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So in honour of Bundle of Holding having a big old sale on Feng Shui, I felt a thread was in order. As such, I'm going to crib from Mors Rattus' Fatal and Friends rundown for most of this."Welcome to [b posted:Feng Shui[/b]."]Feng Shui is the game in which you and your friends face off against sinister time-travelling eunuch wizards, secretive time travelling conspirators and twisted time travelling mad scientists. In Hong Kong, of course. This secret war is all for the control of feng shui sites, which harness and intensify the planet's chi, or life force. Those who control the sites benefit from it, and thus was geomancy born. History belongs to those who control the feng shui. (Which you pronounce however you want, says a sidebar.) As for mechanics: quote:For every time you roll dice, you roll 2d6. One of these d6s is positive, the other is negative. The book suggests different colors to make it easy to tell apart. There's two kinds of rolls: Closed and Open. A closed roll is simple: roll the positive die and the negative die, subtract the negative from the positive, take the result and add it to your Action Value for the action to see what happens. An open roll is similar, except the dice explode. However, if you roll a 6 on each die, rather than both exploding, we call that boxcars. Boxcars mean you either critically succeed or fail, and you find out which by rerolling, ignoring further Boxcars results. There's more, but I'm still trying to convince my group to go back to RPG's from Boardgames, so it's at the top of my to be played pile. Hoping other people jump in and share the knowledge!
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# ¿ Oct 1, 2013 05:29 |
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# ¿ May 18, 2024 10:52 |
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I'm keen, for however you wanna do it.
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# ¿ Oct 4, 2013 04:10 |