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Discendo Vox posted:Kojima is, sadly, all of those things. It's difficult to tell which parts of Kojima products are his own ideas and which ones are from his production team. It's kinda a George Lucas situation, though the source of the bad and good is more ambiguous. I would not always say it is sadly. Because some of the things Kojima includes are amazing. The man could put some more clothes on his ladies though.
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# ? Aug 18, 2014 04:24 |
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# ? May 9, 2024 19:09 |
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MGS4 was such an absolute trainwreck of poor decisions all the way through that I can never really trust his work again-and his treatment of the child characters so far in phantom pain has been really freaking awful.
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# ? Aug 18, 2014 04:27 |
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Boktai seemed to be pretty cool throughout.
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# ? Aug 18, 2014 04:32 |
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Kojima's problem has always been that he needs an editor, someone to step in and rein in his more insane ideas. Hopefully Guillermo Del Toro can be that guy.
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# ? Aug 18, 2014 04:55 |
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Veloxyll posted:I would not always say it is sadly. Because some of the things Kojima includes are amazing. Yeah Kojima being insane and/or a genius aren't really "sadly". Most of the best parts of the franchise (both ridiculous-wise and serious-wise) come from the place where those two facets of him meet. Kojima being sort of sexist needs work, but then that's not really unique to Kojima.
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# ? Aug 18, 2014 05:10 |
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Kojima working on a Silent Hill game didn't click for me either until I saw someone mention Psycho Mantis tricks. So, a game with Del Toro's monsters and Kojima's attention to detail as well as shenanigans ala Psycho Mantis and The Sorrow happening for the whole game instead of in discrete sections is going to be neat as hell.
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# ? Aug 18, 2014 20:31 |
tlarn posted:Kojima working on a Silent Hill game didn't click for me either until I saw someone mention Psycho Mantis tricks. So, a game with Del Toro's monsters and Kojima's attention to detail as well as shenanigans ala Psycho Mantis and The Sorrow happening for the whole game instead of in discrete sections is going to be neat as hell. But are we going to have Kojima's love for wacky easter eggs?
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# ? Aug 18, 2014 20:42 |
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tlarn posted:Kojima working on a Silent Hill game didn't click for me either until I saw someone mention Psycho Mantis tricks. So, a game with Del Toro's monsters and Kojima's attention to detail as well as shenanigans ala Psycho Mantis and The Sorrow happening for the whole game instead of in discrete sections is going to be neat as hell. That point about Psycho Mantis tricks makes me think we might end up with some amazing cross between the older Silent Hill's ambience and the spontaneous events that Eternal Darkness had in relation to sanity effects - especially how they'd sometimes completely screw with the 4th wall. https://www.youtube.com/watch?v=RSXcajQnasc
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# ? Aug 18, 2014 20:52 |
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You'd think with all those fat YouTube Let's Play bucks rolling in, Voidburger could afford a fancier car*. *Not actually Voidburger's car.
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# ? Aug 18, 2014 20:53 |
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I think the best evidence for Kojima being a good fit for Silent Hill is: -Almost everything about Psycho mantis in MGS1 -"Mystery" levels in the MGS1 VR missions -Laughing Octopus fight in MGS4 (especially on harder difficulties) Laughing Octopus is still one of the best fights/mindtrips in that game, if not the series. MGS 1 had a lot of great atmosphere in general, all of the outdoor locations had an empty feeling to them. But there was also that section with the wolves, which was openly threatening the first time. Hell, even the photography mode (if he could curb some of his less desirable propensities) could be applied as some sort of Fatal Frame meachanic. I haven't played P.T. but it looks like you're using a handheld the whole time, so there's that. What was this thread about again? Oh yeah: WAHAAAAAAAAAAAAAAAAAAAAAA
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# ? Aug 19, 2014 02:15 |
HALLOWEEN HALLOWEEN
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# ? Aug 19, 2014 02:46 |
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Man, this game looked sort of neat for the first few videos: the attention to detail was neat and the music was not yet grating. First impressions are a hell of a thing when they're misleading
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# ? Aug 19, 2014 03:10 |
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I caught up on this LP. One thing I noticed was that Jack's run animation is literally the same running animation that Dante has in the first DMC game.
