unlocked ai that im not sure is working, fast travel that i have not found at all) and i cannot for the life of me find a freaking h&k usp .45. i also dont know which suit can get 5 artifact slots since they seem to keep changing that get the march from nimble
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# ¿ Jun 26, 2017 15:12 |
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# ¿ May 9, 2024 07:46 |
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i haven't played call of misery yet but i was here itt when misery 2 came out and everyone was a big babby about it so it sounds like they got the balance just right If you're having trouble with burers get a light, high powered pistol. They can't pull really lightweight guns out of your hands and a magazine of .45 from lets say full auto march will kill burers before they can put the shield up or anything poverty goat fucked around with this message at 00:59 on Jul 10, 2017 |
# ¿ Jul 10, 2017 00:55 |
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if you were better prepared maybe it would have seemed more reasonable
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# ¿ Jul 10, 2017 01:22 |
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It just sounds to me like you forgot to bring enough buckshot and rifle grenades e: also arab monolith is the best coc mod. now they scream allah akbar as they launch grenades and rockets at me, just like irl
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# ¿ Jul 10, 2017 14:38 |
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My biggest complaint with misery 2.2 so far is that bandits and mercs almost never drop cocaine anymore to help with the loot run
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# ¿ Oct 26, 2017 21:30 |
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Misery 2.x is fine and most of the historical goon gripes always seem to come down to goons just don't actually want to learn/use the new systems introduced by the mod (repairing weapons, eating mutants w/ a vodka chaser, selling garbage to the right vendor for the best price). Also either CoC/CoM have turned me into some kind of ubermensch or 2.2 feels easy as hell compared to how I remember 2.0 and 2.1.
poverty goat fucked around with this message at 21:56 on Oct 31, 2017 |
# ¿ Oct 31, 2017 21:04 |
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I'm having a fun issue in Misery 2.2 right now where any save in the area around the jupiter factory is corrupt so I can't die clearing the 30 zombies, 2 chimeras, 2 controllers, 1 poultergeist, and misc bloodsuckers on the way around to the main entrance or I have to start all over from a save way back on the road outside
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# ¿ Nov 1, 2017 05:48 |
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v1ld posted:Sometimes save corruption happens due to mutant body parts being messed up. It's possible one of your mutants is corrupted. Worth seeing if leaving the map and returning fixes things. Section Z posted:One of these things is not like the other. What's extra weird is some of the bad saves can still be loaded but only if I load another older safe save first poverty goat fucked around with this message at 14:54 on Nov 1, 2017 |
# ¿ Nov 1, 2017 14:48 |
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My main gripe with CoM is there are no doctors in the maps with stashes, and no stashes in the maps with doctors Stashes and doctors are p important to the early game balance in misery and the medkits changes are a little extreme if you cant get healed back at rostok or whatever poverty goat fucked around with this message at 18:02 on Nov 1, 2017 |
# ¿ Nov 1, 2017 17:59 |
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Beemo posted:Anyone have experience with stalkersoup? You're probably friendly to monsters and monolith now. One time in some mod I got zombiefied right when it was time to go to pripyat and I walked all the way up to the npp and up to the control room almost completely unmolested I think there may be a cure with the scientists or something though. It's been a while
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# ¿ Nov 7, 2017 01:16 |
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Literal Nazi Furry posted:i take 10 mags for my primary, 4 for my secondary, 5 scientific medkits, 10 bandages, and 10 antirads going into the red forest through the brain scorcher. i've played it this stupid amount that i have this poo poo memorized. worth being of note that it's enough supplies that you should be able to go in using that and scavenge gear enough to make it out without much issue. also being of very worthy note that after you're done with the brain scorcher and back at the red forest, as much as the game pushes that you need to reach pripyat ASAP, I used to save all my 12 gauge darts for the slog back out from the underground after you turn off the brain scorcher. No vendor sells them in vanilla and many mods, but you get some as quest rewards. They take down monolith heavies quickly with shots to center mass, which is extremely handy in lab X-19 and the NPP and will keep you from wasting all your rifle ammo before you get to pripyat Literal Nazi Furry posted:you're still free to go back to any of the previous areas and do quests/stock up for the upcoming point of no return without any repercussions. just kinda hurts the pacing of the game admittedly! There is/was a thing in SoC iirc where as soon as you disabled the brain scorcher the A-Life for every stalker in the zone would start pushing to pripyat, which meant that if you hosed around too long bandits and military pushing up from the south would wipe out rostok and make heading south kind of ridiculous poverty goat fucked around with this message at 20:38 on Mar 17, 2018 |