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# ? Aug 19, 2014 04:34 |
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So, I think we have a strong contender for "least thrilling rescue in a video game".
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# ? Aug 19, 2014 07:48 |
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ManlyGrunting posted:Man, this game looked sort of neat for the first few videos: the attention to detail was neat and the music was not yet grating. First impressions are a hell of a thing when they're misleading It's kinda sad. There was clearly a decent amount of effort put into this game. But none of that effort seemed to go into the gameplay, and they quickly ran out of ideas. That nobody has even mentioned the game in the last few pages really says a lot about its quality. It's not even bad in a notable way.
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# ? Aug 19, 2014 08:44 |
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Can I cross my fingers and HOPE that the game pulls some kind of Shakespearean twist and becomes good in the last 20-25 minutes? Please?
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# ? Aug 21, 2014 17:10 |
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Archaedes posted:Can I cross my fingers and HOPE that the game pulls some kind of Shakespearean twist and becomes good in the last 20-25 minutes? Please? Well, you CAN, but I doubt it will help.
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# ? Aug 21, 2014 18:26 |
Archaedes posted:Can I cross my fingers and HOPE that the game pulls some kind of Shakespearean twist and becomes good in the last 20-25 minutes? Please? Sure. You like disappointment, right?
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# ? Aug 21, 2014 22:14 |
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Archaedes posted:Can I cross my fingers and HOPE that the game pulls some kind of Shakespearean twist and becomes good in the last 20-25 minutes? Please? Someone hyped up the final battle song early in the thread. Apparently the best part of the game is the very last chapter. According to someone I'm too lazy to go back and find. So, clearly, there is hope. There is a reason to keep watching. Or maybe it was just a cruel joke to get us to all keep watching this thing well after we've gotten all whaaa-haaaed out.
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# ? Aug 21, 2014 22:43 |
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Ok it seems like I shouldnt get my hopes up, and instead, Im going to start spitballing responses to the final boss. Wow, was that it? Oh ok, I guess the music was ok. Oogie wa-haa'ed his way into my heart! Jesus Capcom, you released that? THAT thing? Etc, etc.
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# ? Aug 22, 2014 02:24 |
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That someone is me. And yes, I like the final boss, or to be more precise, the song battle against the final boss. And I'm not the only one who likes that part.
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# ? Aug 22, 2014 02:42 |
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Well, then, I can not wait to see. All I have been seeing to date is a lot of signs the dev and design teams were running out of steam/funding by this point. Or Oogie was the project manager. One of the two...
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# ? Aug 22, 2014 03:16 |
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Oh, I'll admit its a remix, but they put more effort into than the other songs.
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# ? Aug 22, 2014 05:36 |
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Archaedes posted:Can I cross my fingers and HOPE that the game pulls some kind of Shakespearean twist and becomes good in the last 20-25 minutes? Please? If this game were in any way Shakespearean, it would have been great from start to finish
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# ? Aug 22, 2014 06:50 |
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If anyone hasn't seen it yet, Bob figured out PT's solution. It's insane.
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# ? Aug 22, 2014 13:15 |
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Blind Sally posted:If this game were in any way Shakespearean, it would have been great from start to finish If this game were Shakespearean, it would be sex jokes and puns from start to finish. ThatPazuzu posted:If anyone hasn't seen it yet, Bob figured out PT's solution. It's insane. I figured the majority of the video would be arguing why what it had was the correct answer. Nope, holy crap, that game is insane. On the flipside, there may be multiple solutions and the majority of that video is over thinking, but hey, Kojima. Ramos fucked around with this message at 14:47 on Aug 22, 2014 |
# ? Aug 22, 2014 14:41 |
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Looking in the comments section pretty much has half a dozen people pointing out that the guy is going way too far and making up puzzles where there aren't any.
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# ? Aug 22, 2014 14:49 |
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Cheez posted:going way too far and making up puzzles where there aren't any. That's Silent Hill fandom in a nutshell for ya. And More fucked around with this message at 15:06 on Aug 22, 2014 |
# ? Aug 22, 2014 15:03 |
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Ramos posted:I figured the majority of the video would be arguing why what it had was the correct answer. Nope, holy crap, that game is insane. On the flipside, there may be multiple solutions and the majority of that video is over thinking, but hey, Kojima. <rubs temples> Whaaaaaaaaaaaaa?