# ¿ Mar 17, 2018 20:29 |
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Fellis posted:HOLY poo poo see you guys in 8 years for the game of the century
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# ¿ May 16, 2018 04:59 |
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Coughing Hobo posted:STALKER gives its players an almost-completely unique experience every time you play because the game is so unscripted. well this is kind of the promise of STALKER but none of the past games can really deliver on it because after a few playthroughs you know where all the danger and treasure are and the zone is no longer a mystery to you, so you end up on a downward spiral of increasingly ridiculous hardcore mods until you're playing misery on dark mode just to feel something this is why the stalker 2 of my dreams dumps you into a totally new procedurally generated zone at the start of every new game. it's a huge mess and half the time the story can't even be finished the way it spawns, because that's STALKER as gently caress poverty goat fucked around with this message at 13:19 on May 19, 2018 |
# ¿ May 19, 2018 13:15 |
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Accordion Man posted:It did, but you had backup from Strelok and the other soldiers and it didn't seem like they threw that many Monolith at you compared to SoC, which just freaking dragged. sounds like somebody left for red forest without enough bullets
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# ¿ May 22, 2018 03:47 |
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Helianthus Annuus posted:lol, just lol if you are trying to finish SoC with anything other than a scoped nato ar just lol if you can't finish the game with all the 5.45x39mm AP you can carry when you set off for the brain scorcher
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# ¿ May 22, 2018 04:17 |
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What's the best vanilla+ SoC mod to recommend for a new player these days?
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# ¿ Jul 29, 2018 14:43 |
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I'm playing dead air, crawling through the loving great swamp to get a 12kg box of dildos for sidorovich, nearly dead, thinking to myself that every mod in the misery school where a first aid kit that heals 1/3 of your health costs 2 months' pay should have a doctor somewhere on each map to just patch you up for money outside the "lol medkits are scarce, expensive, and BAD" game when I stumble into a trailer in the middle of nowhere and who's inside but Doctor, the Doctor, ready to patch me up for free. I guess the wish granter is real after all....
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# ¿ Jul 30, 2018 00:50 |
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Morter posted:I don't know what the source is, but it magically started the bandit music in my head it's pretty bandity https://www.youtube.com/watch?v=ocW3fBqPQkU
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# ¿ Jul 30, 2018 15:27 |
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Arcsquad12 posted:https://www.youtube.com/watch?v=SmdG0jw1SRA never would have thought this was what i needed in my life all along
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# ¿ Aug 1, 2018 15:28 |
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Somebody should really do a new OP. It hasn't been updated since 2013 and is all ancient history from before call of chernobylbuglord posted:Can’t help you there but my favorite thing about SGM are the alpha squads. In early game there’s like maybe 4 guys in kitted out late-game gear. Eventually they’ll start power creeping and you’ll see 12 of them around a campfire, with all sorts of ridiculously powerful firearms. I remember saving up for a ridiculous anti-materiel rifle so I could finally deal with the alpha squads before heading off from jupiter to pripyat, and it was a disaster because they all still took 2 shots to the face and it was too loving slow to cycle. then the game broke in the tunnels and I never made it out. still, one of the more memorable CoP mods, largely due to the alpha squads. They were kind of like a mini boss roaming each map, always showing up at the wrong time, and they really forced me to keep my eyes on the horizon and scout ahead with binoculars to make sure I gave them a wide berth
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# ¿ May 23, 2019 18:15 |
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Temaukel posted:So, how is ANOMALY legal? it's completely standalone yet it uses assets from all 3 games. Do the ukranian devs just not care? I think it all started when gsc went out of business. Not long after, there was standalone Call of Chernobyl with cut content and custom binaries. My assumption was that the devs were the ones that liberated the source code in the first place and started the STALKER renaissance
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# ¿ May 27, 2019 16:24 |
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# ¿ May 9, 2024 07:46 |
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I really wish there was more of a CoP/SoC vanilla+ experience in the new engine without all the Misery. I just wanna dive in and do my strelok RP and hit all the sights with the modern upgrades but I always just end up loving off without ever leaving the cordon because there's so much extra bullshit between you and a decent starter kit and so many extra steps to stay fed and repaired now and it's all a big headache to jump in after a few months away
poverty goat fucked around with this message at 18:26 on Oct 4, 2019 |
# ¿ Oct 4, 2019 18:22 |