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# ? Aug 22, 2014 17:43 |
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Yeah, there's a bunch of peeps in the comments saying "BUT I SOLVED IT DIFFERENTLY" and we're like "Dude, we KNOW. We're not saying this is the only way to solve it, it's just very, very consistent so far." There's definitely multiple solutions here.
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# ? Aug 22, 2014 18:14 |
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Samizdata posted:<rubs temples> You did it wrong, it's "Wha ha!" Anyway, ignore my early morning post that was I clearly too sleepy to make. I was basically saying that I was expecting the video to be the usual Silent Hill debate stuff from the title, but instead it went so much further into almost conspiracy level of analysis. However, due to how much of a stretch it was to get the answer, it's got to have multiple solutions or at least multiple ways for people to trip upon the answer. The big problem with working with abstract puzzles is that your player may not even realize they're there. Thus, you have to give multiple ways to trip upon the solution or multiple solutions to the same problem.
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# ? Aug 22, 2014 18:51 |
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VoidBurger posted:Yeah, there's a bunch of peeps in the comments saying "BUT I SOLVED IT DIFFERENTLY" and we're like "Dude, we KNOW. We're not saying this is the only way to solve it, it's just very, very consistent so far." There's definitely multiple solutions here. The whole angel thing is just a bit much if you ask me. Someone in the comments pointed out that anything involving a "j" sound is fair game. Basically, if you just skip the numbers derail from 4:15 to 7:00 you get: Whose name should I whisper? - J.'s. It's not that your solution isn't correct on principal, but it just goes way too far. The way Kamoc solves that numbers puzzle is also really wonky. Ramos posted:The big problem with working with abstract puzzles is that your player may not even realize they're there. Thus, you have to give multiple ways to trip upon the solution or multiple solutions to the same problem. Kojima initially assumed that people would take weeks to finish the teaser. This final puzzle was not meant to be solved by some random shlub. Turns out, a million streaming apes can brute force their way through just about anything. And More fucked around with this message at 19:17 on Aug 22, 2014 |
# ? Aug 22, 2014 19:15 |
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And More posted:Kojima initially assumed that people would take weeks to finish the teaser. This final puzzle was not meant to be solved by some random shlub. Turns out, a million streaming apes can brute force their way through just about anything. That's how people beat that one puzzle website that ended in the guy essentially demanding you use ESP to connect with his brain and get the answer to the final "puzzle", or some completely insane poo poo. And of course he claimed it's doable.
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# ? Aug 23, 2014 00:38 |
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Cheez posted:That's how people beat that one puzzle website that ended in the guy essentially demanding you use ESP to connect with his brain and get the answer to the final "puzzle", or some completely insane poo poo. And of course he claimed it's doable. You mean this one?
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# ? Aug 23, 2014 00:49 |
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In my eyes the messages and their order seemed clear, only the numeric code and possibly the final statement seemed questionable. Have folks at least confirmed that mic input is required for the second laugh?
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# ? Aug 23, 2014 01:54 |
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Discendo Vox posted:
People have gotten it without it. But the mic seems to be the accepted way to solve it. Bob's Jarith method is just one that works consistently. Edit: I was a "playtester" of this theory and I can confirm Bob's method works perfectly. ThatPazuzu fucked around with this message at 02:03 on Aug 23, 2014 |
# ? Aug 23, 2014 02:01 |
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ThatPazuzu posted:People have gotten it without it. But the mic seems to be the accepted way to solve it. Bob's Jarith method is just one that works consistently. I noticed the name in the video. I did wonder if it was THAT ThatPazuzu..
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# ? Aug 23, 2014 02:35 |
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So is this LP dead or is there just life stuff getting in the way?
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# ? Sep 14, 2014 08:06 |
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Void's probably waiting for Halloween to come around again, is what I figured. Also I can't blame her or Kamoc for putting off getting back to this.
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# ? Sep 14, 2014 08:11 |
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# ? May 9, 2024 19:09 |
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On the bright side, it's mid september, that means most retailers are starting to get halloween stuff in again, that means the jack hunt is back!
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# ? Sep 14, 2014 08:50 |